Design Games – Détails, épisodes et analyse
Détails du podcast
Informations techniques et générales issues du flux RSS du podcast.

Design Games
Nathan D Paoletta and Will Hindmarch
Fréquence : 1 épisode/10j. Total Éps: 50

Classements récents
Dernières positions dans les classements Apple Podcasts et Spotify.
Apple Podcasts
🇩🇪 Allemagne - design
14/06/2025#97🇩🇪 Allemagne - design
13/06/2025#84🇩🇪 Allemagne - design
12/06/2025#73🇩🇪 Allemagne - design
11/06/2025#55🇩🇪 Allemagne - design
10/06/2025#48🇩🇪 Allemagne - design
09/06/2025#32🇬🇧 Grande Bretagne - design
15/05/2025#96🇬🇧 Grande Bretagne - design
14/05/2025#78🇬🇧 Grande Bretagne - design
13/05/2025#55🇬🇧 Grande Bretagne - design
12/05/2025#26
Spotify
Aucun classement récent disponible
Liens partagés entre épisodes et podcasts
Liens présents dans les descriptions d'épisodes et autres podcasts les utilisant également.
See all- http://patreon.com/ndpaoletta
50 partages
- http://patreon.com/wordwill
50 partages
Qualité et score du flux RSS
Évaluation technique de la qualité et de la structure du flux RSS.
See allScore global : 63%
Historique des publications
Répartition mensuelle des publications d'épisodes au fil des années.
Endings
Épisode 50
mardi 1 novembre 2016 • Durée 46:56
This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the workshop? Let's talk about it.
Thank you for joining us on this journey, for reals. It means a lot to us.
But we're not done! New miniseries under the Design Games banner are on the way. So weigh in on the show, share your own work, and let us know what you'd like to hear next by visiting our G+ Community. Our next miniseries is based on a question we get rather a lot: a request to do a deeper dive into a few particular games. Which games do you want us to look at?
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Our supporters get access to special patron-only episodes (with one more coming this week!). Every dollar helps.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Funding Production
Épisode 49
mardi 25 octobre 2016 • Durée 50:26
You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make?
Nathan is sharing a living document about all this, too: "Notes on Independent Publishing." Get in there and share your questions on this topic, if you like.
We're also seeking some final questions and topics to explore as we wind down the show's run. Got questions? Weigh in on the show, share your own work, and let us know what you want us to talk about next, by visiting our G+ Community, for example. And hurry! We're soon to wrap up this series. (Our next miniseries is based on a question we get rather a lot, so these questions really do make a difference in what we cover.)
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Playtesting, Part Two
Épisode 40
lundi 6 juin 2016 • Durée 34:54
Episode forty?! Ye gads.
Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Playtesting, Part One
Épisode 39
lundi 6 juin 2016 • Durée 39:44
We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Universality and Hacking
Épisode 38
vendredi 6 mai 2016 • Durée 40:55
We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Affordances
Épisode 37
vendredi 6 mai 2016 • Durée 40:39
Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
On Visual Design
Épisode 36
vendredi 6 mai 2016 • Durée 36:39
Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.
This episode references Nathan’s design-process illustration, by the way.
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Risk and Challenge
Épisode 35
mercredi 6 avril 2016 • Durée 37:07
This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and challenge in play.
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Player Alignment
Épisode 34
mercredi 6 avril 2016 • Durée 46:41
Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and PvE mechanics and, y'know, some of what that means.
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
On Purpose
Épisode 33
mercredi 6 avril 2016 • Durée 45:43
Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/