Explorez tous les épisodes du podcast Emotive Pixels: The Year of AAA Videogames
| Titre | Date | Durée | |
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| Baldur's Gate 3 — Mile Wide, Inch Deep (AAA in 2025: Awards & Expectations) | 05 May 2025 | 02:27:52 | |
We break the hearts of fandom as we are baffled by the rampaging success of Baldur's Gate 3, an interesting game made of many spectacular details that don't cohere for us into something that we like playing - a game whose reception and accolades led us to be very confused: "It's all informed by the next sentence you don't get to pick." Part 2 in our evolving series of wrestling with understanding the inherent appeal of all-consuming and frictional media objects. | |||
| Cyberpunk 2077 — Singleplayer Live Services (AAA in 2025: Fidelity & Launch) | 10 Apr 2025 | 03:32:27 | |
We continue our investigation of what big-budget gaming means with one of the titans of AAA graphical fidelity, marred by a rocky launch. Yet, after 4 years, the game captivates us all. Was it all the dollars spent on Polish demoscene graphics programmers, fantastic voice acting, and Studio Trigger tie-ins? | |||
| Indika: How not to be a nun | 01 Jul 2024 | 01:58:34 | |
We question the voice in our head during a surrealist existentialist Siberian adventure about faith and relationships, full of a lot of interesting and satisfying mechanics. This game has it all! | |||
| Pixel Array IV (ft. Chess for Idiots, The Thaumaturge, Red Dead Redemption 2, and more!) | 28 May 2024 | 01:52:20 | |
We slay a major white whale.
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| Balatro: Solitaire-y Runs 🃏 | 13 May 2024 | 01:48:02 | |
We are gripped by poker-solitaire fever. | |||
| VR DJing, racing sims, Persona 5, Jett: The Far Shore, Foam Stars — Pixel Array III | 01 Apr 2024 | 02:06:59 | |
The gang's all here! We cover racing sims, VR DJing, visual novels, aspirational Unity jank, and splatterfests. Automobilista 2, Assetto Corsa, Hotshot Racing, Vampire Survivors, Windy Meadow - a Roadwarden Tale, Slay the Princess, Jett: The Far Shore + Given Time, Foam Stars, Persona 5, virtual reality DJing feat. Vinyl Reality and Tribe XR, Killer Frequency | |||
| The Talos Principle 2: Megastructures and Philosophy | 18 Mar 2024 | 02:40:15 | |
We regale in deep philosophy and fantastic Yugoslav architecture. | |||
| Forza Motorsport: Criticism Chicane | 05 Feb 2024 | 01:55:43 | |
We aim to hit the best line of loving Forza without comparing to Gran Turismo, but end up off-track.
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| Pixel Array II (ft. Playdate & 2023 GOTYs) | 03 Jan 2024 | 01:47:52 | |
A celebration of the Playdate, as well as some retrospectives on 2023. We take a new approach to reviewing the year, with 6 categories of highlights and a look to the year ahead. Some of what we mentioned: Saturday Edition, Crankin's Time Travel Adventure, Forza Motorsport, Talos Principle 2, Chants of Sennaar, Marvel's Spider-Man 2, Tinykin, Super Mario Brothers Wonder, Jusant, Red Dead Redemption 2, Cities Skylines 2, and Baldur's Gate 3. | |||
| Alan Wake 2: Postmodernism 101 | 05 Dec 2023 | 02:32:31 | |
We attempt to fit Alan Wake 2 in the Alan-Wake-2-shaped-hole in Nate's heart labeled "POSTMODERN MEDIA THEORY". | |||
| Dead Space Remake: Glen Schofield's Delight & Despair (ft. The Callisto Protocol) | 06 Nov 2023 | 02:05:37 | |
We remove all the limbs, and are not triggered by any of it. In a bonus segment, we also fail to escape prison. | |||
| Oxenfree II: Confused about Parentage | 02 Oct 2023 | 01:39:30 | |
We visit Mortimer Goth's digs while creating a gorgeous but confusing [Loading...] bridge to the undead and time-warped. | |||
| Pixel Array V (ft. UFO 50, Astro Bot, Home Safety Hotline, and more!) | 03 Mar 2025 | 02:00:55 | |
From Keighleys 2024 winners to Italian gamebook dozen-sellers.
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| Pixel Array I (ft. Stranger of Paradise, Cult of the Lamb, and more!) | 04 Sep 2023 | 01:38:01 | |
A smattering of minisodes. We cover: Stranger of Paradise: Final Fantasy Origin, Cult of the Lamb, Horizon Forbidden West: Burning Shores, and also, more quickly: Dear Esther, Resident Evil Village (demo), Venba, Madison Karrh's "Birth", The Master's Pupil, Terra Nil, Suzerain, Roadwarden, Dave the Diver (speculative), Inscryption, Haven, Deathloop, Star Wars Jedi Survivor, Viewfinder, Forza Horizon 5 & Rally Mexico/Hot Wheels DLCs, and Ace Attorney Chronicles. (Whew! 😅)
Also covered: A psychology test from UW Madison that reveals interesting patterns in how you think - whether you're a visual thinker, whether you visualize language, and whether you have an internal monologue.
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| Humanity: Mizuguchi's genre-morphing puzzler 🐕 | 07 Aug 2023 | 01:28:51 | |
Craig has a blast being a dog. | |||
| Alan Wake: Quantifying dickishness 🔦 | 03 Jul 2023 | 01:50:35 | |
We try to classify Alan Wake, like, as a person. | |||
| Hi-Fi Rush: Why did you have to murder Tango?! | 03 Apr 2023 | 01:38:38 | |
We tango our way through the tensions between Finance and R&D. | |||
| Pentiment: A historical, theological perspective | 13 Mar 2023 | 01:30:59 | |
We explore the historical and theological sides of Josh Sawyer's Pentiment with an enjoyer of all things Lutheran.
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| Half-Life Alyx: Headcrab VR | 06 Mar 2023 | 02:15:47 | |
We journey deep into City 17 in true first person mode, and discover who employs the G-Man.
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| Need For Speed Unbound: Unexpected politics | 20 Feb 2023 | 01:23:46 | |
We explore a procedural Chicago, in which we were twice joined by an open-hearted A$AP Rocky.
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| Gods of War for Outsiders | 14 Feb 2023 | 02:10:03 | |
We learn Kratos's full story, and ponder why Microsoft struggles with the Sony flavor of AAA. | |||
| Disco Elysium: Views from the East | 01 Dec 2022 | 03:02:29 | |
We journey to the hopeless glittering land of Revachol, where tides of history wash over citizens in ways we are unaccustomed to.
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| Immortality, part 2: Finding Meaning | 20 Nov 2022 | 01:39:31 | |
We reconvene after giving Immortality some time, and ingesting some thinkpieces.
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| Immortals of Aveum — Immoral Birds (AAA in 2025: What is AA?) | 03 Feb 2025 | 02:03:21 | |
Season 5 is all about AAA gaming in 2025, and in episode 1 we inspect the EA-published Immortals of Aveum, which was declared a commercial failure last year, with most of its studio laid off. What is going on in the game - can we find a reason for its lack of success? Is it actually an indie game in disguise, and is that what "AA" gaming is? | |||
| Immortality: A love letter to film 📽️ | 27 Oct 2022 | 01:22:21 | |
We process what we absorbed from Sam Barlow's film fragment exploration game. In the next episode, we dive deeper. | |||
| Final Fantasy VII Remake & Intergrade: Fandom's delight | 17 Jun 2022 | 01:46:03 | |
We have our minds blown by just how much is going on in the Final Fantasy VII Remake part 1 and INTERmission Intergrade.
Referenced pictures: one, and two
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| In Space With Markiplier: Who doesn't love Markiplier? | 06 Jun 2022 | 01:03:48 | |
We debate whether DVD menus are games. In Space With Markiplier, part 1 Our favorite channels:
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| Psychonauts 2: Gaming mental health | 25 May 2022 | 02:02:37 | |
We turn the art dial on mental health to 11. | |||
| Return of the Obra Dinn: Disappointing Lucas Pope | 07 May 2022 | 01:36:01 | |
We fail to live up to Lucas Pope's hopes in his artsy and ambitious supernatural high seas detective followup to Papers Please. | |||
| Paradise Killer: Citypop Detective | 10 Feb 2022 | 01:53:48 | |
We solve the mysteries of Perfect 25 to a soundtrack of divine Scottish citypop.
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| What Remains of Edith Finch: The best WAlking simulator | 04 Sep 2021 | 01:33:47 | |
We process the deaths of 150 years in a labyrinthine house in Friday Harbor, Washington.
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| Death Stranding: Prophesizing pandemic problems | 14 Aug 2021 | 01:18:53 | |
We traverse the United Cities of Iceland and reconnect America. | |||
| GeoGuessr vs. Microsoft Flight Simulator: Processing 2020's vicarious travel experiences | 24 Jul 2021 | 01:03:39 | |
We discuss the emotional impacts of two large presences in our year of Covid, and attempt to process why the experience of playing these two games felt somehow transcendent in a year of isolation, loneliness, and a void of travel.
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| Kentucky Route Zero: The messy heart of American recession | 26 Jun 2021 | 02:41:04 | |
We talk about our perception of the themes and designers' intents in this labyrinthine surreal art of 5 acts, conceived and released over a decade in the wake of American recession.
Personal reflections:
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| Caravan SandWitch: French Touch | 06 Jan 2025 | 01:23:04 | |
We ride the cozy caravan into the storm in this charming open world. We ponder identity, coziness, and the differing texture between this and Sable. | |||
| SnowRunner: Beautiful vistas, large trucks, dramatic development | 23 May 2021 | 01:03:17 | |
On our first episode recorded since 2017, we gather to discuss Snowrunner and its predecessors, off-roading games about driving trucks through miserably gorgeous terrain.
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| The Talos Principle vs. The Witness: Dueling Puzzie Titans | 08 May 2021 | 02:42:26 | |
We compare a game of contextual discovery to a game whose incredible philosophy is apparently all skippable.
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| Need For Speed (2015) | 01 May 2021 | 02:15:55 | |
This week, we take to the streets in 2015's return to form for a gigantic franchise that got so lost it even had a movie before examining its roots.
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| The Fallout 4 rantcast | 24 Apr 2021 | 02:14:22 | |
It's a trash heap of a game of things to collect today as we examine Fallout 4 and inevitably compare it to 3. | |||
| Horizon Zero Dawn: Robot Dinosaur Fun Time | 17 Apr 2021 | 01:58:26 | |
We are joined by a psychologist to examine the setting, feelings, and depth in Sony's brilliant cosplay generator.
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| Virginia (2016) | 10 Apr 2021 | 01:00:27 | |
Join Craig and Nate live and raw around an iPhone as they lavish Virginia with criticism and praise both immediately after finishing it. There will be fun times and sad times as they each respond with their most visceral, unprocessed responses to a fresh playthrough of Variable State's indie darling Virginia. (Editor's note: My (Nate's) opinions are very dumb in this episode. Oh, to be 5 years younger...) | |||
| Uncharted 4: A Thief's End (2016) | 03 Apr 2021 | 02:51:24 | |
Conclude Nathan Drake's (and one arc of Emotive Pixels') journeys here with a long, rambley discussion of the best in the series, deserving a lower score than Uncharted 2. | |||
| Never Alone/Kisima Inŋitchuŋa: Iñupiat co-op storytime | 27 Mar 2021 | 02:10:15 | |
We travel to Indigenous Alaska with the traditional Iñupiaq tale "Kunuuksaayuka", a co-op platformer juxtaposed against micro-documentaries. | |||
| Castlevania: Lords of Shadow (2010) | 20 Mar 2021 | 02:01:28 | |
This episode of Emotive Pixels sees us, like so many others in the doldrums of 2020+, return to things left unfinished in our past. In this fine week from years past, we discuss Pauly favorite game Castlevania: Lords of Shadow, from 2010. Many things are said, it's unclear why Nate was here, and Craig loves God of War. Pauly leads the show this week with some discussions into the mechanics of this game, how it relates to other Castlevanias, and a very impressive award he bestows upon the game. Will brings interesting questions like the inspirations bordering on homages peppered throughout this game from design doc to architecture. | |||
| Firewatch (2016) | 18 May 2017 | 01:45:53 | |
Let's get back to nature with someone fresh from the cast of Mad Men. Relevant links! The theme this week is Linker, by our very own Pauly! | |||
| Still Wakes the Deep: Oil Rig Runaway | 02 Dec 2024 | 01:33:56 | |
We dive deep into the mind of a lekky on a crumbling North Shore oil rig as the otherworldly manifestation of our avoidance gives us a hard time. | |||
| The Beginner's Guide spoilercast - with a psychologist! | 13 Feb 2017 | 01:26:46 | |
Join us for a discussion of The Beginner's Guide. This game is so complicated and so deep and so oddly emotional - whether funny or brutally devastating is really up to you, apparently - that we bring in a psychiatrist to help us sift through the experience. It's an experience with few parallels in gaming, the depth and intensity of our responses reminding me of Kentucky Route Zero. The Beginner's Guide is not as much all about videogames as The Stanley Parable, but instead it's a game all about the making of games, the sustaining of the creative forces required to make such inhumanly exhausting projects that are such pieces of the creators' soul(s). I don't want to spoil this experience for any of you (spoiling is what listening to our podcast is for, after all), but take it from me: this is a game you should play if you've ever even considered the humans behind your games. The episode prior to this one in our feed is about The Stanley Parable, Davey Wreden's previous game, whose rave acclaim may have inspired some of this game.
The theme this week is "The Func" by VCMG, a free download from chipmusic.org. | |||
| The Stanley Parable (2011) | 04 Feb 2017 | 01:01:25 | |
Join us for a discussion of The Stanley Parable, a game entirely focused on turning negative possibility spaces into positive possibility spaces. Game design theory and meta-commentary abound in this episode about the utterly-hilarious Half-Life 2 mod The Stanley Parable by Davey Wreden. The level of fergazzlement on display is outstanding! Tune in with us next week for a talk about the emotional follow-up to this game, The Beginner's Guide. If you enjoyed this game, BG is a must-play from Wreden's own experience after the release of SP. Relevant links!
The theme this week is "The Func" by VCMG, a free download from chipmusic.org. Also from chipmusic, the WILL'S GAMING MINUTE(tm) theme is "Wienerhype" by jaar. | |||
| The Persona 4 rantcast | 11 Jan 2017 | 03:32:21 | |
Warning: This is an early podcast of ours and is long! You have been warned. Join us for a discussion of Shin Megami Tensei: Persona 4. This week, we talk about the differences between the base game and the glorious PS Vita port, Golden, and whether you have to actually experience something the first time for it to be nostalgic when you play the remaster - a more involved discussion than the "yes" you'd expect from a podcast who's been doing this for a lot longer than we had been at this point. (Yes, the legends are true, it took us a year to bother editing this one.) We discuss Nate's uncanny similarity to Yosuke for frankly pretty trivial reasons, and the intricacies of polyamory. Yes, there's lots to talk about and a contest to be won! The theme this week is Linker, by our very own Pauly! | |||
| Mass Effect 1 (2007) | 30 Dec 2016 | 02:05:54 | |
Nine years out from its release, we return for some thoughts and critical analysis of Mass Effect. This is almost a companion podcast to our bookclub on Drew Kapyrshyn's first Mass Effect novel, Revelation, and in this podcast we hear Nate being a huge grump after (or because of) missing what is easily argued to be the entire point and centerpiece of not only this game but entire series of games; also hear us talk about the Mako, that lovely divisive game mechanic (I guess some people have to like something for it to be divisive, huh?). We'll chat about other things too, but you'll have to listen to find out! The theme this week is "Cracks" by Clamm, a free album download from chipmusic.org. | |||