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TitreDateDurée
Turning Your One Shot Into A Campaign27 Nov 202400:46:11

In today's episode we talk about turning your one shot into a campaign.  How do you take a one shot an turn it into a campaign?  Why would you want to turn a one shot into a longer game?  Is it better to just link one shots together?  We give you our thoughts and answer all these questions and more in today's episode.

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Gaming Situations That Always Work14 Nov 202400:58:33

In today's episode we talk about gaming situations that always work.  What are game situations that work for all groups?  What makes these situations good for all groups?  When is it best to use these situations?  Why do you need these in your gaming arsenal?  We give you our thoughts and answer all these questions and more in today's episode.

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Making a Rural Game26 Aug 202400:34:30

 In today's episode we discuss games in a rural setting. What are the benefits of the rural setting? What makes a rural game so inviting and interesting? How can you get your players invested in the wilds? What types of stories can you tell in places where the people are sparse? We give you our thoughts and answer all these questions and more in today's episode.


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Metagaming And Why We Should Consider Embracing It16 Mar 202200:41:03

In today's episode we discuss metagaming and why you should allow it.  When do I allow my players to metagame?  Are there any hardline no's?  Is it always bad?  We answer all these questions and more in today's episode.

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Extra Episode: We're Probably Missing Something09 Mar 202200:12:39

In today's episode Aaron discusses a player conundrum of missing details.  How do you know when you are done looking for things?  How can the GM help?  Why is it important to know if you are missing anything?  We answer all these questions and more in today's episode.

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Character Progression 03 Mar 202200:45:01

In today's episode we discuss character progression.  How do you handle character progression?  How do you make progression feel meaningful?  How do you modify character progression to make it more in line with character experience?  We answer all these questions and more in today's episode.

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Better NPC Creation Again23 Feb 202200:51:03

In today's episode we discuss how to improve your NPC's even more than before.  How do I make these characters feel more real?  How do I create connections?  What are the most important things to think about when creating NPCs?  We answer all these questions and more in today's episode.

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Combining Actions09 Feb 202200:41:09

In today's episode we discuss combining player actions.  How do I combine actions?  What are some examples in all three phases of the game?  How to you balance power creep with combining actions?  We answer all these questions and more in today's episode.

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Narrative Over Rolling02 Feb 202200:46:10

In today's episode we discuss using narrative technique over rolling.  When should I use rolls?  Why should I use narrative?  How do I keep my players interested in outcomes?  What if my players avoid major story elements?  We answer all these questions and more in today's episode.

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Extra Episode: The Cortex Prime System Ft. Chris27 Jan 202200:23:10

In today's episode we have a listener provide his thoughts on the Cortex Prime system.  Chris does an excellent job describing the system today.  We hope you enjoy the episode.

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Your Best Game19 Jan 202200:45:45

In today's episode we celebrate our hundredth episode and talk about your best game.  What is your best game?  What made it so memorable or good?  We want to know and hear from you in today's episode.

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Better Character Creation12 Jan 202200:45:09

In today's episode we talk about better character creation.  What makes a good character?  How to I create unique characters?  How can a session zero help this process?  How do I define my powers for the character?  We answer all these questions and more in today's episode.

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Deep Dive Into The World Of Darkness: Malkavian05 Jan 202200:45:52

In today's episode we take a deep dive on the Malkavian clan from Vampire the Masquerade.  What type of vampire clan are they?  How should I play one?  What are things to consider with the clan?  We answer all these questions and more in today's episode.

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Making Shorter Stories27 Jul 202400:33:43

In today's episode we discuss making shorter stories.  Why make shorter stories?  What are the benefits to this methodology?  Can you weave narrative through multiple short stories?  How can you be effective with short stories?  We give you our thoughts and answer all these questions and more in today's episode.


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Adjusting Your Game In Maintenance30 Dec 202100:40:37

In today's episode we talk about updating your game in maintenance mode.  When should I update the game?  Why would I make changes to a game in flight?  How much time should I spend updating the game?  What should I avoid?  We answer all these questions and more in today's episode.

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Challenging Genre Expectations15 Dec 202100:45:16

In today's episode we talk about challenging genre expectations.  Why would I change my genre?  How far should I go?  What if my players don't like the changes?  What should I avoid doing?  We answer all these questions and more in today's episode.

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Fitting Games To Your Players08 Dec 202100:44:55

In today's episode we talk about fitting games to your players.  How do I create games they will like?  What if my players like a wide variety of game types?  How do I make my players more invested in a non combat game?  We answer all these questions and more in today's episode.

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Destiny And Fate01 Dec 202100:44:34

In today's episode we talk about destiny and fate in games.  Why would I want to avoid destiny and fate?  How can these be used effectively in game?  What can be done if a player wants to take this as a background?  We answer all these questions and more in today's episode.

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Pushing Characters Outside Of Comfort Zones17 Nov 202100:42:32

In today's episode we talk about pushing players and characters outside their comfort zones.  How much should I push the boundaries?  How fast should I introduce new content?  What if my players don't like what I've done?  If they do like the new content how to I use it again? We answer all these questions and more in today's episode.

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Deep Dive Into The World Of Darkness: Stereotypes10 Nov 202100:43:46

In today's episode we talk about tabletop rpg stereotypes and try to focus on World of Darkness. Why would I lean into these stereotypes? When should I break these stereotypes? How are things different if you are a player vs a GM? We answer all these questions and more in today's episode.

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Maintaining The Tension04 Nov 202100:48:45

In today's episode we talk about how to maintain tension in your games. How do I create tension?  What do players fear?  What makes a scene exciting?  What if the players know you sometimes fudge rolls? What if the players know you want the best outcome for you? We answer all these questions and more in today's episode.

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Breaking The Fourth Wall27 Oct 202100:44:40

In today's episode we talk about breaking the fourth wall.  What's the fourth wall?  What are some ways we can break it?  Why would I want to break the fourth wall?  Should I let my players break the fourth wall?  Are there any limitations?  We answer all these questions and more in today's episode.

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Preview Of Coming Weeks20 Oct 202100:02:20

We are off this week from podcasting.  Here is a preview of some upcoming episodes.  Thanks for listening we will be back next week

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Building An Epic Game13 Oct 202100:45:55

In today's episode we talk about building your epic game.  Where do I start?  How to I organically bring characters into the quest?  How do I gate my players progression without limiting them?  How much detail do I need in the starting area?  We answer all these questions and more in today's episode.

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Let's Make A One Shot: Potion Commotion05 Jul 202400:37:37

In today's episode we continue our series of Let's Make A One Shot.  The game we make a one shot for comes from the prompt Potion Commotion.  We describe all the details you would need to consider to pull this one shot off.  Enjoy this episode as we make a one shot using the tools we talk about.

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Outside Game Activities07 Oct 202100:44:11

In today's episode we talk about extra activities outside of game.  What is an extra outside of game activity?  Why should they be avoided?  Are there any cases when we should have players engage in extra activities outside of game?  We answer all these questions and more in today's episode.

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Action Economy In Games29 Sep 202100:44:13

In today's episode we talk about action economies in games.  What is action economy?  How do I improve action economy?  How to I manage action economy in combat to improve flow and experience?  When should I ignore action economy all together?  We answer all these questions and more in today's episode.

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Tanares RPG Kickstarter
 https://www.kickstarter.com/projects/dragorigames/tanares-rpg

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Social Situations Expanded22 Sep 202100:44:01

In today's episode we give examples on how social roleplay and rolls can be used in social situations.  How do I take into account social merits in roleplay?  How do I give my players information with dice rolls?  When do I ask my players to roll?  What dice should they roll?  What if my players fail a roll?  We answer all these questions and more in today's episode.

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Tanares RPG Kickstarter
 https://www.kickstarter.com/projects/dragorigames/tanares-rpg

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Story Above Success15 Sep 202100:43:55

In today's episode we talk about how GMs overlook success of their game in order to execute their story.  How does a GM fall into this pitfall?  How do you achieve a successful story and successful game?  Can a game be successful if the story needs to change?  We answer all these questions and more in today's episode.

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Bringing In Elements From Other Game Systems08 Sep 202100:42:38

In today's episode we talk about how to bring in other game systems into your current game system.  How do I work out the rules with a system change?  Can I use any story element?  Are there times when other game system story or mechanics don't fit?  We answer all these questions and more in today's episode.

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How Much Detail To Prep01 Sep 202100:42:24

In today's episode we talk about how much detail you need prepared to run a game.  How detailed should my NPCs be?  How much time should I spend creating locations?  Do I need an ending to start a game?  We answer all these questions and more in today's episode.

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How To Make Your Games Standout25 Aug 202100:45:08

In today's episode we talk about how to make your games standout from one another.  How do I keep things fresh?  Why would I want to change what I do best?  What are some other conflicts I can create a story around?  We answer all these questions and more in today's episode.

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Checking In With Players18 Aug 202100:46:23

In today's episode we talk about checking in with your players in your game.  How to I read feedback visually?  How should I approach for feedback?  How can I change direction if I notice players are disengaged?  We answer all these questions and more in today's episode.

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Expanding Social Roleplaying11 Aug 202100:47:51

In today's episode we talk about how to expand social roleplaying in a game.  Do I require my players roleplay out all social scenes?  How do I incorporate my characters social benefits into the scene?  How to I make the social contest meaningful?  We answer all these questions and more in today's episode.

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Handling Problems In A Game As A Player04 Aug 202100:51:06

In today's episode we talk about how to address problems as a player in a game.  What are some of the problems we may face as players in the game?  How do we approach each problem?  What if communication doesn't work?  Are there any problems we can overlook?  We answer all these questions and more in today's episode.

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Making Better Traps22 Jun 202400:48:07

In today's episode we discuss making better traps.  What makes a good trap?  How do I utilize traps effectively?  Do I have too many traps?  Are my traps appropriate?  Are my traps dangerous enough?  We give you our thoughts and answer all these questions and more in today's episode.

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Engage with us here.  Tell us your thoughts on the subject or your own experiences with the topic.


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Level Up Your Playing28 Jul 202100:44:46

In today's episode we talk about improving your play styles.  What makes a good player?  How you should look to improve as a player?  How to you mesh well with your GM?  We answer all these questions and more in today's episode.

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Player Communication In Character Development21 Jul 202100:46:03

In today's episode we talk about communication between players in character development.  What are important things to discuss between players?  How do you avoid overlap in development?  What subjects are off limits and how to you communicate them?  How do you develop intertwined backstories during development? We answer all these questions and more in today's episode.

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Experience Systems14 Jul 202100:41:52

In today's episode we talk about experience systems.  What types of experience systems are there?  Is there a best choice?  What if I don't want to use experience?  How to I augment systems to create my own experience system?  What are some things to avoid when giving experience?  We answer all these questions and more in today's episode.

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Salvaging A Game Headed South07 Jul 202100:40:50

In today's episode we talk about salvaging a game that is failing.  How do I identify the problem?  What if it's a GM problem?  What if it's the players?  Do we need to start all over?  We answer all these questions and more in today's episode.

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Critical Failures30 Jun 202100:41:05

In today's episode we talk about critical failures.  What are critical failures?  How do we use critical failures?  How do you prevent them from hamstringing your players?  How can you use them to improve your game?  We answer all these questions and more in today's episode.

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Recurring Bad Guys24 Jun 202101:01:08

In today's episode we talk about your recurring bad guy.  How do I give them proper motivation?  How do I hook my players into finding them?  How do I handle underlings?  When do I let my players finally see the villain?  We answer all these questions and more in today's episode.

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You Probably Shouldn't Do That Again16 Jun 202100:55:52

In today's episode we talk about 9 more things we probably shouldn't be doing as GMs.  Below is the list.

You probably shouldn't have in game tasks take too long or have too many steps.
You probably shouldn't limit NPC knowledge in the moment.
You probably shouldn't role play out a whole scene of NPC's talking to one another.
You probably shouldn't require overly detailed backgrounds from your players.
You probably shouldn't run games to teach your players lessons.
You probably shouldn't keep running a game you don't enjoy storytelling.
You probably shouldn't make your players roll for things they role played out well in the scene.
You probably shouldn't use music without purpose or forget you have it running in the background.
You probably shouldn't engage in side sessions that are away from the table.

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Eliciting Emotions In Games09 Jun 202100:49:03

In today's episode we talk about creating emotion in your players.  How do I get my players to feel emotion?  What types of emotion should I be shooting for?  How do I handle emotional scenes?  What if my players don't feel the emotions?  We answer all these questions and more in today's episode.

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Improving Your Dungeons26 May 202100:40:43

In today's episode we talk about improving your dungeons.  Why do I need to add story to my dungeons?  Why do I need to care about the monsters or traps in my dungeons?  Do I always need to force my players through the dungeon.  We answer all these questions and more in today's episode.

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Revisit Into Music And Sound In Games19 May 202100:48:56

In today's episode we revisit music and sound in games.  Why is it important to use music and sound in game?  What do I gain from it?  How should I get started and what should I avoid?  We answer all these questions and more in today's episode.

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Narrative Combat07 Jun 202400:50:42

In today's episode we discuss narrative combat.  What is narrative combat?  How can I achieve better combat through narration?  What does more description and narration add to combat?  We give you our thoughts and answer all these questions and more in today's episode.

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Improving Mass Combat12 May 202100:53:10

In today's episode we talk about improving your mass combat.  How do I handle mass combat?  How to I make sure it doesn't get boring and slow?  What are the purposes of mass combat?  How to I engage all players in large extended combats?  We answer all these questions and more in today's episode.

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Say Yes Or Roll05 May 202100:40:34

In today's episode we talk about saying yes to your players instead of requiring rolls for everything.  Where did we get this idea?  How has it worked so far?  Are the players finding it enjoyable?  What are the pitfalls with the system of saying yes?  What are some modifications you can put on the system to still have player engagement?  We answer all these questions and more in today's episode.

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Handling Character Deaths28 Apr 202100:40:45

In today's episode we talk about handling character deaths.  How should I handle a character death?  Why am I killing the character?  Should this death be epic?  Is killing the character the only way?  How to I reintegrate the new character after a character death?  We answer all these questions and more in today's episode.

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