Explorez tous les épisodes du podcast EventHubs Podcast
| Titre | Date | Durée | |
|---|---|---|---|
| We played OVER 100 HOURS of Street Fighter 6 - TAKEAWAYS | 29 May 2023 | 00:51:18 | |
| How to pick the right controls for you in Street Fighter 6 | 11 May 2023 | 00:08:48 | |
| Rating new Street Fighter 6 characters Marisa and Manon | 26 Jan 2023 | 00:28:07 | |
We've got three separate gameplay reveal trailers for Street Fighter 6 in recent days, with Capcom's development team running sets. Although it hasn't been officially confirmed, this is likely their Battle Balance squad on the controls. Manon, Marisa, JP, Blanka, Dhalsim and Dee Jay have all gotten the full gameplay showcase now, and we assign letter grades in terms of how we think these characters are coming out of the gate. We also breakdown their gameplay and how we think their moves will work in the latest game. Here in part 1 we get to Manon and Marisa, with the other four in part 2. | |||
| Will Street Fighter 5's final season be a test bed for Street Fighter 6? Should developers still be dumbing down games for casual players? | 03 Dec 2020 | 01:15:52 | |
We know we're entering the final chapter for Street Fighter 5, and we know Capcom is changing up their approach and letting the creativity flow a bit more with their developments, so one has to wonder, to what extent will Season 5 be a test bed for Street Fighter 6? Plus MajinTenshinhan joins us to talk about the apparent age-old process of dumbing down fighting games for casual players and to discuss where the heck King of Fighters 15 is and why he's been playing older games during COVID. Timestamps 04:11 - SF5's final year is probably going to offer a taste of SF6 07:15 - What's the benefit using the end of a current game to test a next one? 10:58 - Everyone with their own mechanic? Raptor's worry 14:20 - How to play SF5 if it isn't your cup of tea 28:50 - (Enter MajinTenshinhan) 30:55 - Capcom has been making simplified fighting games for casuals for 25 years now 39:40 - Has accessibility messaging ever worked? 49:44 - Clear examples of over simplification (risk gauge) 53:46 - Capcom will likely mimic the SF4 example 59:56 - What's the deal with King of Fighters 15? 1:05:28 - Falling back to older games during COVID | |||
| Why Street Fighter 5 makes you feel so bad, and how we're overcoming it | 26 Nov 2020 | 00:58:02 | |
It's no secret that the latest Street Fighter can invoke a special mix of rage and anxiety when at its worst, but why -exactly- is this the case? We bring on DreamKing to try to hash out the dirty details as well as to talk about Monday's wonderfully successful Ultimate Marvel vs. Capcom 3 event. Timestamps 01:40 - Setting the stage 05:14 - Risk vs. Reward, Offense vs. Defense, and the main issue for SF5 10:47 - The second strongest defensive mechanic in this game 14:37 - The "Blackjack approach" to SF5 17:32 - When relief is the reward 22:55 - DreamKing's Example (intent is ambiguous) 30:53 - The dangers of over correction (Street Fighter 3) 37:07 - Why the grind can feel like it's just not worth it 47:39 - The success of Ultimate Marvel vs. Capcom 3 Live
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| Discussing Street Fighter 6 leaks, when FGC offline events are coming back, and five dollar footlongs | 18 Nov 2020 | 01:04:54 | |
Capcom has been hacked and as a result leaks concerning Street Fighter 6 have begun circulating on the interwebs. Catalyst and I discuss the details and see what all else we can deduce about SF6 given recent timelines, statements, and actions made by Capcom employees. Plus, how far off is the FGC from a return to normalcy when it comes to offline events? New vaccine developments are giving us some new hope. And finally, we take a closer look at Punk's recent SF5 tier list. Timestamps 01:23 - Street Fighter 6 is coming 04:50 - Ono's performance since Street Fighter 4 10:49 - Why Capcom married Sony for SF5 15:13 - Expectations/standards for SF6 26:39 - Progress toward returning to normalcy in the FGC 34:54 - People are itching to get back to it 41:29 - Punk's tier list 43:25 - People are sleeping on Gill! 50:07 - General balance is... really good? 1:00:12 - Obstacles to fun in SF5
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| How far off is online play from being 'legit' in the FGC's eyes? PlayStation 5 may have input delay issues, and new Tekken 7 netcode gets huge praise | 11 Nov 2020 | 01:06:48 | |
There's been a lot of progress made when it comes to fighting game network play, and with as many wins as we've seen in recent times in this avenue, it seems a good time to evaluate where the FGC currently sits as far as its feelings toward the legitimacy of network play. Plus, Tekken players really love their franchise, PlayStation 5 might have some input lag woes, and there's a surprising amount of things to say about chip damage. Timestamps 00:45 - Indiana Jones 02:30 - We've been making progress online 06:40 - Tekken netcode update reactions 13:25 - How warm are we to the idea of online play as valid for competition right now? 24:10 - Hardware matters 32:12 - Encouraged by progress 34:57 - PlayStation 5 might have naturally high input lag 43:49 - Chip kills, picking the right mechanics, and risk vs. reward | |||
| Do we want more frequent balance updates for future Street Fighter titles? Should we expect Dan and Season 5 to actually begin rolling out in 2020? | 04 Nov 2020 | 00:57:12 | |
We're looking to the future on this week's episode as Catalyst and I consider Capcom's approach to balancing Street Fighter 5 and ask whether or not we'd like to see more frequent adjustments as the standard for future titles. Plus, we're getting closer to the release of Dan and the first batch of Season 5 content, but should we be expecting it to actually happen here in 2020? Timestamps 01:49 - When should we be expecting the first batch of Season 5 content? 04:03 - Capcom baked in an option select 08:30 - Capcom Cup isn't happening until 2021 13:14 - "Just do it when it's READY" 22:08 - How often should Capcom be balancing Street Fighter games? 26:47 - Arguments and counters for more than once or twice a year 37:43 - Is the community ready for an updated approach? 45:00 - The FGC likes incremental changes 53:50 - Having a balanced attitude | |||
| Seth has emerged as a monster of a character right now in Street Fighter 5 and we explore why, plus discuss SF4 vs. SF5 in 2020 | 28 Oct 2020 | 01:00:41 | |
Seth has been popping up more and more and more frequently in Street Fighter 5 competitions as of late naturally leading us to worry that the character is overpowered and too easy to win with, but we're not exactly sure that's the case. In fact, Seth might actually be one of SF5's biggest achievements yet. Plus, Tokido switches to Urien and misses his shot at getting into Capcom Cup, a new Dhalsim player is starting to turn heads, we're revisiting Street Fighter 4 to compare it to Street Fighter 5, and I have a new Raptor's recommendation. Timestamps 00:54 - Inappropriate butt slapping 02:50 - ITK's Dhalsim is turning heads 10:22 - Tokido picks Urien over Akuma... doesn't win CPTO... WHY? 16:55 - Why is everyone (and their mother) playing Seth right now? 24:23 - So many ways to play him 30:55 - Axe kick 37:04 - Good, but not TOO good? 42:15 - Comparing SF4 to SF5 in 2020 47:42 - "SF5 is more Marvel than Street Fighter" 50:15 - Remembering the fun of SF4 56:04 - Raptor's Recommendation | |||
| Online tournaments are causing drama in the FGC, are we ready for this new horizon or do we need more time? | 21 Oct 2020 | 00:58:19 | |
The fighting game community has had a few good months now of major online tournaments and things have been... interesting so far. Recent drama with ChrisG and the Dragon Ball FighterZ World Tour as well as a few issues in 2020 Capcom Pro Tour Online events juxtapose with the fact this medium very well may be the way of the future and leave us asking ourselves whether or not our community is quite ready for online majors or not. Plus Twitch is changing drastically forever and we introduce a new segment. Timestamps 00:51 - Initial thoughts about online right now 03:58 - ChrisG and the DBFZ World Tour 11:20 - How do we (the FGC) navigate these waters? 22:29 - Moving forward without losing sight of the standard 31:23 - Specific solutions/practices for right now 37:22 - Twitch is changing forever (Tons of sudden DMCA takedown claims) 43:15 - Who is at fault? 48:13 - Who is making money off this? 51:25 - *New Segment* Raptor's Recommendations | |||
| Why the latest netcode update for Street Fighter 5 might especially benefit PS4 users, how Capcom looks to be evolving the game in Season 5, and more | 14 Oct 2020 | 00:57:20 | |
Street Fighter 5 just got a new netcode update and Catalyst and I have spent some time this morning exploring it directly while also trying to figure out what specific changes we should expect moving forward. Speaking of changes moving forward, Capcom appears to be planning to evolve the game in some significant ways in Season 5. Finally, why does Mortal Kombat's Mileena have such a rabid fan base? We explore a bit of the psychology behind the fandom of this simultaneous sexy bae and devouring monster from under your bed. Timestamps 00:52 - Netcode update for SF5, what are we seeing already? 02:35 - Potential direct impact for PS4 users 08:26 - What should we expect? 12:55 - We suspect Street Fighter 5's identity is going to change significantly (again) in Season 5 16:50 - What kinds of changes have we seen thus far? Plans for new mechanics 21:17 - Capcom understands the game better than ever before and there's evidence 25:52 - What's SF5's identity like right now? (And what, therefore, needs change?) 35:00 - Giving credit where it's due 43:47 - Why do people love Mortal Kombat's Mileena so ferociously? 46:23 - Two themes: Sexy bae and devouring monster 49:47 - Mileena is your mate and your mom 51:30 - Kiss of Death | |||
| Street Fighter 5 survived where Marvel vs. Capcom: Infinite and Street Fighter X Tekken died, we discuss why | 07 Oct 2020 | 00:56:25 | |
Capcom's fighting game department has been notoriously bad at launching games in recent years as Street Fighter X Tekken, Marvel vs. Capcom: Infinite, and Street Fighter 5 all suffered through horrendous early chapters. Why though, did Cross Tekken and Infinite wind up failing entirely while Street Fighter 5 was ultimately able to keep its head above water? We investigate the particulars to find possible answers to this question. Timestamps 01:07 - Street Fighter X Tekken's sad story 05:56 - SFxT rough launch woes 13:21 - "SFxT seemed to be including things to outright piss off the player base" 16:00 - Flooded fighting game market 22:00 - Marvel vs. Capcom: Infinite's initial hype and early warning signs 28:00 - It hits the fan 34:55 - Functions 47:56 - What about Street Fighter 5's launch? Bad looks... but not AS bad? 50:50 - Raptor's final answer | |||
| Akuma's overpowered status in Street Fighter 5 isn't getting enough discussion, here's how we feel Capcom will address him in upcoming balance changes | 30 Sep 2020 | 00:54:44 | |
Believe it or not, we're entering the final months of 2020 and that means a Street Fighter 5 balance patch is likely on the horizon. With that in mind, we're a bit surprised at how little we're hearing in the way of calls for Akuma nerfs and so we're diving in to highlight the specifics of why he's overpowered and how Capcom should go about fixing him. Also, we recently got more information about Season 5's first DLC character, Dan, and it sounds as though there's a chance the joke character might present some very intriguing opportunities for both casual and eSports players if the stars indeed align like they're threatening to. Timestamps 01:51 - Not enough people are talking about the best character in Street Fighter 5 08:16 - How far are we hoping Akuma falls down tier list mountain and how does that specifically happen? 19:16 - What do we think Capcom will actually do? 28:58 - Tournament performance observations in 2020 31:16 - Why Dan has different potential than any SF5 character we've seen yet 39:22 - Potential for eSports charisma 50:02 - Depressed, sweatpants, plastic vodka bottle Alex
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| New info on Street Fighter 6’s release date | 30 Nov 2022 | 00:13:35 | |
| Gaming is rapidly coming upon crossroads of major change, how might it impact the fighting game community? | 23 Sep 2020 | 01:06:25 | |
With the major reveals that have been rolling out for the next generation of gaming consoles it's becoming quickly apparent that the way we play, pay for, and consume video games is all but certainly about to change in some drastic ways, and so Catalyst and I examine what this might mean for the FGC. Plus we compare what we know about the PS5 and the Xbox Series X, talk about Bandai Namco's expert handling of one of Master Roshi's more sensitive personality points, and talk more Seth in Street Fighter 5. Timestamps 01:43 - The Netflix of gaming 16:02 - Potential impact on the FGC (DLC issues seem imminent) 30:33 - Rumors that PS5 may already behind (Resident Evil 8) 41:23 - Bandai includes just a tad of Master Roshi's perverse nature in Dragon Ball FighterZ 46:29 - Is Seth being overrated? | |||
| Is Street Fighter 5 in a good spot now? | 16 Sep 2020 | 00:55:06 | |
A terrible launch, input lag, unbalanced mechanics, lack of single player modes, and plenty more missteps have put a bad taste in many mouths when it comes to Street Fighter 5, but it's been four and a half years and Capcom has remedied many of these core issues and so we have to ask, is Street Fighter 5 at a good place here in the latter half of 2020? Catalyst and I pick this question apart and try to offer some thoughtful answers. 00:46 - Cuties and Mountain Dew margaritas from Red Lobster 03:45 - Is Street Fighter 5 in a good place? (Examining the release in 2016) 08:25 - On netcode, PS4 vs. PC 20:06 - Single player modes 28:52 - Visual presentation: graphics, animations, etc. 36:21 - In-game economy 43:21 - Speed round: Battle challenges, training mode, CFN, store, other thoughts 48:40 - Twitter poll results 50:30 - Why people can still hard to love SF5
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| Major balance changes coming to Street Fighter 5 just before Capcom Cup will have a significant impact, how will the community react to them? | 09 Sep 2020 | 01:02:46 | |
Capcom Cup looks to be scheduled somewhat soon after a major balance update that includes the implementation of a brand new mechanic in Street Fighter 5, we have to wonder how well this'll go over with both players and fans. Plus, I'm back to learning many 101 lessons as I explore Seth and share some of my important findings thus far, and we get into some dangerous frames of mind you'll want to be sure to avoid. Timestamps 00:00 - Intro and Jon's trash duties 01:10 - Major changes coming to SF5 just before Capcom Cup 08:30 - How often are people willing/wanting to see major updates? 26:43 - Back to school with Seth! 101 fighting game lessons we should all be reminding ourselves of 33:43 - Start with what you know, and start with what you're going to be using the most 44:10 - Using the micro to open up the macro: First use smaller moves and movements to set up for bigger ones 54:14 - Filtering advice that does more to hurt your confidence than help your game | |||
| Is Street Fighter 5's latest character the standard we should see for future DLC releases? Is Dragon Ball FighterZ's new rage quit penalty too harsh? | 02 Sep 2020 | 00:44:34 | |
Has Capcom found the right recipe for DLC character design in Street Fighter 5's Seth? Plus Dragon Ball FighterZ comes down hard on rage quitters, NVIDIA announces tech that might mean significant reduction in input delay for future titles, and Tokyo Game Show will bring with it some kind of Street Fighter announcement at the end of this month. Timestamps 01:10 - Raptor picked up Seth 02:31 - Should Seth be the new standard for DLC character tier strength moving forward? 23:50 - What might Capcom's Tokyo Game Show announcement be? 30:47 - Is Dragon Ball FighterZ's new rage quit policy too harsh? 37:08 - Input delay getting reduced across the board? A look at NVIDIA's new tech | |||
| Biggest changes we'd like to see in Street Fighter 5's upcoming patch, turbulence at Lab Zero, and how to maintain control in intense situations | 26 Aug 2020 | 00:58:04 | |
We know a new balance patch is coming for Street Fighter 5 almost certainly in December, so what kind of changes could do the game the most good? Plus, employees at Lab Zero have been on something of a exodus alleging consistently unprofessional behaviors from owner Mike Z as the reason why. We discuss all this plus how to maintain better control and stop doing stupid stuff in high stakes situations. Timestamps 01:14 - Lab Zero employees leave the company, allegations of unprofessional behavior from Mike Z 13:21 - Street Fighter 5 balance update early hopes - Akuma stuff 19:17 - How good is Seth? 26:25 - G stuff 33:28 - V-Triggers too strong? 47:07 - You're not as in control as you think you are while playing fighting games | |||
| What's the most likely new mechanic coming to Street Fighter 5? Plus how the latest Capcom Pro Tour event shook up the game's tiers | 19 Aug 2020 | 01:05:04 | |
There's a new battle mechanic en route for Street Fighter 5, but we currently have no idea what it is. Catalyst and I speculate on this likely game changer, then get into the results of the weekend's Capcom Pro Tour Online North America including the bit of controversy surrounding Punk and lag. We also discuss the reveal of Master Roshi for Dragon Ball FighterZ and talk about our personal experiences playing in a major online event. Timestamps 00:45 - What might the new SF5 mechanic be? (V-Reversal 2 or Critical Art 2) 09:25 - V-Trigger Double 13:14 - V-Skill Double 17:25 - New wake up option 20:02 - How the latest CPT event shook up SF5's tiers (Kolin, G, Kage, Dhalsim) 32:32 - Controversy from Punk surrounding lag 41:17 - Experiences playing in the CPTO 41:40 - Master Roshi revealed for Dragon Ball FighterZ 57:57 - Dragon Ball FighterZ isn't getting rollback netcode... which is total crap | |||
| Is the PlayStation 4 heavily responsible for people thinking Street Fighter 5's online experience is trash? Thoughts on Ono's departure from Capcom | 12 Aug 2020 | 00:57:33 | |
DreamKing and I built our own PCs and Street Fighter 5 turned into an entirely different experience, he joins us to share particulars. Plus, Yoshinori Ono has announced that he'll be leaving Capcom after almost 27 years with the company, Catalyst and I react to and discuss this end of an era scenario. Timestamps 00:50 - PlayStation 4 to PC experience comparison 12:25 - Playing in ranked 19:01 - How much of online play woes are due to PS4 hardware? 21:59 - Comparing specs on the hardware/this is a recurring issue 28:21 - How difficult was it to build a PC? 34:41 - Thoughts on PS4 now 40:47 - Ono announces that he's leaving Capcom, will he retire or transition to another company? 43:50 - The good and the bad of all this 46:57 - (Rumors about Ono and SF6)
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| What today's Street Fighter 5 announcements mean for the future of the game | 05 Aug 2020 | 00:39:00 | |
Capcom just revealed a whole mess of new content for Street Fighter 5... but we're going to have to wait a while for all of it to come out. We offer our thoughts on the incoming DLC and discuss the future of Street Fighter 5 and beyond. Timestamps 00:54 - "This is what not rushing Street Fighter 6 looks like" Gut reactions 09:17 - What this tells us about where the community is at right now 20:20 - Was Dan a good call? 28:23 - Thoughts on Rose 30:42 - Thoughts on Oro 34:26 - Thoughts on Akira | |||
| What reveals are en route from Capcom for Street Fighter 5 in the coming days? | 29 Jul 2020 | 01:05:05 | |
Capcom has announced that we're on the verge of some major Street Fighter 5 reveals and so we discuss what's most likely to be shown during this Friday's roundtable and next Wednesday's live stream events. We also get into the results of the very exciting CPT Online Asia East, talk about how Daigo is able to pull off such immaculate footsies, and consider the current state of balancing fighting games amid the backdrop of eSports. Timestamps 01:37 - Street Fighter 5 reveals are right around the corner 15:29 - CPTO Asia East tourney, Daigo wins with Guile 27:27 - On Daigo's footsies 37:07 - Notable character performances in the CPTO Asia East 1 46:12 - Fighting game balance in eSportsy 2020
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| Who are the top 20 characters in Season 5 of Street Fighter 5? EventHubs composite tier list part two | 23 Jul 2020 | 02:16:12 | |
We discussed our way through the bottom 20 Street Fighter 5 Season 5 characters on last week's episode and are now tackling the top 20 of our composite EventHubs tier list.
Timestamps 01:50 - Necalli 11:28 - Abigail 19:44 - Dhalsim 29:27 - Menat 37:49 - Laura 43:17 - R. Mika 50:08 - Seth 55:12 - Cammy 1:00:17 - Ibuki 1:07:10 - Zeku 1:13:14 - Kolin 1:17:58 - Guile 1:21:39 - Chun-Li 1:28:24 - Poison 1:32:52 - Rashid 1:39:47 - M. Bison 1:45:18 - Karin 1:51:49 - G 1:58:12 - Urien 2:04:14- Akuma | |||
| Street Fighter 6 Interview with JM Crofts | 05 Nov 2022 | 00:33:24 | |
| Who are the bottom 20 characters in Season 5 of Street Fighter 5? EventHubs composite tier list part one | 16 Jul 2020 | 01:53:53 | |
It's time to kick off the EventHubs Season 5 tier list discussion as four of us here on the site have ordered personal tier lists the entire Street Fighter 5 roster. We then averaged those four together and will be discussing characters 40-21 on this week's episode. 1:05 - General Criteria 07:34 - Alex 12:58 - Falke 18:33 - F.A.N.G 22:06 - Nash 27:47 - Juri 32:07 - Ryu 38:38 - Ed 43:22 - Vega 47:40 - E. Honda 57:17 - Blanka 1:02:26 - Cody 1:07:45 - Sagat 1:12:21 - Ken 1:16:03 - Lucia 1:21:05 - Kage 1:26:37 - Birdie 1:32:52 - Balrog 1:38:10 - Sakura 1:42:47 - Gill 1:50:45 - Sakura | |||
| Rebuilding the FGC from these dark times and processing what's happened | 09 Jul 2020 | 00:32:12 | |
Timestamps 01:04 - Quick recap and what we can do to minimize these issues moving forward 15:16 - Dealing with things right now, on a personal level | |||
| Hammering down the elusive Street Fighter 5 Season 5 tier list and dating advice for the fighting game community | 01 Jul 2020 | 01:09:43 | |
We've rounded up results from Capcom Pro Tour and other online tournaments as well as various opinions from respected community members to try to hammer down a general idea of Street Fighter 5's particularly elusive tier list. Also... a 101 lesson in dating advice. Timestamps 01:01 - Strongest characters we're seeing based on tournament results and tier lists (Poison) 15:00 - Karin, M. Bison, and Akuma 20:36 - Rashid 23:56 - Seth 30:31 - Chun-Li 35:49 - Cody 40:59 - Alex 44:01 - Gill 48:38 - Dating advice for the FGC (What not to do) 54:06 - What to do
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| What went wrong with the CPT Online and how to fix it - ChrisG gets dropped from Evil Geniuses for old social media comments | 24 Jun 2020 | 00:54:56 | |
The first North American Capcom Cup Online event went off without a hitch... unless you count the drama surrounding the reigning champion participating and then forfeiting in top eight. Plus Chris G loses his sponsorship with Evil Geniuses over sexist and racist comments from years ago and we learn more specifics about what does and doesn't seem to cause online latency in Street Fighter 5. Timestamps 00:57 - iDom enters CPTO, forfeits in top eight 09:48 - Silver linings 19:13 - Stages don't cause extra latency? 30:40 - ChrisG dropped from EG for social media comments from years ago 38:34 - Testing to find out what specifically causes latency in Street Fighter 5 | |||
| We discuss why Street Fighter X Tekken tanked in many respects, plus Capcom secrets and unlikely fighting game lessons learned from Risk | 17 Jun 2020 | 00:51:58 | |
Street Fighter X Tekken wound up not being Capcom's proudest moment, but it did teach us plenty of lessons we'd be remiss not to remember in current times. Plus Catalyst shares some old conversations he's had with Capcom employees, I learned a fighting game lesson while playing Risk, and online tournament results are painting a somewhat surprising picture. Timestamps 1:10 - The sins of Street Fighter X Tekken 16:56 - Catalyst's Capcom secrets 23:21 - Risk can make you madder than Street Fighter 39:18 - Capcom Pro Tour online, seeing the problems so we can fix them (plus surprisingly unsurprising results) 45:05 - Helping to fix the issues from our end | |||
| Street Fighter 6's story mode could be a greatest hits version of the franchise and Street Fighter 5 needs more zoning characters | 10 Jun 2020 | 00:52:40 | |
Where on the Street Fighter timeline should Capcom hold the events of Street Fighter 6? We discuss the potential of a venture into the past to feature important and intriguing characters we've yet to see on any playable roster. Plus Catalyst meets a big goal with Menat, and we examine what types of SF5 characters seem to do the best in tournament to determine what types of characters the game could use in its final DLC season. Timestamps 01:26 - Where should SF6 be held on the timeline? 11:20 - How might Capcom go about getting characters from different points in time on the same roster? 15:30 - Story is massively important in fighting games now, tons of potential is currently on the table for Capcom 33:00 - Jon meets his goal 36:44 - What style isn't as represented in tournament play as others? (Zoning) 42:07 - Better address with new character playstyles as opposed to new mechanics | |||
| Catalyst and Raptor discuss Black Lives Matter, also we examine some hidden perks of online tournaments and Jyobin offers a lesson in bending rules | 03 Jun 2020 | 00:48:19 | |
You don't need to venture very far or wide in the fighting game community to hear about obstacles that arise in network play, but after watching the Blink All-Star Challenge last weekend Catalyst has a list of online event perks you may not have realized were staring you in the face. Also, we find lessons in unlikely places as Jyobin and an Adam Sandler film give us a crash course on breaking the rules to break new ground. Timestamps 00:00 - Black Lives Matter 08:52 - Uncut Jyobin: Bending rules to reach new heights 26:00 - Hidden perks of online events 33:16 - Should online tourney commentators acknowledge lag? 37:01 - Giving online its due
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| Which characters should be coming to the final season of SF5 - how good is Mortal Kombat 11: Aftermath so far? | 27 May 2020 | 00:59:49 | |
Capcom has revealed more DLC content is en route for Street Fighter 5: Champion Edition in the form of five more characters and three more stages. We discuss who we think these final five might be as well as speculate what the end of Street Fighter 5's timeline will look like. Before all that though, we welcome on Steven "DreamKing" Chavez to talk about Mortal Kombat 11's brand new Aftermath update. Timestamps 01:09 - Mortal Kombat 11: Aftermath initial impressions 03:50 - Is it worth the $40? 05:45 - RetroKade stage is awesome 08:15 - Stage Fatalities and Friendships - Good but maybe not amazing 14:14 - Where might MK's new momentum take it? 17:00 - Capcom unveils news of 5 new characters coming to Street Fighter 5 28:09 - Who are the likeliest candidates? 39:30 - Chances of a Dan (should a joke character be DLC?) 41:13 - Can you have Yun without Yang? Why Makoto wouldn't be a good choice 50:06 - What does the timeline look like now? Why reveals/releases might not coincide with EVO 56:49 - Might we see SF6 announced at Capcom Cup 2020? | |||
| Who are the absolute hardest characters to play effectively in Street Fighter 5: Champion Edition? Here's our full technical tier list and discussion | 20 May 2020 | 01:58:47 | |
Who are the hardest characters to play efficiently in Street Fighter 5? Who are the easiest? Four of us here at EventHubs have come together to rank the entire 40-character roster in terms of how technical each fighter is to play, then we averaged our scores to come up with a final list. DreamKing, MajinTenshinhan, Catalyst, and I are going through that final list today to highlight some of our more notable choices, debate opinions, and explain who we think are SF5's most technical characters. Timestamps 00:00 - Intro, Steven loves Tiger King and Weezer 02:17 - Establishing the criteria 08:53 - Cammy (40) 10:59 - M. Bison (39) 13:30 - Necalli (38) 18:14 - Birdie (37) 19:13 - Alex (35) 26:36 - Laura (29) 29:14 - Zangief (27) 34:13 - E. Honda (24)* 39:18 - Abigail (24)* 50:57 - Kage (20) 55:45 - Cody (18) 59:49 - Lucia (17) 1:04:42 - Sagat (19) 1:08:51 - Falke (14) 1:13:30 - Karin (10) 1:16:14 - Ibuki (8) 1:21:28 - Poison (6)* 1:23:20 - Vega (6)* 1:27:37 - Gill (3)** 1:31:06 - G (3)** 1:46:11 - Zeku (2) 1:52:21 - Menat (1) | |||
| 7 simple tips to level you up in Street Fighter 5 that anyone can do; why online tournaments are here to stay | 13 May 2020 | 00:57:40 | |
For those ready to get serious about leveling up in Street Fighter 5, we've put together a list of seven tactics that've given us great results in our recent training endeavors. Also, we fight about the validity of online tournaments. Timestamps 00:39 - Quick reactions to the brand new MK11 Aftermath gameplay trailer - NRS is doing it right 02:16 - "Offline tournaments aren't coming back anytime soon" 11:00 - What constitutes a "valid" gameplay environment? 21:25 - Ways to make Ranked play more rewarding 26:18 - 7 Simple tips to get better in SF5 (that anyone can do) 27:04 - Watching higher level footage 32:21 - Play with a schedule 38:35 - Limit your focuses at any given time 40:09 - Always have specific focuses to be training up 42:40 - Actively attend to your mental game 44:50 - Ignore points/play in the moment 49:47 - Remember to actively apply what you're practicing when in the heat of matches 51:17 - Mailbag | |||
| Street Fighter 6 beta tier list discussion | 03 Nov 2022 | 00:51:16 | |
Four of the EventHubs staff (all of who got to spend time playing Street Fighter 6's closed beta test) offer their opinions on ordering the eight yet playable characters in tier lists. We offer all four of our lists, then put together a cumulative list at the end of our discussion. | |||
| Can EVO online really work? Plus what are the best and worst Seasons of Street Fighter 5? We rate them all | 07 May 2020 | 02:28:24 | |
EVO 2020 has been canceled and organizers plan to take the event online. This seems like a logistical nightmare, but is there a timeline where we actually see it work? MajinTenshinhan joins us to talk about this and to conclude our discussion and rankings of Street Fighter 5's four seasons. Timestamps 01:06 - EVO canceled and headed online... can it work? 26:51 - Season 3 discussion start 31:24 - Sakura 40:37 - Blanka 46:07 - Falke 53:37 - Cody 1:01:59 - G 1:12:57 - Sagat 1:22:32 - Season 4 discussion start, Kage 1:32:10 - E. Honda 1:39:04 - Poison 1:43:38 - Lucia 1:50:02 - Gill 1:55:39 - Seth 2:06:42 - Individual ratings for Seasons 3 and 4 2:23:45 - Final averages for all Seasons
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| How good of a job did Capcom do with the first two seasons of Street Fighter 5's DLC characters? | 29 Apr 2020 | 01:57:30 | |
We're taking a detailed look back at Street Fighter 5's four seasons of DLC development to assess how good of a job Capcom did at bringing the hype and adding to the SF5 experience each year. MajinTenshinhan joins us as we explore seasons 1 and 2 on this week's episode of the EventHubs Podcast. Timestamps 02:23 - Intro and Season 1 discussion 56:30 - Season 2 discussion 1:46:00 - Rating the seasons | |||
| What should happen with Street Fighter 5's remaining future, how will the FGC handle racial slurs on Twitter, Guilty Gear Strive beta reactions & more | 22 Apr 2020 | 01:15:42 | |
With all of the change and chaos we've seen here during the start of 2020, what are we expecting and hoping for when it comes to the future of Street Fighter 5? Plus, tournament organizers for CEO, Combo Breaker, and EVO have banned one competitor for the use of a racial slur on Twitter leaving the community to wonder about the fates of the numerous other notable community figures who have made similar posts in the past. We also welcome on MajinTenshinhan and DarkHorse to talk about the apparent trainwreck that was the Guilty Gear Strive beta, all here on episode 100 of the EventHubs Podcast. Timestamps 01:20 - Bans for racial slurs 07:58 - What do we think/hope the future for SF5 will look like now? 23:55 - Using cell phones for getting offline tourneys back up and running 28:20 - Using EventHubs as a platform to check against special interest people/groups 38:30 - Guilty Gear Strive beta impressions with Nick and Dakota | |||
| Who are the three most underrated Street Fighter 5 characters? | 16 Apr 2020 | 01:38:44 | |
Who are the most underrated characters in Street Fighter 5 these days? DreamKing, MajinTenshinhan, Catalyst, and I have all put together top three lists that we use to discuss, debate, and try to arrive at something of an answer to this question on this week's episode of the EventHubs Podcast Timestamps 01:28 - Guilty Gear Strive beta hype from Nick 06:15 - Most underrated characters | |||
| My boss forced me to learn G for 30 minutes, then play a set with him, then talk about it on our podcast... here's the result | 07 Apr 2020 | 01:04:54 | |
The headline tells it all... | |||
| Is Street Fighter 5 now more balanced than it ever has been? Plus special guests discuss the good, the bad, and the ugly of GranBlue Fantasy: Versus | 01 Apr 2020 | 01:33:14 | |
After more than four years of updates, patches, and tweaks, Street Fighter 5 feels like it's more balanced than ever... with perhaps a few caveats... we discuss the particulars of this and then are joined by Dakota "DarkHorse" Hills and Nick "MajinTenshinhan" Taylor to talk the good, the bad, and the ugly of Granblue Fantasy: Versus. Timestamps 1:31 - Is Street Fighter 5's balance better than ever? 51:14 - The good, bad, and ugly of Granblue Fantasy: Versus (With MajinTenshinhan and DarkHorse) | |||
| Top 3 most impactful changes in Street Fighter 5's latest patch, apparent effects of the matchmaking update, and tips for better hit confirms | 25 Mar 2020 | 01:15:12 | |
Big changes have been made to Street Fighter 5: Champion Edition as the latest patch brings updates to both character balance and matchmaking. We discuss the biggest takeaways from both of these plus a lesson in hit confirms. Timestamps 00:27 - Top 3 most impactful (probably) changes of the "March.5" balance update 30:05 - Other notable mentions 52:56 - Matchmaking improvements, what we've seen thus far 1:06:59 - Hit confirm practice tips and tricks | |||
| Akuma might be Street Fighter 5's overpowered problem child in Season 5, fans still want more DLC characters, and we discuss Ono's latest interview | 19 Mar 2020 | 01:10:12 | |
Yoshinori Ono talks the current state and tentatively promising future for Street Fighter 5 in a newly released interview with US Gamer, Tokido's performance with Akuma at Topanga has Catalyst all but certain that the demonic fighter will be a problem here in Season 5, and a recent EventHubs poll regarding the production of more SF5 content yields some surprising results. Timestamps 04:02 - Important details from Ono's latest interview 36:34 - Why Akuma looks kinda broken right now (Tokido destroys everyone at Topanga) 56:04 - More evidence that SF5 has shifted toward footsies and "R. Mika island" 1:04:46 - The people apparently want more SF5 DLC characters | |||
| How is the coronavirus currently affecting the FGC? Plus what we can do to help expedite the growth of Street Fighter 5's netcode and more | 11 Mar 2020 | 01:09:21 | |
The coronavirus continues to affect the FGC, we discuss some of the particulars and possible longer-term effects as we try to form an idea of what the coming weeks and months might look like. Plus we get into Topanga 2020 finals predictions, how to adjust your focus to stop making dumb mistakes, check the mailbag, and more. Timestamps 00:38 - How the coronavirus is affecting the FGC 09:00 - How to simplify your offense to make fewer mistakes 17:56 - Topanga championship predictions and observations 23:31 - Our responsibility in continuing to level up SF5's netcode 29:24 - Interesting thoughts from interviews with MenaRD, JB, and Ceroblast 53:10 - Bonchan's thoughts on low tier characters surprising us 57:36 - Mailbag | |||
| Has a major shift in Street Fighter 5 happened right under our noses? Plus Raptor feels online competition isn't ready for fighting games and more | 04 Mar 2020 | 01:11:18 | |
More and more pieces are falling in place as we explore the updated Street Fighter 5, and it seems as though the game's neutral has evolved in a very significant way... surprisingly despite the fact that V-Triggers haven't really been altered. We try to answer why that is, plus Catalyst and I discuss the validity of network play as the FGC moves further into the online arena, and we check the mailbag Timestamps 00:40 - Has a major shift happened in Street Fighter 5 right under our noses? (And what might be causing it?) 22:32 - Raptor - Online is not ready for fighting games yet 53:56 - Cygames disbands their eSports team 1:00:32 - Punk's choice to play Poison at Kimonomichi 1:06:50 - Mailbag | |||
| Street Fighter 6’s appeal to casual players is incredible (With special guest King Jae!) | 12 Oct 2022 | 00:44:50 | |
We welcome content creator and player King Jae to Talk and Block to discuss Street Fighter 6's appeal to more casual audiences. We also discuss a little Tekken, the potential of good character customization modes, and more. | |||
| Will the Intel World Open be seen as legitimate by the Street Fighter community? Plus Topanga takeaways have us fighting about how good R. Mika is | 27 Feb 2020 | 01:13:04 | |
Intel reveals the rule book for their Intel World Open and the FGC immediately expresses a ton of trepidation and doubt but is there a chance that this online endeavor could wind up being legit? Plus we've had five days of Topanga 2020 action and learned a lot about Season 5 of Street Fighter 5 as a result, we share our takeaways there and then Catalyst tries to convince us that R. Mika is better than she is. Timestamps 01:42 - Intel World Open reactions and predictions 23:08 - Topanga takeaways, Rashid gets bopped 32:32 - Seth gets bopped 37:46 - Mika is a really good character 49:27 - Nemo's Gill is looking slick, and it's not even at full power 59:05 - Karin and Bison are still damn good 1:04:40 - Tokido cleans house with Akuma (Is Japan sandbagging?)
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| Street Fighter 5 players embarrass themselves with baseless reactions to netcode patch; Catalyst feels Seth may be a bottom 10 character, and more | 19 Feb 2020 | 01:11:00 | |
A new netcode update drops for Street Fighter 5 and players deem it an instant failure before even trying it out... we address this and talk about what kind of results we're actually seeing, plus Catalyst is none too impressed with Seth's abilities, we're none too sure about Seth's gender, a Devil May Cry voice actor is none too sure about how to avoid NDA's on Twitter, and we check the mailbag. Timestamps 00:38 - Netcode woes 31:23 - Catalyst thinks Seth is not gud 45:53 - Fun with pronouns 50:57 - Capcom VS. potential a la voice actor tweets 57:05 - Mailbag | |||
| Parts of Japan's latest Street Fighter 5 tier list are wack, plus Dragon Ball FighterZ is making a comeback, the clock is ticking for Capcom, and more | 12 Feb 2020 | 01:25:54 | |
Some of the top Japanese players in the world have come out with a Topanga tier list for Season 5 of Street Fighter 5, and, to put it lightly, we have some pretty heavy disagreements with it. Plus Dragon Ball FighterZ starts up a comeback, the clock is ticking for Capcom to figure out online issues, I have some firsthand experience with Street Fighter Amateur League, and more. Timestamps 01:09 - Topanga's whack tier list 35:13 - iDom's tier list for Poison 43:00 - Dragon Ball FighterZ is back? 51:21 - Granblue Fantasy: Versus is selling exceptionally well in Asia... but Catalyst 1:03:07 - Intel World Open starts in about 5 weeks, the clock for Capcom to fix online is ticking 1:10:23 - The good and bad of playing in the Street Fighter Amateur League | |||