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TitreDateDurée
There Is No Neutral Design: Megan Kasselberg, Senior UX Writer and Content Designer, Material Design15 juil. 202600:37:29

This episode, I talked with my coworker Megan Kasselberg, whose work as a senior UX writer and content designer touches billions of users through the Material Design system. 


In our conversation, Megan and I dug into the storytelling and strategy that goes into a design system as vast as Material, including the language of guidelines assets, the effect of earnest expression, and how UX writing is changing in an age of AI.

Read a full transcript at interfacecafe.com.

In the episode, Megan mentions psychologist and behavioral economist Daniel Kahneman, plus a shoutout to our colleagues Rux and Andrew whose work on color has reshaped how software at Google feels.

  • (00:00) - Introduction
  • (01:52) - UX Writing and Behavioral Science
  • (02:57) - Documenting Material Design
  • (06:45) - Internal vs. External System Guidance
  • (09:59) - Tooling and Constraints in Figma
  • (11:15) - Collaborating with Designers
  • (13:00) - Illustrations and Expressive Design
  • (17:18) - The Controversial Baseline Color
  • (22:48) - Voice, Tone, and AI in UX Writing
  • (35:56) - Advice for Designers
  • (36:50) - Outro
Beyond the Text Field: Louise Macfadyen, Author of Designing AI Interfaces17 févr. 202600:39:47

This episode, I got to sit down with my friend, podcast cohost on Away from Keyboard, and former coworker Louise Macfadyen as she prepares to launch her new book Designing AI Interfaces with Oreilly this Spring.

We had a lot to talk about, from managing the conceptual distance between what AI actually does and what people imagine it can do, to the new skills designers, engineers, and PMs need to work with models, the potential harms of new technology, and some of the patterns designers can use to keep ethics and safety in the loop.

Designing AI Interfaces is available from O'Reilly Media April 21st, 2026.

The Era of the Generalist: Rachel Been, SVP of Design for Expedia Group25 nov. 202500:43:17

In this episode, Liam speaks with Rachel Been, SVP of Design for Expedia Group, about her journey from photography to design leadership and why she believes this is "the era of the generalist." The conversation unpacks the recent launch of Expedia's new app on ChatGPT and what it means to design for "non-deterministic flows" and "infinite inputs." Rachel explains how AI is breaking old, linear design paradigms and why, in an age of potential "design slop," deep curiosity and human-centered craft are more important than ever.


Read a transcript and check out more from me at interfacecafe.com


Episode Chapters:

00:00 Introduction 01:34 The Generalist Designer 11:22 Launching the Expedia App for ChatGPT 16:00 Beyond the Search Bar 25:44 Designing for Infinity 34:03 The Sandwich Theory 39:41 Avoiding Design Slop: Advice on Craft

Other Than Expected: Fabian Bircher on Combining Art, Architecture, and Code14 oct. 202500:38:19

In this episode, Liam speaks with Zürich-based architect and artist Fabian Bircher, whose work spans buildings, custom lighting, and interactive installations. Fabian discusses his unique creative process, where inspiration flows from both artistic concepts and the discovery of new technological possibilities. The conversation explores the materiality of light through his Buoy lamps and dichroic foil installations, the process of revealing hidden digital systems with his "Reporting Device," and the unexpected role of randomness in creating kinetic art.

Find a full transcript and more at interfacecafe.com, and subscribe so you don't miss an episode.


Episode Chapters:

01:16 Intro and Background

03:52 The Exchange Between Tech and Creativity

06:04 Breaking Into the Unknown

07:52 Buoy Lamps and the Vermicelleria

12:58 The Materiality of Light

16:12 Bringing Light to a Brutalist Schoolhouse 

19:15 The Reporting Device

24:02 Revealing the Unseen

25:49 Anthropomorphic Architecture

29:54 The Role of Randomness

31:54 Does it All Make Sense?

34:34 What Should We Be Focused On?

37:40 Outro

Design Can't Rely on Logic: Troy Leinster on Type Design and Human Perception09 sept. 202500:45:07

In this episode, I reconnect with my former instructor, type designer and design coach Troy Leinster. Troy shares his journey from graphic design to type design, and explains why learning to make letters makes you a better designer.

We also dig into the importance of trusting the human eye over geometry, the productive friction of sketching by hand, and how understanding calligraphy builds a stronger perspective on type design.

Troy discusses why, in the age of AI, the most important thing a designer can do is put their personal touch on the work.

The User Brings the Confetti: Rob Giampietro on Scaling a Human-Centered Brand05 août 202500:43:13

Rob Giampietro, Head of Creative at Notion and former Design Director at MoMA, returns to the show to unpack the story behind Notion Faces, the popular tool that allows users to create their own illustrated avatar.

Rob details the project's journey from a beloved internal tradition to a major public launch, including the pivotal decision to scale with human illustrators instead of AI to maintain the brand's unique, handcrafted quality.

The conversation explores how the team shifted its focus from "likeness" to "expression," the power of modularity in design systems, and the research process that made the project a success.

📋 Read a transcript

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True is Better Than New: David Reinfurt on Evolving Graphic Design Education01 juil. 202500:45:02

In this episode, designer, educator, and author David Reinfurt returns to the show to discuss his latest book, A *Co-* Program for Graphic Design. Born from a series of lectures delivered remotely, online, and together with collaborators and cooperators, the new book builds on his earlier "spoken" book, exploring some unexpected and intuitive overlaps between design and the rest of the world around us.

In conversation, Liam and David cover the power of hands-on learning, the importance of going against expectations as a designer, and the positionality of design—its closeness to everyday life, how it affects those that encounter it, and how it's taught—and how individual perspective is the real driver of design as a practice.

Read a full transcript.

Episode Chapters:

00:00 Introduction and Background 08:53 Teaching as Performance 14:34 The Role of Collaboration in Design 18:26 Diverse Perspectives in Design Education 21:55 Exploring Design Space and Topology 26:34 Hands-On Learning in Design Education 30:13 Art and Design 32:34 Creating Space for Reflection in Design 36:34 The Evolution of Design Conventions 39:38 The Bait and Switch 42:04 Individual Perspectives in Design
Material Design Gets Expressive: Inside Google's Emotion-Driven UX Update10 juin 202500:55:26

This special episode digs into the latest evolution of Google's design system: Material 3 Expressive.

Liam talks with Material Design's Android Product Manager Aneesha Kommineni, UX Researcher Michael Gilbert, and Creative Director Andy Stewart about the team's latest emotion-driven UX update. They reveal how this system is grounded in user research and how it offers both developers and users more flexibility. The group also chats about making design more than objective, connecting to users' emotional landscapes, and driving business outcomes — all while considering tooling, usability, accessibility, and more.

Stay tuned for upcoming episodes featuring guests like O-R-G's David Reinfurt, type designer Troy Leinster, and more!

Read a full transcript.

Beauty Across the Board: Rich Fulcher on Making Beauty a UX Priority at Google14 janv. 202500:52:07

This season's special series celebrating ten years since the launch of Material Design closes out with Rich Fulcher, former Google UX director and Material design lead. Fulcher remembers the career-defining journey of creating Material, what it was like to make beauty a UX priority, how to pressure test a system, and what he's learned about world-building across disciplines. Today, he's creating board games, continuing to apply the design-thinking and problem-solving skills developed during his time at Google.

Leave us a rating, and subscribe so you don't miss new episodes with creative practitioners across disciplines.

📻

  • (00:45) - Intro
  • (07:02) - What's a Designer?
  • (09:37) - Design as a Mindset
  • (10:17) - Google Before Material
  • (15:21) - Beauty as a Priority
  • (17:24) - Mission Statement as a Design Challenge
  • (18:29) - What is Beauty?
  • (22:47) - Design System Worldbuilding
  • (25:19) - Pressure Testing
  • (40:04) - "Yeah, Get a Design System"
  • (41:19) - The Stakeholder Onion
  • (46:58) - The Influence of Game Design
  • (50:51) - Outro
Breaking Silos (and Metaphors): A 'Roving Engineer' on Design & Engineering Collaboration09 déc. 202400:53:43

This season's special series celebrating ten years since the launch of Material Design continues with Adrian Secord, who describes himself as a "roving engineer." Adrian has over a decade of experience building systems and tools that transform design into robust product engineering at scale. Plus, a PhD in Computer Graphics.

Here, he reflects on the evolution of Material Design and the (potentially) exciting possibilities for AI-driven UI. He shares insights on the complexities of large-scale design systems and highlights the need for designers and engineers to find common ground.

Code, Creativity, Performance: Will Larche on Engineering as 'Creativity with Constraints'21 oct. 202400:43:57

This season's special series celebrating ten years since the launch of Material Design continues with Software Engineering Manager and Musical Theater Writer Will Larche, who talks about his path to become an engineering manager at Google. Larche, a self-proclaimed "design fan," describes engineering as "creativity with constraints." Here, he explains how the development of Material over the years has led to closer collaboration between design and engineering, and imagines how new AI experiments might open up a new era of "Star Trek design."

Fab Components: Bethany Fong on Designing Material's Signature Floating Action Button09 sept. 202400:45:19

This episode is part of a special series celebrating ten years of Material Design. In the episode, Liam speaks with Bethany Fong, a Design Director at Meta who was a pivotal figure in the creation of Material Design.

During her time at Google, Fong was responsible for designing the first set of Material components (including Material's signature Floating Action Button), and went on to become a design Lead on the team.

In their conversation, Liam and Bethany talk about the tactile nature of design, the importance of keeping a notebook, and how the heady early days of Material unfolded.

👉 Read a full transcript

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Facing Our Interfaces: Matías Duarte on the Future of Individualized Design15 mai 202400:44:42

This season begins with a special series celebrating ten years since the launch of Material Design, which will explore the inception, evolution, and future of Google's design approach. The first episode features the founder of Material Design and Design VP Matías Duarte, whose work on the system has pushed design forward at Google and across devices everywhere.

In their conversation, Liam and Matías unpack how interfaces are made, used, and understood—and identify opportunities to move them further into the future via a highly crafted, individualized design approach.

👉 Read a full transcript

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Designing Better Code: How Google Engineers Make Coding a Creative Practice14 mars 202300:42:08

Liam speaks with Googlers Connie Shi, a software engineer on Material Design, and Matvei Malkov, a software engineer on Jetpack Compose, and the trio unpack what makes coding a creative practice, and which creative choices are required when you build a design system for other developers around the world.

The wide-ranging conversation turns from complex problem solving and technical logic to the concept of creativity as the question-provoking quality of a thought.

📝 Read a full transcript

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How Fonts Change the World: Dave Crossland on Digital Type and Emotional Expression31 janv. 202300:36:57

Liam and Google Fonts Specialist Dave Crossland explore what digital type can teach us about digital production, emotional expression, and where we fit in the world as designers; and how – with a little imagination – we might unlock new possibilities.

📑 Read a full transcript

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Coding (and Decoding) Social Spaces: Judith Donath on the Future of Life Online20 déc. 202200:36:46

In this episode, Liam speaks with Judith Donath, the founder of MIT's Sociable Media Lab, inventor of e-cards, and author of The Social Machine: Designs for Living Online. Donath's work offers crucial insights into the sociality of digital products and platforms, and the opportunities we have as digital producers to make things that truly meet sociable ends. In the episode, Donath unpacks some of this work, exploring potential futures for life online and the joy of learning (and sharing) something new.

📑 Read a full transcript

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Fearless Design: Aline Borges on Composition and Creative Career Changes22 nov. 202200:28:36

Liam speaks with Aline Borges, a Zürich-based floral designer who's made the leap from fashion coordination for magazines like Vogue and Harper's Bazaar to independent floral design and installations. The conversation covers what it's like to move between different creative fields (and countries), how to think about composition to tackle almost any creative challenge, and the courage and community it takes to start on a new venture.

📑 Read a full transcript

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⏮️ How Machines Help Us See Ourselves: Harvey Moon on Art Made Through Machine Collaboration25 oct. 202200:30:59

In this episode, we revisit a conversation from Season 1 with new media artist Harvey Moon, recorded in his San Francisco studio.

Liam and Harvey discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.

The conversation expands on ideas about the way the world around us is designed and redesigned, and where that places us as designers.

Read the full transcript: https://www.iamli.am/design-notes-podcast/harvey-moon-new-media-artist

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The Impact of Shared Space: Ignacio Ciocchini on Designing NYC's Public Furniture11 oct. 202200:44:44

Liam speaks with streetscape and public space designer Ignacio Ciocchini, who's created much of the public furniture that New Yorkers encounter every single day – from benches that provide personal space, to entire built landscapes for Bryant Park, to chargers for electric vehicles and more.

The conversation ranges from the materiality of the built environment, to the ways in which it expands, constrains, and informs our experiences of life and socialization in a city, with a look toward the more human-focused future that Ciocchini envisions.

Read the full transcript: https://www.iamli.am/design-notes-podcast/ignacio-ciocchini-nyc-public-furniture

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⏮️ Learning From Your Virtual Twin: Kerry Murphy on Digital Fashion and Virtual Embodiment27 sept. 202200:23:03

In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant. We uncover how data are spun into virtual threads, and how virtual embodiment can foster self-actualization.

In designing couture that doesn't—or can't—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.

Read the full transcript: https://www.iamli.am/design-notes-podcast/kerry-murphy-founder-the-fabricant

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Digital Anthropology: Tom Boellstorff on How Virtual Worlds Shape Our Actual Lives13 sept. 202200:33:47

Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, Coming of Age in Second Life) provides important insights into how virtual space – and our interface with it – informs and interacts with our lives in actual space.

In virtual worlds like Second Life, inhabitants exist only through their own acts of creation, which also serve as a primary mode of experiencing life in virtual space.

Full transcript + images: https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology

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Welcome Back to Design Notes: Season 2 Trailer30 août 202200:01:33

It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow @DesignNotespod on Twitter for updates!

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[SF Design Week] Julian Zigerli on Expressive, Un-Gendered Fashion Design08 juin 202100:33:34

In this episode, part of San Francisco Design Week's Digital Edition, Liam speaks with Julian Zigerli, a designer in Zürich, Switzerland creating clothing that allows everyone to decide how what they wear expresses who they are. In the interview, Zigerli describes how the rich culture of Switzerland impacts his work, what it means when someone asks for "straight" clothes, and how his creative practice adapted in a time of pandemic.

Content warning: In this episode, the word "queer" is used in a reclaimed manner.

Find out more about SF Design Week at sfdesignweek.com

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Theming with Moooi: Creating an Immersive Digital Flagship (2020 Material Design Awards)20 avr. 202100:21:02

This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.

Moooi, winning the award for Material Theming, focuses on aesthetic fundamentals like type, color, and imagery to create an immersive and expressive experience for their digital flagship. In the interview, Liam is joined by Margot Gabel and Rémy Barthez taking an in-depth look at how Moooi implemented an award-winning themed experience.

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Dark Theme with KAYAK: How Dark Mode Revolutionized a Brand's Approach to Color (2020 Material Design Awards)20 avr. 202100:21:16

This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.

KAYAK has taken their comprehensive price comparison and travel booking experience to the next level by translating their brand into a dark theme. In the interview, Liam learns from Aleksandra Safarova and Mike Scopino how building a dark theme revolutionized KAYAK's entire approach to color.

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Motion Design with Epsy: Using Meaningful Motion for Better Health Outcomes (2020 Material Design Awards)20 avr. 202100:20:15

This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.

Epsy uses motion meaningfully, guiding users living with Epilepsy through critical tasks to better their quality of life. In the interview, Liam is joined by Jennifer Stott and Marco Peluso to break down Epsy's approach to designing - and prioritizing - motion.

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The Surprising Poetry of AI: BJ Best on Teaching Computers to Create Art21 avr. 202000:32:23

In this episode, Liam speaks with BJ Best, a poet who teaches computers to do what humans can't in the name of art. His network of ArtyBots is part of a vibrant scene of robots creating, sharing, and collaborating with one another on virtual art. In the interview, Best describes the reflective opportunities and editorial impact created by a bot-created body of work numbering in the tens of thousands.

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The Magic Question for Creativity: Laurie Rosenwald on Making Mistakes on Purpose17 mars 202000:30:13

Design Notes is a show about creative work and what it teaches us. In this episode, Liam speaks with illustrator, editorial designer, and author Laurie Rosenwald about how she's managed to cultivate an aesthetic—and a career—around "making mistakes on purpose." Learn how chaos and collage can come together to reveal unexpected creative potential, and let Rosenwald help make sure you're never alone with a blank page.

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Learning From Your Virtual Twin: Kerry Murphy on Digital Fashion and Self-Actualization18 févr. 202000:22:17

In this episode, Liam speaks with Kerry Murphy, co-founder of digital fashion house The Fabricant, to learn how ones and zeros are spun, woven, and stitched into virtual couture.

In designing couture that doesn't—or can't—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.

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A Prompt for Creative Renewal: David Reinfurt on A New Program for Graphic Design21 janv. 202000:35:26

Design Notes is a show about creative work and what it teaches us. For the first episode of 2020, Liam speaks with David Reinfurt, founder of O-R-G, half of Dexter Sinister, and author of A *New* Program for Graphic Design. Together they explore the fluid notions of personal, corporate, and graphic identity throughout Reinfurt's career, the importance of learning through practice, and the relationship between design and art.

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Reflectly: Pushing the Boundaries of Material Motion (2019 Material Design Awards)26 nov. 201900:13:39

This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.

Reflectly, a unique journaling app, won this year's award for innovation by pushing the boundaries of Material Design and bringing it to life with fluid animations, a novel elevation model, and custom componentry. In the interview, cofounder Jacob Kristensen digs into the foundations of Reflectly and how its experience—from philosophy to specific interactions—came to life.

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Ruff: Building an Expressive Brand Identity with Material Theming (2019 Material Design Awards)26 nov. 201900:15:59

This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.

Ruff is a focused note-taking app that won this year's award for theming, building an expressive identity through the consistent application of color, typography, and shape. In the interview, Liam and developer/designer Bardi Golriz talk about what it's like to add new features without losing focus, and how Material Theming impacts the process of developing an app.

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Trip.com: Designing a Universal Travel App for Global Users (2019 Material Design Awards)26 nov. 201900:09:38

This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.

Trip.com is a travel app that won this year's award for universality by accounting for users around the world with over a dozen supported languages and custom imagery. The interview unpacks what it's like to build an app for the entire world, and what makes Trip.com a unique experience.

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Scripts: Using Creative Interactions to Make Learning Feel Accomplished (2019 Material Design Awards)26 nov. 201900:11:53

This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.

Scripts won this year's award for Experience, with creative interactions, navigation, and content presentation. In the interview, I spoke with the Scripts team about using a color system to create a unique experience while expressing identity, and building interactions that make users feel accomplished right away.

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The Psychedelic Spark: GMUNK on His Aesthetic and the Importance of Creative Discomfort30 oct. 201900:30:16

In this episode, Liam speaks with Bradley Munkowitz, also known as designer/director GMUNK, unpacking Munkowitz's scintillating psychedelic aesthetic — inspired by actual psychedelic experiences — and why it's important as a designer to continually challenge and be challenged, maintaining a healthy discomfort with one's own work.

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Vulnerability, Technology, and Art: Qianqian Ye on Creative Coding and Shared Futures01 oct. 201900:26:40

In this episode, Liam speaks with interdisciplinary artist and creative coder Qianqian Ye in her San Francisco studio. The duo traces her journey from wielding calligraphy brushes to building a hand-holding glove, unpacking the vulnerabilities we all share as humans, how creative intent is communicated, and the importance of imagining other futures.

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How Machines Help Us See Ourselves: Harvey Moon on Collaborating with Technology for Art03 sept. 201900:30:01

In this episode, Liam speaks with new media artist Harvey Moon in his San Francisco studio. The duo discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.Read a full transcript

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Art as Survival: Conor Grebel on Using Creative Work to Heal06 août 201900:31:12

In this episode, Liam speaks with Conor Grebel about how lived experiences inform and are conveyed through creative work.Our conversation traces Conor's journey toward creative work and the "ingredients" that help him craft soothing art for himself and others.Note: The first half of this episode deals with topics of panic attack disorder, anxiety, and psychological abuse.

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I Hate Music Videos: Bayonet Records on Sonic Design and Releasing Music on Your Own Terms09 juil. 201900:31:15

In this episode, Liam speaks with Katie Garcia and Dustin Payseur, who together run independent music label Bayonet Records.Garcia and Payseur (who also leads the band Beach Fossils) break down the complex relationship between a record label and the creative work it supports, the qualities of sonic design, and the magic of releasing an album on your own terms.

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What We Can Learn From Our Work: Host Liam Spradlin on the Themes of Design Notes11 juin 201900:32:24

In this episode, guest host Barbara Eldredge turns the tables, interviewing regular host Liam Spradlin about his own creative journey and reflecting on the themes that unite the first 25 episodes of Design Notes.

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The Most Transformative Job in the World: MoMA's Rob Giampietro on Design's Unseen Impact14 mai 201900:25:45

In this episode, Liam speaks with Rob Giampietro, Design Director at the Museum of Modern Art. Giampietro shares his journey from studio designer to design manager, explores the unseen details of a museum experience, and describes the responsibility designers have to create impact.

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"What Do You See; How Do You Feel?"—Vanity Fair's Clinton Cargill on Visual Storytelling16 avr. 201900:27:51

In this episode, Liam speaks with Clinton Cargill, the current visual director at Vanity Fair and former photo director at Bloomberg Businessweek. Cargill describes how he mastered the art of critically looking at pictures, what it takes to craft a compelling story with the expressive capabilities of photography, and why intent is central to creative work.

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Owning Your Values: Ksenya Samarskaya on How Typography Encodes and Decodes Identity19 mars 201900:26:21

In this episode, Liam speaks with New York-based type designer Ksenya Samarskaya, exploring how type absorbs influence from its place in time, space, and culture. Samarskaya unpacks how typography represents the histories and complexities of the world around us, while revealing our own identities in the process.Download a PDF transcript

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You Cannot Be What You Cannot See: Panimation on Building Community in Motion Design19 févr. 201900:32:11

In this episode, Liam speaks with Bee Grandinetti and Hedvig Ahlberg—two thirds of the trio that founded Punanimation, a community and platform for women, trans, and non-binary folks working with animation and motion design.Bee and Hedvig unpack the ways in which motion design is influenced by the music and movement of the world around us, and how they're answering the question, "where are the women in motion design?"

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Material Design Awards 2018: Winners from Lyft, Anchor & More on Building Expressive Products15 janv. 201900:46:25

In this episode, Liam sits down with the winners of the 2018 Material Design Awards—Anchor, KptnCook, Lyft, and SimpleHabit—to discuss how they each adopted and extended Material to build expressive, inspirational experiences.

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"We Should Do Something Together"—Ateljé Sotamaa on the Importance of Friction in Design13 déc. 201800:24:07

Tuuli and Kivi Sotamaa are the brother and sister team behind Ateljé Sotamaa, a studio creating emotionally-appealing objects and holistic architectural environments.

In the episode: Tuuli and Kivi Sotamaa recount their very first collaboration (back in 1999!) and discuss a shared interest in experiences that aren't stripped of their friction.

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The Music of Design: Marko Ahtisaari on How Finnish Social Values Shaped Nokia13 déc. 201800:26:36

Marko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder of Dopplr and Sync Project.

In the episode: Marko Ahtisaari expands on his journey as a designer and entrepreneur, explaining powerful lessons learned across three continents. By taking a holistic perspective on the Finnish design tradition, Ahtisaari unpacks how the country's societal values shaped its technologies.

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[LIVE] AI, Identity, and Storytelling: Stephanie Dinkins on Befriending a Robot13 déc. 201800:19:40

A transdisciplinary artist, Stephanie Dinkins focuses on AI's intersection with race, gender, and social equity.

In the episode, recorded live onstage at SPAN: Stephanie Dinkins unpacks how and why we should actively engage with artificial intelligence. Dinkins also discusses her experience befriending the AI robot Bina48.

Learn more 👉 design.google/podcast

What It's Like to Really Know: James Bridle on Agency in an Age of Complex Technology13 déc. 201800:24:21

James Bridle is an artist and author working across technologies and disciplines. His artworks have been commissioned by galleries and institutions, and exhibited worldwide.

In the episode: James Bridle explores the importance of having agency in—and working knowledge of—the complex systems in which we live.

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Asking, "How Does It Make You Feel?"— Isabelle Olsson on Designing Google Hardware13 déc. 201800:24:49

A design director working on Google Home and wearables, Isabelle Olsson also oversees CMF (color, material, and finish) for all Google hardware.

In the episode: Isabelle Olsson explains how she discovered the discipline of industrial design and explores the approach that lead to the unique aesthetic of Google hardware.

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