Design Games – Détails, épisodes et analyse

Détails du podcast

Informations techniques et générales issues du flux RSS du podcast.

Design Games

Design Games

Nathan D Paoletta and Will Hindmarch

Arts

Fréquence : 1 épisode/10j. Total Éps: 50

Simplecast
We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.
Site
RSS
Apple

Classements récents

Dernières positions dans les classements Apple Podcasts et Spotify.

Apple Podcasts
  • 🇩🇪 Allemagne - design

    14/06/2025
    #97
  • 🇩🇪 Allemagne - design

    13/06/2025
    #84
  • 🇩🇪 Allemagne - design

    12/06/2025
    #73
  • 🇩🇪 Allemagne - design

    11/06/2025
    #55
  • 🇩🇪 Allemagne - design

    10/06/2025
    #48
  • 🇩🇪 Allemagne - design

    09/06/2025
    #32
  • 🇬🇧 Grande Bretagne - design

    15/05/2025
    #96
  • 🇬🇧 Grande Bretagne - design

    14/05/2025
    #78
  • 🇬🇧 Grande Bretagne - design

    13/05/2025
    #55
  • 🇬🇧 Grande Bretagne - design

    12/05/2025
    #26
Spotify

    Aucun classement récent disponible



Qualité et score du flux RSS

Évaluation technique de la qualité et de la structure du flux RSS.

See all
Qualité du flux RSS
À améliorer

Score global : 63%


Historique des publications

Répartition mensuelle des publications d'épisodes au fil des années.

Episodes published by month in

Derniers épisodes publiés

Liste des épisodes récents, avec titres, durées et descriptions.

See all

Endings

Épisode 50

mardi 1 novembre 2016Durée 46:56

This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the workshop? Let's talk about it.

Thank you for joining us on this journey, for reals. It means a lot to us.

But we're not done! New miniseries under the Design Games banner are on the way. So weigh in on the show, share your own work, and let us know what you'd like to hear next by visiting our G+ Community. Our next miniseries is based on a question we get rather a lot: a request to do a deeper dive into a few particular games. Which games do you want us to look at?

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Our supporters get access to special patron-only episodes (with one more coming this week!). Every dollar helps.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Funding Production

Épisode 49

mardi 25 octobre 2016Durée 50:26

You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make?

Nathan is sharing a living document about all this, too: "Notes on Independent Publishing." Get in there and share your questions on this topic, if you like.

We're also seeking some final questions and topics to explore as we wind down the show's run. Got questions? Weigh in on the show, share your own work, and let us know what you want us to talk about next, by visiting our G+ Community, for example. And hurry! We're soon to wrap up this series. (Our next miniseries is based on a question we get rather a lot, so these questions really do make a difference in what we cover.)

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Playtesting, Part Two

Épisode 40

lundi 6 juin 2016Durée 34:54

Episode forty?! Ye gads.

Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Playtesting, Part One

Épisode 39

lundi 6 juin 2016Durée 39:44

We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Universality and Hacking

Épisode 38

vendredi 6 mai 2016Durée 40:55

We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Affordances

Épisode 37

vendredi 6 mai 2016Durée 40:39

Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

On Visual Design

Épisode 36

vendredi 6 mai 2016Durée 36:39

Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.

This episode references Nathan’s design-process illustration, by the way.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Risk and Challenge

Épisode 35

mercredi 6 avril 2016Durée 37:07

This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and challenge in play.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Player Alignment

Épisode 34

mercredi 6 avril 2016Durée 46:41

Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and PvE mechanics and, y'know, some of what that means.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

On Purpose

Épisode 33

mercredi 6 avril 2016Durée 45:43

Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/


Podcasts Similaires Basées sur le Contenu

Découvrez des podcasts liées à Design Games. Explorez des podcasts avec des thèmes, sujets, et formats similaires. Ces similarités sont calculées grâce à des données tangibles, pas d'extrapolations !
The Dinner Table: A Southern Cannibal Podcast
People and Projects Podcast: Project Management Podcast
Fool's Gold: Sands
Drift Off - Bedtime Stories for Adults
d4: D&D Deep Dive
Even if it Kills Me
Lecker
The Marketing Companion
Bearer of weird News
The Offensive
© My Podcast Data