095: On Competitive Games 21 Oct 2024 00:25:49 094: Creative Exhaustion 14 Oct 2024 00:25:16 085: On Uncertainty 12 Aug 2024 00:25:59 084: Why Are MMOs Fun? (WoW) 05 Aug 2024 00:39:39 Game:
The social element Addictive grinds Monthly subscriptions World of Warcraft Guild Wars 2 Anarchy Online Everquest Develop:
Interconnected goals and skills The developer motivation issue Addictive vs Entertaining Repeat:
What is the most entertaining game you've ever played? What is the most addictive game you've ever played? Notice the differences in different forms of "fun" Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 083: Simplicity (Fishy) 29 Jul 2024 00:19:03 082: In Defense of Being Bad 22 Jul 2024 00:29:17 081: Getting Stuck 15 Jul 2024 00:30:39 080: Mindless Satisfying Games (PowerWash Simulator) 08 Jul 2024 00:28:08 079: How to Make a Good Game Bad 01 Jul 2024 00:33:29 Game:
Big Picture: Poor communication, taking control from player Unskippable filler content/cutscenes Bad default controls Horrible marketing Constant waiting Removing interaction indicators Examples: Skyrim, Celeste, Breath of the Wild Develop:
Communicate clearly Have multiple people test it Don't make assumptions about player mindset Don't waste people's time Repeat:
How could you ruin your favorite game? How could you fix a game with one fatal flaw? Some weeks, you don't need a tip. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 078: The Joy of Consequences in Games 24 Jun 2024 00:31:53 077: How Games Help Us Grow 17 Jun 2024 00:30:58 076: Why Make Games 10 Jun 2024 00:29:16 093: Drowning, Timers, and Quest Logs 07 Oct 2024 00:23:56 075: Pure Goofy Fun (Worms) 03 Jun 2024 00:23:19 074: On Touching Grass 27 May 2024 00:24:51 073: No Bad Ideas (Parappa the Rapper) 20 May 2024 00:31:27 072: Why Play Games 13 May 2024 00:33:52 071: Propaganda and Helldivers 2 06 May 2024 00:38:39 UPDATED CONTEXT: About half an hour after I finished editing this episode, Sony announced via twitter that they will not be moving forward with the update that initiated this controversy. Game:
Incredible satirical propaganda Community controls the marketing Great lore, full commitment Accidentally creating a union Develop:
"Everything is game design" - Jonathan Rogers Interview (PoE2) Communication is key, poor communication can become an unintentional scam Be very aware of who has control over what Repeat:
How would you find space to think in the midst of a massive controversy? How do you find space to create, in the chaos of life? Acknowledge or ignore how little control you have, then make things anyway Jonathan Rogers Interview
Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 070: Upward Spirals and Game Development 29 Apr 2024 00:35:31 069: The Gameplay Loop of Game Development 22 Apr 2024 00:29:33 068: Conquering Creative Paralysis 15 Apr 2024 00:37:13 Game:
No guarantees, just like creating Things that paralyze you Is there ever only one path ahead? Risk less, work patiently Develop:
What power do we actually have? Notice, notice, notice The invisible work Considering trying might be harder than trying Repeat:
What is the worst thing you can do for your creative energy? How can you get to know yourself better? Tip for myself: What version of the work, no matter how small, are you willing to do? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 067: My Favorite Pokemon Game (Jade Cocoon) 08 Apr 2024 00:26:24 Game:
Creature collector without the cuteness Creature Combinations A darker, otherworldly aesthetic Story is pretty good, but probably nostalgia Develop:
A little bit of choice adds a lot of potential Allow players to explore systems Check-In:
Still learning how much I have to learn. Looking into more formal education paths. Repeat:
What game do you almost love, but something is off? What would you change in those games? Is it feasible? Tip: Explore new tools. Learn some theory/explore traditional learning methods. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 066: I Earned a World Record (Dustforce) 01 Apr 2024 00:35:37 Game:
I got a world record 246 way tie Awesome community Flowy, skill based speedrunner Satisfying skill development, significant space for mastery Incredible soundtrack Beautiful animations and art Develop:
Navigating levels in game, alternative selections Blocking levels based on ability to reach them Leader-boards add a lot to the gameplay Check-In:
Great programming progress, learning a lot from twitch finding out my blind spots Repeat:
If you had blind spots, where would they be? What do you want to try this week? Tip: Slow the pace a little. Make steady, sustainable progress Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 092: Satisfactory is Basically Game Development 30 Sep 2024 00:27:24 Game:
Efficiency Chasing Interconnected web of goals Destroying the planet Single-mindedness Incredible aesthetic and voice-over Overwhelming but manageable Develop:
Development at its best Development at its worst Deeply Satisfying Tiny optimizations can waste time Repeat:
How can your development be more like Satisfactory? What "efficiency traps" do you fall into? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 065: When to Ditch a Project 25 Mar 2024 00:35:27 Eastshade Video: https://www.youtube.com/watch?v=LCzhyUsDHPE Game:
Backstory of my current project Full description of the project Getting stuck after the prototypes Develop:
Eastshade Studios video: "Marketing is not why most indie games fail" Why I'm considering scrapping this project Scope realizations Too much stuff to polish Check-In:
Godot Terrain system Ko-Fi and Twitch Repeat:
If you remain on your current trajectory, where will you be in one month? If you alter your trajectory in some minor way, where will you be in one month? Tip for myself: Set goals, externalize your mind when overwhelmed Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 064: Why Grinding Doesn't Feel Like Work 18 Mar 2024 00:33:34 Game:
Different types of grinding Loot Grind Player Skill Grind Character Power Grind Video Game Grind vs Day Job Grind Develop:
The obvious stuff Flashing lights, audio rewards Story with clear conclusion Near-guaranteed success No need to plan Check-In: Building up momentum Twitch has been a fun way to start working on art more and bonding with community Repeat:
What is your most memorable video game accomplishment? What made it memorable? Tip: Keep building momentum, try not going so hard that you burn out though. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 063: Being Willing to Fail (Chess) 11 Mar 2024 00:28:05 Games:
Chess as a psychological horror game Chess as a fast paced shooter How bad I am at chess Crushing failure Forcing you to recognize the inaccuracy of your own confidence. Develop:
Chess - learning a theory, applying it, appearing worse at the skill Learning about lighting, making uglier art. "The next big step forward" will often make you worse before it makes you better. Don't just study. Do. Don't just do. Learn. Do not binge failure. Check-In:
Specifics of what I did on stream Taking risks (twitch, youtube, etc.) A rant about advertising and sharing your projects Repeat:
Are there any projects you wish you had the guts to try out? What would actually happen if you failed at them? Would you improve? Tip for myself: Keep experimenting, keep learning. Play a little less chess. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 062: The Most Relaxing Games 04 Mar 2024 00:31:45 Games:
Truly relaxing games: Eastshade A Short Hike Mountain Dragon Quest 11 Walking simulators Most games I play are stressful: Cook Serve Delicious Almost any Real Time Strategy game Almost any MOBA Chess Shooters and such Many games that we think of as relaxing can be quite stressful: Stardew Valley Roller Coaster Tycoon Develop:
What makes a game truly relaxing? What amps up the stress levels in a game? Do stressful games contribute to burnout? Making progress on writing for my game Got back to the gym after being sick, which helps me massively Chess as a metaphor for setting myself up for success Repeat:
What small choices have an oversized impact on your day/week/month? Tip for myself: Prioritize relaxing relaxation over stressful relaxation. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 061: The Difference Between Bad and Incredible (Front Mission 3) 26 Feb 2024 00:41:28 Game:
Front Mission 3 vs Front Mission 1st remake, initial impressions. Design Fundamentals The UI and maps in Front Mission 3 The difficulty tuning in Front Mission 3 RNG Damage sponges in Front Mission 1st Develop:
Design Fundamentals Examples of bad vs good execution Things that age poorly Fine tuning the player experience Putting time into the bits that seem frivolous Long term, sustainable effort. Check-In:
I have some Youtube video ideas and Twitch ideas I have not been working on development. I've gotten obsessed with chess rankings I want to harness my competitive nature for game development (game jams?) Repeat:
What gameplay mechanics have you accepted as normal? Is there any room for improvement in those mechanics? Is there something about those mechanics which targets the incorrect audience for your particular game? Tip for myself: Give yourself some genuine silence to make room for planning/thinking. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 060: How to Git Gud (League of Legends) 19 Feb 2024 00:28:40 Game:
Deep and wide gameplay Practice does not make perfect Difficult learning environment What matters is hidden until you look for it Lot of misinformation Unwelcoming culture Develop:
Discovering what matters by observing others "High Ranked" game developers Avoiding misinformation/misleading paths Finding a welcoming culture (avoid the doom and gloom) Actual practice involves experimentation and observation Repeat:
Do you feel stuck with any of your skills? Where can you observe someone else's method? Is there a different angle of approach you can try? Tip: Track your progress. Are you putting effort in the right places? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 059: How to Panic (Incredible Crisis) 12 Feb 2024 00:40:05 Game:
What makes Incredible Crisis special? Ska soundtrack Completely absurd story Brutal button mashing (creates physical response) High pressure, simple minigames Develop:
The utility of panic The utility of frustration How your players physically interact with your game Impact of emotional moments on gameplay My own development
Keystone Habits Working through struggle My on/off switch Community Development, Twitch "you are what you do" Thoughts about passion and "The Bear" Repeat:
What environments and habits help you? What environments and habits hurt you? What one change would have the greatest positive impact on your life? (Habitual or one-time) Tip: Learn a couple of basic breathing exercises. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 058: Planning Your Game (Stardew Valley) 05 Feb 2024 00:43:25 Game:
Cleaning up Planting Seeds Maintaining Connecting and exploring Harvesting If you over-plant... Develop:
What stardew teaches us about development How much can you really plan Patience and Consistency Energy Management Community Process My own development
Struggling with rest vs burnout Negativity spirals Believe in yourself, not in your accomplishments or potential. Belief in self and arrogance Negativity spirals are easy to execute but hard to endure. Positive spirals are hard to execute but easy to endure. Repeat:
How can you make your development more sustainable? What cool stuff do you want to share with the world? Tip:
Just do your thing. Also listen to Vienna by Billy Joel and pay attention to the lyrics. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 057: Patiently Pushing Limits (Subnautica) 29 Jan 2024 00:36:36 Game:
Subnautica's air mechanic Exploring and discovering more and more cool stuff How easy it is to drown Develop:
Drowning in development and/or features Subnautica oxygen as a metaphor for effort over time Weightlifting and rest days Why this segment is called repeat Sacrificing the short term for the long term Ego lifting and ego game dev Repeat:
What are the signs that you're exhausted? What are the excuses you use when you're totally fine, but just don't wanna work? Review of own development Tip: Respect the importance of a true rest day. Notice your exhaustion levels. Challenge: Take a true rest day, or as close to one as you possibly can. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 056: Scams and Games 22 Jan 2024 00:39:42 Game:
Scams in loot based games Justifying scams in video games Items with real world prices Ethical lessons learned through gaming Develop:
Scams that target developers Post-launch scams Game Dev Courses that toe the line Cheating, shortcuts, and player behavior My development progress over the past three weeks Repeat:
What mechanics in your game will your player want to shortcut? How can you surprise your player? Notice when a shortcut is preventing you from learning a skill. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 091: Addicted to Walkthroughs 23 Sep 2024 00:42:09 Game:
JRPG Guides Step by step, line by line Official vs community guides Skipping parts of the guide Complex Mechanical Guides "Just trust me" Terminology overload Skill Based Guides Develop:
Every weakness, every strength The need for tutorials Ignoring and extracting information The importance of context A note about useless teachers/guides Repeat:
Best guide (or teacher) experiences? Worst guide (or teacher) experiences? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 055: Picking the Right Game Idea 15 Jan 2024 00:34:16 Suddenly Bird by Fev Games: https://fevgames.itch.io/suddenly-bird Game:
Super Chicken Jumper, Super Meat Boy, Binding of Isaac, Incredible Crisis, Parappa the Rapper There is no one right idea Making absolutely insane ideas Letting people look at you funny Confidence in yourself Chasing the Market Develop:
Limitations on chasing what interests you Are limitations just bumper rails? Games that you want to make Games that you can make Repeat:
Shoutout to Fev Games: Suddenly Bird What ideas, wild or mundane, keep sticking in your head? Do you have a "nah, I can't make that, no one will like it," idea? What do you have to lose by making something? (genuinely, what are the sacrifices) Take time to listen to yourself. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 054: Blending Story and Gameplay (Yakuza: Like a Dragon) 08 Jan 2024 00:40:22 Game:
Brief comparison to The Legend of Dragoon Blending Narrative and Gameplay Job System Character Personalities Summons Adding flavor to classic mechanics Like a Dragon combat vs standard Yakuza combat Develop:
The purpose and weight of a story The purpose and weight of gameplay Is this immersion? My development: A major test drive of indie game dev Godot is amazing TileMap, Terrain, Animator Still have a lot to learn Repeat:
Does your gameplay have any connection to your narrative, or your characters? What is the most compelling part of your game? What would you like to be the most compelling part? Tip:
Comparison is not strictly necessary to learn from something. Do not compare yourself to others excessively. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 053: Indie Dreams 01 Jan 2024 00:26:06 052: Number Goes Up (Gnorp Apologue) 25 Dec 2023 00:37:05 051: Choosing a Game Engine 18 Dec 2023 00:30:11 050: Designing Turn-Based Combat 11 Dec 2023 00:31:28 Game:
Yakuza Like a Dragon FF8 FF10 The turn based combat spectrum Sprinkling skill on top Develop:
My ideal turn based combat Why I dislike equipment Undertale Linear JRPG with no experience system Repeat:
What do you love about your favorite games? What do you ignore about your favorite games? What are your game design pet peeves? Tip: Escape the internet's opinion
Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 049: The Urge to Give Up 04 Dec 2023 00:27:49 048: Dungeon Siege + The Power of Nostalgia 27 Nov 2023 00:29:39 Game:
Why do I love this game? Less upfront decisions Less complexity, more targeted growth Develop:
Greatest game ever nostalgia Nostalgia for specific game mechanics Letting nostalgia be A rant about learning and development cycles Repeat:
Is there any one skill you're particularly excited about right now? Are there any old games that might help you reconnect with your passion? Write things down and revisit them. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 047: How Games Teach Us 20 Nov 2023 00:32:38 Game:
Learning starts with noticing Vampire Survivors - Simple gradual education Soulslike games - Harsh attention based education League of Legends - Hidden difficulty, social constraints Develop:
"Comprehensible Input" in language learning How to learn development skills effectively How not to teach players When teaching players becomes too complex Soft observation and pixel art progress. Repeat:
Are there hidden mechanics in your game? If so, what is the purpose in hiding them? When do you want a game mechanic be totally invisible? Tip: Notice how you learn.
Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 046: Super Hexagon + Player Defeat 13 Nov 2023 00:24:01 090: Noticing Good Game Design 16 Sep 2024 00:23:41 Game:
Bad Design Incredible design Hidden good design The crazy, interconnected nature of game design Develop:
Getting overwhelmed by big inspirations Locking in on the small inspirations Gradually realizing how much you can actually create Repeat:
What game has incredible design, and what small element of it stands out to you? What game has some major flaws, and what design element would you pull inspiration from or redesign? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 045: How it Feels to Release a Game 06 Nov 2023 00:34:27 Game:
Expectations Unexpected emotions Finishing vs releasing Unrelatable feelings Develop:
Lessons learned How the process felt Energy management Scope management A million other tiny things Confidence in ability to figure it out Unwinding/starting the next thing What the heck is next? Repeat:
What are your expectations for your project? How do those expectations serve you? Will they motivate or demotivate you if you fail to reach them? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 044: Splatterhouse 3 is Terrifying 30 Oct 2023 00:32:55 Game:
Timers and Terror Genuine consequences Scary gameplay vs scary aesthetic Gore in games Story through gameplay The power of a soundtrack Develop:
Setting up consequences Story scale Doing more with less Devlog:
Game is out and I'll talk about it next week. Designing next game, but scope is too big still Might just need a breather. Repeat:
What moment to moment feedback does your game provide? If your game has a story, does the scale have the impact you want it to? Tip: Pause to check in with yourself. Don't just grind. (In life and in gaming) Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 043: MediEvil + Spooky Skeletons 23 Oct 2023 00:41:59 Game:
Medievil is an extremely "playstation era" game. Pseudo-platformer adventure genre Camera control issues The whole picture is better than the parts Spooky themes mixed with comedy Develop:
Blending genres Making the most of unconventional ideas Small issues can make all the difference Sut:
Game comes out on Friday (if all things go according to plan) Already brainstorming new game, career move or make another indie game? Repeat:
If your game has rough edges that you haven't noticed, where would they be hiding? What creative skill calls to you? What (feasible) game do you wish existed? Tip: Keep at it. Every scary new thing is way easier than you expect. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m
Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community. 042: Dredge + Discovery 16 Oct 2023 00:23:37