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Explorez tous les épisodes du podcast Indie Game Movement - The podcast about the business and marketing of indie games.
Plongez dans la liste complète des épisodes de Indie Game Movement - The podcast about the business and marketing of indie games.. Chaque épisode est catalogué accompagné de descriptions détaillées, ce qui facilite la recherche et l'exploration de sujets spécifiques. Suivez tous les épisodes de votre podcast préféré et ne manquez aucun contenu pertinent.
| Titre | Date | Durée | |
|---|---|---|---|
| Ep 478 - Closing the Gap Between Your Vision and the Player Experience with Walter Chambers | 03 Nov 2026 | 01:01:29 | |
What makes perfect sense to a developer doesn't always translate into the experience players expect. Turning a creative vision into something players understand and enjoy can introduce challenges that aren't always obvious during development. In this episode, we explore how indie developers can create meaningful progression, improve onboarding, and use player feedback to bridge the gap between their original vision and the experience players actually have. Episode Shownotes Link: https://rengenmarketing.com/479 | |||
| Ep 477 - Finding Your Voice in Game Marketing with Sydney Clara | 27 Oct 2026 | 00:58:28 | |
For many indie developers, putting themselves out there can be one of the most uncomfortable parts of marketing their game. But what if becoming more comfortable online starts with embracing a little discomfort? In this episode, we'll explore how developers can become more comfortable engaging online, build genuine relationships through shared interests and communities, and find their own voice when marketing their games. We'll also discuss how meaningful connections can create opportunities without making every interaction feel like self-promotion. Episode Shownotes Link: https://rengenmarketing.com/477 | |||
| Ep 476 - Attracting Players Through Storytelling with Edward Smith | 20 Oct 2026 | 01:03:06 | |
Every game has a story to tell, but how developers share that story can make all the difference in attracting players. Getting millions of views on social media might seem like success, but how much of that attention actually translates into genuine interest? In this episode, we'll explore how developers can use organic content to spark curiosity, build meaningful connections, and gradually reveal what makes their games worth caring about. We'll also discuss how storytelling can help attract the right audience and turn attention into potential players. Episode Shownotes Link: https://rengenmarketing.com/476 | |||
| Ep 475 - When Real Experiences Become Games Players Remember with Dustin Hansen | 12 Oct 2026 | 00:58:44 | |
Inspiration for a game can come from anywhere. A trend, another game, or something completely unexpected from your own life. But just because an experience meant something to you doesn't mean it will resonate with players. So today, we'll discuss how to find the emotional core of an experience, use it to create in-game moments that feel relatable, and find creative ways to connect with players while keeping the project personal. Episode Shownotes Link: https://rengenmarketing.com/475 | |||
| Ep 474 - Defining Success While Enjoying the Process With Andrew Pappas | 06 Oct 2026 | 00:41:01 | |
I spend a lot of time talking about game development from the outside, but making my first tabletop game has forced me to experience some of that process for myself. In this episode, I'm sharing what I've learned so far, from defining the experience and scoping the idea down to deciding when business questions should enter the process and what success should actually look like. Because what I'm finding, is sometimes the real value isn't just in what you make, but what the process teaches you along the way. Episode Shownotes Link: https://rengenmarketing.com/474 | |||
| Ep 473 - Rethinking Indie Game Distribution with Dom Harris | 29 Sep 2026 | 00:58:13 | |
Indie developers have more ways than ever to reach players, but every new distribution channel comes with trade-offs around revenue, control, and player acquisition. So today, we're going to explore how studios can evaluate those trade-offs more strategically, with a closer look at web distribution and the economics of reaching new audiences, including where the web can complement traditional storefronts. Episode Shownotes Link: https://rengenmarketing.com/473 | |||
| Ep 472 - Is your game ready for a publisher with Heather Chandler | 22 Sep 2026 | 00:58:33 | |
Getting a publisher is not just about finding someone willing to fund or market your game. Your project, team, production plan, and expectations all play a role in whether a publishing partnership can actually work. In this episode, we explore what publishers are really evaluating when they consider a game, what makes a studio ready to work with, the different ways developers and publishers can structure a partnership, and the production challenges that can shape a game's path to release. Episode Shownotes Link: https://rengenmarketing.com/472 | |||
| Ep 471 - When Engagement Becomes Exploitation in Games with Tyler Brannan | 15 Sep 2026 | 01:08:38 | |
Games are built to keep players engaged, but is there ever a point when good design becomes exploitation? In this episode, we explore the line between compelling experiences and design that takes advantage of player behavior, and how developers can create engaging games while being more thoughtful about the impact their design decisions have on players. Episode Shownotes Link: https://rengenmarketing.com/471 | |||
| Ep 470 - Your Game Is a Business with Jay Powell | 08 Sep 2026 | 00:58:11 | |
Most indie developers learn how to make games long before they learn how to run a business. Unfortunately, that gap can lead to poor decisions, weak positioning, and a lot of avoidable mistakes. So in this episode, we'll break down the business skills that have the biggest impact on long-term sustainability and how using them can help you make smarter decisions without losing sight of your vision. Episode Shownotes Link: https://rengenmarketing.com/470 | |||
| Ep 469 - What Horror Games Teach Us About Fandom with Dan Morris | 01 Sep 2026 | 01:01:56 | |
Many games can attract players, but far fewer turn those players into passionate communities that keep talking, creating, sharing, and bringing others in. What's interesting, horror games seem unusually good at making that happen. In this episode, we explore why this is the case by looking at factors like mystery, shared discovery, identity, and community-driven experiences. And most important, we dig into how developers in any genre can learn from horror's ability to turn player interest into lasting fandom. Episode Shownotes Link: https://rengenmarketing.com/469 | |||
| Ep 468 - There Is No Game Marketing Playbook with Rand Fishkin | 25 Aug 2026 | 00:57:41 | |
There's no shortage of people telling indie developers how to market their games, but ask a few and there's a good chance you'll get different answers on what's best for you. In this episode, we unpack why most game marketing advice is so fragmented and how you can evaluate competing advice and identify key principles that help make better marketing decisions based on your specific audience and game, allowing you to create your own playbook. Episode Shownotes Link: https://rengenmarketing.com/468 | |||
| Ep 467 - How Voice Acting Shapes the Player Experience with Alexander Brandon | 18 Aug 2026 | 01:01:25 | |
When it comes to voice acting, a lot of indie developers rule it out before they ever seriously consider it, assuming it's out of reach. But that assumption might be costing them more than the budget they're trying to protect. Today we explore how voice performance shapes the way players connect with characters, experience story, and remember your game and why it's more accessible than most developers realize. Episode Shownotes Link: https://rengenmarketing.com/467 | |||
| Ep 466 - What Studios Miss By Bringing Music In Too Late with Xiao'an Li | 11 Aug 2026 | 00:43:22 | |
Music does far more than create atmosphere. It can affect your game's marketing, legal rights, creator community, and so much more. Yet many indie developers don't discover these challenges until it's too late. In this episode, we discuss the agreements every developer should understand, common misconceptions around music ownership, and how to make smarter audio decisions that protect your studio before and after launch. Episode Shownotes Link: https://rengenmarketing.com/466 | |||
| Ep 465 - Why Players Quit Before They Love Your Game with Matthew White | 04 Aug 2026 | 00:57:20 | |
Whenever someone picks up your game, you hope they'll love it and experience it as intended. But every player brings different abilities, experiences and expectations, which can create barriers developers never anticipated. Today, we explore accessibility as a broader player-centered design philosophy. We'll discuss unintentional gatekeeping, onboarding, the assumptions developers bring into their work and practical ways to make games more approachable without compromising their creative vision. Episode Shownotes Link: https://rengenmarketing.com/465 | |||
| Ep 464 - Why Your Audience Comes Before Code with Joni Lappalainen | 28 Jul 2026 | 00:52:27 | |
Many indie games struggle not because they're poorly made, but because they were built without a clear audience in mind. In this episode, we explore why identifying your target players before writing a single line of code shapes better design decisions, tighter production scope, and stronger market positioning while sharing practical ways to validate your audience before investing years into development. Episode Shownotes Link: https://rengenmarketing.com/464 | |||
| Ep 463 - How Indie Studios Pull off Big Projects with Stephan Schutze | 21 Jul 2026 | 01:04:56 | |
Many indie developers dream big, but bigger ideas often come with bigger risks. So how do small teams create ambitious games without adopting the complexity that slows large studios down? In this episode, we dig into which big-studio practices actually transfer to indie development, how team size shapes production decisions, and what it really takes for a tiny team to pull off something that feels much larger than the crew behind it. Episode Shownotes Link: https://rengenmarketing.com/463 | |||
| Ep 462 - The Clarity Nobody Tells You to Look For with Joe Henson | 14 Jul 2026 | 01:21:53 | |
Have you ever reached a point where everything looks right on the surface, but something still feels off? Not because anything is broken, but because something fundamental was never fully understood. It's something most of us have felt at some point, whether in our work, our projects, or ourselves. That's exactly why I invited Joe Henson to share his journey and what happened when he finally came face to face with that realization. Because the clarity he found didn't just change one thing. It changed everything. And today, he breaks down what our journey can reveal to us, and how we can use that to unlock our own clarity. Episode Shownotes Link: https://rengenmarketing.com/462 | |||
| Ep 461 - How Players Judge You Before They Play with Michael Rea | 07 Jul 2026 | 00:49:06 | |
Players don't evaluate games objectively, they evaluate them through perception. And that perception starts forming long before anyone touches a demo or watches a trailer. So today, we're digging into how player perception is shaped through branding, visual identity, messaging, and studio presentation. We cover why first impressions matter, how trust is built through consistency, and why the way a studio presents itself influences everything from initial discovery to long-term audience loyalty. Episode Shownotes Link: https://rengenmarketing.com/461 | |||
| Ep 460 - Guiding Players Without Taking Control with Tomer Cohen | 30 Jun 2026 | 00:36:34 | |
The best designed levels are the ones that quietly guide players and build emotion without ever feeling restrictive. But too often, we feel the need to hand-hold to ensure they can progress, without realizing we're doing more harm than good. In this episode, we explore how level design functions as an invisible layer of communication between developers and players by breaking down the principles that help create experiences that feel intuitive, engaging, and rewarding, without players ever realizing we were always in control. Episode Shownotes Link: https://rengenmarketing.com/460 | |||
| Ep 459 - What Players Really Want From Games with Michael Tsarouhas | 23 Jun 2026 | 00:49:31 | |
Game developers spend years trying to make their games fun, but the answer to finding the fun for players may have less to do with mechanics and more about how players actually feel. In this episode, we explore what fulfillment actually means from both the player's and developer's perspective, and how design decisions influence that experience. We'll discuss everything from progression systems to player motivation, and the tradeoffs teams face when balancing business goals with meaningful player experiences. The difference might be smaller than you think, and more impactful than you'd expect. Episode Shownotes Link: https://rengenmarketing.com/459 | |||
| Ep 458 - How the Indie Marketing Playbook Is Broken with Buddy Sola | 16 Jun 2026 | 00:56:50 | |
Indie game marketing advice spreads fast but much of it is rooted in conditions that have quietly changed, and in some cases, no longer apply. The problem? Most developers haven't noticed yet. In this episode, we break down why the strategies studios have relied on are losing effectiveness, what's driving that shift, and what a smarter, more adaptive approach looks like for reaching players in today's market. Episode Shownotes Link: https://rengenmarketing.com/458 | |||
| Ep 457 - The Audio Mistake Most Studios Don't Know They're Making with François Fripiat | 09 Jun 2026 | 00:56:12 | |
Most teams treat audio exclusively as polish, leaving it until right before launch. The problem is, sound influences player decisions, pacing, and emotional impact well before a single level is finished. Today, we explore why isolating audio creates friction and missed opportunities, and how treating sound as a core layer from the start leads to a stronger, more cohesive player experience. Episode Shownotes Link: https://rengenmarketing.com/457 | |||
| Ep 456 - Running an Indie Studio Beyond the First Game with Greg Lane | 02 Jun 2026 | 00:51:43 | |
Most conversations around indie development focus on getting a game out the door, but what happens after that? So today, we're digging into what it actually takes to run a studio beyond the first release. Everything from the decisions, trade offs, and even the mindset shifts that determine whether a studio grows or quietly fades out. Because building something that lasts requires thinking beyond game one. Episode Shownotes Link: https://rengenmarketing.com/456 | |||
| Ep 455 - The Studio Culture You Never Meant to Build with Zoë Curnoe | 26 May 2026 | 01:03:05 | |
Studio culture isn't something you have, it's something you're constantly creating, whether you realize it or not. And for most indie teams, that's exactly the problem. The culture taking shape inside your studio may not be the one you intended, and by the time you notice, the damage may already be done. So today, we examine what unintentional culture actually looks like, how to spot it before it holds your team back, and what it takes to build an environment where both your people and games can thrive. Episode Shownotes Link: https://rengenmarketing.com/455 | |||
| Ep 454 - The Funding Gap No One Is Talking About with Jared Yeager | 20 May 2026 | 00:59:27 | |
Every developer knows funding gaps exist, but most don't realize they can start at the prototype stage, shaping how you approach development, publishing, and the path to shipping your game. So today, we examine how prototype funding works, what it takes to make early stage projects fundable, and how getting this stage right can jumpstart momentum for both your game and your studio. Episode Shownotes Link: https://rengenmarketing.com/454 | |||
| Ep 453 - Building a Sustainable Studio Without Losing Control with Angela Mejia | 12 May 2026 | 00:52:53 | |
We all know building a game studio is a challenge, but often don't realize the bigger challenge is keeping it alive. Because it's rarely a big mistake that brings a studio down, it's the smaller decisions that do it, leaving us wondering where things went wrong. So today, we unpack what sustainable studio growth actually looks like, so you can grow with confidence, stay true to your vision, and keep on track so you never lose control of what you worked so hard to build. Episode Shownotes Link: https://rengenmarketing.com/453 | |||
| Ep 452 - Rethinking How Great Game Design Happens with Rob Kay | 05 May 2026 | 00:40:57 | |
Great game design doesn't just come from talent or vision. It can fall apart when good ideas get stuck, overlooked, or brought in too late. So today, we're going to explore how studios can adapt lessons from large teams to improve design input, make better informed decisions, and turn collaboration into better gameplay. Episode Shownotes Link: https://rengenmarketing.com/452 | |||
| Ep 451 - Rethinking How Indie Games Get Funded with Julien Ramette | 28 Apr 2026 | 00:49:20 | |
Building an indie game takes more than funding alone. It also takes support, resources, and a path to market. But too often, those pieces get tied to a single assumption: finding a publisher. So in this episode, we unpack that mindset and explore how developers can think more strategically about funding, partnerships, and building a more sustainable path forward that's grounded in action and not assumption. Episode Shownotes Link: https://rengenmarketing.com/451 | |||
| Ep 450 - Building Ambitious Indie Games with Nate Purkeypile | 21 Apr 2026 | 00:47:22 | |
Building an ambitious indie game is not just about making something bigger or more complex. It is about knowing what matters most, what supports the experience, and what can quietly pull the project off course. So today, we explore how developers can approach scope, workflow, and decision-making more strategically so they can build games with depth, scale, and intent without losing clarity, momentum, or control. Episode Shownotes Link: https://rengenmarketing.com/450 | |||
| Ep 449 - Owning Your Game's Positioning with Andrew Pappas | 14 Apr 2026 | 00:34:54 | |
Many indie studios do not struggle because their game lacks quality. They struggle because they fail to fully own what makes their game distinct. In this episode, I break down why strong positioning starts with identifying the most marketable truth about your game and committing to it clearly enough for the market to understand and remember. Episode Shownotes Link: https://rengenmarketing.com/449 | |||
| Ep 448 - The Hidden Risk in Reaching Global Players with Kate Edwards | 07 Apr 2026 | 00:49:07 | |
Reaching global players takes more than strong localization. The meaning of a game can shift across markets based on cultural context, symbolism, visual cues, and geopolitical sensitivity. So today, we unpack the risks indie developers often miss and explore how to think more strategically about global player perception without compromising creative vision. Episode Shownotes Link: https://rengenmarketing.com/448 | |||
| Ep 447 - How Smarter Prototyping Builds Better Games with Josh Hirshfield | 31 Mar 2026 | 01:16:08 | |
Indie developers often feel stuck between moving quickly and building something worth committing to. Move too slow and momentum fades. Move too fast, and you risk committing to ideas before they've been properly tested. So today, we're going to dive into how smarter prototyping helps teams validate ideas earlier, learn faster, and make stronger development decisions. And we'll also look at how the right tools can support faster iteration without becoming a distraction. Episode Shownotes Link: https://rengenmarketing.com/447 | |||
| Ep 446 - How Staying Busy Risks Your Studio's Future with Martijn van Zwieten | 24 Mar 2026 | 00:46:35 | |
Indie studio founders often get pulled into the day-to-day activities. Building the game, managing teams, and solving constant problems, leaving little time to think about the bigger picture. So today, we're going to explore why that happens, how it limits long-term growth, and what changes when founders make space... to just think. From discussing how deliberate "thinking time" and keeping an open mind to using practical tools, we'll share how studio leaders can move from reacting to actively shaping their studio's future. Episode Shownotes Link: https://rengenmarketing.com/446 | |||
| Ep 445 - When Self-Publishing Makes More Sense with Rytis Jadzevičius | 17 Mar 2026 | 00:53:50 | |
Self-publishing has never been more accessible, but it's also never been more demanding. For many developers, the real challenge isn't releasing a game without a publisher, it's knowing how to build momentum, make smart decisions with limited resources, and navigate an industry that still feels uncertain. So today, we'll explore when self-publishing actually makes sense and where it can quietly introduce new risks. We discuss what it really takes to support your own launch, how teams can take more control of their release strategy, and what today's shifting business landscape means for developers considering the self-publishing path. Episode Shownotes Link: https://rengenmarketing.com/445 | |||
| Ep 444 - Is Your Game Concept Worth Building with Maru Kake | 10 Mar 2026 | 00:54:37 | |
A strong idea and genuine passion aren't enough to carry a game forward. Regardless of your objective, your concept has to stand up to different forms of validation, from player response to strategic alignment. So today, we'll explore what actually makes a game concept worth building by breaking down the signals that matter, how different objectives shape evaluation, and which principles and habits help validate ideas early. We'll focus on building durable proof that holds across perspectives so when your concept is validated your passion is ready to amplify it. Episode Shownotes Link: https://rengenmarketing.com/444 | |||
| Ep 443 - Immersion Over Monetization – Designing Community-Driven Worlds with Shawn "Clown" Crahan | 03 Mar 2026 | 01:04:55 | |
Most games compete for attention but very few earn emotional ownership. Why do some worlds become places people live in, not just visit? This episode explores how immersive environments create identity, shared presence, and long-term community investment. But also, how design builds deeper trust with players and ...even ourselves, allowing us to rethink norms and rules in more meaningful and fulfilling ways. Episode Shownotes Link: https://rengenmarketing.com/443 | |||
| Ep 442 - Killing Games Early with Neil Edwards | 24 Feb 2026 | 00:58:34 | |
Marketing can amplify a game, but it can't fix an unproven concept. Still, many developers push forward hoping things will turn around, when the smarter move may be to kill the project. In this episode, we examine why killing a game early is often a more strategic decision than continuing out of hope, habit, or sunk cost. We explore the beliefs that keep weak projects alive and how to read early signals with clarity, separating meaningful validation from noise before committing years of time and resources. Episode Shownotes Link: https://rengenmarketing.com/442 | |||
| Ep 441 - Turning Layoffs into Leverage with Yiyi Zhang | 17 Feb 2026 | 00:41:00 | |
Being laid off can feel like losing momentum overnight. But for many people in the industry, it becomes the moment they reassess their direction and values. So today, we move beyond headlines and fear to explore how layoffs can create inflection points, opening new paths, healthier boundaries, and stronger alignment with the work people actually want to do, ultimately turning a layoff into leverage. Episode Shownotes Link: https://rengenmarketing.com/441 | |||
| Ep 440 - Building Communities That Match Your Game with Hamna Faisal | 10 Feb 2026 | 01:00:53 | |
We've all heard the advice: build a following and usually, that turns into building a community. More often than not, that community defaults to a Discord server, regardless of the game or the audience it's meant to serve. The problem is, what works for one game doesn't automatically work for another. Today, we're digging into how community needs, interests, and expectations change depending on the intended audience, and how teams can build more engaging and sustainable communities without forcing players into spaces or systems that don't actually fit. Episode Shownotes Link: https://rengenmarketing.com/440 | |||
| Ep 439 - Using Market Analysis Without Killing Creativity with Bobby Dusk | 03 Feb 2026 | 00:58:33 | |
Market data has never been more accessible to indie developers and yet, many teams feel more constrained than confident using it. When numbers are treated as answers instead of signals, creative decision-making can start to feel mechanical rather than intentional. Today, we're going to explore how to approach market analysis without killing creativity. We'll break down the difference between quantitative trends and qualitative player insight, why each falls short on its own, and how indie teams can use data as a compass to guide their creative direction without replacing it. Episode Shownotes Link: https://rengenmarketing.com/439 | |||
| Ep 438 - Rethinking Game Marketing from Concept to Connection with The Gaming Playbook | 27 Jan 2026 | 01:21:56 | |
Many indie games struggle not because they lack quality, but because teams never get clear on who they're building for. In this episode, I join The Gaming Playbook to talk about why marketing starts at the concept stage, not at launch. We dig into empathy-driven decision making, avoiding shallow data traps, and building trust with players in ways that actually scale. This isn't about hacks or hype — it's about clarity, intention, and building games that last. Episode Shownotes Link: https://rengenmarketing.com/438 | |||
| Ep 437 - Why Indie Games Are Driving the Industry with Ray Willmott | 20 Jan 2026 | 00:57:21 | |
For years, indie games were treated as alternatives to the mainstream. But more recently, that narrative started to fall apart. The games shaping player expectations and influencing industry direction aren't just succeeding, they're forcing the rest of the market to respond. In this episode, we explore why indie games are driving the industry forward. We reflect on what made 2025 a turning point, how player expectations around scope and ambition have shifted, and how publishing models are evolving in response. So rather than chasing hype, we're going to focus on the forces behind this change and where the industry is headed next. Episode Shownotes Link: https://rengenmarketing.com/437 | |||
| Ep 436 - Why Games Are the Best Teachers with Matt Dalio | 13 Jan 2026 | 00:56:12 | |
Game development is usually focused on execution, building systems, solving problems, and moving forward. But without stepping back to examine what the process itself teaches us, teams can miss why projects succeed, where collaboration falters, or why feedback loops lose momentum. This episode explores how creating games naturally develops strategic thinking, teamwork, feedback cycles, and storytelling instincts, skills that extend far beyond any engine or genre. By viewing game development as a learning system, the conversation reveals how developers can sharpen their craft, align more effectively, and make better decisions by understanding why the process works. Episode Shownotes Link: https://rengenmarketing.com/436 | |||
| Ep 435 - Crafting Authentic Brands in an Overcrowded Market with Laure Guilbert | 06 Jan 2026 | 01:06:53 | |
Everyone talks about how oversaturated the games market is, but the real issue is that you're also competing with creators, platforms, and every other demand on players' time and trust. Under that pressure, teams rush decisions: defaulting to what feels "safe," or treating creators and communities like distribution channels instead of partners. So today, we unpack how those shortcuts quietly erode long-term trust, and what studios building strong brands do differently. We'll dig into the early signals that show a community is genuinely taking root, how to use data without letting it replace judgment and vision, and how new IP can lead with emotional clarity in a world dominated by noise. Episode Shownotes Link: https://rengenmarketing.com/435 | |||
| Ep 434 - Finding Clarity and Moving Forward in Uncertain Times: An IGM Year-End | 30 Dec 2025 | 01:11:37 | |
Today, we're taking time to reflect on the past year by revisiting some of our most-listened-to conversations. But not just for the moments themselves, but for the themes that kept surfacing again and again throughout the year. I won't sugarcoat it: 2025 was tough for a lot of us. Uncertainty was the backdrop, and honestly, it just sucked for many of us. But even in the worst of times, there's always a silver lining. It's just a matter of perspective. So think of this episode as a shared journey, one many of us have been on, or are still navigating. And through these conversations, we'll pull out perspectives and insights to guide you forward with clarity, focus, and confidence into the next year, and many to come! Episode Shownotes Link: https://rengenmarketing.com/434 | |||
| Ep 433 - Crafting Store Pages that Stand out with Josh Bycer | 23 Dec 2025 | 00:48:46 | |
Making a great game isn't enough if players don't understand why they should care in the first place. To today, we're going to explore some of the many things that are commonly overlooked when setting up Steam store pages. : how to communicate your game's value quickly, visually, and honestly. We break down common store page mistakes, discuss how players scan pages instead of reading them, and examine how developers can better showcase their game's experience without relying on buzzwords or hype. Episode Shownotes Link: https://rengenmarketing.com/433 | |||
| Ep 432 - The Impact of QA on Player Experience with Francisca Butron | 16 Dec 2025 | 00:46:25 | |
Games succeed or fail based on the experience players walk away with, and few disciplines shape that experience more than QA. In this episode, we look beyond bug reports and test plans to uncover one of QA's most underrated strengths: communication and empathy. From UX and design discussions to player-focused problem solving, QA isn't just about finding issues — it's about connecting across teams to ensure the experience feels right for players where it matters most. Episode Shownotes Link: https://rengenmarketing.com/432 | |||
| Ep 431 - Empathy-Driven Marketing: How to Understand Player Motivation with Freaking Cool Indies | 09 Dec 2025 | 01:08:01 | |
This week, we're doing something a little different. Andrew recently joined Mike on the Freaking Cool Indies podcast for a conversation that struck right at the heart of what Indie Game Movement is all about: empathy, perspective, and understanding the people behind the player data. In this shared episode, Andrew opens up about why empathy isn't just a marketing strategy—it's the foundation of how he approaches problem-solving, community building, and even this very podcast. Together, Mike and Andrew explore why players choose to invest their time in certain games, how human motivation gets lost in a sea of analytics, and how more empathetic thinking can transform your development and marketing from the inside out. If you've ever felt like your marketing efforts weren't connecting the way they should—or if you've wondered how to make your communication feel more authentic—this conversation offers a grounded, honest, and deeply practical look at how empathy can lead to stronger audience relationships and more fulfilling creative work. Episode Shownotes Link: https://rengenmarketing.com/431 | |||
| Ep 430 - Scaling the Next Generation of Game Studios with Oded Ben Dov | 02 Dec 2025 | 00:49:03 | |
The intersection of imagination and machine intelligence is giving rise to a new kind of game design, one where players and AI co-create experiences together. But with this innovation comes new challenges: ethical design, scaling responsibly, and keeping the human spirit of storytelling alive. In this episode, we discuss what's next for AI in gaming and how indie studios can innovate sustainably while staying creative. Episode Shownotes Link: https://rengenmarketing.com/430 | |||
| Ep 429 - Navigating Game Contracts Like a Pro with René Otto | 25 Nov 2025 | 00:51:20 | |
Publishing deals and working agreements can do everything from launch a game or sink a studio. But too often, devs and studios sign first without realizing they gave up too much. So today, we're going to go over what every developer should understand about publishing agreements, licensing and work-for-hire arrangements. From negotiation red flags to protecting your IP, you'll know how to navigate legal decisions now to help you avoid financial and creative headaches tomorrow. Episode Shownotes Link: https://rengenmarketing.com/429 | |||
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