Explorez tous les épisodes du podcast Horace Goes Podcasting: For Gamers with Pong Memories
| Titre | Date | Durée | |
|---|---|---|---|
| Work in Progress | 23 Sep 2024 | 00:37:47 | |
Get to know your hosts of Horace Goes Podcasting more. Kieron and Jonny discuss the highlights of their gaming lives so far and the releases they are looking forward to. Is XWing vs TIE Fighter in the best list or worst game? Whose best memory was completing XCOM2? How often will Manic Miner get mentioned in this episode? What are the surprises we make for each other at the end? We would love to hear your answers to our questions. Check out our Facebook page and comment there. These games got talked about in this episode: Also, here’s a link to the Foundation Series of books on Amazon. | |||
| Episode Alpha | 13 Sep 2024 | 00:13:40 | |
Horace Goes Podcasting hits Alpha, full of gray blocks instead of buildings and low rent audio instead of a full soundtrack. Listen to what Kieron and Jonny have in store for Horace Goes Podcasting: For Gamers with Pong Memories. What's it all about? If you know who Horace was or what Pong was, then this podcast is for you! If you been gaming since the Seventies or Eighties, then we want your input and stories. | |||
| Kieron Asks the Questions | 02 Nov 2024 | 00:35:28 | |
In this episode, the tables are turned (but not flipped), as Kieron interviews John on his life in games, as well as looking ahead to ideas about games in the future, and what changes might put John off a game. What new innovation would be too much for you? What was your golden era in gaming? We would love to hear your answers in comments or on our Facebook page. Check us out on Instagram. We discussed these games in this episode:
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| Jon Asks the Questions | 22 Oct 2024 | 00:46:25 | |
In this episode, get to know one of your hosts better. Jon asks Kieron questions about his gaming life and some thoughts for the future. We discuss arcade games we played, games ahead of their time, desert islands, surprises in games and what might happen to games and the games industry in the coming decades. What game do you think was ahead of its time? What did you play in the arcades? Where do you think gaming will go in the next 30 years? Comment with your thoughts below or on our socials on Facebook or Insta. Games and content mentioned in this episode:
Keep in touch with the series by following the podcast on Spotify. Music credits: Kevin MacLeod | |||
| 2 - Terry Greer | 15 Jan 2025 | 01:17:25 | |
Terry Greer is a games design lecturer at Falmouth University and has 30 years of experience in the games industry. He worked at Microprose, Jagex and Blitz, on projects like XCOM and Runescape. In this episode, Terry tells us about the art of designing games, the high pressure environment of pitching games ideas for a studio and how students are learning to design their own game projects. In the episode, Terry recommends the following: FTL making of GDC talk Designing without a Pitch Team FOLON's progress videos on their Youtube channel Liz England - The Door Problem Jennifer Scheurle - GDC lecture on hidden mechanics Doctor Bounce student games project Links to Terry's projects: Terry's website - https://www.terrygreer.com/ Terry's novel - Jangada Trilogy Some games we talked about: Fallout London Elder Scrolls 4: Skyrim Ant Attack (Spectrum) The Hobbit (Spectrum) FTL Elder Scrolls Online Command & Conquer: Red Alert 2 Left 4 Dead Follow us on Spotify and find us on social media. We are on Facebook and Instagram. Join us there to discuss the episode. | |||
| 1 - Nick Thompson | 02 Dec 2024 | 00:48:14 | |
Nick Thompson is a games industry veteran, with over 35 years in the business. He has worked on top-tier titles, such as the original XCOM series, Geoff Crammond's Grand Prix series, Runescape, Carmageddon and Dirt Rally 2. His experience ranges from coding games in the Assembler language to booking studios and voice actors as a producer. He has seen it all in games. Now retired, he discusses games' roles in his life, balancing Last of Us with babysitting his grandchildren. Nick has worked with industry greats like Geoff Crammond, the Gollop Brothers and Patrick Buckland. Hear real life stories of the industry, as well as Nick's thoughts for the future of games for the later-life segment. Some titles mentioned in the episode: Psytron Last of Us Part 1 and Part 2 Avatar Barbarian Super Smash Bros Stunt Car Racer Pong Seventh Guest Alan Wake 2 Still Waits the Deep Hogwarts Legacy Grand Theft Auto Grid Grid Legends. Follow us on Spotify and find us on social media. We are on Facebook and Instagram. Join us there to discuss the episode. | |||
| Final Beta | 17 Nov 2024 | 00:24:52 | |
We're looking into the future in this episode. Kieron and John discuss various topics about gaming in later life, as well as more on our plans for the series. Those plans involve our listeners! If you want to be on the podcast, get in touch via our Facebook page or Instagram. Topics discussed in this episode:
We also announce who will be our first interviewee! Check out the episode, follow us on your podcast platform and find us on social media on the links above. We would love to hear your thoughts on all these topics and anything else about gaming in later life. | |||
| 7 - Jason Wilson | 30 Aug 2025 | 01:34:54 | |
Jason Wilson is the co-creator of the MediEvil series, a smash hit on the PlayStation. He started working in the games industry straight out of school in the 80s and has worked at many studios, including as a Creative Director with Sony. In this episode, we talk with BAFTA winner Jason about the games he plays, such as the Elder Scrolls series, his enjoyment of gothic horror, his similarity to Tim Burton, comics and genius comic artists, his book 'Coal Face - The Devil in the Smoke' and lots and lots about Doncaster. Check out Jason's work at https://jwartdesign.myportfolio.com/. Buy Coal Face on Amazon. Some of the games and people we talk about: Elder Scrolls, Knightlore, The Exit 8, Silent Hill 2, Pat Mills, Clint Langley, Chris Weston, Kevin O’Neill, Raymond Briggs, 2000AD, "Papers, Please", Dave the Diver | |||
| 6 - Luke Hale | 03 Aug 2025 | 01:26:32 | |
In this episode, we talk with Luke Hale, Head of Production Services at Frontier Developments. Luke is not retired, or even thinking about retirement, because he's in his early thirties. We're expanding our exploration of gaming experience to people of many ages now, at Horace Goes Podcasting. With Luke, we talked about Football Manager, John's grudge against Frontier for nerfing his trade route in Elite:Dangerous, city builders, 'solo' developed games like Manor Lords and the most significant challenge Luke sees to video games (spoiler - it might be you!). Also, hear how Luke is helping out universities develop better game development degrees and how he mentors students. Start a conversation about the episode in the comments on Spotify, on our Facebook page or on our Insta. | |||
| 5 - Reflections and Futures | 07 Jun 2025 | 00:29:41 | |
John and Kieron reflect on their favourite parts of the past four episodes and the great conversations we had with Nick, Terry, Eric and Dean. Drop your thoughts in the comments. We also talk about how we will change the focus of Horace Goes Podcasting. Listen to the full episode to find out where we're going next. | |||
| 4 - Dean Mohamedally | 09 Mar 2025 | 01:11:15 | |
Dean Mohamedally is Professor of Computing Science at University College, London. His projects include many works for the betterment of the world through computing in many forms. He works with the UK NHS, IBM, Microsoft and Intel, among many other partners as part of his Industry Exchange Network Methodology. One project of interest to gamers is the MotionInput project, where Dean, his team and industry colaborators, including our very own John McNamara, have developed AI software that interprets movement in order to give control of devices to people with limb loss and other additional needs. This has opened up a world of gaming for them. Hear some fantastic stories from this project and how their tech can extend to later life gamers whose reactions and mobility are reducing. They have released an autism-friendly game that has lit up lives too - Superhero Sportsday. As well as these projects, in this episode Dean discusses his love for beat'em up games, his love for Sonic, frustration with complexity in games that prevents players finishing them and how AI could assist us through games. Some games mentioned this episode:
Also, we mention the Jurassic Park and Toy Story films. | |||
| 3 - Eric Lagel | 07 Feb 2025 | 01:04:12 | |
Eric Lagel is a games producer who has worked in France, Canada and the UK, with Runescape, Crysis and Splinter Cell on his CV. He is deep into GTA Online and has sunk many, many hours in World of Warcraft. In addition to those games, we talk about his ideas for a magic shooter that will appeal more to older gamers, amazing story-focused games like Red Dead Redemption 2, and go off-brand to talk about Agile development and AI. John also gets to fanboi talking to someone who developed one of his all time favourite games, Splinter Cell. Follow us on Spotify and find us on social media onFacebookandInstagram. Join us there to discuss the episode. | |||