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TitreDateDurée
Daniel Farrell09 Oct 202601:06:30

Daniel Farrell is the founder and CEO of Onlook, the developer tool for designers.

After watching great ideas get flattened between the mockup and the merge for over a decade, Daniel spent years helping scale companies like Bird and DIMO before building the tool he wished existed all along – one that gives designers the power to bend code into a new creative medium.

From the conversation

Books

• Alchemy by Rory Sutherland — https://link.amazon/B01DjxobL

• Build by Tony Fadell — https://link.amazon/B04xTNfZy

• Creative Selection by Ken Kocienda — https://link.amazon/B05FcD3La

• Good Strategy Bad Strategy by Richard Rumelt — https://link.amazon/B07VI1xd4

• Looking for a Story by Noel Rubinton — https://link.amazon/B04UnUC5K

• Ogilvy on Advertising by David Ogilvy — https://link.amazon/B0bPhui0f

• The Book of Five Rings by Miyamoto Musashi — https://link.amazon/B0aBDMdcK

• The Thousand Crimes of Ming Tsu by Tom Lin — https://link.amazon/B063TVx6j

Talks and essays

• “A Conversation with Jony Ive” at Stripe — https://youtu.be/wLb9g_8r-mE

• “Before the Startup” by Paul Graham — https://paulgraham.com/before.html

• “How Art, Technology and Design Inform Creative Leaders” by John Maeda — https://youtu.be/WAuDCOl9qrk

Studios and designers

• Alex McDowell — https://www.designdisciplin.com/p/alex-mcdowell

• Alexander Diner — https://dribbble.com/alexanderdiner

• Ben South Lee — https://x.com/bnj

• Kelly Wearstler — https://kellywearstler.com

• The Office of Ordinary Things — https://ot.studio

• Wiseman Editing — https://wisemanediting.com

Tools and creative influences

• Balsamiq — https://balsamiq.com

• GIMP — https://gimp.org

• Linear — https://linear.app

• Team Fortress 2 — https://teamfortress.com

Podcasts

• Dive Club by Ridd — https://www.dive.club

• Ridd on Design Discipline — https://www.designdisciplin.com/p/ridd

———

https://onlook.com | https://twitter.com/D_R_Farrell | https://danielrfarrell.com



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Danny Martinez28 Sep 202601:00:46

Danny Martinez is the co-founder of Decimals, a scout network for hiring designers.

Following a career building marketplaces at companies including eBay, Airbnb, and Prolific, Danny is rethinking how high-growth tech companies discover and hire exceptional talent through trusted expert networks.

From the conversation

Newsletters and podcasts

• Dive Club by Ridd — https://www.dive.club

• Hiring Humans by Danny Martinez — https://hiringhumans.decimals.work

• Ridd on Design Discipline — https://www.designdisciplin.com/p/ridd

People and portfolios

• Rich Cahill — https://richmak.es

Companies discussed

• Arrows — https://arrows.to

• LiveKit — https://livekit.com

• Superpower — https://superpower.com

———

https://decimals.co | https://x.com/dannydecimals



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Paul Bakaus18 Aug 202601:02:27

Paul Bakaus is a product builder, software engineer, and entrepreneur with over two decades of experience creating tools at the intersection of technology, design, and AI.

Paul created jQuery UI, has led product initiatives at Google and other technology companies, and is the founder of Renaissance Geek, where he builds products like Impeccable, an AI-powered design tool that helps teams turn ideas into high-quality interfaces faster.

From the conversation

Books

• Geometry of Design by Kimberly Elam — https://link.amazon/B0gTizjym

• The Elements of Typographic Style by Robert Bringhurst — https://link.amazon/B08geTyjS

People and studios

• iA / Oliver Reichenstein — https://ia.net

Tools and projects

• AMP — https://amp.dev

• Fuchsia — https://fuchsia.dev

• iA Writer — https://ia.net/writer

• Pilcrow — https://pilcrow.ink

———

https://impeccable.style | https://paulbakaus.com | https://x.com/pbakaus



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
The Brief: Mark Vassilevskiy06 Aug 202601:26:46

Mark is CEO of Bay Area motion design and marketing agency Skale, specializing in viral launch videos for startups.

Produced in collaboration with Palette, the matchmaker between businesses and design studios, The Brief is a series of live-streamed conversations on how designers and clients work together.

https://askpalette.com

From the conversation

Related episodes

• Ridd — https://www.designdisciplin.com/p/ridd

• The Brief: Niclas Ernst — https://www.designdisciplin.com/p/the-brief-niclas-ernst

Tools and resources

• Adobe After Effects — https://www.adobe.com/products/aftereffects.html

• Attio — https://attio.com

• Epidemic Sound — https://www.epidemicsound.com

• Figma — https://figma.com

• Higgsfield — https://higgsfield.ai

• Remotion — https://www.remotion.dev

Companies discussed

• Bolt — https://bolt.new

• Contra — https://contra.com

• MagicPath — https://www.magicpath.ai

• Poke — https://poke.com

People

• Alex Hormozi — https://x.com/AlexHormozi

———

https://skale.solutions | https://x.com/SkaleSolutions | https://x.com/MarkKnd



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Ioana Teleanu13 Jul 202601:17:31

Ioana, better known as UX Goodies, is a product design leader, educator, and content creator focused on the intersection of design and AI.

Ioana has led AI design initiatives at Miro and UiPath’s Clipboard AI, which was recognized as one of TIME’s Best Inventions of 2023. She is the founder of the UX Goodies community, creator of the AI Goodies newsletter, co-host of the Honest UX Talks podcast, and a longtime mentor and educator in the design community.

From the conversation:

Books and articles

• “Aesthetics in the AI Era: Visual + Web Design Trends for 2026” by Ioana Teleanu — https://aigoodies.substack.com/p/aesthetics-in-the-ai-era-visual-web

• Grid Systems in Graphic Design by Josef Müller-Brockmann — https://link.amazon/B09QDfCqB

• Surviving Design by Ioana Teleanu — https://survivingdesign.life

Tools and platforms

• Claude — https://claude.ai

• Decimals — https://decimals.co

• FAUNA — https://flora.ai/blog/introducing-fauna

• FLORA — https://flora.ai

• Granola — https://www.granola.ai

• Miro AI — https://miro.com/ai

• TouchDesigner — https://derivative.ca

• UiPath Clipboard AI — TIME Best Inventions 2023 — https://time.com/collections/best-inventions-2023/6324510/clipboard-ai

People

• Kim Alban — https://www.kimalban.com

• Marisa Chan (Design Team of One) — https://instagram.com/designteamofone

• Marisa Chentakul — https://x.com/meshtimes_

Events and places

• Fusecon — https://www.fusecon.asia

• Hatch Conference — https://www.hatchconference.com

• Museum für Gestaltung Zürich — https://museum-gestaltung.ch

Related episodes

• Danny Martinez — https://www.designdisciplin.com/p/danny-martinez

• Ridd — https://www.designdisciplin.com/p/ridd

———

https://aidesign-os.com | https://x.com/uxgoodies | https://instagram.com/uxgoodies



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
The Brief: Niclas Ernst09 Jul 202601:36:06

Niclas is a software designer from Berlin and the founder of Permanent, a design consultancy that helps startups build lasting software products that win through design.

Produced in collaboration with Palette, the matchmaker between businesses and design studios, The Brief is a series of live-streamed conversations on how designers and clients work together.

https://askpalette.com

From the conversation:

Companies and organizations

• Antimetal — https://antimetal.com

• Attio — https://attio.com

• Interfere — https://interfere.com

• National Design Studio — https://ndstudio.gov

• Pipe — https://pipe.com

People

• Joe Gebbia — https://joegebbia.com

• Soleio — https://x.com/soleio

Design references

• Jacques Marie Mage — https://jacquesmariemage.com

———

https://n16t.com | https://permanent.is | https://x.com/niclasernst | https://x.com/permanent



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Dan Hollick25 Jun 202601:10:02

Dan is a London-based designer and engineer. After a decade-long career in product design including stints at Raycast, TIDAL, and Barclays, he put on the hat of design engineer at Tailwind Labs and currently continues at Cursor.

Dan is the author of Making Software, a reference manual for people who design and build software.

From the conversation:

Books

• Making Software by Dan Hollick — https://makingsoftware.com

• The Art of Computer Programming by Donald E. Knuth — https://cs.stanford.edu/~knuth/taocp.html

• The iOS App Icon Book and The macOS App Icon Book by Michael Flarup — https://appiconbook.com

Tools and software

• Adobe InDesign — https://www.adobe.com/products/indesign.html

• Affinity — https://affinity.studio

• Cursor — https://cursor.com

• LaTeX — https://www.latex-project.org

• Raycast — https://raycast.com

• Tailwind CSS — https://tailwindcss.com

• tldraw — https://tldraw.dev

People and resources

• 3Blue1Brown — https://3blue1brown.com

• Museum für Gestaltung Zürich — https://museum-gestaltung.ch

• Nick Pattison’s studio, Primary — https://primary.studio

Related episodes

• Carl Rivera — https://www.designdisciplin.com/p/carl-rivera

———

https://alcohollick.com | https://x.com/DanHollick



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Ridd26 May 202601:31:06

Ridd is a product designer, educator, podcaster, and founder, best known for his podcast Dive Club. Previously, he built products and startups for over a decade, and created Figma Academy, helping thousands of designers level up their craft.

From the conversation:

Books

• Alternative Layout Systems by Giliane Cachin — https://alternativelayoutsystem.com/publication

• Geometry of Design by Kimberly Elam — https://link.amazon/B0gTizjym

• Influence by Robert B. Cialdini — https://www.influenceatwork.com/books-and-publications

• The 48 Laws of Power by Robert Greene — https://www.penguinrandomhouse.com/books/330912/the-48-laws-of-power-by-robert-greene

Talks and interviews

• “Musical Thinking for Design Engineers” by M.A. Baytaş — https://youtu.be/t57p7ARE39Y

• “The Winding Journey of Designing an AI Product” with Sam Stephenson on Dive Club — https://dive.club/deep-dives/sam-stephenson

Tools and platforms

• Claude — https://claude.ai

• Conductor — https://conductor.build

• Granola — https://www.granola.ai

• Paper — https://paper.design

• Superwhisper — https://superwhisper.com

• Wispr Flow — https://wisprflow.ai

Education

• Alpha School — https://alpha.school

• Synthesis — https://synthesis.com

Related episodes

• Dan Hollick — https://www.designdisciplin.com/p/daniel-hollick

———

https://dive.club | https://inflight.co | https://x.com/ridd_design | https://instagram.com/michaelriddering | https://youtube.com/c/MichaelRiddering



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Patrik Hübner11 May 202601:23:05

Patrik Hübner is a German interdisciplinary designer and creative technologist known for his work in generative design and creative coding. He operates at the intersection of design, art, and data, using algorithms and real-world inputs to create dynamic, evolving brand identities and experiences.

With over 15 years in the industry, he has worked with major global brands and agencies, blending storytelling with technology to push branding beyond static visuals.

His work has received multiple international awards, including D&AD and Red Dot, and is widely recognized for redefining how design systems can be adaptive, data-driven, and alive.

From the conversation:

Books

• Design Unlimited by Patrik Hübner and Larissa Lenze — https://link.amazon/B02D2nY7L

• How to Speak Machine by John Maeda — https://link.amazon/B05886CRZ

• Siddhartha by Hermann Hesse — https://link.amazon/B08TAXL3T

• The Creative Act: A Way of Being by Rick Rubin — https://link.amazon/B0cj9xZIF

• The Generative Mind: A New Approach to Creative Thinking by Patrik Hübner — https://link.amazon/B04PnCsuA

Learning resources

• Data-Design Dictionary — https://patrik-huebner.com/datadesigndictionary

• Field Guide — https://patrik-huebner.com/field-guide

• Learning Creative Coding — https://stigmollerhansen.dk/resume/learning-creative-coding

Tools and libraries

• glslify — https://github.com/glslify/glslify

• Node.js — https://nodejs.org

• p5.js — https://p5js.org

• Processing — https://processing.org

• TensorFlow — https://tensorflow.org

• Three.js — https://threejs.org

• Vue.js — https://vuejs.org

• Vuex — https://vuex.vuejs.org

Art and artists

• Imaginary Landscape No. 4 by John Cage — https://www.wisemusicclassical.com/work/69243/Imaginary-Landscape-No4--John-Cage

• My Boyfriend Came Back from the War by Olia Lialina — https://rhizome.org/editorial/2016/nov/10/my-boyfriend-came-back-from-the-war

• Recharge by Dries Depoorter — https://driesdepoorter.be/recharge

• The Flemish Scrollers by Dries Depoorter — https://driesdepoorter.be/theflemishscrollers

• Yehwan Song — https://yhsong.com

Podcasts

• Daron Malakian: On Metal, Part 1 — Tetragrammaton — https://www.tetragrammaton.com/podcast/daron-malakian-on-metal-part-1

• Daron Malakian: On Metal, Part 2 — Tetragrammaton — https://www.tetragrammaton.com/podcast/daron-malakian-on-metal-part-2

———

https://youtube.com/@patrikhuebner | https://patrik-huebner.com | https://github.com/patrikHuebner | https://instagram.com/patrikhuebner



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Skip Rizzo07 Apr 202601:02:23

Skip is a clinical psychologist and pioneering researcher in virtual reality (VR) for mental health and rehabilitation. He is a research professor at the USC Institute for Creative Technologies, where he has led the development of immersive simulations for therapy, training, and cognitive assessment.

His work focuses on using VR to treat conditions such as post-traumatic stress disorder, traumatic brain injury, autism, and anxiety disorders. One of his most recognized contributions is Virtual Iraq/Afghanistan, a VR exposure therapy system used to help veterans process combat trauma.

Rizzo’s career is defined by merging psychology, neuroscience, and immersive technology to create clinically validated tools that improve mental health outcomes. He is widely regarded as one of the key figures who established VR as a legitimate therapeutic medium.

From the conversation

Research and resources

• “AI Chatbots Inconsistent in Answering Questions About Suicide” — RAND — https://www.rand.org/news/press/2025/08/ai-chatbots-inconsistent-in-answering-questions-about.html

• Autism Speaks: 100 Day Kit — https://www.autismspeaks.org/tool-kit/100-day-kit-school-age-children

• BRAVEMIND — https://ict.usc.edu/research/projects/bravemind-virtual-reality-exposure-therapy

• SimCoach — https://medvr.ict.usc.edu/projects/sim-coach.html

Tools and experiences

• Magic Horizons — https://magic-horizons.com/en

• PsyTechVR — https://psytechvr.com/vr-veterans-ptsd-trauma

• TRIPP — https://tripp.com

• Unity — https://unity.com

• Unreal Engine — https://unrealengine.com

Books and films

• Ready Player One by Ernest Cline — https://www.penguinrandomhouse.com/books/209887/ready-player-one-by-ernest-cline

• Ready Player One — film by Steven Spielberg — https://amblin.com/movie/ready-player-one

———

https://ict.usc.edu/about-us/leadership/research-leadership/albert-skip-rizzo



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Sean Rogg18 Feb 202601:15:19

Sean is best known as the founder and creative force behind The Waldorf Project, an ongoing experimental art platform launched in 2012 that has gained international recognition for pushing the limits of immersive and participatory experience.

Through The Waldorf Project, Sean has conceived and directed large-scale, radical performance environments often described as “empathy engineering” experiments. These works dissolve the boundary between audience and performer, combining ritual, architecture, sound, choreography, and psychological framing to explore connection, vulnerability, and collective consciousness. The project has been realised worldwide, involving over 5,000 participants in Thailand and a high-altitude performance for 400 people aboard a Lufthansa flight, an unprecedented context for live immersive art.

As a natural continuation of The Waldorf Project, Sean expanded his practice into virtual reality with Virtual Serenity, translating his principles of collective experience into a large-scale XR environment. Conceived as one of the most ambitious location-based VR empathy experiments to date, Virtual Serenity enabled up to 288 participants to share a synchronized virtual journey, extending Sean’s exploration of presence, emotional resonance, and shared human states into the digital realm.

From the conversation

Performances and films

• Barzakh — Waldorf Project, Chapter Four — https://vimeo.com/463347773

• Colour — Waldorf Project, Chapter Two — https://vimeo.com/135048159

• Futuro — Waldorf Project, Chapter Three — https://vimeo.com/363161180

• Futuro-A — the Lufthansa performance — https://vimeo.com/375085629

• Futuro-X — the Wonderfruit performance — https://vimeo.com/320695865

• Muskmelon — Waldorf Project, Chapter One — https://vimeo.com/52391681

• Virtual Serenity — https://vimeo.com/1087353747

Artists and studios

• Alex McDowell on Design Discipline — https://designdisciplin.com/p/alex-mcdowell

• Aoi + Esteban — https://aoiesteban.com

• Imogen Knight — https://imogenknight.com

• Punchdrunk — https://www.punchdrunk.com

Music

• Futuro (Music for the Waldorf Project) by Not Waving — https://notwavingmusic.bandcamp.com/album/futuro-music-for-the-waldorf-project-2

———

https://waldorfproject.com | https://instagram.com/waldorf_project



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Mila Morris02 Feb 202600:56:10

Mila is the founder of Decima Longevity, a venture focused on making regenerative and longevity medicine transparent, ethical, and human-centered rather than opaque and elite.

Her work in longevity centers on translating complex fields such as cell therapies into systems people can understand, trust, and navigate.

She founded her first company at the age of 22, building a software-driven business for collaborative 3D/4D/5D workflows in design and construction. That early venture bridged architecture, technology, and large-scale production, serving both infrastructure projects and high-end creative studios.

Her career shows a consistent pattern: entering complex industries and restructuring them through clarity, aesthetics, and system-level thinking.

From the conversation

Design tools

• Midjourney — https://www.midjourney.com

• Rhino — https://www.rhino3d.com

Research and events

• Muse-cell research at Tohoku University — https://www.med.tohoku.ac.jp/lab/683

• Unfinished festival — https://unfinished.ro

———

https://decimastemcells.com | https://lechacuel.com



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Carl Rivera13 Dec 202501:06:08

Carl Rivera became Shopify’s Chief Design Officer in 2025, reinstating a design leadership position that was dormant at the company since the departure of its founding designer.

Earlier in his career, Carl co-founded Tictail, the Stockholm-based social shopping platform and marketplace known for its design. Shopify acquired Tictail in 2018, bringing Carl into the organization. He has since held product leadership positions at Shopify, where he led major initiatives serving millions.

From the conversation

Books

• How to Be a Graphic Designer Without Losing Your Soul by Adrian Shaughnessy — https://link.amazon/B0d1EAjGc

• The Archetypes and the Collective Unconscious by Carl G. Jung — https://link.amazon/B0iaEgfnd

• The Bhagavad Gita — https://link.amazon/B0gz9XgIo

• The Hero with a Thousand Faces by Joseph Campbell — https://link.amazon/B0aBDcdtK

Tools and products

• Attio — https://attio.com

• Cursor — https://cursor.com

• Dia — https://www.diabrowser.com

• Lovable — https://lovable.dev

• Notion — https://www.notion.com

• Screen Studio — https://screen.studio

• Shopify Sidekick — https://www.shopify.com/sidekick

• Stability AI — https://stability.ai

• Vacation — https://vacation.inc

People and studios

• Adrian Shaughnessy on Design Discipline — https://designdisciplin.com/p/adrian-shaughnessy

• Joe Gebbia — https://joegebbia.com

• Molly — joining Shopify’s Product Design Studio — https://www.molly.studio

———

https://x.com/carlrivera | https://www.shopify.com



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Adrian Shaughnessy29 Oct 202501:30:36

Adrian Shaughnessy is a British graphic designer, writer, and educator, best known for bridging design practice with critical thought. A self-taught creative, he co-founded the influential studio Intro and later the publishing imprint Unit Editions, producing landmark works on design culture. His 2005 book How to Be a Graphic Designer Without Losing Your Soul remains a favorite worldwide.

Adrian teaches at the Visual Communication program of the Royal College of Art in London as an associate lecturer. He has contributed essays, critiques and editorial work across major design publications, and under Unit Editions has published monographs on figures such as Herb Lubalin, Ken Garland, Lance Wyman, and Paula Scher.

From the conversation

Books

• Graphic Design: A User’s Manual by Adrian Shaughnessy — https://link.amazon/B05Puiv8i

• Herb Lubalin: American Graphic Designer by Adrian Shaughnessy — https://link.amazon/B0dBIwQr9

• How to Be a Graphic Designer Without Losing Your Soul by Adrian Shaughnessy — https://link.amazon/B0d1EAjGc

• Manuals 2: Design & Identity Guidelines edited by Adrian Shaughnessy and Tony Brook — https://link.amazon/B0bKT5ClB

• Margaret Calvert: Woman at Work — https://www.thamesandhudson.com/products/margaret-calvert-woman-at-work

• Paula Scher: Works edited by Tony Brook and Adrian Shaughnessy — https://link.amazon/B0b3r1WWO

• Pentagram: Living by Design by Adrian Shaughnessy and Tony Brook — https://link.amazon/B00bN8m8B

• Studio Culture Now edited by Mark Sinclair — https://link.amazon/B0a6oneqy

• What Is a Designer: Things, Places, Messages by Norman Potter — https://link.amazon/B03nyvit5

People and studios

• Brody Associates — https://brody-associates.com

• Dada Projects — https://dada-projects.com

• Intro — https://www.intro-uk.com

• Office of Possibilities on Design Discipline — https://designdisciplin.com/p/op

• Spin — https://spin.co.uk

Talks and education

• Adrian Shaughnessy on Design Education Talks — https://newartschool.education/2025/01/02/design-education-talks-ep-93-adrian-shaughnessy

• Resonance FM — https://resonancefm.com

• Visual Communication at the Royal College of Art — https://www.rca.ac.uk/study/programme-finder/visual-communication-ma

Design tools

• Framer — https://framer.com

• InDesign — https://www.adobe.com/products/indesign.html

• Next.js — https://nextjs.org

• Webflow — https://webflow.com

———

https://uniteditions.com | https://x.com/AJWShaughnessy | https://shaughnessyworks-prints.com



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Sari Azout11 Sep 202501:12:25

Sari Azout is the founder of Sublime, the knowledge management tool designed to spark creativity. She was previously a partner at Level Ventures, head of strategy at Rokk3r Labs, and co-founder of Bib and Tuck, a curated community for pre-owned fashion.

Sari is an active thought leader in the spaces of creative work and AI productivity. She has spoken on how to be un-LLM-able at the Sana AI Summit in Stockholm; and written about how creativity is the new currency of success, how storytelling is the most differentiating business skill of the 21st century, and how we can use AI to expand our creativity and our humanity.

Sublime’s Whoa, Vol. 2: Conversations on AI × Creativity features in-depth conversations with original thinkers, including Seth Godin, David Perell, Venkatesh Rao, and Substack’s head of design Mills Baker.

From the conversation

Books

• Being and Time by Martin Heidegger — https://link.amazon/B04M1mNZi

• Delivering Happiness by Tony Hsieh — https://www.hachettebookgroup.com/titles/tony-hsieh/delivering-happiness/9780446563048

• God, Human, Animal, Machine: Technology, Metaphor, and the Search for Meaning by Meghan O’Gieblyn — https://link.amazon/B0dgP89H9

• Phenomenology of Perception by Maurice Merleau-Ponty — https://link.amazon/B09Pdxvpi

• Ralph Lauren: A Way of Living by Ralph Lauren — https://link.amazon/B02bDHzAI

• The Disappearance of Rituals: A Topology of the Present by Byung-Chul Han — https://link.amazon/B02ADcovE

• The Work of Art: How Something Comes from Nothing by Adam Moss — https://link.amazon/B03Ab1xE3

• Tom Ford by Tom Ford and Bridget Foley — https://link.amazon/B07IsXefA

• Whoa, Vol. 2: Conversations on AI × Creativity by Sublime — https://sublime.metalabel.com/whoa-vol2

• Zen and the Art of Motorcycle Maintenance: An Inquiry into Values by Robert M. Pirsig — https://link.amazon/B09N2sjqH

Talks and essays

• “Design for the AI Age” by Karri Saarinen — https://linear.app/now/design-for-the-ai-age

• “From Product/Market Fit to Language/Market Fit” by Sari Azout — https://sariazout.medium.com/from-product-market-fit-to-language-market-fit-a-new-brand-storytelling-framework-7e0a58b20295

• “How I Stopped Worrying About AI and Learned to Value My Humanity” by Sari Azout — https://every.to/thesis/how-i-stopped-worrying-about-ai-and-learned-to-value-my-humanity

• “How to Be Un-LLM-able” by Sari Azout — https://youtu.be/uLjibfx49uA

• “Soul-Making Productivity: A Process Manifesto” by River Kenna — https://www.innerwilds.blog/p/soul-making-productivity-a-process

• Ten Principles for Good Design by Dieter Rams — https://www.vitsoe.com/us/about/good-design

• “The Creative Director in the Age of Luxury Software” by Baytaş — https://designdisciplin.com/p/the-creative-director-in-the-age

• “The End of Productivity” by Sari Azout — https://every.to/thesis/the-end-of-productivity

Tools

• Attio — https://attio.com

• Cosmos — https://cosmos.so

• Dia — https://www.diabrowser.com

• mymind — https://mymind.com

• Notion — https://www.notion.com

• Raycast — https://raycast.com

• Roam Research — https://roamresearch.com

• Typefully — https://typefully.com

———

https://sublime.app | https://x.com/sariazout



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Weber Wong07 Jul 202501:06:44

Weber Wong is founder and CEO of FLORA: a powerful AI canvas, built specifically for creative work. The New York-based startup has raised more than $6 million, and built tooling that is loved by creatives at top studios like Pentagram, Instrument, and MSCHF.

Weber has a background with diverse experiences spanning venture capital, investment banking, poetry, history, and more recently, studies on interactive art at the NYU Tisch School of the Arts. We discussed how these experiences shaped his approach to building one of the most exciting startups in the space of design and creative work today; and his unique perspective on the present and the future of design.

From the conversation

Books

• Dieter Rams: The Complete Works by Klaus Klemp — https://link.amazon/B09agtQdV

• Digital Art: 1960s to Now edited by Pita Arreola, Corinna Gardner, and Melanie Lenz — https://link.amazon/B034nMmU2

• Hiroshi Fujiwara: Fragment — https://link.amazon/B00ri8nfW

• Hiroshi Fujiwara: Fragment #2 by Hiroshi Fujiwara — https://link.amazon/B0cLl6aPv

• Shoe Dog: A Memoir by the Creator of Nike by Phil Knight — https://link.amazon/B076lI9lW

• Softwar: An Intimate Portrait of Larry Ellison and Oracle by Matthew Symonds — https://link.amazon/B08ZxksHr

• Source Code: My Beginnings by Bill Gates — https://link.amazon/B014Z8gf6

• Strategy: A History by Lawrence Freedman — https://link.amazon/B08dF5JwQ

• The Design of Everyday Things by Don Norman — https://jnd.org/books

• The Innovators by Walter Isaacson — https://link.amazon/B0hy92l8B

• The Power Broker by Robert A. Caro — https://link.amazon/B05tC9cyc

• Virgil Abloh: Figures of Speech edited by Michael Darling — https://link.amazon/B01okP5qf

Creative tools

• ComfyUI — https://comfy.org

• Cosmos — https://cosmos.so

• Cursor — https://cursor.com

• Midjourney — https://www.midjourney.com

• Pure Data — https://puredata.info

• Runway — https://runway.com

• TouchDesigner — https://derivative.ca

• Zapier — https://zapier.com

People and education

• Ethan Proia — https://ethanproia.com

• NYU ITP / IMA — https://tisch.nyu.edu/itp

• School of the Art Institute of Chicago — https://www.saic.edu

• UCLA Design Media Arts — https://dma.ucla.edu

———

https://flora.ai | https://x.com/weberwongwong



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Andres Jasso23 Dec 202401:23:46

Andres is a designer and founder based in San Antonio, TX.

He has practiced design for more than 12 years and experienced multiple success stories in his career, including tenure at two technology startups that were acquired.

Currently Andres runs multiple ventures, all sharing a foundation of design. He is founder and creative director of ALL HANDS, the design studio that continues his practice of leading visual identity and product design. He also runs the SAFEHOUSE membership lounge in San Antonio.

From the conversation:

Books and design principles

• “Insert Complicated Title Here” by Virgil Abloh — https://www.gsd.harvard.edu/event/virgil-abloh

• New York City Transit Authority: Objects by Brian Kelley — https://standardsmanual.com/products/objects

• Omotenashi — https://www.japan.travel/en/au/experience/culture/omotenashi

• Ten Principles for Good Design by Dieter Rams — https://www.vitsoe.com/us/about/good-design

Designers and studios

• Cole Buxton — https://www.colebuxton.com

• Eames Office — https://www.eamesoffice.com

• LoveFrom — https://www.lovefrom.com

• Marc Newson — https://marc-newson.com

• Seventh — https://seventhstores.com

Furniture

• Camaleonda by Mario Bellini — https://www.bebitalia.com/en-de/de-camaleonda-divani.html

• Togo by Michel Ducaroy — https://www.ligne-roset-contracts.com/uk/modele/living/upholstery/togo/37

Tools and resources

• Cosmos — https://cosmos.so

• Designengineer.ing — https://designengineer.ing

• Office Hours with Andres Jasso: How to Develop Taste — https://designdisciplin.com/p/how-to-develop-taste-office-hours

• Photoshop — https://www.adobe.com/products/photoshop.html

• Pinterest — https://pinterest.com

———

https://allhands.design | https://thesafehouse.studio | https://x.com/_andresjasso | https://instagram.com/_andresjasso



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Rob Hope01 Aug 202401:13:52

Rob is a South African web designer and creator who runs One Page Love and hosts the Yo! Podcast.

He’s currently working full-time on his self-owned portfolio of internet businesses after a decade freelancing. When he’s not building online he loves to surf, travel and listen to 90s punk rock.

From the conversation:

Books

• 7 Rules of Power by Jeffrey Pfeffer — https://link.amazon/B0ejx2H8u

• Anything You Want by Derek Sivers — https://link.amazon/B097lBQyS

• Built to Last by Jim Collins and Jerry I. Porras — https://link.amazon/B08YxHyo2

• Good to Great by Jim Collins — https://link.amazon/B00rlLUDb

• Great by Choice by Jim Collins and Morten T. Hansen — https://link.amazon/B0dDK4Qzn

• Harry Potter and the Philosopher’s Stone by J. K. Rowling — https://link.amazon/B0it8JBE8

• How to Win Friends & Influence People by Dale Carnegie — https://link.amazon/B0f6OoIso

• Landing Page Hot Tips by Rob Hope — https://landingpagehottips.com

• Power: Why Some People Have It and Others Don’t by Jeffrey Pfeffer — https://link.amazon/B07EM0OBj

• The Hero with a Thousand Faces by Joseph Campbell — https://link.amazon/B0aBDcdtK

Films and interviews

• Donnie Darko — directed by Richard Kelly — https://www.20thcenturystudios.com/movies/donnie-darko

• Hot Ones — https://firstwefeast.com

• Yo! Dann Petty — https://www.yo.fm/dann

• Yo! Grace Walker — https://www.yo.fm/grace

• Yo! Matthew Smith — https://www.yo.fm/whale

• Yo! Pablo Stanley — https://www.yo.fm/pablo

• Yo! Rasmus Andersson — https://www.yo.fm/rsms

• Yo! Traf — https://www.yo.fm/traf

Tools and resources

• Imgix — https://www.imgix.com

• Notion — https://www.notion.com

• Office Hours with Rob Hope: How to Quit Freelance — https://designdisciplin.com/p/how-to-quit-freelance-office-hours

• Show Them — https://showthem.com

• Wayback Machine — https://web.archive.org

• WordPress — https://wordpress.org

• Zoom — https://zoom.us

———

https://robhope.com | https://onepagelove.com | https://yo.fm | https://x.com/robhope



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Anthony Hobday17 Jun 202401:04:48

Anthony is a user interface designer. He is a self-taught expert on visual design and interaction design. He is also a teacher and explorer in the world of design, through his many side projects, including but not limited to more than 50 articles and 6 books.

Anthony has created so many of these resources, that I believe you can actually dive into his website, anthonyhobday.com, as a beginner, and emerge after a few weeks of reading as a competent designer, ready to create highly functional user interfaces.

In the field of interface design, Anthony is one of the top thinkers in the world today. In this episode, we look into his world, the world of an expert designer and design thinker. I’m gonna ask him about what drove him to acquire such a high level of expertise, the opportunities and costs of being an expert, and his thoughts on the craft and business of interface design.

From the conversation:

Books

• About Face by Alan Cooper, Robert Reimann, David Cronin, and Christopher Noessel — https://link.amazon/B0eFE7pLb

• Designing Visual Interfaces by Kevin Mullet and Darrell Sano — https://link.amazon/B02zcjEdW

• Don’t Make Me Think by Steve Krug — https://link.amazon/B07R2IWOL

• The Inmates Are Running the Asylum by Alan Cooper — https://link.amazon/B07LE296n

• Web Site Usability by Jared M. Spool, Tara Scanlon, Will Schroeder, Carolyn Snyder, and Terri DeAngelo — https://link.amazon/B06nwNXs9

• Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig — https://link.amazon/B09N2sjqH

Design resources

• “Ten Principles for Good Design” by Dieter Rams — https://www.vitsoe.com/us/about/good-design

• The Monster List of UX Books by Chris Oliver — https://airtable.com/universe/expqM3OWZoJkjl7wy/monster-list-of-ux-books

Tools

• Cal.com — https://cal.com

• Framer — https://framer.com

• Pinterest — https://pinterest.com

• Things — https://culturedcode.com/things

• Webflow — https://webflow.com

———

https://anthonyhobday.com | https://x.com/hobdaydesign



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Alex McDowell09 Apr 202400:59:23

Alex McDowell is a production designer who has created environments for movies including The Crow, Fear and Loathing in Las Vegas, Fight Club, Minority Report, The Terminal, Corpse Bride, Watchmen, Fantastic Mr. Fox, and Man of Steel.

He has done graphic design work with musicians like The Clash, Iggy Pop, The Cure, Depeche Mode, Queen, Neil Young, Madonna, Michael Jackson, ZZ Top, and Aerosmith. He has produced commercials for brands like Nike, Coca Cola, Pepsi, Chanel, and Sony with director David Fincher.

Alex has won a San Diego Film Critics Society award in the Best Production Design category with Minority Report and an Art Directors Guild award for Excellence in Production Design for The Terminal. He is appointed Royal Designer for Industry by the RSA, the UK's most prestigious design society, and he’s been a Visiting Artist at the MIT Media Lab.

Currently Alex runs Experimental Design, powered by his “World Building” practice, doing innovation and design work for companies like Boeing, Ford, Volvo, and MoMA.

Chapters

00:00 Intro

04:08 Realizes that design is a job

09:20 Style, philosophy, method, narrative

13:45 “The only control you have…”

19:55 What is production design?

29:48 World building

35:10 Building worlds for a living

43:02 Collaborations

47:51 The teams who build worlds

51:17 Influences

54:04 The most amazing design products of all time

56:35 What’s next?

From the conversation:

Books

• How Innovation Works by Matt Ridley — https://link.amazon/B06CmR2m8

Projects and learning

• Future World Vision — https://futureworldvision.org

• Inner Space — https://exploreinnerspace.org

• JUNK — https://map.usc.edu/project/junk-worldbuild

• Our Future Ancestors — https://experimental.design/work/our-future-ancestors

• World Building Media Lab — https://worldbuilding.usc.edu

Designers and studios

• Barney Bubbles — https://barneybubbles.com

• Bruce Mau / Massive Change Network — https://www.massivechangenetwork.com/bruce-mau

• Greg Lynn FORM — https://glform.com

• Jamie Reid — https://www.moma.org/artists/68811-jamie-reid

• Jeffrey Linn / Conspiracy of Cartographers — https://conspiracyofcartographers.com

• Ken Adam Archive — https://ken-adam-archiv.de

• LAVA — https://l-a-v-a.net

• Malcolm Garrett — https://www.malcolmgarrett.com

• Neville Brody / Brody Associates — https://www.brody-associates.com

• Peter Saville — https://www.petersaville.com

• Timmy Ghiurau and Carlos Calva on Design Discipline — https://designdisciplin.com/p/oia

• Zaha Hadid Architects — https://www.zha.com

Film

• Minority Report — directed by Steven Spielberg — https://amblin.com/movie/minority-report

Tools and everyday design

• Butter — https://en.wikipedia.org/wiki/Butter

• Unity — https://unity.com

———

https://experimental.design | https://alexmcdowell.design | https://worldbuilding.institute



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Bengi Turgan14 Mar 202401:16:12

Bengi is the co-CEO of ATÖLYE, a strategic design and innovation consultancy based in Istanbul and Dubai, which helps organizations tackle complex challenges to create lasting impact using a unique community-centered approach.

Before joining ATÖLYE, Bengi served as studio director and head of creative innovation and design at Deloitte Digital in Turkey, where she led efforts around service design, UX design, innovation strategy and more. She has had tremendous influence in developing service design and UX design competences in Turkey.

Bengi is a second-generation leader at ATÖLYE, founded a decade ago by Kerem Alper and Engin Ayaz. ATÖLYE operates a unique, international design practice, and among other achievements, they have their place as a member of the Kyu Collective alongside giants of the design industry like IDEO, Sid Lee, and Godfrey Dadich.

Chapters

00:00 Intro

02:17 Bengi’s story

19:56 Service design success stories

29:08 Bengi meets ATÖLYE

33:50 What is ATÖLYE?

48:50 ATÖLYE’s clients

54:39 Teaching and leadership

59:49 ATÖLYE’s design philosophy

1:03:22 Bengi’s influences

1:04:39 Advice for young designers

1:09:10 Book recommendations

1:12:13 To be replaceable

1:13:45 Closing

From the conversation:

Books

• Being Digital by Nicholas Negroponte — https://www.penguinrandomhouse.com/books/120521/being-digital-by-nicholas-negroponte

• Creative Confidence by Tom Kelley and David Kelley — https://link.amazon/B0aLEflhR

• Designing Interactions by Bill Moggridge — https://link.amazon/B07eeb5cj

• Reinventing Organizations by Frederic Laloux — https://link.amazon/B0cdRGQTB

• The Art of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B0d9pzcYK

• The Hacker Ethic by Pekka Himanen — https://link.amazon/B01JaAeDz

• The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY

Projects and communities

• CNVS — https://www.cnvsdesigns.com

• Creative Power Map — https://www.creativepowermap.com

• Global Service Jam — https://globaljams.org

• Sezin School: Open Roof Space — https://sezin.k12.tr/en/sezindeyasam

• The Sezin Post — https://ifdesign.com/en/winner-ranking/project/the-sezin-post/347676

People and organizations

• Alan Cooper — https://x.com/MrAlanCooper

• BEworks — https://beworks.com

• Deloitte Digital — https://www.deloittedigital.com

• Dubai Future Foundation — https://www.dubaifuture.ae

• IDEO — https://www.ideo.com

• kyu Collective — https://kyu.com

• Livework — https://liveworkstudio.com

• Liz Sanders / MakeTools — https://maketools.com

• SYPartners — https://www.sypartners.com

• VeriPark — https://www.veripark.com

———

https://atolye.io | https://instagram.com/bir



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Jake Rudin11 Dec 202300:59:30

Jake is currently Senior Manager of Digital Technologies at Adidas, where he’s leading teams in Computational Design, Digital Technologies, and Pattern Engineering. He’s also the co-founder of Out of Architecture: a career consulting firm that helps architects and designers find work that fulfills them.

Chapters

00:00 Intro

01:52 The power of the breakup

06:10 Non-design jobs for designers

09:53 Jake's first book: writing and publishing

18:30 Leading innovation at Adidas

25:11 Getting hired: how to grab the manager's attention

31:23 How to collab with Adidas

39:00 Excelling at multi-disciplinary work

47:00 Advice from Jake: greatest hits

52:50 Book recommendations

53:54 Design object recommendations

55:13 Jake's design secrets

56:30 What's next & how to find Jake

From the conversation:

Books

• Architects After Architecture edited by Harriet Harriss, Rory Hyde, and Roberta Marcaccio — https://architectsafterarchitecture.com

• Out of Architecture by Jake Rudin and Erin Pellegrino — https://link.amazon/B0dEboVEK

• The Golden Spruce by John Vaillant — https://link.amazon/B0efvVkvy

Podcasts

• Redlines — https://redlines.transistor.fm

• Tangents by Out of Architecture — https://tangentsbyooa.transistor.fm

Designers and studios

• Dror Benshetrit — https://www.drorbenshetrit.com/home

• Erin Pellegrino / Matter — https://www.studio-matter.com

• Marc Newson — https://marc-newson.com

• Supernature Labs — https://supernaturelabs.com

• Tom Ford — https://www.tomford.com

• Virgil Abloh — https://virgilabloh.com

Tools

• Grasshopper — https://www.grasshopper3d.com

• Rhino — https://www.rhino3d.com

Products

• Adidas Samba — Jake’s sneakers — https://link.amazon/B09usqsCj

• Adidas Ultraboost — Baytaş’s sneakers — https://link.amazon/B08YaJWYR

———

https://outofarchitecture.com | https://instagram.com/outofarchitecture



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Fabian Arbor16 Oct 202300:59:40

Fabian is a young designer from Malmö in Sweden, who specializes across logo design, brand identity, and creative direction. He is known for his design work and sense of humor that he shares actively on social media.

Chapters

00:00 Intro

03:18 Fabian's design discipline

04:30 How social media supports design practice

10:29 What makes a good logo?

15:02 Fabian's early design memories

18:08 Who does Fabian look up to?

20:25 Going to school in Sweden for graphic design

24:15 Design classics vs. current trends

25:23 Fabian's future vision: specialize or explore

26:48 Anatomy of a logo design project

30:26 Time as the raw material of design

33:45 Piecewise vs. holistic brand identity work

38:00 Fabian's posters

39:17 High-leverage actions

41:57 Social media strategy vs. self-expression

49:50 Designing for larger companies

50:44 Resources recommendations

52:08 What is next for Fabian Arbor?

58:45 Closing

From the conversation:

Books and courses

• Logo Design: From Concept to Presentation by Sagi Haviv — https://www.domestika.org/en/courses/1049-logo-design-from-concept-to-presentation

• The Elements of Typographic Style by Robert Bringhurst — https://link.amazon/B08geTyjS

Designers and institutions

• Chermayeff & Geismar & Haviv — https://cghnyc.com

• Moderna Museet, Stockholm — https://www.modernamuseet.se/en/stockholm

• Sagi Haviv — https://cghnyc.com/about/sagi

Tools and platforms

• Adobe Illustrator — https://www.adobe.com/products/illustrator.html

• Adobe Photoshop — https://www.adobe.com/products/photoshop.html

• Contra — https://contra.com

• Cosmos — https://www.cosmos.so

• Read.cv — https://read.cv

• Stripe — https://stripe.com

———

https://fabianarbor.com | https://x.com/fabianarbor



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Remote work and travel tips for designers15 Jun 202300:20:51

If you're starting out as a creative, it's critical that you understand: The kind of work you want to do, and the level of quality you want to pursue, may not exist in the place where you were born.

But it's easy for creatives to overcome this constraint. The ability to work remotely, freeing our employment from geographical constraints, is a superpower of creatives in the 21st century. Design is one of the most compatible jobs with remote working.

Prepare yourself for a productive time working remotely – not only getting work done, but making the most of your nomadic experience – with insights from Design Disciplin founder Mehmet Aydın Baytaş, who happens to be an experienced traveler with 100+ stamps on his passport.

Chapters

00:00 Intro

00:57 Why you should care about remote work

06:41 Tip 1

10:10 Tip 2

13:27 Tip 3

16:41 Tip 4

19:39 Closing

Resources:

Books that inspired the episode

• Org Design for Design Orgs by Peter Merholz and Kristin Skinner — https://link.amazon/B0eiUOm9j

• Principles for Dealing with the Changing World Order by Ray Dalio — https://link.amazon/B04ROfj0M

• Rework by Jason Fried and David Heinemeier Hansson — https://link.amazon/B0eZ2bFgk

• The 4-Hour Workweek by Tim Ferriss — https://link.amazon/B09fZ0Yo4

• The Creative Act: A Way of Being by Rick Rubin — https://link.amazon/B0cj9xZIF

Tools, courses, and communities

• Calendly — https://calendly.com

• Design Discipline community — https://designdisciplin.com/community

• Meetup — https://www.meetup.com

• Visualize Value trainings — https://shop.visualizevalue.com

Designers

• Marc Newson — https://marc-newson.com



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Ron Wakkary16 Dec 202201:37:49

Ron Wakkary is a professor of design at Simon Fraser University’s School of Interactive Arts and Technology in Canada. He is also a professor, holding the Chair of Design for More Than Human-Centered Worlds, in the industrial design department at Eindhoven University of Technology in the Netherlands.

Ron is the founder of the design research studio Everyday Design Studio (EDS). At EDS, he works with Will Odom and an evolving cast of students to produce multi-disciplinary design research that is highly engaged with the practice and craft of design. For UX designers and industrial designers looking for ideas and inspiration from social sciences, humanities, and philosophy executed in design artifacts, the work from EDS is a fantastic resource.

Ron recently published the book Things We Could Design: For More Than Human-Centered Worlds via MIT Press. The book packages his research focused on “post-humanist design” rather than human-centered design, bringing non-human stakeholders like nature, climate, and biological diversity into the focus of design methodology.

Chapters

00:00:00 Intro

00:01:26 Ron's Story

00:13:35 Research through Design

00:18:54 Ron's Practice

00:22:26 The Core Message in Ron's Book

00:27:30 How To Put the Book in Practice

00:34:45 "Designer as Biography / Force / Speaking Subject / Intensities and Origins"

00:51:57 The Scope of Design vs. Other Disciplines

00:58:50 "Nomadic Practice"

01:21:55 Book Recommendations

01:27:00 What's Next for Ron

01:33:00 Closing

From the conversation:

Books

• Design Research through Practice by Ilpo Koskinen et al. — https://link.amazon/B02hdAQb6

• Discipline and Punish by Michel Foucault — https://link.amazon/B0asOrupJ

• In Praise of Shadows by Junichiro Tanizaki — https://link.amazon/B09yXSjxh

• Reinventing Organizations by Frederic Laloux — https://link.amazon/B0cdRGQTB

• Staying with the Trouble by Donna Haraway — https://link.amazon/B0iIv3QUl

• The Age of Surveillance Capitalism by Shoshana Zuboff — https://link.amazon/B0206hvgO

• The Overstory by Richard Powers — https://link.amazon/B04BRVpHg

• The Spell of the Sensuous by David Abram — https://link.amazon/B0cpnOAai

• Things We Could Design by Ron Wakkary — https://link.amazon/B0ezV4soQ

• Vibrant Matter by Jane Bennett — https://link.amazon/B045970iT

• What Things Do by Peter-Paul Verbeek — https://link.amazon/B08F8uiRe

Articles and episodes

• Design-oriented human-computer interaction by Daniel Fällman — https://dl.acm.org/doi/10.1145/642611.642652

• Research through design as a method for interaction design research in HCI by John Zimmerman et al. — https://dl.acm.org/doi/10.1145/1240624.1240704

• Research through Design explained — https://designdisciplin.com/p/rtd-origin

Films

• Helvetica by Gary Hustwit — https://www.hustwit.com/helvetica

• Objectified by Gary Hustwit — https://www.hustwit.com/objectified

• Rams by Gary Hustwit — https://www.hustwit.com/rams

Artists, designers, and researchers

• Bjarke Ingels Group — https://big.dk

• Char Davies — https://www.immersence.com

• Dieter Rams — https://www.vitsoe.com/rams

• Eduardo Kac — https://www.ekac.org

• Gerhard Richter — https://gerhard-richter.com

• Roy Ascott — https://www.plymouth.ac.uk/staff/roy-ascott

• Thecla Schiphorst — https://www.sfu.ca/~tschipho/html

• Virgil Abloh — https://virgilabloh.com

• Will Odom — https://www.willodom.com

Institutions and tools

• Arduino — https://www.arduino.cc

• ArkDes — https://arkdes.se/en

• Moderna Museet — https://www.modernamuseet.se

• Planetary Collegium — https://www.plymouth.ac.uk/research/planetary-collegium

———

https://x.com/ronwakkary | https://eds.siat.sfu.ca



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Irmak Nur Sunal Lutkin05 Sep 202200:50:50

Born in Turkey and educated in the UK, Irmak Nur Sunal Lutkin is currently based in London, serving as Director of Digital Design at Reuters. She looks after a design team that contributes across Reuters News products and services.

Previously she has worked with Atlantic Records, Sony Music, Puma, Adidas, CNN International, The Wall Street Journal, and XOXO Magazine. She cultivated more than 10 years of experience and insights in the design industry across the worlds of branded content, editorial publishing, news, and high-end digital, UX, UI, and print design.

We talked about her journey – from struggling to find internships to being a design director at one of the largest media companies in the world. We spoke about how her work has evolved at a hands-on level, as she progressed from junior to director level, with the methodologies and know-how that she’s been deploying. For the benefit of our student audience, we talked about how to get hired as a designer, as well as her approach to hiring and team-building.

This has been a rare and insightful look inside the head of a senior design leader, bringing value to all of us navigating design careers.

Chapters

00:00 Intro

04:10 Irmak's story: from struggling intern to director of design

13:32 What does a design director do?

19:16 Irmak's design approach, working with developers

22:22 Should designers code HTML?

24:49 Irmak's approach to hiring

28:10 Irmak's advice to herself in the past: "Find mentors"

30:51 Freelancing vs. employment

32:47 What do UX designers and researchers contribute?

34:42 How to procure UX insights: research vs. best practices

36:36 Individuals' responsibilities and divisions of labor in design teams

39:53 The power of being nice and finding the right culture

44:52 Self-promotion and finding role models as a woman

47:45 Closing

From the conversation:

Books and related episodes

• Sprint by Jake Knapp, John Zeratsky, and Braden Kowitz — https://link.amazon/B0fnFdWRi

• Strategy and Tactics in Design — https://designdisciplin.com/p/strategy-and-tactics-in-design

• The Story of Design Thinking — https://designdisciplin.com/p/the-story-of-design-thinking

Tools and methods

• Adobe Photoshop — https://www.adobe.com/products/photoshop.html

• CodePen — https://codepen.io

• Figma — https://figma.com

• Parallax scrolling — https://en.wikipedia.org/wiki/Parallax_scrolling

Education and mentoring

• ADPList — https://adplist.org

• Loughborough University School of Design and Creative Arts — https://www.lboro.ac.uk/schools/design-creative-arts

Media and publishers

• Atlantic Records — https://www.atlanticrecords.com

• CNN International — https://edition.cnn.com

• Reuters — https://reuters.com

• Sony Music — https://www.sonymusic.com

• The Wall Street Journal — https://www.wsj.com

———

https://medium.com/@irmaksunallutkin



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
What is Research through Design?07 Jul 202200:24:38

Research through Design is an exciting field where designers produce scientific research by practicing their craft.

With research through design, we record hands-on design knowledge in scientific publications.

Until now, you had to go through complex academic literature to make sense of Research through Design. We explain what you must understand, to use and to do Research through Design without spending days reading academic books and papers.

This video will save you months, if not years.

Chapters

00:00 Intro

02:00 Who is this for and what to expect

05:18 Origin: What is RtD and why does it exist?

12:13 Purpose: What is RtD good for?

15:15 Example: Xerox (1980s)

17:52 Example: Slow Game (2018)

20:29 Example: Drone Chi (2020)

22:27 Recap and Closing

Resources:

Books

• Change by Design by Tim Brown — https://link.amazon/B0fGq86tw

• Design Research through Practice by Ilpo Koskinen et al. — https://link.amazon/B02hdAQb6

• Sprint by Jake Knapp, John Zeratsky, and Braden Kowitz — https://link.amazon/B0fnFdWRi

• The Lean Startup by Eric Ries — https://link.amazon/B0bEf5DHL

Research papers and essays

• An analysis and critique of Research through Design by Zimmerman et al. (2010) — https://doi.org/10.1145/1858171.1858228

• An Annotated Portfolio on Doing Postphenomenology through Research Products by Hauser et al. (2018) — https://doi.org/10.1145/3196709.3196745

• Attending to slowness and temporality with olly and slow game by Odom et al. (2018) — https://doi.org/10.1145/3173574.3173651

• Conversation with Virgil Abloh — https://vestoj.com/does-your-jacket-have-three-armholes

• Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction by La Delfa et al. (2020) — https://doi.org/10.1145/3357236.3395589

• Designing Products with Added Emotional Value by Desmet et al. (2001) — https://doi.org/10.2752/146069201789378496

• Discovering and Extracting Knowledge in the Design Project by DiSalvo et al. (2004) — https://dl.designresearchsociety.org/cgi/viewcontent.cgi?article=2169&context=drs-conference-papers

• Drone Chi: Somaesthetic Human-Drone Interaction by La Delfa et al. (2020) — https://doi.org/10.1145/3313831.3376786

• From Research Prototype to Research Product by Odom et al. (2016) — https://doi.org/10.1145/2858036.2858447

• Industrial Design at Carnegie Institute of Technology, 1934–1967 by Lesko (1997) — https://academic.oup.com/jdh/article-abstract/10/3/269/337126

• Research in Art and Design by Christopher Frayling — https://researchonline.rca.ac.uk/384

• Research through Design — https://ixdf.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/research-through-design

• Research through Design as a Method for Interaction Design Research in HCI by Zimmerman et al. (2007) — https://doi.org/10.1145/1240624.1240704

• The Logic of Annotated Portfolios by Bowers (2012) — https://doi.org/10.1145/2317956.2317968

• Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game by Odom et al. (2019) — https://doi.org/10.1145/3325480.3326567

• What should we expect from research through design? by Gaver (2012) — https://doi.org/10.1145/2207676.2208538

Projects, tools, and researchers

• Drone Chi — https://www.baytas.net/research/dronechi

• Joseph La Delfa — https://cafeciaojoe.com

• Qualisys Drone SDK — https://github.com/qualisys/qualisys_drone_sdk

• Slow Game — https://willodom.com/portfolio/portfolio/slow-game

• The Double Diamond — https://www.designcouncil.org.uk/resources/the-double-diamond

• Will Odom — https://www.willodom.com

Journals and conferences

• Design Issues — https://direct.mit.edu/desi

• Design Studies — https://www.journals.elsevier.com/design-studies

• Research through Design Conference — https://www.researchthroughdesign.org

Related episodes

• The Profession of Human-Computer Interaction — https://designdisciplin.com/p/hci-profession

• The Story of Design Thinking — https://designdisciplin.com/p/the-story-of-design-thinking

• The Three Faces of Design Research — https://designdisciplin.com/p/the-three-faces-of-design-research



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Timmy Ghiurau and Carlos Calva23 Mar 202201:07:48

Timmy Ghiurau is an innovation leader at Volvo Cars, and Carlos Calva is an AI and augmented reality entrepreneur. Both of them are experts in virtual reality, augmented reality, game engines, and other 3D interactive technologies, with experiences spanning design, engineering, and business. Timmy originates from the worlds of music, fashion, and culture; while Carlos has been building projects for clients that include NASA and multiple branches of the US military.

We had this conversation in front of a small live audience at Timmy’s workspace, the Open Innovation Arena at Volvo Cars – a multi-disciplinary platform within the company that makes preparations for a diverse range of futures and great uncertainties.

The themes of our conversation, recorded at the end of 2021, were the hot topics of the year: the metaverse, AI, and NFTs. These trends dominate conversations in tech today. The metaverse is expanding new graphics and interaction technologies to a massive role in our lives. NFTs embody value, identity, and symbolism that is digital-native (and metaverse-ready). AI promises immense convenience and creative possibilities in the digital world.

But how far have we come towards realizing these promises today, and what is on the horizon? How do these technologies serve the needs and desires of human societies – like safety, prosperity, diversity? How are established companies, like Volvo, integrating these trends into their business? In a wide-ranging conversation, we tried to answer these questions with our stories and insights.

Special thanks to David Peterson, who kindly stepped in last minute to help us record the video for this episode.

From the conversation:

Books, articles, and conversations

• “ARCAR: On-Road Driving in Mixed Reality by Volvo Cars” by Florin-Timotei Ghiurãu, Mehmet Aydın Baytaş, and Casper Wickman — https://www.baytas.net/research/pub/2020_UIST_ARCAR.pdf

• The Embedded Entrepreneur by Arvid Kahl — https://link.amazon/B01rxlsTJ

• Timmy Ghiurãu — Innovating in Virtual Reality — https://youtu.be/jMaEjm7L_wU

• Tony Parisi’s blog — https://tonyparisi.medium.com

Tools and platforms

• Apple AR creation tools — https://developer.apple.com/augmented-reality/tools

• Bored Ape Yacht Club — https://boredapeyachtclub.com

• Decentraland — https://decentraland.org

• Figma — https://figma.com

• Gravity Sketch — https://www.gravitysketch.com

• Microsoft HoloLens — https://www.microsoft.com/en-us/hololens

• Mixed Reality Toolkit (MRTK) — https://github.com/Microsoft/MixedRealityToolkit-Unity

• Teslasuit — https://teslasuit.io

• The Sandbox — https://www.sandbox.game

• Tvori — https://tvori.co

• Unity — https://unity.com

• Unreal Engine — https://www.unrealengine.com

• Varjo XR-1 announcement — https://varjo.com/press-release/varjos-xr-1-developer-edition-now-available-and-shipping

Concepts

• Big Five personality traits — https://en.wikipedia.org/wiki/Big_Five_personality_traits

• Generative adversarial networks — https://en.wikipedia.org/wiki/Generative_adversarial_network

• Initial coin offerings — https://en.wikipedia.org/wiki/Initial_coin_offering

• Lidar — https://en.wikipedia.org/wiki/Lidar

• Natural language processing — https://en.wikipedia.org/wiki/Natural_language_processing

• Redirected walking — https://en.wikipedia.org/wiki/Redirected_walking

Events

• AWE — https://www.awexr.com

• Slush — https://slush.org

• VRDays — https://vrdays.co

———

https://x.com/carlosaddsub | https://x.com/itzik009

Chapters

00:00 Intro

04:16 How did Carlos and Timmy meet?

08:09 What is the metaverse?

13:54 Metaverse projects that stand out

17:48 NFTs, business, identity, community

33:17 NFTs and the metaverse: culture, development tools, and design

42:05 AI: rendering, human senses, assisted driving, and NPCs

59:58 Safety, prosperity, and diversity

1:06:08 Closing



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Office of Possibilities27 Nov 202101:28:09

OP.™ – short for Office of Possibilities – is a multi-disciplinary design studio that creates objects and spaces based on well-informed strategic ideas. Their competences span architecture, art direction, exhibition design, industrial design, brand strategy, graphic design and innovation strategy.

I've been following them since they moved into their Gothenburg studio, in the same building where I was living at the time. Since then, they have built a formidable portfolio of projects involving brand identity, product design, architecture, exhibition design, and more; with clients such as Volvo, Ikea, H&M, Voi Scooters, and Elektron Music Machines.

For this conversation, I went back to my old neighborhood and sat down with co-founders Petter Hillinge and Caspar Andrén. We talked about their personal journeys that led to owning a design studio together; how they grew their company 100% during a pandemic (partly due to their experience in functioning as a remote, distributed team); how they communicate, sell, and execute truly multi-disciplinary work; the great designers that they have learned from; the tensions between business and creativity; and other topics that shed light on their practice of design.

From the conversation:

Books and talks

• Grid Systems in Graphic Design by Josef Müller-Brockmann — https://link.amazon/B09QDfCqB

• Ogilvy on Advertising by David Ogilvy — https://link.amazon/B0bPhui0f

• Sprint by Jake Knapp, John Zeratsky, and Braden Kowitz — https://link.amazon/B0fnFdWRi

• “You’ve Got to Find What You Love” by Steve Jobs — https://news.stanford.edu/stories/2005/06/youve-got-find-love-jobs-says

Designers and studios

• Alvar Aalto — https://www.alvaraalto.fi/en/home

• BIG (Bjarke Ingels Group) — https://big.dk

• Charles and Ray Eames — https://www.eamesoffice.com/about/biography

• Forsman & Bodenfors — https://forsman.co

• Gunnar Asplund — https://en.wikipedia.org/wiki/Gunnar_Asplund

• Josef Müller-Brockmann — https://en.wikipedia.org/wiki/Josef_M%C3%BCller-Brockmann

• Kilo — https://kilodesign.dk

• Pål Svensson — http://www.palsvensson.se

• Sigurd Lewerentz — https://en.wikipedia.org/wiki/Sigurd_Lewerentz

• Skewed — https://skewed.com

Tools

• Adobe Illustrator — https://www.adobe.com/products/illustrator.html

• Adobe Photoshop — https://www.adobe.com/products/photoshop.html

• Figma — https://figma.com

• Microsoft Teams — https://www.microsoft.com/en-us/microsoft-teams

• Miro — https://miro.com

• Rhino — https://www.rhino3d.com

• Slack — https://slack.com

• SolidWorks — https://www.solidworks.com

Places and resources

• Deglabbet — https://www.deglabbet.se

• Louisiana Museum of Modern Art — https://louisiana.dk/en

• The Futur — https://thefutur.com

———

https://o-p.se | https://instagram.com/o_p_se

Chapters

00:00:00 Intro

00:02:32 What does OP.™ do?

00:06:50 Co-founders' stories

00:15:10 Investments that led to success

00:19:27 Remote work experiences, tools of the trade, and getting hands-on

00:24:40 Research trips

00:27:53 Job titles at a small design studio

00:30:56 Scoping and managing projects of different sizes

00:40:55 The good design brief

00:43:59 Achieving creative satisfaction

00:49:00 Saying "no"

00:51:39 Reputation, making a mark, and attention to detail

00:55:34 OP.™'s design philosophy and style

01:02:12 Influences

01:05:19 Books and resources

01:06:56 Failures that lead to success

01:09:10 Iteration, evolution, and imitation in design

01:12:07 How to do research

01:15:50 Advice for students and aspiring creatives

01:21:56 What is next for OP.™?

01:23:41 Parting advice and food for thought

01:26:25 Closing



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
April Dunford01 Oct 202100:44:38

April Dunford spent 25 years running marketing, product, and sales teams as a startup executive.

Creating a systematic way of positioning tech products and companies became her life's work, informing her consulting practice where she has advised 100+ companies. Her best-selling book Obviously Awesome offers a methodology that any leader or entrepreneur can follow.

I found great value in April's positioning methodology as I figure out directions for my own projects, including Design Disciplin. Even though her experience comes from leading business-to-business marketing, she offers lessons that we can adapt to a whole range of situations – including but not limited to how our design projects speak to their audience, and how to position ourselves towards potential employers and clients.

From the conversation:

Books

• Obviously Awesome by April Dunford — https://link.amazon/B03cTGVPi

• The Challenger Sale by Matthew Dixon and Brent Adamson — https://link.amazon/B0abji1TL

• The Four Steps to the Epiphany by Steve Blank — https://link.amazon/B0gE0fMYg

• The Lean Startup by Eric Ries — https://link.amazon/B0bEf5DHL

———

https://aprildunford.com | https://x.com/aprildunford

Chapters

00:00 What is "positioning"?

02:02 April's story

06:19 "Marketing" vs. "design" vs. "product"

09:21 Design methods, lean vs. service-driven, "positioning baggage"

15:54 What the product is vs. who the product is for

22:55 Positioning for consumer products, professional services, and individual careers

33:15 Skills and advice for younger professionals

35:53 Execution: a question no-one asks

39:00 Books

40:46 What is next for April Dunford?

41:44 Extracurriculars

43:16 Closing



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
The Profession of Human-Computer Interaction01 Jul 202100:18:50

Human-computer interaction (HCI) is the branch of computer science that builds on social sciences and humanities.

What does it mean, and what does it take, to have HCI as your profession?

We explain what you must understand, in order to be one of the 1% of applicants who get into HCI schools, and the even smaller group of people who go on to make a living from it.

Chapters

00:00 Intro

05:05 HCI is academic research

09:48 HCI is computer science

12:22 HCI builds on social sciences and humanities

16:29 Closing

Resources:

Books

• HCI Theory: Classical, Modern, and Contemporary by Yvonne Rogers — https://www.morganclaypool.com/doi/abs/10.2200/S00418ED1V01Y201205HCI014

• The Psychology of Human-Computer Interaction by Stuart Card, Thomas Moran, and Allen Newell — https://link.amazon/B0fuPmdon

Papers and essays

• Conceptions of the Discipline of HCI: Craft, Applied Science, and Engineering by John Long and John Dowell — https://discovery.ucl.ac.uk/id/eprint/15292/1/15292.pdf

• Essence and Existence in Thomistic Philosophy — https://aquinasonline.com/essence-and-existence

• HCI Research as Problem-Solving by Antti Oulasvirta and Kasper Hornbæk — https://doi.org/10.1145/2858036.2858283

• Human Computer Interaction - Brief Intro by John M. Carroll — https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/human-computer-interaction-brief-intro

• Human–computer interaction: A stable discipline, a nascent science, and the growth of the long tail by Alan Dix — https://www.sciencedirect.com/science/article/pii/S0953543809000952

• Interaction Criticism: A Proposal and Framework for a New Discipline of HCI by Jeffrey Bardzell and Shaowen Bardzell — https://doi.org/10.1145/1358628.1358703

• Making epistemological trouble: Third-paradigm HCI as successor science by Steve Harrison, Phoebe Sengers, and Deborah Tatar — https://ieeexplore.ieee.org/document/8149660

• Post-cognitivist HCI: Second-Wave Theories by Victor Kaptelinin et al. — https://doi.org/10.1145/765891.765933

• Revisiting the Three HCI Waves: A Preliminary Discussion on Philosophy of Science and Research Paradigms by Emanuel Felipe Duarte and M. Cecília C. Baranauskas — https://doi.org/10.1145/3033701.3033740

• The Three Paradigms of HCI by Steve Harrison, Deborah Tatar, and Phoebe Sengers — https://people.cs.vt.edu/srh/Downloads/HCIJournalTheThreeParadigmsofHCI.pdf

• The Three Waves of HCI: A Perspective from Social Sciences by Mayra Sousa Resende, Willian Perpétuo Busch, and Roberto Pereira — http://capaihc.dainf.ct.utfpr.edu.br/artigos/CAPA17_paper_5.pdf

• Third-Wave HCI, 10 Years Later – Participation and Sharing by Susanne Bødker — https://interactions.acm.org/archive/view/september-october-2015/third-wave-hci-10-years-later-participation-and-sharing

• When Second Wave HCI Meets Third Wave Challenges by Susanne Bødker — https://doi.org/10.1145/1182475.1182476

Research organizations and conferences

• ACM — https://www.acm.org

• IEEE — https://www.ieee.org

• Microsoft Research: Human-Computer Interaction — https://www.microsoft.com/en-us/research/group/human-computer-interaction

• Spotify Research: Human-Computer Interaction — https://research.atspotify.com/human-computer-interaction

• UIST — https://uist.acm.org

Related conversations

• Erik Stolterman — https://www.designdisciplin.com/p/erik-stolterman

• Jofish Kaye — https://www.designdisciplin.com/p/jofish-kaye



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Martin Stellar15 Jun 202100:46:54

Martin Stellar is a coach and consultant for ethical sales and business growth, as well as a former monk, tailor, and copywriter.

Martin has lived an incredibly rich life, with many creative and introspective adventures. He draws on his experiences and years of study in psychology and business, to provide guidance for professionals and entrepreneurs.

I met Martin earlier this year as I took up his offer on a coaching call, curious to see how his experience and framework would apply to this project, Design Disciplin. He gave me food for thought on the ethics and psychology of entrepreneurship that was far more useful and wider-ranging than I expected. In this conversation, we revisit some of those ideas, find some new ones, and dig into Martin's extraordinary story. We discuss mental models that have value reaching far beyond sales and business – we arrive at frameworks we can use to align our professional and personal lives.

Chapters

00:00 Designing personal presence and conversational experience

03:36 Ethical sales

08:05 Having conversations and being interested, at scale

14:56 The rewards and troubles of curious living and reinventing oneself

20:46 The path and philosophy of a monk

25:51 Becoming a tailor and entrepreneur

29:40 What design is the right design?

34:48 Aligning business goals and self-goals

41:35 Books

43:28 Places and tools for work

44:10 What's next for Martin Stellar

45:11 Closing

From the conversation:

Books

• Getting Everything You Can Out of All You've Got by Jay Abraham — https://link.amazon/B0iAUAQgR

• How to Win Friends and Influence People by Dale Carnegie — https://link.amazon/B0f6OoIso

• Mindfulness, Bliss, and Beyond by Ajahn Brahm — https://link.amazon/B02rsADYI

• Never Split the Difference by Chris Voss and Tahl Raz — https://link.amazon/B0aoK2qqR

• Pitch Anything by Oren Klaff — https://link.amazon/B03QYGMEh

• Spent by Geoffrey Miller — https://link.amazon/B0aRMSfbk

• The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY

• Zen Mind, Beginner's Mind by Shunryu Suzuki — https://link.amazon/B0ch0Sl4Z

People and resources

• Chris Do — https://x.com/theChrisDo

• Clients from Hell — https://clientsfromhell.net

• Peter Shallard — https://x.com/petershallard

• The Futur — https://thefutur.com

Tools

• Opera — https://www.opera.com

• Slack — https://slack.com

• Telegram — https://telegram.org

• Thunderbird — https://www.thunderbird.net

———

https://martinstellar.com | https://x.com/martinstellar



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Jofish Kaye01 Jun 202101:11:06

Jofish Kaye is a computer scientist who aligns design, data, and qualitative exploration for human-centered product innovation.

His superb track record as a scholar includes more than 100 publications and affiliations with MIT, Cornell, and Microsoft Research. Surprisingly, his career has been in corporations: following stints at Nokia, Yahoo, and Mozilla, he is now a director of AI and UX at Anthem.

I have been a fan of his work for many years – he is a brilliant research writer whose takes are as entertaining as they are rigorous and instructive. In the longest episode of Design Disciplin to date, we had a massively wide-ranging conversation on pretty much all of our mutual interests: research, philosophy, social sciences, leadership, and more.

Chapters

00:00 What does Jofish mean?

02:00 Being a scientist in design

06:05 Methods for understanding users

10:17 Ethnomethodology

13:04 Epistemology

16:00 On books and papers

18:53 On videos, documents, and slide decks

25:52 Tactical design

28:13 New job as director of UX and AI

33:49 Studying at MIT and Cornell

38:00 Academia vs. corporations, and the HCI research community

43:32 Being a scientist at a corporation

46:49 Productivity, priorities, and balance

58:30 Publishing research at corporations

1:06:27 The meaning of design

1:07:27 Places and tools for work

1:08:33 Life outside work

1:09:44 Closing

From the conversation:

Books

• The Structure of Scientific Revolutions by Thomas S. Kuhn — https://link.amazon/B0gXceBdA

Papers

• Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web by Julia Cambre et al. — https://doi.org/10.1145/3411764.3445409

• The Mundanity of Excellence: An Ethnographic Report on Stratification and Olympic Swimmers by Daniel F. Chambliss — https://academics.hamilton.edu/documents/themundanityofexcellence.pdf

• Undisciplined disciples: everything you always wanted to know about ethnomethodology but were afraid to ask Yoda by Alan F. Blackwell, Mark Blythe, and Jofish Kaye — https://doi.org/10.1007/s00779-017-0999-z

Courses and conversations

• Casey Fiesler on TikTok — https://www.tiktok.com/@professorcasey

• Human-Centered Design: An Introduction by Scott Klemmer — https://www.coursera.org/learn/human-computer-interaction

• Jofish Kaye on Changing Academic Life — https://changingacademiclife.com/blog/2019/2/2/jofish-kaye

People and concepts

• Epistemology — https://en.wikipedia.org/wiki/Epistemology

• Ethnomethodology — https://en.wikipedia.org/wiki/Ethnomethodology

• Grounded theory — https://en.wikipedia.org/wiki/Grounded_theory

• Harold Garfinkel — https://en.wikipedia.org/wiki/Harold_Garfinkel

Research communities

• CHI 2021 — https://chi2021.acm.org

• Cornell Information Science — https://infosci.cornell.edu

• MIT Media Lab — https://www.media.mit.edu

Tools

• Adobe InDesign — https://www.adobe.com/products/indesign.html

• Evernote — https://evernote.com

• Figma — https://figma.com

• Google Slides — https://workspace.google.com/products/slides

• Microsoft PowerPoint — https://www.microsoft.com/en-us/microsoft-365/powerpoint

• Notion — https://www.notion.so

• Sketch — https://www.sketch.com

• Slack — https://slack.com

———

https://jofish.com | https://x.com/jofish



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
The Story of Design Thinking15 May 202100:16:35

This is the story of how a business genius turned an academic idea into a religion with a worldwide following.

Books

• Change by Design by Tim Brown — https://link.amazon/B0fGq86tw

• Creative Confidence by Tom Kelley and David Kelley — https://link.amazon/B0aLEflhR

• Creative Engineering by John E. Arnold — https://link.amazon/B0gsJaE8R

• Good to Great by Jim Collins — https://link.amazon/B00rlLUDb

• Homo Deus: A Brief History of Tomorrow by Yuval Noah Harari — https://link.amazon/B07d6CIZT

• Religion for Atheists by Alain de Botton — https://link.amazon/B06Ue3XlF

• Sapiens: A Brief History of Humankind by Yuval Noah Harari — https://link.amazon/B00WwRCsY

• The Art of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B0d9pzcYK

• The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY

Articles and interviews

• David Kelley: From Design to Design Thinking by Maria Camacho — https://www.sciencedirect.com/science/article/pii/S2405872616300065

• Designerly Ways of Knowing by Nigel Cross — https://oro.open.ac.uk/39253/8/Designerly%20Ways%20of%20Knowing%20DS.pdf

• IDEO’s David Kelley on “Design Thinking” — https://www.fastcompany.com/1139331/ideos-david-kelley-design-thinking

• Interview with David Kelley by Alex Pang — https://web.stanford.edu/dept/SUL/sites/mac/primary/interviews/kelley/trans.html

Courses and methods

• Build Once, Sell Twice: The Productization Playbook by Jack Butcher — https://visualizevalue.com/products/build-once-sell-twice-the-productization-playbook

• Design Kit — https://www.designkit.org

• Design Thinking at IDEO — https://designthinking.ideo.com

• Google Design Sprints — https://www.gv.com/sprint

• IBM Enterprise Design Thinking — https://www.ibm.com/design/thinking

• IDEO U — https://www.ideou.com

• The Flywheel Effect by Jim Collins — https://www.jimcollins.com/concepts/the-flywheel.html

People and studios

• IDEO — https://www.ideo.com

• John E. Arnold — https://en.wikipedia.org/wiki/John_E._Arnold

• Naval Ravikant on productizing yourself — https://x.com/naval/status/1003356436091400192

• Tim Brown — https://www.ideo.com/people/tim-brown

Related episodes and videos

• Erik Stolterman — Design Discipline — https://www.designdisciplin.com/p/erik-stolterman

• IDEO on ABC’s Nightline — https://youtu.be/izjhx17NuSE

Chapters

00:00 Intro

01:06 The philosophy of Design Thinking

03:50 The process of Design Thinking

07:00 The product: Design Thinking

10:55 Productization

14:27 The religion of Design Thinking



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Erik Stolterman01 May 202100:44:18

Erik Stolterman is Professor of Informatics at Indiana University Bloomington, as well as a professor at the Institute of Design at Umeå University, Sweden, where he originates.

A prolific scholar of design theory and philosophy, he has co-authored 5 books and more than 150 academic publications with a focus on the design of digital and interactive systems.

His work has been immensely useful to mine. In his writings, I find the words I need to articulate my ideas. He writes, among other things, on the relationships between people and products, on the value and ideals of various design research approaches, and on the synergy of design research and design practice. I spoke with him about the basics: How does he know what he knows? And what can designers learn from philosophy?

Books

• Back to the Rough Ground by Joseph Dunne — https://link.amazon/B0e6lnkAP

• The Design Way by Harold G. Nelson and Erik Stolterman — https://link.amazon/B0gDTu6Wf

• The Examined Life by Robert Nozick — https://link.amazon/B0eaEwBxI

• The Idea of History by R. G. Collingwood — https://link.amazon/B03V45Adx

• The Nature and Aesthetics of Design by David Pye — https://link.amazon/B04MG8mRZ

• The Systems Approach by C. West Churchman — https://link.amazon/B0diMz7we

• Things That Keep Us Busy: The Elements of Interaction by Lars-Erik Janlert and Erik Stolterman — https://link.amazon/B0coaT1Zc

• Thoughtful Interaction Design by Jonas Löwgren and Erik Stolterman — https://link.amazon/B0i2pVg1d

Design thinkers

• Donald Schön — https://news.mit.edu/1997/schon

• Harold G. Nelson — https://www.haroldgnelson.com/about

• Klaus Krippendorff — https://www.asc.upenn.edu/research/centers/collections/history-field/oral-history-klaus-krippendorff-1932-2022

• Nigel Cross — https://profiles.open.ac.uk/Nigel-Cross

Chapters

00:00 Who is Erik Stolterman?

01:43 Design philosophy as a career

06:46 Research methods

09:54 Design competences

14:49 Theory’s value proposition for professionals

21:50 Transferring knowledge from scholarship to practice

24:51 Standing out in academia

30:04 Books

36:04 A warning on Design Thinking

39:33 Next steps

41:17 What else does Erik Stolterman do?

———

https://stoltermanbergqvist.com | https://transground.blogspot.com



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What does "design research" mean?15 Apr 202100:24:20

“Design research” means different things to different people.

We illuminate the three faces of design research: research for, into, and through design.

We explain what you must know, in order to understand and conduct design research for both academic and product design purposes.

Books

• Creative Confidence by Tom Kelley and David Kelley — https://link.amazon/B0aLEflhR

• Design Research Through Practice by Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redström, and Stephan Wensveen — https://link.amazon/B02hdAQb6

• Designing Brand Identity by Alina Wheeler — https://link.amazon/B05VtjyFu

• Detail in Typography by Jost Hochuli — https://link.amazon/B0c8fMC8N

• Grid Systems in Graphic Design by Josef Müller-Brockmann — https://link.amazon/B09QDfCqB

• How To by Michael Bierut — https://link.amazon/B09ekRezB

• How to Fly a Horse by Kevin Ashton — https://link.amazon/B0e7hMVkZ

• Making and Breaking the Grid by Timothy Samara — https://link.amazon/B02VlF9na

• The Art of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B0d9pzcYK

• The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY

• Thinking with Type by Ellen Lupton — https://link.amazon/B0b8vLWbt

Articles and talks

• Andréa Mallard — High Resolution — https://highresolution.design/3-andrea-mallard

• Christopher Frayling — Research Through Design 2015 — https://vimeo.com/129775325

• Research in Art and Design by Christopher Frayling — https://researchonline.rca.ac.uk/384/3/frayling_research_in_art_and_design_1993.pdf

Tools and platforms

• Adobe — https://www.adobe.com

• Adobe Photoshop — https://www.adobe.com/products/photoshop.html

• Behance — https://www.behance.net

• Canva — https://www.canva.com

• Figma — https://www.figma.com

• Gumroad — https://gumroad.com

• Microsoft Word — https://www.microsoft.com/en-us/microsoft-365/word

• Notion — https://www.notion.so

• Squarespace — https://www.squarespace.com

• Webflow — https://webflow.com

Related episodes and articles

• Strategy and Tactics in Design — https://www.designdisciplin.com/p/strategy-and-tactics-in-design

• The Divide — https://www.designdisciplin.com/the-divide

Chapters

00:00 Intro

04:32 Research in Art and Design by Christopher Frayling

06:30 Research for design

12:53 Research into design

15:31 Research through design

20:20 Closing remarks



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Håkan Lidbo31 Mar 202101:23:56

Håkan Lidbo is a musician, artist, designer, and founder of the Rumtiden Idea Lab, an unconventional creative workspace in Stockholm.

Books

• Antifragile by Nassim Nicholas Taleb — https://link.amazon/B0auVtKzN

• Change by Design by Tim Brown — https://link.amazon/B0fGq86tw

• Creative Confidence by Tom Kelley and David Kelley — https://link.amazon/B0aLEflhR

• Creative Selection by Ken Kocienda — https://link.amazon/B05FcD3La

• Homo Deus by Yuval Noah Harari — https://link.amazon/B07d6CIZT

• How To by Michael Bierut — https://link.amazon/B09ekRezB

• How to Fly a Horse by Kevin Ashton — https://link.amazon/B0e7hMVkZ

• Sapiens by Yuval Noah Harari — https://link.amazon/B00WwRCsY

• The Almanack of Naval Ravikant by Eric Jorgenson — https://link.amazon/B0atrIdk7

• The Art of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B0d9pzcYK

• The Bed of Procrustes by Nassim Nicholas Taleb — https://link.amazon/B02AwYvV1

• The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY

Tools and instruments

• Ableton Live — https://www.ableton.com/en/live/what-is-live

• Adobe Photoshop — https://www.adobe.com/products/photoshop.html

• Elektron — https://www.elektron.se

• Final Cut Pro — https://www.apple.com/final-cut-pro

• LEGO — https://www.lego.com

• Logic Pro — https://www.apple.com/logic-pro

• Minecraft — https://www.minecraft.net

• Reason Studios — https://www.reasonstudios.com

• Teenage Engineering — https://teenage.engineering

• Zoom H1n — Håkan’s voice recorder — https://link.amazon/B0azpqczF

Projects and talks

• Imagination — the world’s most poorly exploited natural resource — https://youtu.be/DtnbJzRu6iM

• Music for Alien Civilizations — https://www.hakanlidbo.com/aliencivilizations

• Power to the People (Ström åt folket) — https://www.hakanlidbo.com/svt

• Singing Tunnels — https://www.hakanlidbo.com/singingtunnels

People

• Simone Giertz — https://www.simonegiertz.com

Chapters

00:00:00 What does Håkan Lidbo do?

00:04:29 The structure of Rumtiden

00:12:26 Håkan’s story

00:28:08 From art to platform

00:35:05 Learning imagination

00:41:40 “Design”

00:55:14 Books

00:56:24 Places and tools

00:57:47 LEGO

01:02:21 Swedish synthesizers

01:06:14 Collaboration and Singing Tunnels

01:12:54 Failure and art

01:16:34 Inspirations

01:22:02 Closing

———

https://hakanlidbo.com | https://rumtiden.com | https://twitter.com/hakanlidbo | https://instagram.com/hakan_lidbo



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
What is "strategy" and "tactics" in design?15 Mar 202100:16:33

Design, in all its shapes and flavors, involves two kinds of activities: picking problems and solving them; making decisions and executing them; reasoning and crafting. The concepts “strategy” and “tactics” capture these two sides of design. This is a useful mental model and language for how to think and talk about design, and what it means to be a designer.

Books

• Creative Strategy and the Business of Design by Douglas Davis — https://link.amazon/B0bRbGVZ1

• Designing Brand Identity by Alina Wheeler — https://link.amazon/B05VtjyFu

• How To by Michael Bierut — https://link.amazon/B0gCh1inS

• The Art of War by Sun Tzu — https://link.amazon/B06woNfWo

• The Win Without Pitching Manifesto by Blair Enns — https://link.amazon/B0iodds7Z

People

• Hans Hofmann — https://www.hanshofmann.org/about

• Jack Butcher — https://twitter.com/jackbutcher

• Joseph La Delfa — https://cafeciaojoe.com

• Michael Bierut — https://www.pentagram.com/about/michael-bierut

• Thomas J. Watson Jr. — https://www.ibm.com/history/thomas-watson-jr

Studios and resources

• IDEO — Design Thinking — https://designthinking.ideo.com#designers-mindset

• Lundgren+Lindqvist — https://lundgrenlindqvist.se/profile

• Visualize Value — https://visualizevalue.com

Episodes, articles and courses

• Carl-Johan Lindqvist — Design Discipline — https://www.designdisciplin.com/p/carl-johan-lindqvist

• Diane von Furstenberg — Building a Fashion Brand — https://www.masterclass.com/classes/diane-von-furstenberg-teaches-building-a-fashion-brand

• Drone Chi — visual essay — https://mbaytas.github.io/research/pub/2020%20DIS%20Drone%20Chi.pdf

• High Resolution — https://highresolution.design

• Phil Gilbert — High Resolution — https://highresolution.design/6-phil-gilbert-ibm

Chapters

00:00 Intro

01:09 Inspirations

02:05 What does “design” mean?

04:53 What do “strategy” and “tactics” mean?

06:15 Why is this useful?

11:47 What does it look like?

15:34 Closing



This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe
Carl-Johan Lindqvist01 Mar 202100:53:33

Carl-Johan Lindqvist is co-founder of the Swedish design studio Lundgren+Lindqvist, specialists in brand identity design, art direction, graphic design, and web development.

Books

• Detail in Typography by Jost Hochuli — https://link.amazon/B0c8fMC8N

• Getting Real by Jason Fried, David Heinemeier Hansson and Matthew Linderman — https://link.amazon/B06S0m95r

• Grid Systems in Graphic Design by Josef Müller-Brockmann — https://link.amazon/B09QDfCqB

Tools and resources

• Adobe Photoshop — https://www.adobe.com/products/photoshop.html

• Basecamp — https://basecamp.com

• GIMP — https://www.gimp.org

• Material Design — https://m2.material.io

• Slides — https://slides.com

People

• Hakim El Hattab — https://hakim.se

Special thanks to Mattias Nilsson, our director of photography for this episode.

Chapters

00:00 Intro

02:02 The space

03:14 Inspirations

06:21 Books

11:40 Value creation

18:13 Style, constraints, responsive design

22:32 Blessings and curses of mobile technology

30:43 Brand identity checklist

35:24 Advice for young designers

41:08 Favorite failures

47:40 Parting advice

———

https://lundgrenlindqvist.se | https://facebook.com/lundgrenlindqvist | https://twitter.com/lndgrnlndqvst | https://behance.net/lundgrenlindqvist | https://github.com/lundgrenlindqvist | https://instagram.com/lundgrenlindqvist | https://pinterest.com/lndgrnlndqvst



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