Kiwi Talkz – Détails, épisodes et analyse

Détails du podcast

Informations techniques et générales issues du flux RSS du podcast.

Kiwi Talkz

Kiwi Talkz

Kiwi

Leisure
Tv & Film

Fréquence : 1 épisode/12j. Total Éps: 190

RSS.com

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

Site
RSS
Apple

Classements récents

Dernières positions dans les classements Apple Podcasts et Spotify.

Apple Podcasts

  • 🇫🇷 France - videoGames

    23/07/2025
    #98
  • 🇫🇷 France - videoGames

    22/07/2025
    #88
  • 🇫🇷 France - videoGames

    21/07/2025
    #75
  • 🇫🇷 France - videoGames

    20/07/2025
    #61
  • 🇫🇷 France - videoGames

    19/07/2025
    #47
  • 🇫🇷 France - videoGames

    18/07/2025
    #30
  • 🇫🇷 France - leisure

    18/07/2025
    #88
  • 🇨🇦 Canada - videoGames

    06/07/2025
    #68
  • 🇨🇦 Canada - videoGames

    05/07/2025
    #42
  • 🇩🇪 Allemagne - videoGames

    22/05/2025
    #94

Spotify

    Aucun classement récent disponible



Qualité et score du flux RSS

Évaluation technique de la qualité et de la structure du flux RSS.

See all
Qualité du flux RSS
À améliorer

Score global : 58%


Historique des publications

Répartition mensuelle des publications d'épisodes au fil des années.

Episodes published by month in

Derniers épisodes publiés

Liste des épisodes récents, avec titres, durées et descriptions.

See all

#180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)

Épisode 180

samedi 7 décembre 2024Durée 01:05:49

Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/

SOCIAL MEDIA FOR NATE

WEBSITE - https://www.justpurkeygames.com/home

BLUESKY - @npurkeypile.bsky.social

TWITTER - @NPurkeypile

YOUTUBE - @justpurkeygames

#skyrim #fallout #bethesda

TIMESTAMPS

00:00 - Intro

00:53 - Working At Retro Studios On Metroid Prime 3

02:25 - Why Nate Left Retro Studios

04:40 - Moving To Bethesda/Fallout 3’s Brown Colour Palette

06:15 - Fallout 4’s Vibrant Colour Palette/Fallout TV Show

09:24 - Nate Handed In Resignation To Bethesda On April Fools Day

10:46 - Bethesda’s Inefficient Management Style

13:23 - Unrealistic Expectations Of Elder Scrolls VI

15:21 - Game Developers Who Don’t Play Games

17:02 - Nate’s Relationship With Todd Howard

18:06 - How Nate Mastered Quantity & Quality

19:46 - Morons, Crunch & Insane Commutes

22:30 - Remote Work/Forcing People Back Into The Office

23:32 - Shadow Of The Colossus Influence On The Axis Unseen

24:57 - The Scope Of The Axis Unseen

26:50 - Timeline Of Axis Unseen

27:53 - Useless Meetings At Bethesda

30:45 - Being A Lead On Fallout 76

32:05 - Todd Howard Obssesses Over UI/Convincing Todd Of Things

33:59 - UI In The Axis Unseen

34:20 - Working With Different Gaming Engines

36:00 - Bethesda Should Migrate To Unreal Engine 5

40:20 - Nate Programmed The Edge Trimming For Fallout 3

41:30 - Working Within Constraints/Layoffs

44:10 - Q+A - Favourite Project To Work On

45:08 -Q +A - How Far Along In Development Would Elder Scrolls VI Be?

47:01 - Q+A - Game Development Differences Between Nintendo & Bethesda

50:38 - Fallout 3 Switch Port With Metroid Content

52:34 - Console Ports Of The Axis Unseen/Certification/Logos

57:09 - Vacations Aren’t Vacations With Bethesda

1:00:10 - How Pay Works At Bethesda

1:01:47 - Nate’s Blood Pressure Was Bad Due To Bethesda

1:03:00 - Final Thoughts

#179 - Kenny Young Interview (Composer On Astro Bot)

Épisode 179

mardi 26 novembre 2024Durée 01:08:43

Kenny Young is the composer on the Astro Bot series including the recently acclaimed new Astro Bot game. He has also worked on games such as Tethered, Little Big Planet, Tearaway and more....

#astrobot #littlebigplanet #ps5

KENNY YOUNG

SOCIAL MEDIA TWITTER - @kcmyoung

FACEBOOK - https://www.facebook.com/KennyYoungMusic/

BLUESKY - @kcmyoung

Follow me KIWI TALKZ on Social Media

TWITTER -https://twitter.com/kiwitalkz

Instagram - https://www.instagram.com/kiwi_talkz/?hl=en

Discord - discord.gg/yWRCM2aDRT

FACEBOOK - https://www.facebook.com/KiwiTalkz

TikTok - https://www.tiktok.com/@kiwitalkz

Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join

TIMESTAMPS

00:00 - Intro

01:42 - Astro Bot Is A Culmination Of All His Work To Date

04:20 - Blending Different Genres Seamlessly/Catchy Melodies

07:40 - How Long To Make Melodic Tracks/Nic Doucet’s Advice

11:05 - Relationship With Nic Doucet/Astro Bot Originally Had Licensed Music

15:26 - Using The Vocoder & Talkbox In Astro Bot

20:01 - Getting Access To The Stems For GOW, Uncharted & Horizon Themes

22:14 - Working On The Remix Themes Of GOW/Uncharted & Horizon Themes

30:00 - Using AI For Extracting Stems/AI Technology/Melodyne

36:04 - Using The Nyckelharpa For Bot Of War & Tethered OST

39:20 - How Many Times Kenny Had To Iterate On Themes

42:46 - Leaving Sony To Do Freelancing

46:46 - Making Disco Schmisco In LBP2

53:01 - Q + A - What Are You Looking For From Game Devs In The Creative Process

57:30 - Q + A - What Was The Main Inspiration With Astro Bot

1:00:42 - Q + A - How The Gardens Theme Was Made In LBP 1

1:06:30 - Outro/Astro Bot

#170 - Shawn Green Interview(OG ID Software Programmer & Designer)

Épisode 170

dimanche 4 août 2024Durée 01:09:40

Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack

#doom #idsoftware #johnromero

TIMESTAMPS

00:00 - Intro

00:36 - How Shawn Ended Up At ID Software/Commander Keen

05:05 - Learning The DOOM Editor

06:40 - Doing The Ports For DOOM

10:55 - Designing Levels For Ultimate DOOM

13:10 - Making E4M8 - Unto The Cruel

16:25 - How Shawn Learned To Design DOOM Levels

18:15 - Working With John Romero

21:30 - Romero & Carmack’s Differences

23:40 - ID Software Didn’t Have A Hierarchy

27:00 - John Carmack Is A Monster

28:30 - The Circumstances Of Crunch Matters/Carmack Is A Workaholic

30:30 - John Carmack Sacrificed A Lot To Be Who He Is

32:30 - Getting Into A Zone/Working On Halo: Combat Evolved

38:30 - Shawn Puts His Programming Hat On While Playing Games

39:31 - Zelda: Tears Of The Kingdom’s Amazing Physics Engine

41:15 - The QA On DOOM Ports

43:20 - The Hardest Thing About Programming

44:30 - Integration Is An Important Part Of Coding

46:30 - The Curve Balls Of Running Escalations Studios

48:35 - The Pros And Cons Of AI

53:10 - Design Differences Between Japan & The West/Layoffs

1:06:40 - Shawn’s Final Thoughts/Working For Nintendo

#79 - Dean Hall Interview (DayZ, Rocketwerkz, Game Design, Icarus, Military, Social Media etc.)

Épisode 80

jeudi 28 janvier 2021Durée 54:41

Dean Hall is a video game designer who came into prominence for his game DayZ. He has founder video game company Rocketwerkz and are releasing Icarus there first AAA game in 2021.

 

SOCIAL MEDIA

Twitter - @rocket2guns

Instagram - @thedeanhall

Website - rocketwerkz.com

Twitch - @rocket2guns

 

TIMESTAMPS

 

00:00 - Intro

00:34 - How Serving In The Military Influenced Dean’s Video Game Design/Military Training

01:55 - How Day Z Idea Came About

03:01 - When Dean Realised Day Z Would Become Big

04:47 - Online Hate/Criticism That Hurts

06:45 - Social Media Is A Necessity

08:07 - Pros & Cons Of Social Media

08:41 - What Dean Focuses On First On A Gaming Project

09:48 - How Long Icarus Has Been In Development/Release Date

12:11 - Why Cyberpunk Is A Success/Mistakes CDPR Made

14:05 - Difference Between NZ & Singapore Military/Trying To Psych You Out

17:40 - Kiwis Good & Bad Qualities

20:59 - NZ On Air Should Fund Kiwi Gamers & Youtubers

22:54 - Competing For WETA Staff/Cashbacks For Films

25:26 - Dean Isnt Good At Playing The Political Game

26:20 - Tencent’s Involvement In Rocketwerkz

27:48 - Dean Approaches Gaming Differently Now Compared To Day Z

29:15 - How Covid & Lockdown Affected Rocketwerkz & Development Of Icarus

32:10 - Rocketwerkz Developed A Plan When Covid First Appeared

33:50 - Cybersecurity Is Important

34:40 - Dean Thinks NZ Was Lucky In Handling Covid/Capitalising On Luck

37:34 - NZ Accountants & Lawyers are Terrible Advisers Of Risk

39:03 - Kiwis Don’t Know How To Deal With Failure

42:05 - Being A Product Of Your Environment

43:12 - Kiwis Need To Be More Pragmatic

44:20 - Dean Does Introspection

45:33 - Icarus Is influenced By Skyrim And Ark

46:49 - Game Design Is About What You Dont Put In

49:27 - Game Design Is A Team Effort

51:07 - Where To Follow Dean

52:30 - Dean Wont Release Icarus Until Its Complete/

#78 - Tiffany Vollmer Interview (Dragonball Z, Bulma, Acting, Covid-19, Makeup etc.)

Épisode 79

vendredi 22 janvier 2021Durée 01:09:31

Tiffany Vollmer was the original voice actress for Bulma in Dragonball Z. She now mentors a lot of young people at MediaTech. In 2020 she went through the ringer as she caught covid and her life fell apart around her.

 

SOCIAL MEDIA

Facebook - https://www.facebook.com/theogbulma/

Twitter - @TiffanyVolmer

Instagram - @theogbulma

 

TIMESTAMPS

 

00:00 - Intro

01:07 - Previous Pandemics/Pandemics Without Internet

02:27 - How Tiffany Got Into Performing Arts

05:05 - Feeling Good When You Prove Someone Wrong/Losing Friendships

07:09 - 2020 Was A Bad Year For Tiffany

08:49 - Tiffany Gives Her Backstory

15:15 - Tiffanys Life Came Crashing Down Due To Covid/Friends Dying

17:05 - Tiffany’s Symptoms When She Had Covid

21:34 - Coming Out Of The Otherside Of Covid

25:28 - Mentoring/Giving Back/MediaTech

27:05 - Tiffany’s Students Knowing She Voiced Bulma/Teaching Performing Arts Classes

30:20 - Tiffany Loves That She’s Not A Celebrity/Bringing Joy To People

32:40 - DBZ Not Paying Well

34:10 - Being Replaced For DBZ Kai

36:55 - Christopher Sabat/ Tiffany Has Moved On Now

38:04 - At The Time Tiffany Thought Her Career Was Over/Opportunities Arose In Hindsight

39:00 - Tiffany Is Grateful For Bulma Role/Tiffany Gets Mistaken For Amy Schauer

40:30 - Anonymity

41:14 - Backstory Of Tiffany’s Bulma Audition

46:02 - Tiffany’s First Recording Of Bulma

46:50 - Realising Bulma Is The Main Female Of The Series

47:58 - Carol Burnett Inspiration For Bulma

49:18 - Screaming As Bulma/Lost Registers Of Her Voice

52:00 - Raising The Pitch To Play Young Bulma In Dragonball

53:34 - Tiffany Doesn’t Remember Dragonball GT

54:24 - Recording Vocals For Video Games Is Tedious

56:40 - Reece Commends Tiffany For Not Being On Her High Horse

57:45 - Evolution Of Make-Up

1:00:06 - Digital Make Up Classes/Future Of Acting Classes

1:03:01 - Evolution Of Technology & Creative Arts

1:03:57 - Tiffany Got To Do Everything She Wanted To Do

1:06:18 - Where To Follow Tiffany/Facebook Is Bigger In NZ

1:08:16 - Reece Gets Emotional About Tiffanys Story

#77 - Rob Vickery Interview (Venture Capital, Start Ups, Entrepreneurs, Tall Poppy Syndrome, California etc.)

Épisode 78

dimanche 17 janvier 2021Durée 01:09:03

Rob Vickery is a venture capital investor who has been primarily based out of Silicon Valley for the last 10 years. He moved to NZ in 2020 to help start up businesses in NZ to thrive. He is on a mission as managing partner at Hillfarrance to help create a billion dollar NZ business.

SOCIAL MEDIA

WEBSITE - https://hillfarrance.com

Twitter - @VickeryRob

LinkedIn - Rob Vickery

 

#Investing #Entrepreneurs #Startups #VentureCapital

 

00:00 - Intro

00:32 - What Is A Venture Capitalist

02:55 - Having A Good Bullshitter Meter

05:05 - Rob’s Reason For Moving To NZ From California

07:57 - Cultivating NZ Entrepreneurs/NZ Capitalising On How It Handled Covid

09:53 - Trying To Educate Government On Venture Capitalists

11:37 - Rise Of E-Sports/Why Rob Doesn’t Invest In E-Sports

13:58 - Difference Between Entrepreneurs Of NZ Vs California/What NZ Entrepreneurs Don’t Do

17:57 - Rob Loves His Job/Honour Of Working With Entrepreneurs

20:05 - Venture Capitalists Are Entrepreneurs As Well

20:29 - Working With Maori & Pasifika Entrepreneurs/Maori & Pasifika Are Amazing Salesman

23:18 - Hillfarrance Will Be Opening In Hamilton

24:21 - Roadshow With Entrepreneurial Community Over The Next Few Months

25:35 - Biggest Mistakes Entrepreneurs Make

30:07 - Thinking Global Instead Of Local

32:17 - Things About NZ Rob Was Surprised By

33:44 - Rob Was Surprised By NZ’s Poverty & Housing Problem

35:01 - Tall Poppy Syndrome Is A Huge Risk To Entrepreneurs In NZ

38:38 - Tall Poppy Syndrome Exists In Britain

39:40 - Combatting Tall Poppy Syndrome/Entrepreneurship Schools

43:44 - Covid Has Divided People

44:20 - Why America Is Divided

46:28 - How Trump, BLM & Covid Affected The Entrepreneurs In California & Silicon Valley/Why Rob Left America

54:50 - Arranging To Come To NZ Took Quite A Long Time/Rob Is Thankful To NZ

59:24 - Rob Doesn’t Like American Billionaires Taking Refuge In NZ Without Investing In The Country

1:03:25 - Gabe Newells/James Cameron Investment Into NZ

1:04:48 - Wealthy People/How Much Wealth Do You Realistically Need

1:06:30 - Northland Needs More Investment/Investing Into People

1:07:34 - Where To Follow Rob Vickery/Hillfarrence

#76 - Martin O'Donnell Interview (Halo, Bungie, Microsoft, District 9, Film, Royalties, Bill Gates etc.)

Épisode 77

jeudi 7 janvier 2021Durée 01:06:51

Martin O'Donnell is a video game composer who has worked on numerous game but is famous for composing the original Halo up until Halo Reach, he also was audio director and oversaw sound effects and dialogue. He is considered one of the greatest video game composers of all time for his work on Halo.

SOCIAL MEDIA

WEBSITE - http://www.martyodonnellmusic.com

TWITTER - @MartyTheElder

YOUTUBE - https://www.youtube.com/channel/UC7ivNZIEmepeJ3YhrkK7PJQ

FACEBOOK - https://www.facebook.com/MartytheElder/

 

TIMESTAMPS

00:00 - Intro

00:30 - Marty Being In GOAT Conversations

01:06 - How Long It Took For Marty To Realise The Impact Of The Halo Soundtrack

02:53 - Entertainment Conventions

03:32 - Marty’s Method To Composing

04:38 - Working Well Under Deadlines

05:57 - Writers Block

07:30 - Marty Open To Remixing Halo Themes For Smash Bros

08:57 - Evolution Of Work Environment At Bungie

12:09 - Microsoft & Bungie Initially Fighting Over Game Development

15:07 - Bungie Fighting With Activision

16:26 - Game Developers Becoming The Men In Suits

17:45 - Martin Thinks In Hindsight Microsoft Deal Was Ideal

18:30 - Halo Was The Golden Egg & Bungie Was The Golden Goose

20:23 - Marty’s Employee Contract With Microsoft

21:42 - Marty Butted Heads In His Last Year/Was Somewhat Aware He Would Get Fired

24:03 - Marty Was Shocked & Relieved At The Same Time From Being Fired

25:33 - Working On Sound Effects & Dialogue

28:29 - Marty Never Changed Any Of The Music By The Higher Ups

32:12 - Marty Open To Scoring For TV & Film

33:19 - Marty Met Peter Jackson For Halo Film

34:06 - Background Behind The Halo Film

37:19 - Halo Film Ideas Ended Up In District 9

39:20 - District 9 Being A Great Film

40:29 - WETA Designs For District 9

41:39 - Marty’s Relationship with Bungie & Microsoft These Days

43:30 - One Individual Can Influence A Whole Company/Bill Gates/Steve Jobs

45:66 - Geniuses Still Being Flawed

46:43 - Marty’s Future Endeavours/Highwire Games

48:59 - Tolkien Estate Contacted Highwire About Golem Game

51:00 - The Pain Of Trademarks/Copyright

52:20 - Getting Royalties For Halo Soundtrack/Music Publisher Tried To Pull Marty’s Own Music

54:40 - Marty’s Early Demos/Advice To Young Composers

58:01 - Marty’s Inception Stage

59:34 - Meeting Fans Expectations/Going Viral

1:03:58 - Marty’s Wife Keeps Him Grounded

1:05:06 - Where To Follow Marty/Highwire Games

1:05:45 - Marty Wants To Come To NZ

#75 - Fraser Grut Interview (10,000 Dreams, Celebrities, Depression, Freelancing, Motivation etc.)

Épisode 76

lundi 28 décembre 2020Durée 01:02:41

Fraser Grut is on an ambitious mission to film 10,000 peoples dreams and isn't due to finish this task until 2044. 

SOCIAL MEDIA

Instagram - frasergrut

 

TIMESTAMPS

 

00:00 - Intro/Technical Difficulties

00:54 - How 10,000 Dreams Project Started

02:25 - Fraser Has Wanted To Quit Multiple Times

04:30 - Family & Friends Forced Fraser To Keep Going

06:32 - What Fraser Does Behind The Scenes/Fraser Loves Talking To People About Dreams

07:50 - How Fraser Got Celebrities To Do It

08:44 - Guessing Emails/How Many Emails Fraser Sends A Day

12:05 - Time Of Day Fraser Sends Emails/App So You Know When People Have Checked It

13:56 - Kaley Cuoco Blocked Fraser

14:30 - Domino Effect Of Getting Celebrities

15:33 - Wording Emails Correctly/Being Turned Down Multiple Times

16:50 - How Reece Gets Guests On Kiwi Talkz

17:51 - How Reece Got The Composers Of Dragonball Z On His Podcast

20:02 - The Guests Reece Would Like To Get On Kiwi Talkz The Most

21:05 - Fraser Uses An Email Template/Name Drop

22:25 - Reece & Frasers Email Screw Ups

24:11 - Fraser Screwed Up With Jack Goodhue

25:26 - Being A Perfectionist Filming Dreams

27:51 - Doing 10,000 Dreams Took A Toll On His Relationship

29:00 - Having Deadlines Can Be A Good Thing

32:07 - How Fraser Gets Out Of A Negative State Of Mind

35:04 - Fraser Tells Story About Mark Cuban

37:19 - Dreams Randomly Appearing In His Email Inbox

38:32 - Having To Complete The Mission Of 10,000 Dreams

39:56 - Being Young And Playing The Long Game

40:56 - Doing 1 Year Was Harder Than Doing 4 Years/Making The Impossible Possible

42:29 - Fraser Got Hate For His Camera Style/Reaction To The Project

44:00 - People Giving Up On Podcasts/Advantage That Fraser Has

47:43 - People Who Dont Have A Dream

49:14 - Fraser Runs A Freelancing Film Company

50:09 - A Lot Of People Reach Out To Fraser Now/Bigger It Gets The Lesser The Chase

51:50 - Fraser Only Wants To Film One Person A Day So It Takes Longer/Being An Historian

53:44 - Covid Can Be An OpportunityAdapting To Zoom

55:42 - Took Fraser A Long Time To Realise Its About The Dream Not About The Filming/Wiggles Story

1:00:34 - Taking NZ For Granted

1:01:31 - Where To Follow 10,000 Dreams/Fraser Grut

#74 - David Wise Interview (Donkey Kong Country, Tropical Freeze, Kenji Yamamoto, Film, HEX etc.)

Épisode 75

mardi 22 décembre 2020Durée 57:12

David Wise Is considered one of the greatest video game composers of all time primarily for his score on the Donkey Kong Country games, he is also one of the sampled video game composers as artists such as Drake & Childish Gambino have sampled his music in songs.

SOCIAL MEDIA

Website - www.davidwise.co.uk

Twitter - @David_Wise

 

TIMESTAMPS

00:00 - Intro

00:33 - NDA’s

01:12 - Work Post Donkey Kong

01:58 - David Didn’t Realise How Big His Donkey Kong Soundtrack Was Until The Internet Blew Up

02:29 - OC-Remix

02:47 - Donkey Kong Country 2/Pushing The Tech For SNES

03:52 - Jamming Sam Miller/Compressed Sounds

06:06 - Delay Had To Be Simulated

06:52 - Chucking Grant Kirkhope In The Deep End With HEX

07:48 - Haunted Hall

09:43 - Being Isolated/Covid

10:14 - David Would Hum Tunes Before Recording In HEX

11:05 - Krooks March/Castle Theme

12:15 - Problem Solving

12:45 - Tropical Freeze Is What DKC Would Sound Like Without Limitations

13:29 - Live Instrumentation On Tropical Freeze

14:04 - Collaboration With Retro

14:45 - Kenji Yamamoto’s Involvement In Tropical Freeze

15:56 - Translators With Kenji Yamamoto

17:08 - David Praises Kenji’s Music On Metroid

17:47 - Time David Would Spend At Retro

18:28 - Writers Block

19:20 - Visual Cues To Composing Well Working On Donkey Kong

20:55 - Time It Would Take To Compose On One Track

21:33 - High Tide Ride

22:36 - David Was Largely Left To Do What He Wants

23:23 - Felt Nice To Do Tropical Freeze As Donkey Kong Put Him On The Map

24:14 - Doing Different Genres

25:34 - David Would Like To Work On Film/Advantages Of Scoring For Film

26:50 - Film Scoring Process Vs Game Scoring Process

27:40 - Escaping The Stigma

28:05 - David Would Like To Score For Smash Bros

29:00 - David’s Time In Japan/Nintendo Are Secretive

29:46 - Rare & Retro Culture Difference

30:40 - So Many Rappers Sampling His Music In Hip-Hop

32:05 - David Is Working On Multiple Projects Right Now

32:50 - Covid Has Caused Him Delays

35:40 - David’s Process To Compose           

38:30 - What Instruments David Uses To Compose

39:06 - Collaborating With The Former Rare Composes

40:25 - David Tries To Outdo His Previous Compositions

41:45 - Working Under Pressure/Mixing

43:39 - A Lot Of Different Instruments Used In Tropical Freeze/Quantising

45:26 - Stickerbrush Symphony Credits Music In Tropical Freeze

46:33 - Nintendo Told David When To Remix Previous DKC Tracks For Tropical Freeze

46:55 - Aquatic Ambience

48:17 - How Remixes In Tropical Freeze Ended Up There

49:58 - No 2 Days Are The Same When Composing

50:39 - Aquatic Ambience Took 5 Weeks To Write

52:38 - David Will Never Go Back To HEX

53:20 - Saving Time When Composing

55:17 - Where To Follow David Wise

#73 - Jim Johnston Interview (WWE, Undertaker, Ultimate Warrior, Film, Stage Fright, Hall Of Fame, etc.)

Épisode 74

mardi 15 décembre 2020Durée 01:09:29

Jim Johnston was the main composer for over 30 years at WWE and is responsible for some of the iconic themes from Ultimate Warrior & Undertaker to Stone Cold & The Rock.

 

WEBSITE jimjohnston.com

 

TIMESTAMPS

 

00:00 - Intro

00:28 - Jim Johnston Wants To Come To New Zealand/Lord Of The Rings

01:19 - Yellowstone Park

02:46 - How Jim Composed At WWE & Post WWE/Having To Many Ideas

05:33 - Jim Realises In Hindsight He Needed WWE’s Strict Deadlines

06:17 - Jim Doesn’t Get Writers Block

07:27 - Vince McMahon/Information Jim Got About WWE Superstars

09:00 - WWE Superstars Would Try To Pitch Music To Jim

10:33 - Jim Wasn’t Approachable

11:38 - Deadlines To Compose/Jim Liked The Pressure

14:10 - Jim Didn’t Just Compose The WWE Entrance Music

14:52 - Jim Johnston Would Love To Compose For Hollywood Films

16:40 - Jim Always Wants To Convey Emotion Through Music

18:08 - Politics Of Hollywood/ Jim Is Confident He Could Score Well For Hollywood

20:22 - Stigma Of Composing For WWE

21:32 - Dwayne ‘The Rock’ Johnson

24:29 - How Jim Johnston Is Able To Easily Write Different Styles

27:50 - Every Instrument Jim Can Play

29:06 - Jim Johnston Rarely Collaborates/Jim’s Stage Fright

32:10 - Stage Fright Hasn’t Improved Over The Years

34:38 - Jim Would Be Less Nervous Performing Virtually/Jim Is Anti Lip Singing

36:06 - Jim Does Want To Perform LIVE

36:43 - Jim Hasn’t Been Asked To Be In WWE Hall Of Fame

37:31 - Jim Doesn’t Understand Why He Hasn’t Been Asked In WWE Hall Of Fame

38:39 - Jim Was A Contractor/Workforce System Between NZ & America

40:57 - Jim Composed To Cope After Being Fired From WWE

43:31 - Jim’s Daily Schedule

45:02 - Ultimate Warriors Theme

48:10 - Simple Ideas Are The Most Effective

48:50 - Undertakers Theme

51:50 - Undertaker Walkout Wouldn’t Work Without The Theme

53:41 - Wrestling Isn’t Fake/The Ring Is Hard

57:18 - Social Media/Being Stopped In The Street

59:00 - Jim Still Loves Composing

59:40 - Jim Is Doing An EP Of Themes

1:01:48 - Jim Open To Composing For Video Games

1:03:58 - Melody Isn’t Heard As Much In Film These Days/Jaws

1:06:06 - Jim Likes Normal Conversations

1:07:30 - Cliche Interviews


Podcasts Similaires Basées sur le Contenu

Découvrez des podcasts liées à Kiwi Talkz. Explorez des podcasts avec des thèmes, sujets, et formats similaires. Ces similarités sont calculées grâce à des données tangibles, pas d'extrapolations !
MarTech Podcast ™ // Marketing + Technology = Business Growth
The Insert Credit Show
The Share Players
Triple Click
Seeds
PlayStation Generation: A PlayStation Podcast
Total Video Gamers Podcast
Travelling Science
Turns Out We’re Gay
The Gaming Circle Podcast
© My Podcast Data