Explorez tous les épisodes du podcast gg no re
| Titre | Date | Durée | |
|---|---|---|---|
| TPK in Slow Motion - Final Cloister of the Frog-God Actual Play | 17 Sep 2024 | 00:39:56 | |
The players struggle for life in the finale Cloister of the Frog-God. (They all die. Harpies kill them in a cave.) Show notes: https://ggnorecast.com/235. | |||
| Rats and a Glowing Rock - Cloister of the Frog-God Actual Play | 09 May 2024 | 01:09:21 | |
We continue playing Cloister of the Frog-God. Show notes: https://ggnorecast.com/234. | |||
| Temple of 1000 Swords - Part 1 | 11 Jul 2023 | 02:09:58 | |
We start Temple of 1000 Swords, an adventure by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7505. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/225. | |||
| 135 - R A T T L E D (part 1) | 16 Oct 2018 | 00:24:15 | |
We start our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. Show notes: https://ggnorecast.com/135.
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| 134 - Roll Tide or Naw? | 01 Oct 2018 | 01:01:54 | |
It's the fabled Roll Tide or Naw? episode! We have a topic and then give what we think about it. See show notes for topic list: https://ggnorecast.com/134.
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| 133 - Interview with a Level 1 Player | 22 Sep 2018 | 00:15:18 | |
In our first ever gg no re interview, we talk to Montrail, a player new to tabletop RPGs whom we randomly met at Dragon Con. We learn about how he came to find out about D&D and RPGs in general, what his experience of organized play was like, and muse about what this might mean for the hobby more broadly. Show notes: https://ggnorecast.com/133.
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| 132 – Dragon Con 2018 | 18 Sep 2018 | 00:25:12 | |
We talk about our experience at Dragon Con 2018: the good, the bad, the ugly, and the sublime.
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| 131 - re:view Pathfinder 2 Playtest | 30 Aug 2018 | 00:18:46 | |
We review the Pathfinder 2 playtest. Show notes, including a one page dungeon version of the first adventure, here: https://ggnorecast.com/131.
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| 130 - re:play Pathfinder 2 Playtest | 27 Aug 2018 | 01:47:20 | |
We actually play Mathfinder. After all the trash talk, we finally see what it's really all about. You'll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep. Show notes: https://ggnorecast.com/130.
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| 129 – re:play Making a PC for Pathfinder 2 | 20 Aug 2018 | 00:45:59 | |
Apologies in advance, but this episode is us helping Tim create a Pathfinder 2e character and complaining about it with amused detachment.
In the process, you’ll hear how a quick first-time generation goes, where someone has read a little bit and has a lot of help.
You’ll also hear about some of the differences between Pathfinder 2 and the past and present versions of D&D: proficiency, leveling, the action economy, etc.
We do actually like some of the changes, but, of course, detest most of them. Join us in the suffering.
Check the show notes for a ready-to-run version of the first playtest adventure, with annotations that make it mostly a system neutral one page dungeon.
Show notes: https://ggnorecast.com/129/
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| 127 – re:cap City of the Crepuscular Queen 5 | 19 Jul 2018 | 00:29:45 | |
Something a bit different this time. Daniel recaps the session with voiceover, cutting in clips of the actual play, and commenting on particular mechanico-structural elements. Let us know what you think.
See our show notes for relevant links: https://ggnorecast.com/127.
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| 126 - re:play City of the Crepuscular Queen 4 | 09 Jul 2018 | 00:51:31 | |
This ep is another example of a full mythic play-cycle: suffering in the world of humanity caused by evils within and/or without, leading to a journey to the underworld and mortal combat with its denizens, which are inimical to human interests and values, followed by the liberation of its secrets and wealth, with the protags returning to the world of humanity bearing sorrow, experience, boons, and, perhaps, an adumbration of the eschaton.
In other words, town problem to dungeon to town resolution.
This episode is also *heavily choreographed* in the fight(s). The game doesn't have to play out this way, but I think everyone was into it. I know I like an intense and gorily choreographed monster fight, and that's what you get.
Show notes: https://ggnorecast.com/126.
Theme music for CCQ is "Monarchy," the title track of the album from Mosh: https://iammosh.bandcamp.com/
~~~Make a Search Check~~~
patreon: https://patreon.com/ggnore
podcast: https://itunes.apple.com/us/podcast/g...
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| 111 Highlights | 20 Jan 2018 | 00:02:26 | |
Clips for your amusement from our upcoming episode 111, in which we continue playing through Tomb of Annihilation.
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| Wyvern Songs - Fabien's Atelier - Complete Playthrough | 21 Jun 2023 | 02:15:50 | |
We start and finish Fabien's Atelier, one of the adventures in the module Wyvern Songs, by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=8281. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/224. | |||
| 108 Highlights | 05 Jan 2018 | 00:02:42 | |
MEATGRINDER MODE in Tomb of Annihilation • #firstworldproblems in Tomb of Annihilation • Flava text from Tomb of Annihilation • Google home interrupts D&D • The reptiles in Chult are yuge, believe me
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| Worldbuilding | 12 Oct 2017 | 00:15:53 | |
Daniel provides a framework for creating (or enhancing) a world for your game. These techniques will help you create a world that's engineered for actual play, not infodumps, in which the players will be more successful the more they invest in your world. You incentivize your players to care about your lore by making knowledge of it a key to success in your game. As players know more about the lore of your world, they can play more effectively. Show notes: https://ggnorecast.com/105. | |||
| ggnoRE:VIEW - T1: The Village of Hommlet | 30 Apr 2017 | 00:13:47 | |
We review the classic Gygaxian module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/81. | |||
| The Village of Hommlet (Part 5 Final) | 26 Apr 2017 | 03:22:30 | |
We finish playing through the classic Gygaxian module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/80. | |||
| ggnoRE:CAP - The Village of Hommlet (Part 4) | 21 Apr 2017 | 00:08:09 | |
We continue playing through the classic Gygaxian module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/79. | |||
| The Village of Hommlet (Part 4) | 19 Apr 2017 | 02:25:38 | |
We continue playing through the classic Gygaxian module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/78. | |||
| ggnoRE:CAP - The Village of Hommlet (Part 3) | 17 Apr 2017 | 00:12:43 | |
We continue playing through the classic Gygaxian module, T1: The Village of Hommlet. The second half has us discussing why Daniel is running the game the way he is, and Daniel gives a dubious genealogy of D&D. Show notes: https://ggnorecast.com/77. | |||
| Village of Hommlet (Part 3) | 13 Apr 2017 | 02:43:27 | |
We continue playing through the classic Gygaxian module, The Village of Hommlet. Show notes: https://ggnorecast.com/76.
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| ggnoRE:CAP - The Village of Hommlet (Part 2) | 07 Apr 2017 | 00:07:00 | |
We recap a mostly successful incursion into the moathouse. Show notes: https://ggnorecast.com/75.
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| The Village of Hommlet (Part 2) | 06 Apr 2017 | 02:03:49 | |
We continue our playthrough of Gygax's Village of Hommlet with a (mostly) successful incursion into the moathouse. Show notes: https://ggnorecast.com/74. | |||
| ggnore:view of Tears of the Kingdom and Honor Among Thieves | 07 Jun 2023 | 01:15:32 | |
We ggnore:view The Legend of Zelda: Tears of the Kingdom and talk about the lessons it teaches for TTRPGs. Then we review the new DnD movie, Honor Among Thieves. Show notes: https://ggnorecast.com/223. | |||
| ggnoRE:CAP The Village of Hommlet (Part 1) | 01 Apr 2017 | 00:11:19 | |
After the blow-by-blow of session 1, we discuss railroading vs sandboxes, emergent narrative, and how the medium can shape the story. Show notes: https://ggnorecast.com/2017/03/31/73/. | |||
| Village of Hommlet (Part 1) | 30 Mar 2017 | 02:26:49 | |
We start playing the classic 1980 module by Gary Gygax, the Village of Hommlet. Show notes with tabletop photos and links: https://ggnorecast.com/2017/03/29/72/.
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| 53 - gg no re:view: Deep Carbon Observatory | 03 Jan 2017 | 00:24:12 | |
Our discussion & review of Deep Carbon Observatory, text by Patrick Stuart and art by Scrap Princess. MAJOR SPOILERS. Show notes: https://ggnorecast.com/2017/01/01/53/. | |||
| 52 - Let's Play Deep Carbon Observatory (Part 13) - Last Session | 02 Jan 2017 | 00:46:48 | |
We wrap up the campaign. Show notes: https://ggnorecast.com/2017/01/01/52/. | |||
| 51 - Let's Play Deep Carbon Observatory (Part 12) - Cover Yourself in Those Tiny Little Doors | 26 Dec 2016 | 00:44:08 | |
We continue to explore the observatory. A comedy of errors. Situations grotesque, risible, & fantastical—all for you. Show notes: https://ggnorecast.com/2016/12/25/51/. | |||
| 50 - Let's Play Deep Carbon Observatory (Part 11) - Supportive Play Culture | 19 Dec 2016 | 01:07:53 | |
Bickering and exploring. Mostly bickering. Show notes: https://ggnorecast.com/2016/12/18/50/. | |||
| 49 - Let's Play Deep Carbon Observatory (Part 10) - The New Meta | 12 Dec 2016 | 00:27:18 | |
We enter the observatory and behold its wonders. Follow dungeon SOP, achieve expected results. This didn't go as planned or desired at all, but ya gotta kill yer darlins. Or have them exploded. Thank you, bone magnet. Show note: https://ggnorecast.com/2016/12/11/49/. | |||
| 48 - Let's Play Deep Carbon Observatory (Part 9) - The Name of the Module | 05 Dec 2016 | 00:46:28 | |
At last, the Observatory. Our pointcrawl concludes, and we experience the moment of eponymony. Show notes: https://ggnorecast.com/2016/12/04/48-2/. | |||
| 47 - Let's Play Deep Carbon Observatory (Part 8) - DECEASED | 27 Nov 2016 | 01:02:55 | |
This episode is an example of what can happen when you follow your random encounter procedures to the bitter, bitter end—and don't flinch at the dice. It's great! Show notes: https://ggnorecast.com/2016/11/28/47/. | |||
| 46 - Let's Play Deep Carbon Observatory (Part 7) - Have You Seen My Brother? | 21 Nov 2016 | 00:43:19 | |
We explore the dam, and something terrible happens. And you get a sense of the death & dying rules of Into the Odd! Actual play starts @ 9:42. Show notes: https://ggnorecast.com/2016/11/20/46/. | |||
| I Turn Into a Bee - Hideous Daylight Part 4 Final | 15 Mar 2023 | 01:35:35 | |
We finish up the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/222. | |||
| 45 - Let's Play Deep Carbon Observatory (Part 6) - All 16 Animate at Once | 15 Nov 2016 | 01:11:55 | |
We enter the dam; and, don't worry, everything's fine, and nothing's bad! Show notes: https://ggnorecast.com/2016/11/14/45/ | |||
| 44 - Let's Play Deep Carbon Observatory (Part 5 ) - Slide to the Bacterial Mat | 06 Nov 2016 | 01:04:43 | |
We prepare to enter the ruined dam. Show notes: https://ggnorecast.com/2016/11/05/44/ | |||
| 43 - Let's Play Deep Carbon Observatory (Part 4) - Does It Have Bones? | 24 Oct 2016 | 01:02:40 | |
We talk about our experience playing LotFP at DragonCon 2016 in more detail before getting to the actual play. Oh, and also before the actual play, we chat about video games (Doom, Grim Dawn, Dark Souls 3) and other media. Our lovely tour through the ruins of the valley continues, and we wind up at the foot of the broken dam. AP starts at 17:07. Show notes: https://ggnorecast.com/2016/10/23/43-lets-play-deep-carbon-observatory-part-4-does-it-have-bones/ | |||
| 42 - Let's Play Deep Carbon Observatory (Part 3) - A Wet Bag Thrown by a Fool | 17 Oct 2016 | 01:07:33 | |
We make our way up the flood valley. Knife-fighting wizards, carrion, and more. [excuse the tapping, we figured it out (a shock mount) in an episode or two.] Show notes: https://ggnorecast.com/2016/10/16/42/
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| 41 - Let's Play Deep Carbon Observatory (Part 2) - A Murder of Crow | 04 Oct 2016 | 00:36:38 | |
We start off with an undeleted deleted scene where we talk about MCU, whether anyone actually likes Superman, and get confused about Highlander 1. Then we start the meat of the module a few minutes in (5:10). Show notes: https://ggnorecast.com/2016/10/03/41/. | |||
| 40 - Let's Play Deep Carbon Observatory (Part 1) - Carrowmore | 23 Sep 2016 | 00:41:59 | |
The misery begins. Deep Carbon Observatory opens with a unique procedure for presenting the chaos of a desperate town in the middle of a cataclysmic flood. That's what this session covers. Our PCs try to save some people, kill others, and set their eyes down the valley on the looming dam. Show notes: https://ggnorecast.com/2016/09/21/40/
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| 39 - Let's Play Deep Carbon Observatory (Part 0) - Chargen | 22 Sep 2016 | 00:15:24 | |
We kick off season 3 of the show by making Into the Odd characters for our actual/let's play of Deep Carbon Observatory. If you want to get right down to the play, head to episode 40, the first proper episode of the new season. But here we talk about who made the the system and the module, what's cool about them, what's different than standard D&D or Lamentations of the Flame Princess, and there's lots of affected southern accents. Show note: https://ggnorecast.com/2016/09/21/39/ | |||
| 3 Inch Leg Hair - Hideous Daylight Part 3 | 04 Feb 2023 | 01:23:01 | |
We clear a minidungeon in the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/221. | |||
| Hideous Daylight Part 2 | 26 Jan 2023 | 01:29:35 | |
We continue the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with links to all the module author's stuff: https://ggnorecast.com/220. | |||
| Hideous Daylight Part 1 | 31 Dec 2022 | 01:29:53 | |
We start the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with links to all the module author's stuff: https://ggnorecast.com/219. - Hideous Daylight (aff): https://www.drivethrurpg.com/product/333639/Hideous-Daylight?affiliate_id=433586 - Demon Driven to the Maw (aff): https://www.drivethrurpg.com/product/372360/Demon-Driven-to-the-Maw?affiliate_id=433586 - Brad Kerr's podcast Between Two Cairns: https://www.buzzsprout.com/2042709/ - Brad Kerr's itch.io site: https://brad-kerr.itch.io/ - Swordlords Publishing: https://www.drivethrurpg.com/browse/pub/17426/Swordlords-Publishing | |||
| Using AI to Run DnD | 29 Aug 2022 | 00:43:13 | |
We start a module created entirely by AI, with AI-generated PC backstories, in an AI-generated setting, with AI-generated NPC interactions—and tell you how to do it yourself. Show notes with images and links to AI tools: https://ggnorecast.com/218. | |||
| ADND 1e Review | 26 Apr 2022 | 00:25:46 | |
We talk about our experience playing and running first edition Advanced Dungeons and Dragons. Show notes: https://ggnorecast.com/217. | |||
| Dear Gary, my player don't roleplay | 26 Jan 2022 | 00:45:44 | |
We're DOING IT LIVE!!! RPG advice with questions fielded in real time. Show notes: https://ggnorecast.com/216. | |||
| Cloister of the Frog-God Actual Play: SWAMP | 08 Apr 2024 | 00:52:28 | |
We start playing Cloister of the Frog-God, shipped all the way from Hungary. Show notes: https://ggnorecast.com/233. - Buy the Cloister of the Frog-God module: - Directly: https://emdt.bigcartel.com/product/cloister-of-the-frog-god - DTRPG: https://preview.drivethrurpg.com/en/product/476849/cloister-of-the-frog-god?affiliate_id=433586 - Bryce's review of the module: https://tenfootpole.org/ironspike/?p=9043 - Shadowdark RPG Rules: https://www.thearcanelibrary.com/pages/shadowdark | |||