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Explorez tous les épisodes du podcast Game Design Unboxed: Inspiration to Publication

Plongez dans la liste complète des épisodes de Game Design Unboxed: Inspiration to Publication. Chaque épisode est catalogué accompagné de descriptions détaillées, ce qui facilite la recherche et l'exploration de sujets spécifiques. Suivez tous les épisodes de votre podcast préféré et ne manquez aucun contenu pertinent.

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TitreDateDurée
GDU 097 - Game Night in a Can10 Sep 202400:47:21

In episode 97 of Game Design Unboxed: Inspiration to Publication we talk with Jason Lautenschleger and Barry McLaughlin about their design Game Night in a Can. Jason and Barry discuss what it means to be an “inventortainer”. How their in-person game shows turned into their Game Night in a Can product that has now had multiple versions both self published and licensed by Goliath. We also get to hear how well they do at their game Frumpy Bumpers! Experience their game by listening to this episode!

 

Featuring: 

Jason Lautenschleger - Guest 

Barry McLaughlin - Guest 

Danielle Reynolds - Host

GDU 096 - A Midsummer Night's Fayre27 Aug 202400:47:43

In episode 96 of Game Design Unboxed: Inspiration to Publication we talk with Ellie Dix about her design, A Midsummer Night's Fayre, published by Gamewright. The mechanics were inspired by fairground games. As a kid into adulthood she would gameafy trips and average activities. In her game you play ten mini games. You roll and choose dice while using fairy mischief cards to manipulate the dice to win the game. Her biggest challenge was accepting the loss of the Helter skelter dice tower. They adapted it through development into what you now see on the inside of the box lid.

 

Featuring: 

Ellie Dix - Guest 

Danielle Reynolds - Host

GDU 087 - Mind MGMT23 Apr 202401:09:06

In episode 87 of Game Design Unboxed: Inspiration to Publication we talk with Sen-Foong Lim on his comic book IP game Mind MGMT. A game that grows with the players in strategy as well as difficulty. One player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. Listen to Sen compare working with a creator’s IP versus a company like Viacom or Warner Brothers. He unboxes how they worked with the comic creator to expand the Mind MGMT world versus slapping the IP on a pre-existing design.

 

Featuring: 

Sen-Foong Lim - Guest 

Danielle Reynolds - Host

GDU 086 - Gartenbau02 Apr 202400:29:48

In episode 86 of Game Design Unboxed: Inspiration to Publication we talk with David Abelson about his Mensa award winning game Gartenbau published by 25th Century Games. Initially the game started as a color theory tile placement game but grew into a three-layer tile stacking game of beautifully arranged flowers that gain prestige using a rondel drafting mechanism. Learn how this design grew in development!

 

Featuring: 

David Abelson - Guest 

Danielle Reynolds - Host

GDU 085 - Mission to Planet Hexx19 Mar 202400:43:55

In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create thematic ties between the flavor text and mechanics of the tiles as well as how to refine his design.

 

Featuring: 

Jim Fitzpatrick - Guest 

Danielle Reynolds - Host

GDU 084 - Mischief (Previously "Fickle")05 Mar 202400:39:01

In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen as he talks through the design changes made in between printings. How the initial bones of the game stayed the same while player count, fairy cards, illustrations and other pieces were tweaked through development. 

 

Featuring: 

Glenn Cotter - Guest 

Danielle Reynolds - Host

GDU 083 - Home20 Feb 202400:48:37

In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards that help every player take turns as the “Director” of their scary story. With different modules in the RPG no game will be the same. The game started as Doug's attempt to make a game about his childhood home but with Julie’s help the game grew into what it is today. 

 

Featuring: 

Doug Levandowski - Guest 

Yeonsoo Julian Kim - Guest 

Danielle Reynolds - Host

GDU 082 - Mansplaining06 Feb 202400:45:34

In episode 82 of Game Design Unboxed: Inspiration to Publication we talk with Fertessa Allyse and Mondo Davis about their party game Mansplaining. Learn not only what the term “mansplaining” means but also, learn how they designed a game made not to offend but allow players to feel what it is to have someone over-explain a subject in a humorous way. Learn how they dealt with assumptions made due to the title of the game and how they marketed to help with that problem.

 

Featuring: 

Fertessa Allyse - Guest 

Mondo Davis - Guest 

Danielle Reynolds - Host

GDU 081 - Pirate Tails23 Jan 202400:45:15

In episode 81 of Game Design Unboxed: Inspiration to Publication we talk with Whitney Loraine the designer of Skybound’s Pirate Tails game. Her inspiration came from the push-you-luck set collection mechanics of Biblios. She took what she liked most from that game and created her own game. Listen to her start as a new designer. How going to a convention allowed her to network and meet publishers nice enough to introduce her to Skybound where she now has two signed games!

 

Featuring: 

Whitney Loraine - Guest 

Danielle Reynolds - Host

 

GDU 080 - Misconceptions09 Jan 202400:32:37

In episode 80 of Game Design Unboxed: Inspiration to Publication we talk with George Li about his game Misconceptions. His publishing company Rabble was approached by Bud Light Seltzer to create Misconceptions, a game based on debunking other common, but wrong, beliefs. Learn how they worked with Bud Light’s marketing team to design and publish a game in record time using a non-gaming manufacturer in the United States in order to meet the deadlines set by Bud Light.

 

Featuring: 

George Li - Guest 

Danielle Reynolds - Host

GDU 079 - Mantis26 Dec 202300:43:15

In episode 79 of Game Design Unboxed: Inspiration to Publication we talk with Jeremy Posner and Ken Gruhl about their co-design Mantis published by Exploding Kittens. They talk about how they found each other as co-designers and the many games that have spawned from the partnership. How a failed design of Ken’s inspired Jeremy to adapt the idea into what became Mantis. Listen to how this design team took an old idea and gave it life in a new form! Plus, how they adapted the game into a kid’s version called Best Worst Ice Cream for Exploding Kittens’ new line of Kitten Games.

 

Featuring: 

Jeremy Posner - Guest 

Ken Gruhl - Guest 

Danielle Reynolds - Host

GDU 078 - Diced Veggies12 Dec 202300:33:48

In episode 78 of Game Design Unboxed: Inspiration to Publication we talk with Josh, Jory and Rowan Cappel about their co-design Diced Veggies published by KTBG. This design started as a father/son activity that quickly added a niece/cousin to the mix. Starting from a catchy name they quickly created a dice drafting cooking game with a fun chopping component and thematically linked recipe cards. Thought was put into what veggies the dice would represent as well as finding recipes that had those vegetables diced in order to make it! If you’re looking to work with kids on a design then check out this episode!

 

Featuring: 

Josh Cappe - Guest 

Jory Cappel - Guest 

Rowan Cappel - Guest 

Danielle Reynolds - Host

GDU 095 - Exploding Kittens: Good Vs. Evil13 Aug 202400:49:28

In episode 95 of Game Design Unboxed: Inspiration to Publication we talk with Carol Mertz about multi-disciplinary designing. She starts with the concept before deciding on the form (tabletop, video game, robotic couch, etc.). The focus is on the experience then she builds the medium around it. In the case of Exploding Kittens: Good Vs. Evil she took the tension from the famous wine/poison scene in Princess Bride and injected it into the Exploding Kittens card game as well as taking pieces from the television show to make the gameplay more thematic. Learn the differences between a designer and a developer and how working at Exploding Kittens was a great game development exercise in this episode! Featuring: Carol Mertz - Guest Danielle Reynolds - Host

GDU 077 - Holiday Hijinks28 Nov 202300:42:26

In episode 77 of Game Design Unboxed: Inspiration to Publication we talk with Jonathan Chaffer, the mastermind behind the 18-card escape room game line Holiday Hijinks published by Grand Gamers Guild. Jonathan discusses how his holiday gift idea has now turned into a line of creatively crafted escape room games that only requires internet and 18 cards. Listen to how he crafts an answer list of words then works backwards to create the puzzles in each of his games. He even illustrates the cards and codes for the electronic parts of this escape room! Learn how to build an escape room game with tight restraints thanks to Jonathan! Featuring: Jonathan Chaffer - Guest Danielle Reynolds - Host

GDU 076 - Dark Domains14 Nov 202300:33:55

In episode 76 of Game Design Unboxed: Inspiration to Publication we talk with Jeff Horger about the second edition of Dark Domains! Learn what changes to the rulebook, components and gameplay occurred in the second printing. Listen to where the proposed initial design to make a game that included “skulls and tarot cards” came from. And how a multiple year RPG campaign helped build the lore of the game and characters. 

 

Featuring: 

Jeff Horger - Guest 

Danielle Reynolds - Host

GDU 075 - Wingspan31 Oct 202300:59:36

In episode 76 of Game Design Unboxed: Inspiration to Publication we talk with Elizabeth Hargrave about all things birds with her game Wingspan! What started as a game suggestion from her husband turned into a game that has inspired so many women and nature enthusiasts to enter the industry! Hear about how her game evolved through signing it with Stonemaier Games and their development process. Listen as she talks through the different expansions and what issues came up when translating the game over to different languages. Also, get advice on how to design a nature themed game! Featuring: Elizabeth Hargrave - Guest Danielle Reynolds - Host

 

Launch Tabletop is offering 20% off your first order by going to launchtabletop.com and using the promo code GDU20 when checking out. This special discount is valid through 2023.

GDU 074 - Curmudgeon17 Oct 202300:38:57

In episode 74 of Game Design Unboxed: Inspiration to Publication we talk with Grant Lyon  about his party game co-design Curmudgeon. The game lets players come up with their own witty disses and comebacks to hilarious prompts. Grant talks about how his background in comedy and writing has helped him not only design party games but get hired to write card prompts for games like Verses, Would You Rather and Ghosted.

 

Featuring: 

Grant Lyon - Guest 

Danielle Reynolds - Host

 

And please vote Danielle Reynolds for the TAGIE Rising Star Innovator award at https://peopleofplay.com/toy-game-innovation-awards/2023. Voting is open until October 20th!

Launch Tabletop is offering 20% off your first order by going to launchtabletop.com and using the promo code GDU20 when checking out. This special discount is valid through 2023.

GDU 073 - Exploring Galapagos03 Oct 202300:35:26

In episode 73 of Game Design Unboxed: Inspiration to Publication we talk with M & Corinne Yeager on their 18-card game Exploring Galapagos published by Button Shy. Listen to them discuss their initial inspiration from the game SET and how issues came up in the initial printing of the game and how they were able to fix it with only the use of the rulebook! Enjoy this episode all about designing with constraints. 

 

And please vote Danielle Reynolds for the TAGIE Rising Star Innovator award at https://peopleofplay.com/toy-game-innovation-awards/2023. Voting is open until October 20th!

 

Launch Tabletop is offering 20% off your first order by going to launchtabletop.com and using the promo code GDU20 when checking out. This special discount is valid through 2023.

 

Featuring: 

M Yeager - Guest 

Corinne Yeager - Guest 

Danielle Reynolds - Host

GDU 072 - Disney Sorcerer’s Arena: Epic Alliances19 Sep 202300:58:32

In episode 72 of Game Design Unboxed: Inspiration to Publication we talk with Sean Fletcher the designer behind Disney Sorcerer’s Arena: Epic Alliances as well as so many other IP based games. He talks about how he took his love of Magic the Gathering and applied it to creating this Disney Battle game. From turning classic Disney characters into different archetypes to balancing their deck abilities and powers while keeping them thematic. Hear about how he turned one of the world’s favorite IPs into a board game. Featuring: Sean Fletcher - Guest Danielle Reynolds - Host

GDU 071 - Not So Neighborly05 Sep 202300:43:25

In episode 71 of Game Design Unboxed: Inspiration to Publication we talk with sisters Alice and Jessica Hong of FamBam Games about their co-design Not So Neighborly. A light-weight card game of building and destroying a neighborhood. This project started with a need to have another game while stuck in their Covid bubble that turned into a family run company. Learn about things like UNPUB, the Horizon Fellowship and other things that helped them jump head first into this industry! 

 

Featuring: 

Alice Hong - Guest 

Jessica Hong - Guest 

Danielle Reynolds - Host

GDU 070 - Fossilis22 Aug 202300:45:08

In episode 70 of Game Design Unboxed: Inspiration to Publication we talk with David Diaz about his game Fossilis published by KTBG (Kids Table Board Games). The game was initially designed with his son in mind mixed with a personal love of dinosaurs. It quickly developed into a 3-D tile pushing archeology game with set-collecting different dinos and bones. The game started as a lighter kids game then once signed, it was developed into the game you see today at conventions!

 

Featuring: 

David Diaz - Guest 

Danielle Reynolds - Host

GDU 069 - Smug Owls08 Aug 202300:42:00

In episode 69 of Game Design Unboxed: Inspiration to Publication we talk with Mike Belsole and Grace Kendall about their co-design Smug Owls published by Runaway Games. What started as a game made for a convention Christmas gift exchange turned into an owl themed game about generating riddles for players to solve. The last player to think of an answer will become the smug owl and judge the round’s answers. Listen to us play a round of the game! Also, hear about what you can add to your contract to make sure you get paid if a publisher gives you the rights to your game back!

 

Featuring: 

Mike Belsole - Guest 

Grace Kendall - Guest 

Danielle Reynolds - Host

GDU 068 - Mission Control: Critical Orbit25 Jul 202300:41:01

In episode 68 of Game Design Unboxed: Inspiration to Publication we talk with Corey Andalora and Donnie Coleman about their asymmetric space themed co-op game Mission Control: Critical Orbit. What started as a game design challenge inspired by the initial parts of COVID grew into this unique real-time puzzle game you can play with your friends. Listen to how they decided what puzzles to make and how the publishers have marketed the game at Cons. 

 

Featuring: 

Corey Andalora - Guest 

Donnie Coleman - Guest 

Danielle Reynolds - Host

GDU 094 - ContraBanter30 Jul 202400:41:43

In episode 94 of Game Design Unboxed: Inspiration to Publication we talk with Phil Gross about his design ContraBanter, a Word-Smuggling game where you'll work as a team to sneak secret words into a conversation! Phil talks about his design breakthroughs in the game like making the players work on teams versus fully competitive. And how there seems to be something in the Syracuse water as he’s worked to design around some impressive designers such as Alan Moon. 

 

Featuring: 

Phil Gross - Guest 

Danielle Reynolds - Host

GDU 067 - BarBEARian Battlegrounds11 Jul 202300:59:32

In episode 67 of Game Design Unboxed: Inspiration to Publication we kick off season 4 with Julie Ahern the designer of BarBEARian Battlegrounds: Tales of BarBEARia. The reason she chose this design in particular is because it was a sequel to a game designed by Walter Barber and Ian VanNest. These designers were tasked with creating a sequel to the game but weren’t able to make it happen so Julie had to approach the sensitive subject of her working on the game and receiving design credits for it. Learn from her how to approach subjects like credits in a game and working off another designer’s original IP in this episode. 

 

Featuring: 

Julie Ahern - Guest 

Danielle Reynolds - Host

GDU 066 - Season 3 Finale27 Jun 202300:28:19

In episode 66 of Game Design Unboxed: Inspiration to Publication we recap the third season with guest host Beneeta Kaur. We talk about some fun games from the past season, heartfelt inspirations, interesting systems designed for RPGs and catch up on what’s been going on with Danielle’s career in the gaming industry outside the podcast. We also discuss what’s coming up for season 4 airing on Tuesday, July 11th! 

 

Featuring: 

Danielle Reynolds - Guest 

Beneeta Kaur - Host

GDU 065 - It’s Kind of a Fun Story13 Jun 202300:43:53

In episode 65 of Game Design Unboxed: Inspiration to Publication we talk with Pophouse Collective's Josh Kemper and Robert Smith about their getting to know you party game It's Kind of a Fun Story. They talk about how the game was inspired by a Halloween Party game night with salaciously probing questions that they wanted to turn into an experience you could find in a brightly colored box. Through playtesting they moved to make the questions more mass market friendly while keeping to an adult audience. They also worked to create scoring mechanisms as well as different ways to interact with questions beyond just telling a story. Hear about their success as a first time publisher making their way to Target and about their Pride tour in the Month of June to celebrate being a Queer run company!

 

Featuring: 

Josh Kemper - Guest 

Robert Smith - Guest 

Danielle Reynolds - Host

GDU 064 - Stonewall Uprising30 May 202300:49:29

In episode 64 of Game Design Unboxed: Inspiration to Publication we talk with Taylor Shuss about his asymmetric deck building game Stonewall Uprising inspired by LGBTQ+ History. The mechanics of the game came quickly to him. It was researching events and figureheads from our past that was more difficult. He found it a fun challenge to create a game where people are not only learning but have a visceral feeling from playing the role of “the Man”. Learn about this historically important game as we enter Pride Month!

 

Featuring: 

Taylor Shuss - Guest 

Danielle Reynolds - Host

GDU 063 - Star Realms16 May 202301:09:12

In episode 63 of Game Design Unboxed: Inspiration to Publication we talk with two Magic: The Gathering Hall of Famers Robert Dougherty and Darwin Kastle, the designers of Star Realms. They speak about how their love of trading card games and wanting to help Darwin find a job brought the deckbuilder known as Star Realms into reality. Their development process was fueled by wanting to beat each other until they balanced out the cards. Thanks to a friend they created an app for the game that has increased the game’s fan base over the years. Plus, they talk about their approach to expansions and spin-offs. Check out the special announcement at the end of the episode that you don’t want to miss!

 

Featuring: 

Robert Dougherty - Guest 

Darwin Kastle - Guest 

Danielle Reynolds - Host

GDU 062 - Deadly Dowagers02 May 202300:47:58

In episode 62 of Game Design Unboxed: Inspiration to Publication we talk with Sarah Shipp the designer of Deadly Dowagers. This game started with a theme of generations of people trying to improve their positions in life that quickly became a theme about you playing as a middle-class Victorian woman who would kill to be a duchess. In Sarah’s card-drafting game you will marry, collect money, and murder to improve your status in life. The game beyond being very thematic also includes fun easter eggs! Listen to how Sarah’s first design changed through the development process.

 

Featuring: 

Sarah Shipp - Guest 

Danielle Reynolds - Host

GDU 061 - Lanterns: The Harvest Festival18 Apr 202300:39:08

In episode 61 of Game Design Unboxed: Inspiration to Publication we talk with Chris Chung the designer of Lanterns: The Harvest Festival. What started out as a game jam design quickly became an evergreen game. With its simplistic rules, unique theme and beautiful artwork. Plus, a fun easter egg that Chris’s grandma was excited to spot in the artwork. Listen to how Chris grew as a designer and turned a nature themed game into Lanterns.

 

Featuring: 

Chris Chung - Guest 

Danielle Reynolds - Host

GDU 060 - Word Wipeout04 Apr 202300:26:43

In episode 60 of Game Design Unboxed: Inspiration to Publication we talk with Joe Barron from Gray Matters Games about how he teamed up with graphic design students at the College of DuPage to create a word game during the Wordle craze. Through playtesting they not only improved the graphics of the game but realized that their electronic timer could be improved to help the hearing impaired by adding flashing lights. Check out this fun spelling game with a Scattergories twist! 

 

Featuring: 

Joe Barron - Guest 

Danielle Reynolds - Host

GDU 059 - Paint the Roses21 Mar 202300:48:30

In episode 59 of Game Design Unboxed: Inspiration to Publication we talk with Ben Goldman the designer of Paint the Roses published by Northstar Games. He talks about designing co-op games and how adding the Alice and Wonderland theme to a previous quilting theme added to the design of the game. From the stacking of roses to grow the Queen’s height and speed to adding the white rabbit to help people understand how the Queen’s movement works. There were a lot of minor changes to the design to make this a challenging, yet fun co-op puzzle game with a nice rubber band effect. And for those of you who want some tips on how to beat this game check out this blog

 

Featuring: 

Ben Goldman - Guest 

Danielle Reynolds - Host

GDU 058 - Hues and Cues07 Mar 202300:45:12

In episode 58 of Game Design Unboxed: Inspiration to Publication we talk with Scott Brady the designer of Hues and Cues published by the Op Games. Scott was able to use his connections as a reviewer to get in touch with publishers once his color swatch themed party game was ready to pitch. The game was inspired by his printing background that only got better through playtesting. Hear him talk about his unique scoring mechanic and how the game actually works for color blind folks in this episode.

 

Featuring: 

Scott Brady - Guest 

Danielle Reynolds - Host

GDU 093 - Emotional Intelligence16 Jul 202400:47:21

In episode 93 of Game Design Unboxed: Inspiration to Publication we talk with Julie Chen about her personality type social deduction game inspired by the Myers Briggs test and CLUE. We focus on how learning more about ourselves helped us both in life and in our designing process. She aimed to find a way to help players learn more about the assumptions we make in different situations like "would an introvert or extrovert be more likely to go to a coffee shop?" by building a social deduction game around these choices we’d make depending on the personality types we were given. Learn more about the different types of personalities by playing Emotional Intelligence!

 

Featuring: 

Julie Chen - Guest 

Danielle Reynolds - Host

GDU 057 - Mazes Fantasy Roleplaying21 Feb 202300:55:26

In episode 57 of Game Design Unboxed: Inspiration to Publication we talk with Chris O'Neill about both his game Mazes and the RPG system he designed for the game called Polymorph. Chris spent years creating a new system based around each player playing as a specific single die. Each character will come with a die and an amount of stars. In the system stars allow players to forgo rolling to achieve what they want to do. The system was heavily inspired by the old days of D&D where most things were possible as long as it made sense. Chris worked to create a very accessible system that could be adapted into any storyline. He also talks about how 9th Level Games licensing the system works so other creatives can choose to expand on the RPGs 9th Level Games has already published. 

 

Featuring: 

Chris O'Neill - Guest 

Danielle Reynolds - Host

GDU 056 - Meeple Party07 Feb 202300:43:10

In episode 56 of Game Design Unboxed: Inspiration to Publication we talk with Heather O'Neill about her first solo design Meeple Party. What started out as a logic puzzle for your brain quickly got themed around hosting a party with your fellow roommates. Meeples were given colors and stereotypes that tied into how they moved other party-goers around the modular board. In order to win you had to set up different scenarios and take pictures while avoiding adding stress to you and your roommates. As Heather’s first co-op game she learned a lot about coming up with a win condition that worked and a way to scale the difficulty of the game. Also, how adding the right art and humor added an extra level to the game’s design.

 

Featuring: 

Heather O'Neill - Guest 

Danielle Reynolds - Host

GDU 055 - Lost for Words24 Jan 202300:45:48

In episode 55 of Game Design Unboxed: Inspiration to Publication we talk with Ami Baio about her first co-design Lost for Words that she worked on with her son. The initial inspiration for the game came from her love of languages and how different words carry different meanings that can invoke memories that are worth sharing. Learn some new words as well as the feelings that can be expressed through this unique party game. 

 

Featuring: 

Ami Baio - Guest 

Danielle Reynolds - Host

GDU 054 - Relics of Rajavihara10 Jan 202300:48:58

Episode 54: Relics of Rajavihara

 

In episode 54 of Game Design Unboxed: Inspiration to Publication we talk with Joe Slack about his solo puzzle game Relics of Rajavihara. Starting from an enjoyment of puzzle video games of moving blocks Joe worked to create his almost legacy game themed in an Indiana Jones like world that was suggested by the Solo Board Game Facebook Groups. Joe learned through self-publishing how to develop the game to its best state with cutting down on components and thinking outside the box. 

 

Featuring: 

Joe Slack - Guest 

Danielle Reynolds - Host

GDU 053 - Batman: The Animated Series – Gotham City Under Siege27 Dec 202200:44:11

In episode 53 of Game Design Unboxed: Inspiration to Publication we talk with Michael Guigliano about Batman: The Animated Series – Gotham City Under Siege. We speak about how he got into the gaming hobby through playing Twilight Imperium then met the designer Richard Launius who’d become his co-designer on the Batman game. The design started as a way to help kids learn simple math equations playing as the Avengers attempting to stop Ultron bots that warped into signing the game with IDW and adjusting all the characters to the Batman Universe.

 

Featuring: 

Michael Guigliano - Guest 

Danielle Reynolds - Host

GDU 052 - The Wolves13 Dec 202200:47:27

In episode 52 of Game Design Unboxed: Inspiration to Publication we talk with Ashwin Kamath and Clarence Simpson about their game The Wolves, published by Pandasuarous Games. These designers met through the Tabletop Mentorship Program and created this game design in a matter of months during the worst of the pandemic. Utilizing online playtests they were able to iterate quickly even while living in different parts of the United States. Thanks to their unique action selection mechanic of double-sided tiles this game allows players to control and grow packs of wolves! Flip to certain terrains to move, populate and howl with your pack! Check out this unique area control game.

 

Featuring: 

Ashwin Kamath & Clarence Simpson - Guest 

Danielle Reynolds - Host

GDU 051 - Pirate Party: Women of the High Seas29 Nov 202200:31:03

In episode 51 of Game Design Unboxed: Inspiration to Publication we talk with Marge Rosen about her card game Pirate Party: Women of the High Seas. A card game loosely based on the mechanics of Rummy that took on it’s own character by theming it after historical women pirates! The game offers different gameplays, historical facts in the rulebook and diverse artwork. Plus, if you collect all three mermaids you can sing your siren song into victory!

 

Featuring: 

Marge Rosen - Guest 

Danielle Reynolds - Host

GDU 050 - London Necropolis Railway15 Nov 202200:46:58

In episode 50 of Game Design Unboxed: Inspiration to Publication we talk with Daniel Newman about his co-published game London Necropolis Railway. He talks about how a Wikipedia link on a historic event in London inspired this morbidly themed game. Also, how he and his company New Mill Industries work to take interestingly themed games that might have a hard time finding a home and turning them into a reality. Even if it’s an in-house operation with less then a thousand copies of the game. Check out his unique perspectives as a designer and publisher working with other designers in my 50th episode of Game Design Unboxed! 

Featuring: 

Daniel Newman - Guest 

Danielle Reynolds - Host

GDU 049 - Creature Comforts01 Nov 202200:44:06

In episode 49 of Game Design Unboxed: Inspiration to Publication we talk with Roberta Taylor about her game Creature Comforts published by KTGB. This game was initially inspired by the changing of the seasons in Canada. The worker placement with the interesting dice mechanics came shortly after. Roberta talks about her design process, having Helaina Cappel look at her design then sign it after the Gathering of Friends. From the cute woodland creatures to the concept of cozy game design described in video games she was playing, Roberta designed a game that sold out immediately after it was delivered to backers. Both a good and bad problem to have! 

 

Featuring: 

Roberta Taylor - Guest 

Danielle Reynolds - Host

GDU E048 - Million Dollar Doodle18 Oct 202200:40:11

In episode 48 of Game Design Unboxed: Inspiration to Publication we talk with Molly Zeff a co-owner of Flying Leap Games and co-designer of Million Dollar Doodle, a semi-collaborative entrepreneurship-themed drawing party game. She took an idea her friends thought up at a restaurant and enhanced the idea by adding additional elements and playtesting. Listen to what she learned about marketing her games and designing party games on this episode.

 

Featuring: 

Molly Zeff - Guest 

Danielle Reynolds - Host

GDU 092 - Mondrian: Color in Motion01 Jul 202400:32:10

In episode 92 of Game Design Unboxed: Inspiration to Publication we talk with Joseph Brower, one of the designers of Mondrian: Color in Motion. This Ion Award finalist design brought manufacturing challenges when they had to figure out what materials made the cards stop sliding during gameplay. Learn how they created an abstract game inspired by the Dutch painter Piet Mondrian’s art.

 

Featuring: 

Joseph Brower - Guest 

Danielle Reynolds - Host

GDU 047 - On the Rocks04 Oct 202200:31:29

In episode 47 of Game Design Unboxed: Inspiration to Publication we talk with Michael Pittre on his co-design game “On the Rocks”. He talks about starting a company around this initial design. How he sourced such premium components and worked through the initial Kickstarter Campaign not going their way. Plus, them deciding to create custom cards for their second campaign! 

 

Featuring: 

Michael Pittre - Guest 

Danielle Reynolds - Host

GDU 046 - Supershow20 Sep 202200:52:39

In episode 46 of Game Design Unboxed: Inspiration to Publication we talk with Steve Resk about his game Supershow. A design that started out as a fix to the TOPs trading card game, it was later turned into a pro-wrestling game. He started by making the first printing out of a local non-game manufacturing company and placing it inside of Chinese food containers to sell at a convention. Now he has a company with multiple employees and a line of different pro-wresting decks. Steve talks about innovating in his own way and finding alternate forms of earning money like creating custom cards for fans. Check out this unique path into game designing a sports themed game!

 

Featuring: 

Steve Resk - Guest 

Danielle Reynolds - Host

GDU 045 - Hellboy: The Board Game06 Sep 202201:21:14

In episode 45 of Game Design Unboxed: Inspiration to Publication we talk with James Hewitt & Sophie Williams about their co-design Hellboy: The Board Game published by Manic Games. This co-op Dark Horse comic book inspired game is filled with minis used to explore ever evolving case based maps. Players are investigating cases while fighting their famous foes playing as BPRD members, such as Hellboy, Abe Sapien, and Roger the Homunculus. In this episode the designers discuss how they really captured the feeling of Mike Mignola's world famous comic series. Also, how building in “hooks and levers” into the base game made future expansions possible as well as adding a ton of replayability. They even discuss the “tea-party problem'' where they realized the game shouldn’t be more than a 4-player experience because the co-op nature would suffer. This is a great first episode to kick off the third season of Game Design Unboxed!

 

Featuring: 

James Hewitt & Sophie Williams - Guest 

Danielle Reynolds - Host

GDU 044 - Season 2 Finale23 Aug 202200:45:24

In episode 44 of Game Design Unboxed: Inspiration to Publication we recap the second season with guest host and game enthusiast Natasha “Nat” Iris. Nat interviews Danielle to get her thoughts on the season’s highlights and lessons learned. From designing games based on components to feeling to culture we learned there are many ways to design a game. Plus, take a look at what Danielle has been doing in the industry from job transitions to volunteering for non-profits she cares about. Also, get a sneak peek of season 3! 

 

Featuring: 

Danielle Reynolds - Guest 

Natasha “Nat” Iris - Host

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