Furidashi Game Design Academy – Détails, épisodes et analyse
Détails du podcast
Informations techniques et générales issues du flux RSS du podcast.

Furidashi Game Design Academy
Nicholas Theisen
Fréquence : 1 épisode/13j. Total Éps: 152

Classements récents
Dernières positions dans les classements Apple Podcasts et Spotify.
Apple Podcasts
🇨🇦 Canada - videoGames
27/02/2026#89🇨🇦 Canada - videoGames
26/02/2026#54🇩🇪 Allemagne - videoGames
21/08/2025#95🇩🇪 Allemagne - videoGames
20/08/2025#71🇩🇪 Allemagne - videoGames
21/07/2025#84🇩🇪 Allemagne - videoGames
25/05/2025#77🇩🇪 Allemagne - videoGames
24/05/2025#46🇩🇪 Allemagne - videoGames
08/01/2025#89
Spotify
Aucun classement récent disponible
Liens partagés entre épisodes et podcasts
Liens présents dans les descriptions d'épisodes et autres podcasts les utilisant également.
See all- http://chriszabriskie.com/
569 partages
- https://gamedesigndiscourse.substack.com/
52 partages
- http://chriszabriskie.com/dtv/
36 partages
- https://twitter.com/furidashipod
236 partages
- https://twitter.com/thelaurynash
222 partages
- https://twitter.com/uahsenaa
132 partages
- https://www.patreon.com/furidashi
247 partages
Qualité et score du flux RSS
Évaluation technique de la qualité et de la structure du flux RSS.
See allScore global : 42%
Historique des publications
Répartition mensuelle des publications d'épisodes au fil des années.
125. Tokyo Godfathers | S5E3
Épisode 138
jeudi 19 décembre 2024 • Durée 53:42
In this episode we make a deep dive into Kon Satoshi's 2003 Christmas romp (?), Tokyo Godfathers. We focus especially on the dramatic tension between what characters imagine themselves to be and the reality of who they are--and how, sometimes, reality has a weird habit of slipping into fantasy.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
124. Dragon Age: The Veilguard | S5E2
Épisode 137
jeudi 21 novembre 2024 • Durée 49:14
In this episode, Lauryn and Nicholas go all in on Bioware's Dragon Age: The Veilguard. We talk about core combat not from the perspective of mechanics but in both thematic and narrative terms. Mostly, though, we discuss the companion system, and why many of the frustrations with DA:TV stem from how the game isn't really about you as the super special hero but rather how you fit into a whole that is much greater than the sum of its parts.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
116. From Inspiration to Game Design | S4E5
Épisode 128
mardi 13 février 2024 • Durée 55:31
In this episode Lauryn and Nicholas tackle how game designers translate their own interests and influences into tangible elements in their own games. Working from Nicholas' ongoing work on Sympathetic Memories, we first examine the way historical and literary influences work their way in. Then, we round out the episode by exploring how solo work of this kind can inform the way inspiration works in larger, more collaborative games.
Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
30. How To Be a Gamedev Ally
Épisode 38
lundi 9 août 2021 • Durée 33:57
Lauryn and Nicholas begin from the recent suit against Activision Blizzard and go on to discuss the rampant issues surrounding harassment in the video games industry and how to be a better ally to those who suffer within it. Also on the docket: Alanah Pearce on why boycotts aren't always a great idea.
Pearce's video: https://youtu.be/ApDnEuUOzS8
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
29. The Liminal Space Between Indie and AAA (Teaser)
Épisode 37
lundi 2 août 2021 • Durée 02:25
Once Lauryn dreamed of making her sleeper hit UnderBlind, but now she languishes in the deep, dark halls of AAA development despair. Also on the docket: the legal veil between major studios and indie devs.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
28. Of Oreos and Call of Duty
Épisode 36
lundi 26 juillet 2021 • Durée 37:13
Lauryn and Nicholas explain why AAA game studios operate the way they do and why the market as a whole causes them to gravitate toward producing franchises and otherwise very similar games.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
Chillrant 10 - No Such Thing As Indie Games? (Teaser)
Épisode 35
jeudi 22 juillet 2021 • Durée 02:29
Nicholas wonders whether, given the way the market works now, if it even makes sense to make a distinction between indie developers and major studios.
Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Source: http://chriszabriskie.com/dtv/
Artist: http://chriszabriskie.com/
AggressiveRant - Stadia Ruins Game Design
Épisode 34
lundi 19 juillet 2021 • Durée 25:40
Normally, we go off on our little tangents to some relaxing beats, but this week Lauryn really had to get something off her chest. On the docket: why Google Stadia's recently announced revenue sharing model is indicative of so many problems in contemporary game design.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
27. Creative Direction and Auteur Theory (Teaser)
Épisode 33
lundi 12 juillet 2021 • Durée 02:26
Lauryn and Nicholas try to explain the how's and why's of video game production in terms of auteur theory, where, despite being made by an army of gamedevs, the games themselves seem to have an "authorial" vision.
Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
26. Many Roads to Gamedev w/ Masao Kobayashi
Épisode 32
lundi 5 juillet 2021 • Durée 35:35
We brought Masao Kobayashi on for a more industry focused episode, diving into the differences between the video games industry in the US, Canada, and Japan. Also starring: work/life balance and how weather makes you work better?
Masao: https://twitter.com/megamasao
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa









