Game Studies for Everyone – Détails, épisodes et analyse

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Game Studies for Everyone

Game Studies for Everyone

Learn Video Games / Mindtoggle LLC

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Fréquence : 1 épisode/6j. Total Éps: 40

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Welcome to Game Studies for Everyone, the podcast where complex game research becomes accessible to everyone! Join our co-hosts as they break down cutting-edge research in games and interactive media. Each 15 to 20 minute episode transforms academic findings into bite-sized, engaging discussions that everyone can enjoy. Whether you’re a gamer, developer, or just curious about the science behind the games you love, Game Studies for Everyone is your go-to source for easy-to-digest insights. No jargon, just fascinating research from peer-reviewed, published research in the humanities, computer science, narrative and more. Learn what’s new and how is shapes the way we play, learn, and develop. Hosted by Eliza Jiqiren and Nat Weizenbaum.
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  • 🇫🇷 France - videoGames

    17/07/2025
    #95
  • 🇫🇷 France - videoGames

    16/07/2025
    #80
  • 🇫🇷 France - videoGames

    15/07/2025
    #65
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    14/07/2025
    #48
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    #34
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    12/07/2025
    #28
  • 🇫🇷 France - leisure

    12/07/2025
    #81

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The Rise of eSports: Mental Agility and the Shift in Modern Values

Saison 3 · Épisode 2

mardi 22 octobre 2024Durée 15:18

In this episode, we dive deep into the world of eSports, exploring how its rapid rise mirrors evolving social values in the digital age. We’ll discuss how eSports, much like traditional sports, showcase exceptional skills—but with a twist. Instead of physical dominance, eSports champions mental agility, strategic thinking, and problem-solving prowess.

Our conversation will focus on how this shift reflects a broader cultural change, where society increasingly prizes cognitive skills over physical strength. From the complexities of digital environments to the role of mental sharpness in mate selection, we’ll unpack how eSports may symbolize a new era in how we define success and skill. Join us as we examine the intersection of play, culture, and the changing landscape of human values.

References:

Grace, L. eSports as Evolution: Shifting Social Values in Sport, Future of Information and Communication Conference, San Francisco, CA, March 2023

Jordan-Vallverdú, V., Plaza-Navas, M. A., Raya, J. M., & Torres-Pruñonosa, J. (2024). The intellectual structure of esports research. Entertainment Computing, 49, 100628.

Brown, S.L.: Play: How it shapes the brain, opens the imagination, and invigorates the soul. Penguin (2009)

Kaplan, H.S., Gangestad, S.W.: Optimality approaches and evolutionary psychology. In: The Evolution of Mind: Fundamental Questions and Controversies. pp. 121–129 (2007)

Games, Addiction, and Violence: Unpacking the Moral Panics

Saison 3 · Épisode 1

lundi 21 octobre 2024Durée 11:02

In this episode, we dive into the ongoing debate surrounding video games and their impact on society. From accusations of fostering addiction to claims of inciting violence, games have long been a target of moral panics. But how much of this is rooted in fact, and how much in fear? Join us as we explore the history of moral panics, the science behind gaming and behavior, and the cultural shifts that shape our understanding of games today. Are games truly as dangerous as some claim, or is the conversation missing something bigger? Tune in for a short, thoughtful discussion on the intersection of gaming, society, and the stories we tell ourselves.

Indie Games as Poetry: A New Way to See Play

Saison 1 · Épisode 6

mardi 8 octobre 2024Durée 06:54

In this episode of Game Studies for Everyone, we explore a fascinating perspective from the 2011 Digital Games Research Association Conference, : Are indie games the poetry of the gaming world? We'll dive into how independent games use poetic elements like meter, metaphor, and personification to create unique player experiences. Discover how comparing game design to literary forms like sonnets and haikus opens up a whole new way of understanding and classifying games, beyond just genres or themes.

 

Based on:

Grace, Lindsay D. "The Poetics of game design, rhetoric and the independent game." Proceedings of DiGRA 2011 Conference: Think Design Play. 2011.

https://dl.digra.org/index.php/dl/article/view/580

Gaming Against Fake News: 5 Minute Games You Should Know

Épisode 5

lundi 7 octobre 2024Durée 04:27

In this episode, we explore how the game Factitious helps players sharpen their news literacy skills. Discover how over 500,000 players identified fake news, and the surprising patterns revealed about age, education, and performance in fighting misinformation through playful learning. Based on https://dl.acm.org/doi/10.1145/3290607.3299046

Leading Social Change Through Games

Saison 1 · Épisode 4

lundi 7 octobre 2024Durée 11:45

In this episode, we explore how games can lead social change by encouraging problem-solving, shifting perspectives, and inspiring action. Learn how playful strategies help tackle complex societal issues across education, policy, health, and more. Grace, L. 2024, The Patterns of Games for Leading Social Change. Journal of Leadership Studies. https://doi.org/10.1002/jls.21880

Persuasive Play: Changing Society Through Games

Saison 1 · Épisode 3

lundi 7 octobre 2024Durée 09:58

In this episode, we explore how persuasive games can influence societal change. Learn how games designed with macro, micro, and meta-persuasive strategies challenge norms and offer new ways to impact politics, culture, and more. From Grace, L.D. 2021, Micro, Macro and Meta-Persuasive Play to Change Society, in Persuasive Gaming in Context. Amsterdam University Press, 2021. 

Playing the System: Immigration, Games, and Investigative Journalism

Épisode 2

lundi 7 octobre 2024Durée 13:03

In this episode of GS-E, we explore how interactive narratives and newsgames explain the complexities of the U.S. immigration system. Discover how a game, based on the Panama and Paradise Papers, uses persuasive play to unpack systemic biases in immigration policies between 2017–2021, reaching over 45,000 players with its engaging, investigative approach. Based on the paper https://dl.acm.org/doi/abs/10.1007/978-3-031-47658-7_4

Playing as Rebellion: Games Channel Civil Disobedience and Work within Politics

Saison 1 · Épisode 1

lundi 7 octobre 2024Durée 11:06

In this episode of GS-E, we dive into a fascinating intersection of play and protest. What does it mean to play as an act of rebellion? We’ll explore how parkour, skateboarding, and skywalking defy authority and embrace civil disobedience, both in the real world and in video games. Using examples from popular parkour and skateboarding games, we break down how risky-play challenges societal norms and authority figures.  Based on a paper by Professor Lindsay Grace. 

Can Games Keep Up with the News? Inside the Newsjam Experiment

Saison 2 · Épisode 7

vendredi 18 octobre 2024Durée 07:25

In this episode of Game Studies for Everyone, we explore the exciting potential of newsgames as a tool for delivering timely news in a fast-paced media world. Based on a Newsjam—a 36-hour event where participants collaborated to create newsgames based on current events. Can games be created quickly and effectively by non-experts? We’ll discuss the findings, including how teams with game development experience produced the most impactful games and what this means for the future of news delivery.

https://dl.acm.org/doi/10.1145/3196697.3196702

 

Newsgames: The Future of News Delivery or Too Much for Newsrooms?

Saison 2 · Épisode 6

jeudi 17 octobre 2024Durée 13:36

In this episode of Game Studies for Everyone, we explore the fascinating world of newsgames and how they’re reshaping the way we consume news. Using a case study from a major national newspaper, we dive into the challenges of creating newsgames—from the fast pace of news to the evolving game literacy of audiences. We’ll also discuss the exciting opportunities ahead, including the rise of mobile gaming and low-cost development tools, which are making newsgames a timely and accessible medium for serious journalism.

Grace, L., Treanor, M., Totten, C. and McCoy, J. 2016. A Case Study in Newsgame Creation: Why Game Designers and Journalists are Still Learning to Work Together, 66th International Communication Conference, Fukuoka, Japan


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