Explorez tous les épisodes du podcast Dreams Of Future Past
| Titre | Date | Durée | |
|---|---|---|---|
| Back to the Future, Rewriting Tomorrow From the Past | 29 Jul 2026 | 00:46:06 | |
Across Back to the Future, Back to the Future Part II, and Back to the Future Part III, the future isn't something that happens to you, it's something you can change. Released during the optimistic, nostalgia-driven culture of the 1980s, the trilogy combines small-town Americana with speculative futurism, creating a world where individual choices ripple across time. Through the adventures of Marty McFly and Doc Brown, the films transform time travel from a scientific curiosity into a deeply personal story about family, identity, and self-determination. What It Got Right
What It Missed
Nearly forty years later, Back to the Future remains one of the most influential visions of tomorrow ever put on screen, and according to Greg the best movie ever filmed! It both accurately predicted the future and captured the belief that our future is shaped by the choices we make today. Join McKay, Ian, and Greg as we explore the trilogy that convinced a generation that the future is never fully written. | |||
| Harley Earl, Designing a Desirable Future | 15 Jul 2026 | 00:58:09 | |
Harley Earl didn’t just create the art and science of automotive design, he helped teach America what the future was supposed to look like. At General Motors, Earl transformed automobiles from mechanical products into emotional experiences, using sweeping forms, jet-age styling, and theatrical presentations to turn progress into spectacle. From tailfins inspired by fighter planes to the creation of the modern concept car, Earl believed the future had to capture the imagination before it could shape reality. But his vision extended far beyond the showroom. Through the Parade of Progress, World’s Fair exhibits, and the creation of the General Motors Technical Center, Earl helped pioneer a new kind of corporate futurism, a future where companies didn’t just build products, but immersive visions of tomorrow. What He Got Right Harley accurately predicted, and shaped, the growing importance of design, branding, and desire in shaping consumer culture, and created the model year structure, one of the core engines of consumerism. Harley created a playbook for building brands and selling products that is followed by companies from Apple to Jaguar today. What He Missed Harley's future also assumed endless growth, constant consumption, and limitless resources. The sleek optimism he championed helped define postwar America and laid the groundwork for many of the excesses that followed. Join McKay, Ian, and Greg as we explore the man who turned the future into something people could see, touch, and aspire to own. | |||
| Michael Crichton, Warning Us About the Futures We Thought We Could Control | 01 Jul 2026 | 00:42:35 | |
Michael Crichton wasn't a dreamer of distant futures, rather he built worlds that felt only a few steps ahead of reality and filled with cautionary tales. Drawing from his medical training and deep interest in emerging technologies, Crichton explored what happens when powerful systems become too complex for the people operating them to fully understand. From the genetic chaos of Jurassic Park to the runaway automation of Westworld and the invisible dangers of The Andromeda Strain, his stories framed the future not as fantasy, but as consequence. What He Got Right Crichton accurately anticipated growing anxieties around biotechnology, artificial intelligence, corporate influence, and the instability of interconnected systems. His work captured a world where innovation moves faster than ethics and where complexity itself becomes a source of risk. What He Missed His futures often assumed technological systems would fail dramatically and catastrophically, overlooking how adaptation, regulation, and human collaboration frequently stabilize new technologies over time. His worlds are brilliant at exposing overconfidence, and less interested in the quieter ways societies learn to cope with change. Join McKay, Ian, and Greg as we explore the prolific writer and director who turned scientific possibility into cultural cautionary tales, and made the future feel both thrilling and dangerously close. | |||
| Blade Runner 2049 — Memory, Meaning, and Manufactured Souls | 17 Jun 2026 | 00:40:51 | |
In Blade Runner 2049, director Denis Villeneuve expands the original’s question of humanity into something quieter and more unsettling: whether our memories and relationships are real. Set in a world of artificial memories, engineered beings, and AI relationships, the film trades action for introspection, presenting a future where meaning feels increasingly manufactured. Its vision of AI companionship, corporate control, and emotional isolation feels less like speculation and more like an extension of modern life. Join McKay, Ian, and Greg as we explore a future where memory defines reality, replicants strive for human connection, and meaning is something you have to choose for yourself. | |||
| H.R. Giger, Designing a Future That Feels Alive and Wants You Dead | 03 Jun 2026 | 00:37:09 | |
Giger’s vision of the future isn’t something to aspire to, it’s something to survive. H. R. Giger didn’t imagine sleek machines or heroic frontiers, he gave science fiction its nightmares. Emerging from postwar Europe and shaped by Cold War anxiety, Giger’s work channeled subconscious fear rather than optimism. Where Ralph McQuarrie made the future believable, Giger made it predatory. His biomechanical worlds fused flesh and machine, turning bones into architecture and technology into something invasive. In Alien, his Xenomorph terrified a generation with a vision that impacts us today. His work anticipated fears of dehumanizing systems and corporate indifference, where people become components. Join McKay, Ian, and Greg as we explore the artist who turned the future into something visceral, unsettling, and impossible to ignore. | |||
| Leonardo da Vinci — The Original Futurist | 20 May 2026 | 00:45:32 | |
Was Leonardo da Vinci a Renaissance artistor the first true futurist? Living in a world without engines, electricity, or modern materials, Leonardo imagined flying machines, armored vehicles, and robotics centuries before they were possible. As the ultimate polymath, he blurred the line between art and engineering, using observation of nature to design human-centered machines and systems. While he correctly anticipated principles of flight, anatomy, and complex infrastructure, his ideas were limited by the lack of power sources, materials, and manufacturing and his ideas remained only in his notebooks. Yet his legacy endures as the blueprint for curiosity-driven innovation, proving that imagination often arrives long before technology catches up. Please join Greg, Ian, and McKay as we as we explore one of the most inventive and brilliant minds in history, a man who ignored the boundaries between art, science, architecture, and engineering and was sketching the future long before it arrived. | |||
| Ralph McQuarrie: Painting the Long, Long Time Ago Future We All Remember | 06 May 2026 | 00:44:49 | |
Ralph McQuarrie didn’t just imagine the future, he grounded it in dirt, wear, and function, making it believable in a totally new way. In the 1970s, as audiences moved past campy or sterile sci-fi, McQuarrie partnered with George Lucas to create a visual language for Star Wars that felt worn, lived-in, and emotionally real. His designs, X-wings patched together, Darth Vader’s industrial menace, and the Death Star’s authoritarian scale, grounded fantasy in function and history. McQuarrie’s art convinced studios to fund an entire universe, proving that artists don’t just illustrate the future, they can truly bring it to life. Join McKay, Ian, and Greg as we explore the life and work of the visual futurist who created a universe that is still expanding today. | |||
| The Thunderbirds, Saving the Future One Disaster at a Time | 22 Apr 2026 | 00:44:33 | |
Before superheroes ruled the screen, there were the Thunderbirds. Debuting in the mid-1960s, Thunderbirds imagined a future where technology wasn’t built for war or profit, but for rescue. With impossibly advanced machines, calm professionalism, and a belief that humanity’s biggest problems could be solved through preparation and cooperation, the show offered a surprisingly optimistic vision of the future at the height of Cold War anxiety. https://www.rottentomatoes.com/tv/thunderbirds/s01 Please join Greg, Ian, and McKay as we as we explore a future where saving the day is just another scheduled launch. 5-4-3-2-1, Thunderbirds are Go! | |||
| Star Trek (The Original Series) and Gene Roddenberry’s Blueprint for a Better Humanity | 08 Apr 2026 | 00:47:37 | |
What if the future wasn’t about conquering the galaxy, but about exploring it for the betterment of all? When Star Trek premiered in 1966, Gene Roddenberry offered something radical: a future that was hopeful, orderly, and worth striving for. In a genre dominated by fear, invasion, and conquest, Star Trek imagined humanity surviving its worst instincts and choosing cooperation, ethics, and exploration instead. Roddenberry wasn’t just building a sci-fi show, he was outlining a vision of social evolution. Please join Greg, Ian, and McKay as we explore whether Gene Roddenberry’s vision of the future was naïve idealism or a roadmap for the future of humanity. | |||
| De-Evolution: When Progress Goes Backward | 25 Mar 2026 | 00:43:23 | |
“We dreamed of flying cars and moon colonies. Instead, we got influencers and two-factor authentication.” What if progress didn’t stall, but reversed? This episode explores de-evolution, the idea that societies can regress intellectually, morally, or culturally even as technology advances. De-evolution isn’t about going backward in time; it’s about losing the drive to move forward at all. The modern belief in inevitable progress is surprisingly recent. History and science fiction suggest something less comforting: progress is cyclical, fragile, and reversible, especially when technology outpaces wisdom. | |||
| Space Stations, Living Between Earth and the Stars | 11 Mar 2026 | 00:37:20 | |
Space stations are humanity’s first true off-world homes, floating laboratories, political symbols, and testing grounds for the future. Long before we could build bases on the Moon or dream seriously about Mars, we learned to live in orbit. In this episode, we trace how space stations moved from science fiction to reality, what they were meant to prove, what they actually taught us, and why they still matter as the backbone of human spaceflight. | |||
| Moonbases, Why We Thought We’d Live on the Moon by Now | 25 Feb 2026 | 00:41:35 | |
Moonbases have long symbolized progress, ambition, and national identity, and suddenly they’re back in the conversation. From retro-futuristic sci-fi visions to real NASA blueprints, humanity has imagined permanent lunar outposts for nearly a century. In this episode, we explore where those ideas came from, what it actually takes to build a home on another world, and why we’re still not there ye | |||
| H.G. Wells — The Man Who Invented Tomorrow | 11 Feb 2026 | 00:44:09 | |
Throughout history, people have imagined what the future might look like, sometimes in bold visions, and sometimes in outlandish predictions. Dreams of a Future Past is a podcast that explores how humanity has dreamed of the future through movies, technology, philosophy, and design. Before there was science fiction, there was H.G. Wells. A futurist of the industrial age, Wells imagined atomic bombs, genetic engineering, space travel, and even early concepts of the internet decades before they existed. His work blends wonder with warning, using speculative technology as a lens to explore human responsibility and society’s moral evolution. | |||
| The Atomic Age: Dreams, Dread, and the Nuclear Age | 28 Jan 2026 | 00:44:15 | |
Throughout history, people have imagined what the future might look like, sometimes in bold visions, and sometimes in outlandish predictions. Dreams of a Future Past is a podcast that explores how humanity has dreamed of the future through movies, technology, philosophy, and design. What if the atom could power everything from your home to your car? The Atomic Age blended retro-futurism, midcentury modern design, and Cold War anxiety, inspiring sleek gadgets, bold architecture, and stories of both optimism and destruction. The Atomic Age emerged in the wake of the bombings of Hiroshima and Nagasaki, when the world realized the atom could be both a weapon and a source of boundless energy. Governments, corporations, and pop culture embraced nuclear power with a mix of hope and fear, inspiring futuristic design, cartoons, sci-fi films, and ambitious visions of atomic-powered cities and vehicles that resonate with today's modern resurgence of AI and data center nuclear power. | |||
| Dune: Spice, Religion and Humanity without Machines | 14 Jan 2026 | 00:46:41 | |
Throughout history, people have imagined what the future might look like, sometimes in bold visions, and sometimes in outlandish predictions. Dreams of a Future Past is a podcast that explores how humanity has dreamed of the future through movies, technology, philosophy, and design. Dune imagines a future where humanity rejects thinking machines and instead pushes human potential to its extremes, creating Mentats, Bene Gesserit, and entire cultures engineered to replace technology. Its world warns that overreliance on machines can erode human agency, while also suggesting that true power comes from mastering the mind and controlling scarce resources. | |||
| Blade Runner: The Neon Blueprint for Our Future – Dreams of Future Past, Episode 5 | 31 Dec 2025 | 00:48:01 | |
Blade Runner: The Neon Blueprint for Our Future Throughout history, people have imagined what the future might look like, sometimes in bold visions, and sometimes in outlandish predictions. Dreams of a Future Past is a podcast that explores how humanity has dreamed of the future through movies, technology, philosophy, and design. What if the future wasn’t sleek and utopian, but messy, corporate-controlled, and neon-lit? Ridley Scott’s Blade Runner flipped the script on science fiction when it hit theaters in 1982. Based on Philip K. Dick’s Do Androids Dream of Electric Sheep?, the film envisioned a decaying Los Angeles in 2019 that felt hauntingly real. Its influence can be seen in everything from The Matrix and Cyberpunk 2077 to our own urban skylines. Rooted in the dark paranoia of Philip K. Dick, whose stories blurred reality and perception. Initially a box office disappointment, it became a cornerstone of modern sci-fi. Originally envisioned and created 50 years go, at a time well before artificial intelligence, corporate big tech, and neon megacities were a reality. What It Got Right
What It Missed
Its Lasting Impact From The Matrix to The Fifth Element, Blade Runner’s DNA runs through modern sci-fi. Its world of glowing skies and corporate towers reshaped how we imagine progress, and are less a warning and more a mirror. Join Greg, Ian, and McKay as they explore this hugely influential movie and discuss how it has shaped the future in which we’ve already begun to live. | |||
| The 1893 Chicago World’s Fair, Part 2 – Dreams of Future Past, Episode 4 | 17 Dec 2025 | 00:25:47 | |
The 1893 Chicago World’s Fair - When America Invented the Future Part 2 -- Throughout history, people have imagined what the future might look like, sometimes in bold visions, and sometimes in outlandish predictions. Dreams of a Future Past is a podcast that explores how humanity has dreamed of the future through movies, technology, philosophy, and design. In Part 2 of this episode, we dive into the forces that shaped the fair, the dark side of the fair including "The Devil" in the White City, and its lasting impact on Chicago and world in which we live today. Join Ian, Greg, and McKay as they explore the many futuristic themes of the fair and uncover more of what they got right, and missed, at this amazing World's Fair. What it Missed
Its Lasting Impact
Join us to find out how much of The White City was a blueprint for our future and how much a dream that faded with the lights. | |||
| The 1893 Chicago World’s Fair, Part 1 – Dreams of Future Past, Episode 3 | 19 Nov 2025 | 00:30:02 | |
The 1893 Chicago World’s Fair - When America Invented the Future Part 1 Imagine a world’s fair that introduced the Ferris Wheel, hamburgers, spray paint, and electric light, all in one place. The 1893 Chicago World’s Fair, also known as the “White City,” put American innovation on the global stage, dazzling visitors with technology, architecture, and ideas that would shape the 20th century. It was part CES, part Olympics, and all spectacle. There is so much to the fair that we had to break it up into two parts. In Part 1, we dive into the history and drama behind the fair and the futuristic ideas it showcased across electricity, architecture, food and much more! Join us as we cover the many dreams of the future at the fair which have become our everyday reality, including:
Throughout history, people have imagined what the future might look like — sometimes in bold visions, sometimes in whimsical predictions. Dreams of a Future Past is a podcast that explores how humanity has dreamed of the future through movies, technology, philosophy, and design. With an upbeat, conversational tone, the show will dive into iconic retro-futurist moments — from concept cars and world’s fairs, to sci-fi films and technology — and ask: what came true, what never did, and why? Along the way, listeners will discover the stories of inventors, businesspeople, and dreamers who helped shape our imagination of tomorrow. Join McKay, Greg and Ian as they geek out over the future. What once was thought possible, and getting inspired by what might still be to come... | |||
| 2001: A Space Odyssey – Did Kubrick Predict Our Future? – Dreams of Future Past, Episode 2 | 05 Nov 2025 | 00:40:30 | |
Episode 2: 2001: A Space Odyssey – Did Kubrick Predict Our Future? It’s one of the greatest sci-fi films—and books—of all time. Stanley Kubrick and Arthur C. Clarke teamed up to create 2001: A Space Odyssey, a movie that redefined the genre just as the Space Race and the moon landing captured the world’s imagination. In this episode, we dive into how 2001 was made, the future it imagined, and why it still sparks debate more than 50 years later. From HAL 9000’s chilling calm to trippy star gates, we’ll unpack what the film got right, what it missed, and why its influence still looms large today. What It Got Right
What It Got Wrong
Lasting Impact
Was 2001: A Space Odyssey a dead-end fantasy—or a destined reality? Just tune in and we’ll rate it, and leave you to decide. Throughout history, people have imagined what the future might look like — sometimes in bold visions, sometimes in whimsical predictions. Dreams of a Future Past is a podcast that explores how humanity has dreamed of the future through movies, technology, philosophy, and design. With an upbeat, conversational tone, the show will dive into iconic retro-futurist moments — from concept cars and world’s fairs, to sci-fi films and technology — and ask: what came true, what never did, and why? Along the way, listeners will discover the stories of inventors, businesspeople, and dreamers who helped shape our imagination of tomorrow. Join McKay, Greg and Ian as they geek out over the future. What once was thought possible, and getting inspired by what might still be to come... | |||
| EPCOT: Walt Disney’s City of the Future – Dreams of Future Past, Episode 1 | 22 Oct 2025 | 00:43:24 | |
Welcome to Dreams of Future Past, a walking tour of “the future of the past.” Throughout history, people have imagined what the future might look like — sometimes in bold visions, sometimes in whimsical predictions. Dreams of a Future Past is a podcast that explores how humanity has dreamed of the future through movies, technology, philosophy, and design. With an upbeat, conversational tone, the show will dive into iconic retro-futurist moments — from concept cars and world’s fairs, to sci-fi films and technology — and ask: what came true, what never did, and why? Along the way, listeners will discover the stories of inventors, businesspeople, and dreamers who helped shape our imagination of tomorrow. Join McKay, Greg and Ian as they geek out over the future. What once was thought possible, and getting inspired by what might still be to come... Episode 1: EPCOT – Walt Disney’s City of the FutureWhat if Disney had built not a theme park, but an actual city? That was Walt’s original plan for EPCOT—the Experimental Prototype Community of Tomorrow. Far more than rides and pavilions, it was a bold vision for a utopian city where futuristic transportation, corporate partnerships, and cutting-edge design would shape daily life. In this episode, we paint a picture of Walt’s vision, place it in the larger “cities of the future” movement, and explore what it got right, what it missed, and why people are still trying to build EPCOT-style communities today. What It Got Right
What It Missed
Lasting Impact
Was Walt’s EPCOT a dead-end fantasy—or a destined reality just waiting to happen? Listen in and we’ll rate it, and invite you to decide. Thanks for joining us on Dreams of Future Past. Subscribe for more episodes wherever you get you podcasts...and we'll "see you in the future!!!" | |||