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TitreDateDurée
Traits (Pendragon) with Caleb Zane Huett03 Nov 202601:09:26

Transcripts available at diceexploder.com 

Further Reading

Pendragon 6e, The House Edge

Socials

Caleb on Bluesky and Haunted Table

Seraphina on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. This episode was hosted by Seraphina Garcia Ramirez, and edited by Em Acosta.

Rights (Dark Ages) with John Harper27 Oct 202600:46:10

Transcripts available at diceexploder.com

Further Reading

Dark Ages, Apocalypse World, Blades in the Dark, Under Hollow Hills, 3:16 Carnage Amongst the Stars

Socials

John on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. This episode was edited by Em Acosta.

NPCs with Amanda P.20 Oct 202600:45:02

Transcripts available at diceexploder.com

Further Reading

Beyond the Pale, Tannic, Landmark, Hidden, Secret

Socials

Amanda P. on Bluesky and at Weird Wonder

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. This episode was edited by Em Acosta.

Thri-Kreen (Dark Sun) with Zedeck Siew13 Oct 202600:42:21

Transcripts available at diceexploder.com

Further Reading

Dark Sun, New Class: Really Good Dog, Lorn Song of the Bachelor, Nine Space Games, A Perfect Wife

Socials

Zedeck on Bluesky and at his blog

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. This episode was edited by Em Acosta.

Fallout (Liminal Horror) with Craig Shipman07 Oct 202600:38:21

Transcripts available at diceexploder.com

Further Reading

Liminal Horror, Heart, Blades in the Dark, Cairn

Socials

Craig on Bluesky and Linktree

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. This episode was edited by Em Acosta.

De-Roling with Caro Murphy29 Sep 202600:54:18

Transcripts available at diceexploder.com

Further reading

Back Tower Runners on Kickstarter!

DrachenFest

Incantrix Productions

Imagi-Ne'er-Do-Wells

Socials

Caro’s website

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.

Our Lives in the Wood with Kendo Smith22 Sep 202600:59:29

Transcripts available at diceexploder.com

Further reading

Our Lives in the Wood episode 5

This Game Takes Place in Your Home Town

Socials

Kendo on Bluesky and the web

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.

What Is There to Eat in Duskwall (Blades in the Dark) with Jeeyon Shim15 Sep 202600:56:08

Transcripts available at diceexploder.com

Note: the "What Is There to Eat in Duskwall" pages of Blades in the Dark were written by Andrew Shields.

Further Reading

Blades in the Dark by John Harper

Socials

Jeeyon on Patreon, Bluesky, and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.

Duty Stations (Night Witches) with Ash Kreider08 Sep 202600:39:12

Transcripts available at diceexploder.com

Further Reading

The Watch 2e is on Kickstarter now

Night Witches by Jason Morningstar

Socials

Ash on Bluesky

Ash's website, including listings for their games and books

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.

New Episodes Next Week + An Announcement31 Aug 202600:03:08

Transcripts available at diceexploder.com

Deckbuilding (Signs of the Sojourner) with Lady Tabletop26 May 202600:41:03

Transcripts available at diceexploder.com

Further Reading

Signs of the Sojourner by Echo Dog Games

Band-Aids & Bullet Holes by Sam, on Kickstarter now

Slay the Spire 2 by Mega Crit

Socials

Lady Tabletop on itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.



Minigames (Firebrands) with Viditya Voleti19 May 202600:52:22

Transcripts available at diceexploder.com

Further Reading

Band-Aids & Bullet Holes on Kickstarter

Mobile Frame Zero: Firebrands by Meguey & Vincent Baker

The King Is Dead by Meguey & Vincent Baker

Stewpot: Tales from a Fantasy Tavern by Takuma Okada

Socials

Viditya on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.



John Wick (2014) and Genre Emulation with Sam Roberts12 May 202601:05:01

Transcripts available at diceexploder.com

My new game Band-Aids & Bullet Holes is still on Kickstarter! Check it out today.

In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it. In keeping with this show's increasingly loose definition of "mechanic," today I'm joined by Sam Roberts (Escape from Dino Island) to tackle one of this game's greatest influences: the 2014 Keanu Reeves movie John Wick.

The first half of this ep is basically a movie podcast. We go deep on what makes John Wick tick (in brief: the first 30 minutes). But the back half we get into the extremely popular concept within indie rpgs of genre emulation: making games that evoke another piece of media or genre of media. What makes genre emulation work? What do we think most people get wrong when they attempt to do it? And is it even a worthy goal?

Further Reading

Back Band-Aids & Bullet Holes on Kickstarter now!

John Wick (2014)

Escape from Dino Island by Sam Roberts and Sam Tung

Socials

Sam Roberts on Bluesky

Sam Dunnewold on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta

Character Nonmonogamy (Space Post) with Sidney Icarus05 May 202601:04:45

Transcripts available at diceexploder.com

Today is the launch of Band-Aids & Bullet Holes, my melodramatic action game of bloody revenge. It's a one shot, capsule game, box set, deckbuilder rpg. Check it out.

In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it, starting today with the idea of character nonmonogamy. Traditionally in rpgs each player gets one main character. This is often true regardless of whether or not there's a GM: certain characters "belong" to each player. Not so in Band-Aids & Bullet Holes.

But what does that look like? And what does it do to play? There's a lot of games that have played with other models, but to kick things off today we're digging into how it works in Jason Morningstar's Space Post, a game about delivering the mail in space, where main postman and space ship characters are passed around between players.

And to do that I'm joined by Sidney Icarus, game design smarty, designer of Decaying Orbit, and former host of The Hard Move aka the podcast whose format I stole for Dice Exploder. Come on, let's get into it...

Further Reading

Band-Aids & Bullet Holes on Kickstarter

Space Post by Jason Morningstar

Bluebeard's Bride

Band of Blades

Everyone Is John

Ars Magica

Socials

Sidney’s website, YouTube channel, and Bluesky

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta

Calling Cards (Band-Aids & Bullet Holes) with Lady Tabletop and Seraphina28 Apr 202600:32:50

Transcripts available at diceexploder.com

My first stand-alone print game, Band-Aids & Bullet Holes, goes live on Kickstarter next week on May 5th. I have a lot to say about it, and I'm gonna say a lot of it: May's going to be all episodes about mechanics from other people's games that inspired me in this design.

Today I wanted to talk about Band-Aids & Bullet Holes straight up, but I didn't want you to just take it from me all the stuff I love about it, so I'm handing the show over once again to Lady Tabletop and Seraphina Garcia Ramirez. They're gonna tell you about Band-Aids & Bullet Holes through its core mechanic: take a marker, sharpie your character's core traits onto playing cards, then shuffle those up and flip them at each other, high card wins. As Sera says, somehow adding flavor to the classic card game War makes it so much better...

Further Reading

Band-Aids & Bullet Holes on Kickstarter

Socials

Seraphina on Bluesky and itch

Lady Tabletop on Tumblr and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta

Keys (Lady Blackbird) with Whitney Delaglio21 Apr 202600:30:22

Transcripts available at diceexploder.com

I love pregens! But why do I love pregens? I dug into this a bunch on an episode last year with Aaron Lim about the characters in Last Train to Bremen: I love being given a clear goal and baseline temperament when I sit down to play so I can get into drama as fast as possible. But the game Lady Blackbird goes a step further. Each character has "Keys" which lay out not just character traits and goals, but the central dramatic questions and stakes each character's arc is likely to concern itself with. And that, more than anything else, is probably what I want from my pregens.

Whitney Delaglio joins me to talk about Lady Blackbird's Keys (originally from The Shadow of Yesterday by Clinton R. Nixon). She's got her own game coming to Backerkit next month - The Old, The Cold, The Bold - which iterates on Keys. So today we get into not just how they work but how you can make them work for you.

Further Reading

Lady Blackbird by John Harper

The Shadow of Yesterday by Clinton R. Nixon

The Old, The Cold, The Bold by Whitney Delaglio - second edition on Backerkit soon!

Socials

Whitney on Bluesky

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Weak, Strong, and Regular Moves (Dream Askew / Dream Apart) with Austin Walker14 Apr 202600:57:42

Transcripts available at diceexploder.com

Austin Walker's new game Realis is on Kickstarter now, and it's been making splashes in the indie rpg scene since last year when the ashcan came out. The game's core mechanic, Sentences, feels like the exact kind of mechanic I love covering on this show. But where did it come from? I asked Austin to come talk to me about it and bring one of his influences, and he came back with another diceless, GM-less resolution mechanic: the token economy of weak, strong, and regular moves from Dream Askew / Dream Apart. So today we're completing Dice Exploder's accidental Dream Askew / Dream Apart trilogy (paired with the episodes on lures and setting elements from the past couple months) and then digging into what makes this system work and what Realis learned from it.

Further Reading

Realis is on Kickstarter now!

Follow Sam’s game Band-Aids & Bullet Holes on Kickstarter!

Dream Askew / Dream Apart by Avery Alder and Benjamin Rosenbaum

Socials

Austin on Bluesky

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta

The Awards 2024 with Nico MacDougall07 Apr 202600:32:22

Transcripts available at diceexploder.com

Follow Band-Aids & Bullet Holes on Kickstarter!

The Awards are back! The rpg awards show with a bent towards indie games and the guaranteed worst SEO of all time is back for another around, and the current steward of The Awards - Nico MacDougall - is back on the show this week to talk through some of our favorite mechanics from the last batch of winners.

If you want to get involved in The Awards, you can apply to be a judge through the end of April and you can submit your games during the month of May! This year's Awards will cover games published between June 1, 2024 and May 31, 2025.

Further Reading

The Awards 2026 - apply to be a judge today!

Cloud Empress by Watt

Border Riding by Stout Stoat Press

This Maze Will Be Big Enough To Call Home Someday by Anna Anne Anthropy

Stirring the Hornet's Nest at Het Thamsya by Munkao

Socials

Nico on Bluesky

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Lures (Heaven in the Dust) with Barclay Travis and Bee Alexander31 Mar 202600:27:54

Transcripts are available at diceexploder.com

Bee and Barclay are the hosts of Tabletop Book Club, a podcast that is exactly what it sounds like. It’s a show with such fun energy, and of course good design talk. Because Barclay has a new belonging outside belonging game that's just come out - Begin Again, check the link below - today I'm talking with them about lures, maybe my favorite part of the belonging outside belonging engine, and specifically how they're implemented in Heave in the Dust...

Further Reading

Heaven in the Dust by Luke Jordan

Begin Again by Barclay Travis

Dream Askew / Dream Apart by Avery Alder and Benjamin Rosenbaum

Socials

Tabletop Book Club, Bee, and Barclay on Bluesky

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.

Always Give Them The Clue (GUMSHOE) with Tristan Zimmerman17 Mar 202600:36:46

Transcripts available at diceexploder.com

My friend Tristan Zimmerman is currently crowdfunding Ballad Hunters, a GUMSHOE game, meaning it’s based on a core mechanic built for investigation games and gathering clues. That mechanic goes like this: “always give the players the clue.” Simple! And I think so astute as to what the actual fun part of investigation is in RPGs: it’s not “can we roll high enough to progress,” it’s “once we have all these clues, how do we put them together and what do we do with them?”

Further Reading

Ballad Hunters by Tristan Zimmerman, now on Kickstarter

GUMSHOE by Cat Tobin, a list of resources for and articles about GUMSHOE

The Rule Book: The Building Blocks of Games by Jaakko Stenros and Markus Montola

Socials

Tristan on Bluesky.

Molten Sulfur Blog, Nations & Cannons, and Shanty Hunters from Tristan

Sam on Bluesky and itch.

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.

The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez10 Mar 202601:57:31

Transcripts available at diceexploder.com

I bet you’ve heard of this game Triangle Agency. Big exciting Kickstarter, super flashy product design, a game with… spoilers in the back? It’s corporate horror, it’s packed gorgeous art, it’s a game I spent 20 sessions with in 2025. And I… had a pretty frustrating time with the game. There is so much I love and admire about Triangle Agency, but also so much I struggled with, and I wanted to break it all down on the show.

And I didn’t want to do that without bringing on someone who could unabashedly sing this game’s praises, because I think the game deserves that too. So today I’m joined by the general manager of my campaign, moderator of the Dice Exploder discord, my friend Seraphina Garcia Ramirez, to talk about the voice of Triangle Agency's game text and really the whole game at large.

It's the longest episode of Dice Exploder ever. Let's go.

Further Reading

Triangle Agency by Caleb Zane Huett and Sean Ireland

Socials

Seraphina on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Draw Maps, Leave Blanks (Dungeon World) with Tim Denee03 Mar 202600:48:07

Transcripts available at diceexploder.com

If the thesis of last week’s episode was “hey the fiction of your game matters a lot and can even have mechanical effects,” how do you know how deeply to define that fiction? Maybe no one in indie games has recently faced that question on quite the scale of Tim Denee with Blades ‘68, an expansion to Blades in the Dark. I wanted to have him on to talk about when you completely reinvent the setting, how do you think about what parts of the fiction are important and need to be kept vs what parts should evolve and change?

And to do that, we picked an old mechanic from Dungeon World that cuts to the heart of it: draw maps, leave blanks. But how detailed of maps, and how big of blanks?

Further Reading

Blades 68 on Backerkit

Blades in the Dark by John Harper

Dungeon World

Tim’s maps of Doskvol

Socials

Tim on Bluesky and olddog.games

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.

Doskvol's Lightning Barriers (Blades in the Dark) with Nova24 Feb 202600:46:50

Transcripts available at diceexploder.com

In Blades in the Dark, you play as criminals in Doskvol a haunted city where the ghosts are such a problem that they built giant lightning barriers around the whole city to keep them out. That sentence alone already makes me want to get the game to the table, and we haven’t even gotten to the rules of Blades in the Dark yet.

That’s the conversation I wanted to take a crack at today: rules are important, they can radically shape play, but the fiction a game brings is just as important. Doskvol’s lightning barriers mean you can’t just run away into the wilderness after you’ve committed some crimes, and that’s just as important for ratcheting up the tension and consequences of your campaign as the mechanic of devil’s bargains...

Further Reading

Blades in the Dark by John Harper

Mythic Bastionland by Chris McDowall

Apocalypse World 3e/Burned Over by Meguey & Vincent Baker

Wanderhome by Jay Dragon

Vincent Baker on How Apocalypse World Is Structured (like an onion)

In Praise of Legwork by Sam Sorensen

1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules by Sam Sorensen

The Rule Book: The Building Blocks of Games by Jaakko Stenros and Markus Montola

Socials

Nova on Bluesky. Nova’s blog, Playful Void.

Sam on Bluesky and itch.

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.

Join the Dice Exploder Discord to talk about the show!

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.

Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga17 Feb 202600:43:09

Transcripts available at diceexploder.com

There's many ways to decide who has authority over what in an RPG. Traditional games have a bunch of players with one PC each and a GM responsible for everything else, while Dreams Askew / Dream Apart by Avery Alder and Ben Rosenbaum takes a very different approach: divide that "everything else" up into flavorful pieces, like "gossip & reputation" and "the wild forest" and give everyone a piece. That choice has become one of the backbones of Belonging Outside Belonging games (hacks of Dream Askew / Dream Apart), and today I'm joined by my good friend Kodi Gonzaga, a designer making just such a game, to break down exactly how it works at the table.

Kodi's game Extra Ordinary is on Kickstarter now. Check it out!

Further Reading

Dream Askew / Dream Apart by Avery Alder and Benjamin Rosenbaum

Socials

Extra Ordinary on Kickstarter!

Kodi on Bluesky.

Sam on Bluesky and itch.

The Dice Exploder blog is at diceexploder.com

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Credits

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

This episode was edited by Em Acosta.




Afterimage: The Experimental Role-Playing Laboratory28 Jan 202600:36:32

Dice Exploder: Afterimage is alternative show format, a cross between play report and personal memoir.

The Experimental Role-Playing Laboratory, or ERPL, was a thrice a year mini convention put on by students at my college back in the 00s and 10s and onward to this day. It's how I got into indie games. I still think about it, and the people I met there, to this day. They still mean something to me. What might I still mean to them?

Written, edited, and performed by Sam Dunnewold

Tristan Zimmerman at the Molten Sulfur blog

Steven’s newsletter and novels. Try Black Velvet to start.

Transcript available at www.diceexploder.com

Music by Blue Dot Sessions: https://app.sessions.blue/

My games: sdunnewold.itch.io

Follow me on Bluesky: https://bsky.app/profile/diceexploder.com

2025 Year End Bonanza22 Dec 202500:46:13

Transcripts available at diceexploder.com

It's the Dice Exploder 2025 year end bonanza! This year I'm joined by Lin Codega and Diogo Nogueira to go over a whole bunch of game mechanics that we think represent where rpgs were at in 2025 and where they might be going in the future.

Further Reading

Mythic Bastionland by Chris McDowall

Praise the Hawkmoth King by Sage the Anagogue

I want to fight my friends in the back of a moving truck by Seraphina Garcia Ramirez

Traffic Lights Are Communication Tools by Meguey Baker

Daggerheart

Draw Steel

The One Ring starter set

Sam Sorensen’s overview of Over/Under and one of Lin’s pieces on the aftermath

Apocalypse World 3e Kickstarter (now finished)

Socials

Rascal.news

Weird Games and Weirder People

Lin and Diogo on Bluesky.

Sam on Bluesky and itch.

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Inventory Tetris (Mausritter) with Quinns18 Nov 202500:59:06

Transcripts available at diceexploder.com

Mausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers level, not really! But instead of a bunch of paper bookkeeping, Mausritter turns items into little cardboard squares like board game pieces that you put in a grid on your character sheet. That physicality makes all the difference.

Further Reading

Mausritter by Isaac Williams

The Lonely Oak by Victor Lane

Cairn by Yochai Gal

Blades in the Dark by John Harper

Quinns Quest on youtube and patreon.

Socials

Quinns on Bluesky.

Sam on Bluesky and itch.

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

The Brainer VS The Brain-Picker (Apocalypse World 2e/3e) with the Bakers11 Nov 202501:12:30

Transcripts available at diceexploder.com

Apocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it's a whole new apocalypse. So I thought it'd be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basic moves all the way down to a single name on a single picklist.

Further Reading

Apocalypse World: Burned Over 3e on Kickstarter and a preview of The Brain-Picker

Apocalypse World 2e handouts, including the Brainer

Designing a seduce or manipulate replacement on the Dice Exploder Patreon

Preview the Bakers’ seduce or manipulate replacement on their Patreon

Socials

Meguey and Vincent on Bluesky.

The Baker House Blog

Sam on Bluesky and itch.

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Actual Play: Void 1680 AM Community Broadcasts with Ken Lowery04 Nov 202500:49:18

Transcripts available at diceexploder.com

To close out this miniseries on actual play, I wanted to feature a game that I think uses actual play as a game mechanic. Hear me out. Void 1680 AM is a solo playlist-building game in which you create a fictional radio broadcast. Except when you're done, you can send it to the game's creator (this week's cohost Ken Lowery), and he'll broadcast it out onto the real radio via the AM antenna in his garage (and on YouTube).

Obviously it feels different to play the game knowing it's going to go out on air. But I think it feels different even just knowing that it could go out on air. And while most actual play feels first and foremost like an act of performance, Ken's broadcasts feel more like an extension of gameplay and an act of community building. How's it feel to be inside all that? Come take a listen.

Further Reading

Void 1680 AM by Ken Lowery

Void 1680 AM Community Broadcasts archives on YouTube

Sam’s Void Community Broadcast

Chinese larp of Void on Instagram

Characters Without Stories featuring Sam

Socials

Ken on Bluesky and itch. You can purchase physical copies from his imprint Bannerless Games.

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Actual Play: 4AM at a Diner (Last Train to Brooklyn) with Linnie Schell28 Oct 202501:06:32

Transcripts available at diceexploder.com

Last Train to Brooklyn is an actual play from Twice Rolled Tales where they play Last Train to Bremen on a New York City subway car. It's also probably my favorite actual play full stop. Why? I think because it leans into what I'm most excited about this medium: treating capturing the act of play more like a documentary than a means towards fiction. It's excited at least as much about its nonfiction story as its fictional one.

Today I've invited Linnie Schell, one of the main creatives behind Last Train to Bremen, to come give me a beat by beat director's commentary on everything that went into it, all building to the moment I really wanted to highlight: its ending.

Further Reading

Twice Rolled Tales

The RuPaul videos Linnie mentions

Comedy Book by Jesse David Fox

Last Train to Bremen by Caro Asercion

Socials

Maia on Bluesky

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Actual Play: An Uncomfortable Offer (Maia's Game Room: The Electric State) with Maia Wilson21 Oct 202500:48:35

Transcripts available at diceexploder.com

One of my favorite parts about these episodes where I'm highlighting a single moment from an actual play is how many practical lessons I can bring back to my own table by going beat by beat through a significant moment in play. And today, Maia Wilson has brought a particularly significant moment from her show Maia's Game Room in which one character, in desperate straights, is pressured by an NPC to pay for his help with sex.

It's an intense moment. It may not be for you (and this episode may not be, either). But I think there's no better way to learn about how to establish good communication and try to keep people safe at the table than by breaking down a specific example. Plus, when you get this right like I think Maia and her table do, the results can be cathartic and compelling. Let's get into it.

Further Reading

Maia's Game Room: Electric State, episode 5

The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity by Jonaya Kemper

The Electric State rpg

The Electric State art book

Socials

Maia on Bluesky

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Actual Play: A Tree Shanty (My First Dungeon: The Wildsea) with Brian Flaherty and Elliot Davis14 Oct 202500:56:31

Transcripts available at diceexploder.com

In The Wildsea, you play as sailors on a sea of trees in a climate post-apocalypse where the climate won. And in the My First Dungeon mini series of this game, today's co-cohost Brian Flaherty took it on himself - along with co-player J Strautman - to write an original song, a “tree shanty,” that played on each episode.

Today Brian and I, along with his Talk of the Table cohost and Wildsea GM Elliot Davis, break down one of those tree shanties: how it came to be, and how this moment blends together preproduction, production at the table, and post production in a bunch of compelling ways. We also get to see some lessons on display about how to pace a campaign and how when you know you can trust your fellow players, you can take more risky creative swings. Take a listen!

Further Reading

The Wildsea by Felix Isaacs

My First Dungeon: The Wildsea episode 5

Talk of the Table podcast

Socials

Brian on Bluesky

Elliot on Bluesky and his games

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli07 Oct 202500:48:57

Transcripts available at diceexploder.com

It's a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we're going to break down one moment from one actual play show. And to kick things off, I'm joined by actual play critic and all-around-writer Rowan Zeoli of Rascal and Polygon. We cover an overview of actual play as a medium and the current state of the scene, we dig deep into the fine line this medium walks between fiction and nonfiction, and then we get to our moment: the very beginning of My First Dungeon's six episode miniseries on Orbital Blues. How can you make the most of those precious opening moments when there's so much to establish?

Further Reading

Orbital Blues by Sam Sleney, Joshua Clark, and Zachary Cox

My First Dungeon: Orbital Blues episode 1

Em Friedman on Patreon

Socials

Rowan on Bluesky and Rascal News

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

You Will Die In This Place with Merrilee Bufkin and Jay Dragon30 Sep 202500:48:55

Transcripts available at diceexploder.com

Last summer a hot new game hit the indie rpg scene: You Will Die In This Place, a surreal and experimental... dungeon crawler? Technically? ...that seems to have more in common with House of Leaves than it does many roleplaying games. And for a couple weeks I saw so many discussions about this game that I eventually broke down and was like, do I need to do an emergency podcast about this?

No. I did not. I was busy with a hundred other things. But past cohosts Merrilee Bufkin and Jay Dragon did. So I invited the two of them to take over the show for a special bonus episode where they talk all things, or at least some things, You Will Die In This Place. It’s a dense text. They get into House of Leaves, gender, autism, misogyny, the state of the games industry, and a ton more. Take a listen.

Further Reading

You Will Die In This Place by Elizabeth Little

YWDITP on Gamefound

Socials

Jay on Bluesky and Possum Creek Games on itch and Warehouse 23

Merrilee on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

AP season "reading" list:

My First Dungeon: Orbital Blues, session 1

My First Dungeon: Wildsea, episode 5

Maia's Game Room: Electric State, episode 5 - CW: sexual coercion

Last Train to Brooklyn

Void 1680 AM broadcasts

Love, Sex, and Romance: The War (Will That Be All?) with Kim Lam09 Sep 202500:45:50

Transcripts available at diceexploder.com

Today we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars.

It’s a lovely game about finding solace and community even as the world outside feel deeply uncertain - and that’s what Kim wanted to talk about: how setting, and in this case the spectre of war, can encourage and affect how not just romance but relationships of all kinds can play out in a game.

Further Reading

Will That Be All? by Graham Whalmsley

Breaking the Ice, and The Romance Trilogy, by Emily Care Boss

Rosenstrasse by Jessica Hammer and Moyra Turkington

Downton Abbey

Socials

K Lam on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Love, Sex, and Romance: Big Chunky Prompts with Tasha Robinson02 Sep 202501:02:30

Transcripts available at diceexploder.com

I’m back! Alex and Sharang have done an amazing job talking love, sex, and romance over the past month but I have plenty to say on the subject myself. In particular, I wanted to approach the conversation Alex and Sharang started about the quantification of romance from the perspective of how I feel when I’m actually at the table playing these games. Because that quantification makes me feel kinda weird… but what do I want instead?

Because freeform romance is tough for me. Romance is scary! I want some help, some guidelines, some dare-I-say rules and mechanics for it. But if not quantification... then what? What else might help alleviate my fear and awkwardness? Or is that awkwardness part of the fun and charm of romance, and really we should leave it in?

Today, Tasha Robinson returns to the show to talk it all through with me.

Further Reading

Steal My Heart by Sam Dunnewold

The King Is Dead by Meguey and Vincent Baker

Socials

Tasha on Bluesky

The Next Picture Show podcast

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Love, Sex, and Romance: Physical Touch with Alex & Sharang26 Aug 202500:44:27

Transcripts available at diceexploder.com

In this final episode hosted by Sharang and Alex, perhaps their climactic episode, they are turning up the heat on sex mechanics all the way to physical contact, both as a way to simulate sex acts through other kinds of physical touch... and through actual sex acts being used as game mechanics.

This stuff is fascinating, I think much more broadly applicable than you might believe at first blush, and I think also very obviously under discussed in the way that all things sex and sexuality are under discussed. Let's get into it.

Further Reading

The Sleepover by Kat Jones & Julia B. Ellingboe

This interview by Lizzie Stark with Emma Wieslander, who created Ars Amandi for the 2001 larp Between Heaven and Sea

A Place to Fuck Each Other by Avery Alder

Kirigami Dominatrix Display Simulator by Aura Belle

Praise the Hawkmoth King by sage the anagogue

Vice & Violence by Scalli

ORKFUCK by SympatheticSapphic

Sapphicworld by Darling Demon Games

Socials

Alex on Bluesky and carrd

Sharang on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Love, Sex, and Romance: The Phallus with Alex & Sharang19 Aug 202500:34:34

Transcripts available at diceexploder.com

Our series on game mechanics centered around sex and romance continues with returning champions Alex Roberts and Sharang Biswas, and today they are talking about dicks. “The phallus.” Or more generally, physical objects. I did some episodes on physicality earlier this year and how the physicality of a game undeniably affects how it feels to play it. But Alex and Sharang go a step further, talking about how in a game you can use an object as almost a vessel for player emotions. Take a listen.

Further Reading

Tales of the Fisherman’s Wife by Julia Bond Ellingboe

The Beast by Aleksandra Sontowska

Just a Little Lovin’ by Tor Kjetil Edland and Hanne Grasmo

Between Men: English Literature and Male Homosocial Desire

Let These Mermaids Touch Your Dick Maybe by Riverhouse Games

Socials

Alex on Bluesky and carrd

Sharang on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Love, Sex, and Romance: Roll to Seduce with Alex & Sharang12 Aug 202500:49:26

Transcripts available at diceexploder.com

Alex Roberts and Sharang Biswas are back for round two, this time with “roll to seduce,” that classic action so many people try and even succeed at taking across any number of games. If I roll high enough on my persuasion check, surely the dragon will fuck me instead of killing us, right? In some games, yes! Right indeed!

This is such a weird dynamic, but clearly so appealing to so many people, and today Alex and Sharang get into the why and how of it all. That leads to all kinds of places, but in particular the seductive choice to quantify sex and romance, but put a number to all these ephemeral and scary ideas about sex and romance, presumably so we might better understand them or be able to avoid dealing with how potentially embarrassing and messy they can be.

Further Reading

The Book of Erotic Fantasy by Gwendolyn F.M. Kestrel and Duncan Scott

Love and Sex in the 9th World by by Shanna Germain

Strixhaven: A Curriculum of Chaos

Alex Roberts on Dice Exploder discussing Kagematsu

Fog of Love by Jacob Jaskov

Bluebeard’s Bride by Whitney “Strix” Beltran, Marissa Kelly, & Sarah Doom

Socials

Alex on Bluesky and carrd

Sharang on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Love, Sex, and Romance: Sex Moves (Apocalypse World) with Alex & Sharang05 Aug 202500:43:59

Transcripts available at diceexploder.com

Love, sex, and romance: huge human topics, wildly under-discussed in roleplaying games. At least in my opinion. So today on Dice Exploder we’re kicking off a new miniseries on the subject hosted by NOT ME. Instead, for the next four episodes, Alex Roberts (Star Crossed, For the Queen) and Sharang Biswas (editor of Honey and Hot Wax) are taking over the show to bring you all things love and sex.

And today they’re kicking off with an episode on sex moves from Apocalypse World and Monsterhearts, classic PBTA moves that trigger when two characters have sex. Let’s get into it!

Further Reading

Apocalypse World by Meguey & Vincent Baker

Monsterhearts 2 by Avery Alder

My Girl’s Sparrow by Troels Ken Pedersen

How Do Aliens Do “It”? by Kieron Gillen

Pop! by Alex Roberts, found in Honey and Hot Wax, edited by Sharang Biswas and L. Kahn

Socials

Alex on Bluesky and carrd

Sharang on Bluesky and itch

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Rolling the Dice... On Camera! (The Die Guys) with Moira Joy Smith01 Jul 202501:50:57

Transcripts available at diceexploder.com

Moira Joy "MJ" Smith is the Dungeon Master for the Try Guys D&D actual play show "The Die Guys". She created the show in 2024 along with the Try Guys, and I was her right-hand dude during production and the show's video editor.

Today, ahead of a whole series I have planned later this fall on actual play, MJ and I sit down to talk about how we made The Die Guys. We start with a bunch of background - how shows get made for YouTube at large, how the Try Guys specifically make shows, and how this show came about - but we get granular to, all the way down to how I made choices in the edit about whether to leave in or cut individual jokes.

Further Reading

The Try Guys streaming service, where you can find The Die Guys season 2

The Die Guys episode 1 on YouTube

Socials

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Support Dice Exploder on Patreon!

Afterimage: City of Winter24 Jun 202500:32:21

Dice Exploder: Afterimage is a new show format I'm trying, a mashup of This American Life with a play report.

I have a box full of memories that lives in my closet, a pair of drumsticks, a half smoked cigar, a thimble full of sand from a beach I've never been to. If I passed away and you were cleaning out my closet, you would look at this box and you would know it was important, but you wouldn't know why. You wouldn't know whose funeral I played at with those drumsticks, or on which rooftop in my hometown, I smoked that half a cigar. But you would feel their weight all the same...

Written, edited, and performed by Sam Dunnewold

Transcript available at www.diceexploder.com

City of Winter at Heart of the Deernicorn

Music by Blue Dot Sessions: https://app.sessions.blue/

My games: sdunnewold.itch.io

Follow me on Bluesky: https://bsky.app/profile/diceexploder.com

Afterimage: Yazeba's Bed & Breakfast17 Jun 202500:20:39

Dice Exploder: Afterimage is a new show format I'm trying, a mashup of This American Life with a play report.

When I was in the third grade, there was this cartoon that aired while I was coming home from school, so I could only ever watch the second half of episodes. The name of that show was Yazeba's Bed & Breakfast... or was that the name of a tabletop roleplaying game?

Written, edited, and performed by Sam Dunnewold

Transcript available at www.diceexploder.com

Music by Blue Dot Sessions: https://app.sessions.blue/

My games: sdunnewold.itch.io

Follow me on Bluesky: https://bsky.app/profile/diceexploder.com

Party by the Apocalypse preview: an Apocalypse World sex scene03 Jun 202500:22:28

Hello and welcome to Party by the Apocalypse, an actual play miniseries where we play Apocalypse World while breaking down how it works and the choices we're making as players so you can learn how to better play it.

Party by the Apocalypse is Dice Exploder’s first foray into actual play, and the whole thing is out right now wherever you get your podcasts.

In the full show, we over any number of mechanics and how they play out at the table: character creation, violence and combat, player vs player, prep, and more. But today on the Dice Exploder main feed I wanted to bring you a taste of the show featuring a part of Apocalypse World I find people are often intimidated by: the sex moves. What does the conversation look like around a sex scene in Apocalypse World, both mechanically and just as people? For one answer, come take a listen.

Party by the Apocalypse is:

  • Sam Dunnewold of Dice Exploder, a podcast about rpg design
  • Aaron King of RTFM, an rpg book club podcast
  • KeganEXE of PlusOneEXP, a publisher of rpgs
  • Essay of Three of Hearts, an actual play podcast

Theme music: Phantasm by Purely Grey

Announcement: Dice Exploder joins the Many Sided Network02 Jun 202500:05:09

Today the folks over at Many Sided Media, the production house behind My First Dungeon and Talk of the Table, are launching a new podcast network... and Dice Exploder is a part of it!

Nothing on the show should change much, but today I wanted to sit down with Brian Flaherty, a co-founder of Many Sided Media, to talk about what this network is going to look like.

Clarity (Changeling: the Lost 1e) with MintRabbit20 May 202500:37:32

Transcripts available at diceexploder.com

In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character's ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.

There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today's cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that's what makes today's episode interesting.

Ad Links

Spectacula by Jeremy Melloul

Kiss Me If You Can by me, Sam Dunnewold

Further Reading

Changeling the Lost 1e by White Wolf Games

Changelings, Trauma & Gaming by Mint Rabbit

A second post from Mint about Changeling

Dice Exploder on safety tools

Socials

Mint on Tumblr, Bluesky, itch, dice.camp, and ko-fi

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Support Dice Exploder on Patreon!

Question Oracle (Stoneburner) and rolling the dice again with Ray Chou13 May 202500:41:23

Transcripts available at diceexploder.com

For the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.

But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? And how does all of this change for solo and GM-less play? We didn’t ask all these questions last time, and we didn’t have great answers to the ones we did. So let’s check in on the state of rolling the dice!

Further Reading

Stoneburner by Fari RPGs

Apocalypse World by Meguey and Vincent Baker

Blades in the Dark by John Harper

Socials

Mythworks homepage

Mythworks on Blueksy

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

10 Candles (10 Candles) with Jay Dragon06 May 202500:55:45

Transcripts available at diceexploder.com

This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (Wanderhome, Yazeba’s Bed & Breakfast).

When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from 10 Candles. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…

Ad Links

Spectacula by Jeremy Melloul

Make a Scene festival

Further Reading

10 Candles by Cavalry Games

Yazeba’s Bed & Breakfast by Possum Creek Games

Wanderhome by Possum Creek Games

Game Design Study Buddies on Addiction By Design: Machine Gambling in Las Vegas by Natasha Dow Schüll

Dice Exploder on Ribbon Drive by Avery Alder

A Dozen Fragments On Playground Theory by Jay Dragon

Socials

Jay on Bluesky and Possum Creek Games on itch and Warehouse 23

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Experience Design with Caro Murphy29 Apr 202500:56:32

Transcripts available at diceexploder.com

Here near the end of Dice Exploder's larp series, I wanted to have on Caro Murphy (Galactic Starcruiser) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?

And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let's get into it!

Ad Links

Vesta Mandate by Story Games Chicago

Sign up for the Spectacula pre-release newsletter from Jeremy Melloul

Further reading

Meghan Gardner at Guard Up Adventures

Club Drosselmeyer

Caro on Imaginary Worlds and then Again

Galactic Starcruiser on Wikipedia

Socials

Caro’s website

Sam on Bluesky and itch

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

Dice Exploder on Patreon

Safety Tools, and Players Are More Important Than The Game, with Sarah Lynne Bowman21 Apr 202500:58:26

Transcripts available at diceexploder.com

Safety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ideally a statement about how we’d like to treat each other both at the table and away from it. So today we’re gonna name that underlying philosophy and call that our mechanic: “players are more important than the game” is something I hear in conversations around safety all the time, and that’s this episode.

To break it down, I’m joined by Sarah Lynne Bowman. She studies all this professionally, and she has so much to say and to share about how safety tools work in theory and in practice, how no tool can ever guarantee your safety (even if we should still definitely use them), and how building good communities around our games is at least as important to safer play as any individual tool.

Finally, content warning in this episode for mention of sexual assault and emotional abuse in rpg communities. We don’t get deep into any specifics, but they come up.

Further Reading

Your Larp’s Only As Safe As It’s Play Culture by Troels Ken Pedersen

Dice Exploder on accessibility in game design

Creating a Culture of Trust through Safety and Calibration Larp Mechanics by Maury Brown

Larp Design, the book

Bibliography from Sarah Lynne Bowman

Koljonen, Johanna. 2019. “Opt-out and Playstyle Calibration Mechanics.” In Larp Design: Creating Role-play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen, 235-237. Copenhagen, Denmark: Landsforeningen Bifrost. 3 pages.

Koljonen, Johanna. 2020. “Larp Safety Design Fundamentals.” JARPS: Japanese Journal of Analog Role-Playing Game Studies 1: Emotional and Psychological Safety in TRPGs and Larp (September 21): 3e-19e.

Hugaas, Kjell Hedgard. 2024. “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-Out from Role-Playing Games Can Affect a Player’s Sense of Self.” International Journal of Role-Playing 15 (June): 9-35. https://doi.org/10.33063/ijrp.vi15.323

Bowman, Sarah Lynne. 2015. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org, March 2.

Bowman, Sarah Bowman. 2022. “Safety in Role-playing Games I: Introduction -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.

Bowman, Sarah Bowman. 2022. “Safety in Role playing Games II: Before the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.

Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part III: During the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.

Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part IV: After the Game --- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.

Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part V: Cultivating Safer Communities -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.

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