Explorez tous les épisodes du podcast Design Discipline
| Titre | Date | Durée | |
|---|---|---|---|
| Daniel Farrell | 09 Oct 2026 | 01:06:30 | |
Daniel Farrell is the founder and CEO of Onlook, the developer tool for designers. After watching great ideas get flattened between the mockup and the merge for over a decade, Daniel spent years helping scale companies like Bird and DIMO before building the tool he wished existed all along – one that gives designers the power to bend code into a new creative medium. From the conversation Books • Alchemy by Rory Sutherland — https://link.amazon/B01DjxobL • Build by Tony Fadell — https://link.amazon/B04xTNfZy • Creative Selection by Ken Kocienda — https://link.amazon/B05FcD3La • Good Strategy Bad Strategy by Richard Rumelt — https://link.amazon/B07VI1xd4 • Looking for a Story by Noel Rubinton — https://link.amazon/B04UnUC5K • Ogilvy on Advertising by David Ogilvy — https://link.amazon/B0bPhui0f • The Book of Five Rings by Miyamoto Musashi — https://link.amazon/B0aBDMdcK • The Thousand Crimes of Ming Tsu by Tom Lin — https://link.amazon/B063TVx6j Talks and essays • “A Conversation with Jony Ive” at Stripe — https://youtu.be/wLb9g_8r-mE • “Before the Startup” by Paul Graham — https://paulgraham.com/before.html • “How Art, Technology and Design Inform Creative Leaders” by John Maeda — https://youtu.be/WAuDCOl9qrk Studios and designers • Alex McDowell — https://www.designdisciplin.com/p/alex-mcdowell • Alexander Diner — https://dribbble.com/alexanderdiner • Ben South Lee — https://x.com/bnj • Kelly Wearstler — https://kellywearstler.com • The Office of Ordinary Things — https://ot.studio • Wiseman Editing — https://wisemanediting.com Tools and creative influences • Balsamiq — https://balsamiq.com • GIMP — https://gimp.org • Linear — https://linear.app • Team Fortress 2 — https://teamfortress.com Podcasts • Dive Club by Ridd — https://www.dive.club • Ridd on Design Discipline — https://www.designdisciplin.com/p/ridd ——— https://onlook.com | https://twitter.com/D_R_Farrell | https://danielrfarrell.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Danny Martinez | 28 Sep 2026 | 01:00:46 | |
Danny Martinez is the co-founder of Decimals, a scout network for hiring designers. Following a career building marketplaces at companies including eBay, Airbnb, and Prolific, Danny is rethinking how high-growth tech companies discover and hire exceptional talent through trusted expert networks. From the conversation Newsletters and podcasts • Dive Club by Ridd — https://www.dive.club • Hiring Humans by Danny Martinez — https://hiringhumans.decimals.work • Ridd on Design Discipline — https://www.designdisciplin.com/p/ridd People and portfolios • Rich Cahill — https://richmak.es Companies discussed • Arrows — https://arrows.to • LiveKit — https://livekit.com • Superpower — https://superpower.com ——— https://decimals.co | https://x.com/dannydecimals This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Paul Bakaus | 18 Aug 2026 | 01:02:27 | |
Paul Bakaus is a product builder, software engineer, and entrepreneur with over two decades of experience creating tools at the intersection of technology, design, and AI. Paul created jQuery UI, has led product initiatives at Google and other technology companies, and is the founder of Renaissance Geek, where he builds products like Impeccable, an AI-powered design tool that helps teams turn ideas into high-quality interfaces faster. From the conversation Books • Geometry of Design by Kimberly Elam — https://link.amazon/B0gTizjym • The Elements of Typographic Style by Robert Bringhurst — https://link.amazon/B08geTyjS People and studios • iA / Oliver Reichenstein — https://ia.net Tools and projects • AMP — https://amp.dev • Fuchsia — https://fuchsia.dev • iA Writer — https://ia.net/writer • Pilcrow — https://pilcrow.ink ——— https://impeccable.style | https://paulbakaus.com | https://x.com/pbakaus This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| The Brief: Mark Vassilevskiy | 06 Aug 2026 | 01:26:46 | |
Mark is CEO of Bay Area motion design and marketing agency Skale, specializing in viral launch videos for startups. Produced in collaboration with Palette, the matchmaker between businesses and design studios, The Brief is a series of live-streamed conversations on how designers and clients work together. From the conversation Related episodes • Ridd — https://www.designdisciplin.com/p/ridd • The Brief: Niclas Ernst — https://www.designdisciplin.com/p/the-brief-niclas-ernst Tools and resources • Adobe After Effects — https://www.adobe.com/products/aftereffects.html • Attio — https://attio.com • Epidemic Sound — https://www.epidemicsound.com • Figma — https://figma.com • Higgsfield — https://higgsfield.ai • Remotion — https://www.remotion.dev Companies discussed • Bolt — https://bolt.new • Contra — https://contra.com • MagicPath — https://www.magicpath.ai • Poke — https://poke.com People • Alex Hormozi — https://x.com/AlexHormozi ——— https://skale.solutions | https://x.com/SkaleSolutions | https://x.com/MarkKnd This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Ioana Teleanu | 13 Jul 2026 | 01:17:31 | |
Ioana, better known as UX Goodies, is a product design leader, educator, and content creator focused on the intersection of design and AI. Ioana has led AI design initiatives at Miro and UiPath’s Clipboard AI, which was recognized as one of TIME’s Best Inventions of 2023. She is the founder of the UX Goodies community, creator of the AI Goodies newsletter, co-host of the Honest UX Talks podcast, and a longtime mentor and educator in the design community. From the conversation: Books and articles • “Aesthetics in the AI Era: Visual + Web Design Trends for 2026” by Ioana Teleanu — https://aigoodies.substack.com/p/aesthetics-in-the-ai-era-visual-web • Grid Systems in Graphic Design by Josef Müller-Brockmann — https://link.amazon/B09QDfCqB • Surviving Design by Ioana Teleanu — https://survivingdesign.life Tools and platforms • Claude — https://claude.ai • Decimals — https://decimals.co • FAUNA — https://flora.ai/blog/introducing-fauna • FLORA — https://flora.ai • Granola — https://www.granola.ai • Miro AI — https://miro.com/ai • TouchDesigner — https://derivative.ca • UiPath Clipboard AI — TIME Best Inventions 2023 — https://time.com/collections/best-inventions-2023/6324510/clipboard-ai People • Kim Alban — https://www.kimalban.com • Marisa Chan (Design Team of One) — https://instagram.com/designteamofone • Marisa Chentakul — https://x.com/meshtimes_ Events and places • Fusecon — https://www.fusecon.asia • Hatch Conference — https://www.hatchconference.com • Museum für Gestaltung Zürich — https://museum-gestaltung.ch Related episodes • Danny Martinez — https://www.designdisciplin.com/p/danny-martinez • Ridd — https://www.designdisciplin.com/p/ridd ——— https://aidesign-os.com | https://x.com/uxgoodies | https://instagram.com/uxgoodies This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| The Brief: Niclas Ernst | 09 Jul 2026 | 01:36:06 | |
Niclas is a software designer from Berlin and the founder of Permanent, a design consultancy that helps startups build lasting software products that win through design. Produced in collaboration with Palette, the matchmaker between businesses and design studios, The Brief is a series of live-streamed conversations on how designers and clients work together. From the conversation: Companies and organizations • Antimetal — https://antimetal.com • Attio — https://attio.com • Interfere — https://interfere.com • National Design Studio — https://ndstudio.gov • Pipe — https://pipe.com People • Joe Gebbia — https://joegebbia.com • Soleio — https://x.com/soleio Design references • Jacques Marie Mage — https://jacquesmariemage.com ——— https://n16t.com | https://permanent.is | https://x.com/niclasernst | https://x.com/permanent This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Dan Hollick | 25 Jun 2026 | 01:10:02 | |
Dan is a London-based designer and engineer. After a decade-long career in product design including stints at Raycast, TIDAL, and Barclays, he put on the hat of design engineer at Tailwind Labs and currently continues at Cursor. Dan is the author of Making Software, a reference manual for people who design and build software. From the conversation: Books • Making Software by Dan Hollick — https://makingsoftware.com • The Art of Computer Programming by Donald E. Knuth — https://cs.stanford.edu/~knuth/taocp.html • The iOS App Icon Book and The macOS App Icon Book by Michael Flarup — https://appiconbook.com Tools and software • Adobe InDesign — https://www.adobe.com/products/indesign.html • Affinity — https://affinity.studio • Cursor — https://cursor.com • LaTeX — https://www.latex-project.org • Raycast — https://raycast.com • Tailwind CSS — https://tailwindcss.com • tldraw — https://tldraw.dev People and resources • 3Blue1Brown — https://3blue1brown.com • Museum für Gestaltung Zürich — https://museum-gestaltung.ch • Nick Pattison’s studio, Primary — https://primary.studio Related episodes • Carl Rivera — https://www.designdisciplin.com/p/carl-rivera ——— https://alcohollick.com | https://x.com/DanHollick This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Ridd | 26 May 2026 | 01:31:06 | |
Ridd is a product designer, educator, podcaster, and founder, best known for his podcast Dive Club. Previously, he built products and startups for over a decade, and created Figma Academy, helping thousands of designers level up their craft. From the conversation: Books • Alternative Layout Systems by Giliane Cachin — https://alternativelayoutsystem.com/publication • Geometry of Design by Kimberly Elam — https://link.amazon/B0gTizjym • Influence by Robert B. Cialdini — https://www.influenceatwork.com/books-and-publications • The 48 Laws of Power by Robert Greene — https://www.penguinrandomhouse.com/books/330912/the-48-laws-of-power-by-robert-greene Talks and interviews • “Musical Thinking for Design Engineers” by M.A. Baytaş — https://youtu.be/t57p7ARE39Y • “The Winding Journey of Designing an AI Product” with Sam Stephenson on Dive Club — https://dive.club/deep-dives/sam-stephenson Tools and platforms • Claude — https://claude.ai • Conductor — https://conductor.build • Granola — https://www.granola.ai • Paper — https://paper.design • Superwhisper — https://superwhisper.com • Wispr Flow — https://wisprflow.ai Education • Alpha School — https://alpha.school • Synthesis — https://synthesis.com Related episodes • Dan Hollick — https://www.designdisciplin.com/p/daniel-hollick ——— https://dive.club | https://inflight.co | https://x.com/ridd_design | https://instagram.com/michaelriddering | https://youtube.com/c/MichaelRiddering This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Patrik Hübner | 11 May 2026 | 01:23:05 | |
Patrik Hübner is a German interdisciplinary designer and creative technologist known for his work in generative design and creative coding. He operates at the intersection of design, art, and data, using algorithms and real-world inputs to create dynamic, evolving brand identities and experiences. With over 15 years in the industry, he has worked with major global brands and agencies, blending storytelling with technology to push branding beyond static visuals. His work has received multiple international awards, including D&AD and Red Dot, and is widely recognized for redefining how design systems can be adaptive, data-driven, and alive. From the conversation: Books • Design Unlimited by Patrik Hübner and Larissa Lenze — https://link.amazon/B02D2nY7L • How to Speak Machine by John Maeda — https://link.amazon/B05886CRZ • Siddhartha by Hermann Hesse — https://link.amazon/B08TAXL3T • The Creative Act: A Way of Being by Rick Rubin — https://link.amazon/B0cj9xZIF • The Generative Mind: A New Approach to Creative Thinking by Patrik Hübner — https://link.amazon/B04PnCsuA Learning resources • Data-Design Dictionary — https://patrik-huebner.com/datadesigndictionary • Field Guide — https://patrik-huebner.com/field-guide • Learning Creative Coding — https://stigmollerhansen.dk/resume/learning-creative-coding Tools and libraries • glslify — https://github.com/glslify/glslify • Node.js — https://nodejs.org • p5.js — https://p5js.org • Processing — https://processing.org • TensorFlow — https://tensorflow.org • Three.js — https://threejs.org • Vue.js — https://vuejs.org • Vuex — https://vuex.vuejs.org Art and artists • Imaginary Landscape No. 4 by John Cage — https://www.wisemusicclassical.com/work/69243/Imaginary-Landscape-No4--John-Cage • My Boyfriend Came Back from the War by Olia Lialina — https://rhizome.org/editorial/2016/nov/10/my-boyfriend-came-back-from-the-war • Recharge by Dries Depoorter — https://driesdepoorter.be/recharge • The Flemish Scrollers by Dries Depoorter — https://driesdepoorter.be/theflemishscrollers • Yehwan Song — https://yhsong.com Podcasts • Daron Malakian: On Metal, Part 1 — Tetragrammaton — https://www.tetragrammaton.com/podcast/daron-malakian-on-metal-part-1 • Daron Malakian: On Metal, Part 2 — Tetragrammaton — https://www.tetragrammaton.com/podcast/daron-malakian-on-metal-part-2 ——— https://youtube.com/@patrikhuebner | https://patrik-huebner.com | https://github.com/patrikHuebner | https://instagram.com/patrikhuebner This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Skip Rizzo | 07 Apr 2026 | 01:02:23 | |
Skip is a clinical psychologist and pioneering researcher in virtual reality (VR) for mental health and rehabilitation. He is a research professor at the USC Institute for Creative Technologies, where he has led the development of immersive simulations for therapy, training, and cognitive assessment. His work focuses on using VR to treat conditions such as post-traumatic stress disorder, traumatic brain injury, autism, and anxiety disorders. One of his most recognized contributions is Virtual Iraq/Afghanistan, a VR exposure therapy system used to help veterans process combat trauma. Rizzo’s career is defined by merging psychology, neuroscience, and immersive technology to create clinically validated tools that improve mental health outcomes. He is widely regarded as one of the key figures who established VR as a legitimate therapeutic medium. From the conversation Research and resources • “AI Chatbots Inconsistent in Answering Questions About Suicide” — RAND — https://www.rand.org/news/press/2025/08/ai-chatbots-inconsistent-in-answering-questions-about.html • Autism Speaks: 100 Day Kit — https://www.autismspeaks.org/tool-kit/100-day-kit-school-age-children • BRAVEMIND — https://ict.usc.edu/research/projects/bravemind-virtual-reality-exposure-therapy • SimCoach — https://medvr.ict.usc.edu/projects/sim-coach.html Tools and experiences • Magic Horizons — https://magic-horizons.com/en • PsyTechVR — https://psytechvr.com/vr-veterans-ptsd-trauma • TRIPP — https://tripp.com • Unity — https://unity.com • Unreal Engine — https://unrealengine.com Books and films • Ready Player One by Ernest Cline — https://www.penguinrandomhouse.com/books/209887/ready-player-one-by-ernest-cline • Ready Player One — film by Steven Spielberg — https://amblin.com/movie/ready-player-one ——— https://ict.usc.edu/about-us/leadership/research-leadership/albert-skip-rizzo This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Sean Rogg | 18 Feb 2026 | 01:15:19 | |
Sean is best known as the founder and creative force behind The Waldorf Project, an ongoing experimental art platform launched in 2012 that has gained international recognition for pushing the limits of immersive and participatory experience. Through The Waldorf Project, Sean has conceived and directed large-scale, radical performance environments often described as “empathy engineering” experiments. These works dissolve the boundary between audience and performer, combining ritual, architecture, sound, choreography, and psychological framing to explore connection, vulnerability, and collective consciousness. The project has been realised worldwide, involving over 5,000 participants in Thailand and a high-altitude performance for 400 people aboard a Lufthansa flight, an unprecedented context for live immersive art. As a natural continuation of The Waldorf Project, Sean expanded his practice into virtual reality with Virtual Serenity, translating his principles of collective experience into a large-scale XR environment. Conceived as one of the most ambitious location-based VR empathy experiments to date, Virtual Serenity enabled up to 288 participants to share a synchronized virtual journey, extending Sean’s exploration of presence, emotional resonance, and shared human states into the digital realm. From the conversation Performances and films • Barzakh — Waldorf Project, Chapter Four — https://vimeo.com/463347773 • Colour — Waldorf Project, Chapter Two — https://vimeo.com/135048159 • Futuro — Waldorf Project, Chapter Three — https://vimeo.com/363161180 • Futuro-A — the Lufthansa performance — https://vimeo.com/375085629 • Futuro-X — the Wonderfruit performance — https://vimeo.com/320695865 • Muskmelon — Waldorf Project, Chapter One — https://vimeo.com/52391681 • Virtual Serenity — https://vimeo.com/1087353747 Artists and studios • Alex McDowell on Design Discipline — https://designdisciplin.com/p/alex-mcdowell • Aoi + Esteban — https://aoiesteban.com • Imogen Knight — https://imogenknight.com • Punchdrunk — https://www.punchdrunk.com Music • Futuro (Music for the Waldorf Project) by Not Waving — https://notwavingmusic.bandcamp.com/album/futuro-music-for-the-waldorf-project-2 ——— https://waldorfproject.com | https://instagram.com/waldorf_project This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Mila Morris | 02 Feb 2026 | 00:56:10 | |
Mila is the founder of Decima Longevity, a venture focused on making regenerative and longevity medicine transparent, ethical, and human-centered rather than opaque and elite. Her work in longevity centers on translating complex fields such as cell therapies into systems people can understand, trust, and navigate. She founded her first company at the age of 22, building a software-driven business for collaborative 3D/4D/5D workflows in design and construction. That early venture bridged architecture, technology, and large-scale production, serving both infrastructure projects and high-end creative studios. Her career shows a consistent pattern: entering complex industries and restructuring them through clarity, aesthetics, and system-level thinking. From the conversation Design tools • Midjourney — https://www.midjourney.com • Rhino — https://www.rhino3d.com Research and events • Muse-cell research at Tohoku University — https://www.med.tohoku.ac.jp/lab/683 • Unfinished festival — https://unfinished.ro ——— https://decimastemcells.com | https://lechacuel.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Carl Rivera | 13 Dec 2025 | 01:06:08 | |
Carl Rivera became Shopify’s Chief Design Officer in 2025, reinstating a design leadership position that was dormant at the company since the departure of its founding designer. Earlier in his career, Carl co-founded Tictail, the Stockholm-based social shopping platform and marketplace known for its design. Shopify acquired Tictail in 2018, bringing Carl into the organization. He has since held product leadership positions at Shopify, where he led major initiatives serving millions. From the conversation Books • How to Be a Graphic Designer Without Losing Your Soul by Adrian Shaughnessy — https://link.amazon/B0d1EAjGc • The Archetypes and the Collective Unconscious by Carl G. Jung — https://link.amazon/B0iaEgfnd • The Bhagavad Gita — https://link.amazon/B0gz9XgIo • The Hero with a Thousand Faces by Joseph Campbell — https://link.amazon/B0aBDcdtK Tools and products • Attio — https://attio.com • Cursor — https://cursor.com • Dia — https://www.diabrowser.com • Lovable — https://lovable.dev • Notion — https://www.notion.com • Screen Studio — https://screen.studio • Shopify Sidekick — https://www.shopify.com/sidekick • Stability AI — https://stability.ai • Vacation — https://vacation.inc People and studios • Adrian Shaughnessy on Design Discipline — https://designdisciplin.com/p/adrian-shaughnessy • Joe Gebbia — https://joegebbia.com • Molly — joining Shopify’s Product Design Studio — https://www.molly.studio ——— https://x.com/carlrivera | https://www.shopify.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Adrian Shaughnessy | 29 Oct 2025 | 01:30:36 | |
Adrian Shaughnessy is a British graphic designer, writer, and educator, best known for bridging design practice with critical thought. A self-taught creative, he co-founded the influential studio Intro and later the publishing imprint Unit Editions, producing landmark works on design culture. His 2005 book How to Be a Graphic Designer Without Losing Your Soul remains a favorite worldwide. Adrian teaches at the Visual Communication program of the Royal College of Art in London as an associate lecturer. He has contributed essays, critiques and editorial work across major design publications, and under Unit Editions has published monographs on figures such as Herb Lubalin, Ken Garland, Lance Wyman, and Paula Scher. From the conversation Books • Graphic Design: A User’s Manual by Adrian Shaughnessy — https://link.amazon/B05Puiv8i • Herb Lubalin: American Graphic Designer by Adrian Shaughnessy — https://link.amazon/B0dBIwQr9 • How to Be a Graphic Designer Without Losing Your Soul by Adrian Shaughnessy — https://link.amazon/B0d1EAjGc • Manuals 2: Design & Identity Guidelines edited by Adrian Shaughnessy and Tony Brook — https://link.amazon/B0bKT5ClB • Margaret Calvert: Woman at Work — https://www.thamesandhudson.com/products/margaret-calvert-woman-at-work • Paula Scher: Works edited by Tony Brook and Adrian Shaughnessy — https://link.amazon/B0b3r1WWO • Pentagram: Living by Design by Adrian Shaughnessy and Tony Brook — https://link.amazon/B00bN8m8B • Studio Culture Now edited by Mark Sinclair — https://link.amazon/B0a6oneqy • What Is a Designer: Things, Places, Messages by Norman Potter — https://link.amazon/B03nyvit5 People and studios • Brody Associates — https://brody-associates.com • Dada Projects — https://dada-projects.com • Intro — https://www.intro-uk.com • Office of Possibilities on Design Discipline — https://designdisciplin.com/p/op • Spin — https://spin.co.uk Talks and education • Adrian Shaughnessy on Design Education Talks — https://newartschool.education/2025/01/02/design-education-talks-ep-93-adrian-shaughnessy • Resonance FM — https://resonancefm.com • Visual Communication at the Royal College of Art — https://www.rca.ac.uk/study/programme-finder/visual-communication-ma Design tools • Framer — https://framer.com • InDesign — https://www.adobe.com/products/indesign.html • Next.js — https://nextjs.org • Webflow — https://webflow.com ——— https://uniteditions.com | https://x.com/AJWShaughnessy | https://shaughnessyworks-prints.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Sari Azout | 11 Sep 2025 | 01:12:25 | |
Sari Azout is the founder of Sublime, the knowledge management tool designed to spark creativity. She was previously a partner at Level Ventures, head of strategy at Rokk3r Labs, and co-founder of Bib and Tuck, a curated community for pre-owned fashion. Sari is an active thought leader in the spaces of creative work and AI productivity. She has spoken on how to be un-LLM-able at the Sana AI Summit in Stockholm; and written about how creativity is the new currency of success, how storytelling is the most differentiating business skill of the 21st century, and how we can use AI to expand our creativity and our humanity. Sublime’s Whoa, Vol. 2: Conversations on AI × Creativity features in-depth conversations with original thinkers, including Seth Godin, David Perell, Venkatesh Rao, and Substack’s head of design Mills Baker. From the conversation Books • Being and Time by Martin Heidegger — https://link.amazon/B04M1mNZi • Delivering Happiness by Tony Hsieh — https://www.hachettebookgroup.com/titles/tony-hsieh/delivering-happiness/9780446563048 • God, Human, Animal, Machine: Technology, Metaphor, and the Search for Meaning by Meghan O’Gieblyn — https://link.amazon/B0dgP89H9 • Phenomenology of Perception by Maurice Merleau-Ponty — https://link.amazon/B09Pdxvpi • Ralph Lauren: A Way of Living by Ralph Lauren — https://link.amazon/B02bDHzAI • The Disappearance of Rituals: A Topology of the Present by Byung-Chul Han — https://link.amazon/B02ADcovE • The Work of Art: How Something Comes from Nothing by Adam Moss — https://link.amazon/B03Ab1xE3 • Tom Ford by Tom Ford and Bridget Foley — https://link.amazon/B07IsXefA • Whoa, Vol. 2: Conversations on AI × Creativity by Sublime — https://sublime.metalabel.com/whoa-vol2 • Zen and the Art of Motorcycle Maintenance: An Inquiry into Values by Robert M. Pirsig — https://link.amazon/B09N2sjqH Talks and essays • “Design for the AI Age” by Karri Saarinen — https://linear.app/now/design-for-the-ai-age • “From Product/Market Fit to Language/Market Fit” by Sari Azout — https://sariazout.medium.com/from-product-market-fit-to-language-market-fit-a-new-brand-storytelling-framework-7e0a58b20295 • “How I Stopped Worrying About AI and Learned to Value My Humanity” by Sari Azout — https://every.to/thesis/how-i-stopped-worrying-about-ai-and-learned-to-value-my-humanity • “How to Be Un-LLM-able” by Sari Azout — https://youtu.be/uLjibfx49uA • “Soul-Making Productivity: A Process Manifesto” by River Kenna — https://www.innerwilds.blog/p/soul-making-productivity-a-process • Ten Principles for Good Design by Dieter Rams — https://www.vitsoe.com/us/about/good-design • “The Creative Director in the Age of Luxury Software” by Baytaş — https://designdisciplin.com/p/the-creative-director-in-the-age • “The End of Productivity” by Sari Azout — https://every.to/thesis/the-end-of-productivity Tools • Attio — https://attio.com • Cosmos — https://cosmos.so • Dia — https://www.diabrowser.com • mymind — https://mymind.com • Notion — https://www.notion.com • Raycast — https://raycast.com • Roam Research — https://roamresearch.com • Typefully — https://typefully.com ——— https://sublime.app | https://x.com/sariazout This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Weber Wong | 07 Jul 2025 | 01:06:44 | |
Weber Wong is founder and CEO of FLORA: a powerful AI canvas, built specifically for creative work. The New York-based startup has raised more than $6 million, and built tooling that is loved by creatives at top studios like Pentagram, Instrument, and MSCHF. Weber has a background with diverse experiences spanning venture capital, investment banking, poetry, history, and more recently, studies on interactive art at the NYU Tisch School of the Arts. We discussed how these experiences shaped his approach to building one of the most exciting startups in the space of design and creative work today; and his unique perspective on the present and the future of design. From the conversation Books • Dieter Rams: The Complete Works by Klaus Klemp — https://link.amazon/B09agtQdV • Digital Art: 1960s to Now edited by Pita Arreola, Corinna Gardner, and Melanie Lenz — https://link.amazon/B034nMmU2 • Hiroshi Fujiwara: Fragment — https://link.amazon/B00ri8nfW • Hiroshi Fujiwara: Fragment #2 by Hiroshi Fujiwara — https://link.amazon/B0cLl6aPv • Shoe Dog: A Memoir by the Creator of Nike by Phil Knight — https://link.amazon/B076lI9lW • Softwar: An Intimate Portrait of Larry Ellison and Oracle by Matthew Symonds — https://link.amazon/B08ZxksHr • Source Code: My Beginnings by Bill Gates — https://link.amazon/B014Z8gf6 • Strategy: A History by Lawrence Freedman — https://link.amazon/B08dF5JwQ • The Design of Everyday Things by Don Norman — https://jnd.org/books • The Innovators by Walter Isaacson — https://link.amazon/B0hy92l8B • The Power Broker by Robert A. Caro — https://link.amazon/B05tC9cyc • Virgil Abloh: Figures of Speech edited by Michael Darling — https://link.amazon/B01okP5qf Creative tools • ComfyUI — https://comfy.org • Cosmos — https://cosmos.so • Cursor — https://cursor.com • Midjourney — https://www.midjourney.com • Pure Data — https://puredata.info • Runway — https://runway.com • TouchDesigner — https://derivative.ca • Zapier — https://zapier.com People and education • Ethan Proia — https://ethanproia.com • NYU ITP / IMA — https://tisch.nyu.edu/itp • School of the Art Institute of Chicago — https://www.saic.edu • UCLA Design Media Arts — https://dma.ucla.edu ——— https://flora.ai | https://x.com/weberwongwong This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Andres Jasso | 23 Dec 2024 | 01:23:46 | |
Andres is a designer and founder based in San Antonio, TX. He has practiced design for more than 12 years and experienced multiple success stories in his career, including tenure at two technology startups that were acquired. Currently Andres runs multiple ventures, all sharing a foundation of design. He is founder and creative director of ALL HANDS, the design studio that continues his practice of leading visual identity and product design. He also runs the SAFEHOUSE membership lounge in San Antonio. From the conversation: Books and design principles • “Insert Complicated Title Here” by Virgil Abloh — https://www.gsd.harvard.edu/event/virgil-abloh • New York City Transit Authority: Objects by Brian Kelley — https://standardsmanual.com/products/objects • Omotenashi — https://www.japan.travel/en/au/experience/culture/omotenashi • Ten Principles for Good Design by Dieter Rams — https://www.vitsoe.com/us/about/good-design Designers and studios • Cole Buxton — https://www.colebuxton.com • Eames Office — https://www.eamesoffice.com • LoveFrom — https://www.lovefrom.com • Marc Newson — https://marc-newson.com • Seventh — https://seventhstores.com Furniture • Camaleonda by Mario Bellini — https://www.bebitalia.com/en-de/de-camaleonda-divani.html • Togo by Michel Ducaroy — https://www.ligne-roset-contracts.com/uk/modele/living/upholstery/togo/37 Tools and resources • Cosmos — https://cosmos.so • Designengineer.ing — https://designengineer.ing • Office Hours with Andres Jasso: How to Develop Taste — https://designdisciplin.com/p/how-to-develop-taste-office-hours • Photoshop — https://www.adobe.com/products/photoshop.html • Pinterest — https://pinterest.com ——— https://allhands.design | https://thesafehouse.studio | https://x.com/_andresjasso | https://instagram.com/_andresjasso This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Rob Hope | 01 Aug 2024 | 01:13:52 | |
Rob is a South African web designer and creator who runs One Page Love and hosts the Yo! Podcast. He’s currently working full-time on his self-owned portfolio of internet businesses after a decade freelancing. When he’s not building online he loves to surf, travel and listen to 90s punk rock. From the conversation: Books • 7 Rules of Power by Jeffrey Pfeffer — https://link.amazon/B0ejx2H8u • Anything You Want by Derek Sivers — https://link.amazon/B097lBQyS • Built to Last by Jim Collins and Jerry I. Porras — https://link.amazon/B08YxHyo2 • Good to Great by Jim Collins — https://link.amazon/B00rlLUDb • Great by Choice by Jim Collins and Morten T. Hansen — https://link.amazon/B0dDK4Qzn • Harry Potter and the Philosopher’s Stone by J. K. Rowling — https://link.amazon/B0it8JBE8 • How to Win Friends & Influence People by Dale Carnegie — https://link.amazon/B0f6OoIso • Landing Page Hot Tips by Rob Hope — https://landingpagehottips.com • Power: Why Some People Have It and Others Don’t by Jeffrey Pfeffer — https://link.amazon/B07EM0OBj • The Hero with a Thousand Faces by Joseph Campbell — https://link.amazon/B0aBDcdtK Films and interviews • Donnie Darko — directed by Richard Kelly — https://www.20thcenturystudios.com/movies/donnie-darko • Hot Ones — https://firstwefeast.com • Yo! Dann Petty — https://www.yo.fm/dann • Yo! Grace Walker — https://www.yo.fm/grace • Yo! Matthew Smith — https://www.yo.fm/whale • Yo! Pablo Stanley — https://www.yo.fm/pablo • Yo! Rasmus Andersson — https://www.yo.fm/rsms • Yo! Traf — https://www.yo.fm/traf Tools and resources • Imgix — https://www.imgix.com • Notion — https://www.notion.com • Office Hours with Rob Hope: How to Quit Freelance — https://designdisciplin.com/p/how-to-quit-freelance-office-hours • Show Them — https://showthem.com • Wayback Machine — https://web.archive.org • WordPress — https://wordpress.org • Zoom — https://zoom.us ——— https://robhope.com | https://onepagelove.com | https://yo.fm | https://x.com/robhope This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Anthony Hobday | 17 Jun 2024 | 01:04:48 | |
Anthony is a user interface designer. He is a self-taught expert on visual design and interaction design. He is also a teacher and explorer in the world of design, through his many side projects, including but not limited to more than 50 articles and 6 books. Anthony has created so many of these resources, that I believe you can actually dive into his website, anthonyhobday.com, as a beginner, and emerge after a few weeks of reading as a competent designer, ready to create highly functional user interfaces. In the field of interface design, Anthony is one of the top thinkers in the world today. In this episode, we look into his world, the world of an expert designer and design thinker. I’m gonna ask him about what drove him to acquire such a high level of expertise, the opportunities and costs of being an expert, and his thoughts on the craft and business of interface design. From the conversation: Books • About Face by Alan Cooper, Robert Reimann, David Cronin, and Christopher Noessel — https://link.amazon/B0eFE7pLb • Designing Visual Interfaces by Kevin Mullet and Darrell Sano — https://link.amazon/B02zcjEdW • Don’t Make Me Think by Steve Krug — https://link.amazon/B07R2IWOL • The Inmates Are Running the Asylum by Alan Cooper — https://link.amazon/B07LE296n • Web Site Usability by Jared M. Spool, Tara Scanlon, Will Schroeder, Carolyn Snyder, and Terri DeAngelo — https://link.amazon/B06nwNXs9 • Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig — https://link.amazon/B09N2sjqH Design resources • “Ten Principles for Good Design” by Dieter Rams — https://www.vitsoe.com/us/about/good-design • The Monster List of UX Books by Chris Oliver — https://airtable.com/universe/expqM3OWZoJkjl7wy/monster-list-of-ux-books Tools • Framer — https://framer.com • Pinterest — https://pinterest.com • Things — https://culturedcode.com/things • Webflow — https://webflow.com ——— https://anthonyhobday.com | https://x.com/hobdaydesign This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Alex McDowell | 09 Apr 2024 | 00:59:23 | |
Alex McDowell is a production designer who has created environments for movies including The Crow, Fear and Loathing in Las Vegas, Fight Club, Minority Report, The Terminal, Corpse Bride, Watchmen, Fantastic Mr. Fox, and Man of Steel. He has done graphic design work with musicians like The Clash, Iggy Pop, The Cure, Depeche Mode, Queen, Neil Young, Madonna, Michael Jackson, ZZ Top, and Aerosmith. He has produced commercials for brands like Nike, Coca Cola, Pepsi, Chanel, and Sony with director David Fincher. Alex has won a San Diego Film Critics Society award in the Best Production Design category with Minority Report and an Art Directors Guild award for Excellence in Production Design for The Terminal. He is appointed Royal Designer for Industry by the RSA, the UK's most prestigious design society, and he’s been a Visiting Artist at the MIT Media Lab. Currently Alex runs Experimental Design, powered by his “World Building” practice, doing innovation and design work for companies like Boeing, Ford, Volvo, and MoMA. Chapters 00:00 Intro 04:08 Realizes that design is a job 09:20 Style, philosophy, method, narrative 13:45 “The only control you have…” 19:55 What is production design? 29:48 World building 35:10 Building worlds for a living 43:02 Collaborations 47:51 The teams who build worlds 51:17 Influences 54:04 The most amazing design products of all time 56:35 What’s next? From the conversation: Books • How Innovation Works by Matt Ridley — https://link.amazon/B06CmR2m8 Projects and learning • Future World Vision — https://futureworldvision.org • Inner Space — https://exploreinnerspace.org • JUNK — https://map.usc.edu/project/junk-worldbuild • Our Future Ancestors — https://experimental.design/work/our-future-ancestors • World Building Media Lab — https://worldbuilding.usc.edu Designers and studios • Barney Bubbles — https://barneybubbles.com • Bruce Mau / Massive Change Network — https://www.massivechangenetwork.com/bruce-mau • Greg Lynn FORM — https://glform.com • Jamie Reid — https://www.moma.org/artists/68811-jamie-reid • Jeffrey Linn / Conspiracy of Cartographers — https://conspiracyofcartographers.com • Ken Adam Archive — https://ken-adam-archiv.de • LAVA — https://l-a-v-a.net • Malcolm Garrett — https://www.malcolmgarrett.com • Neville Brody / Brody Associates — https://www.brody-associates.com • Peter Saville — https://www.petersaville.com • Timmy Ghiurau and Carlos Calva on Design Discipline — https://designdisciplin.com/p/oia • Zaha Hadid Architects — https://www.zha.com Film • Minority Report — directed by Steven Spielberg — https://amblin.com/movie/minority-report Tools and everyday design • Butter — https://en.wikipedia.org/wiki/Butter • Unity — https://unity.com ——— https://experimental.design | https://alexmcdowell.design | https://worldbuilding.institute This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Bengi Turgan | 14 Mar 2024 | 01:16:12 | |
Bengi is the co-CEO of ATÖLYE, a strategic design and innovation consultancy based in Istanbul and Dubai, which helps organizations tackle complex challenges to create lasting impact using a unique community-centered approach. Before joining ATÖLYE, Bengi served as studio director and head of creative innovation and design at Deloitte Digital in Turkey, where she led efforts around service design, UX design, innovation strategy and more. She has had tremendous influence in developing service design and UX design competences in Turkey. Bengi is a second-generation leader at ATÖLYE, founded a decade ago by Kerem Alper and Engin Ayaz. ATÖLYE operates a unique, international design practice, and among other achievements, they have their place as a member of the Kyu Collective alongside giants of the design industry like IDEO, Sid Lee, and Godfrey Dadich. Chapters 00:00 Intro 02:17 Bengi’s story 19:56 Service design success stories 29:08 Bengi meets ATÖLYE 33:50 What is ATÖLYE? 48:50 ATÖLYE’s clients 54:39 Teaching and leadership 59:49 ATÖLYE’s design philosophy 1:03:22 Bengi’s influences 1:04:39 Advice for young designers 1:09:10 Book recommendations 1:12:13 To be replaceable 1:13:45 Closing From the conversation: Books • Being Digital by Nicholas Negroponte — https://www.penguinrandomhouse.com/books/120521/being-digital-by-nicholas-negroponte • Creative Confidence by Tom Kelley and David Kelley — https://link.amazon/B0aLEflhR • Designing Interactions by Bill Moggridge — https://link.amazon/B07eeb5cj • Reinventing Organizations by Frederic Laloux — https://link.amazon/B0cdRGQTB • The Art of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B0d9pzcYK • The Hacker Ethic by Pekka Himanen — https://link.amazon/B01JaAeDz • The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY Projects and communities • CNVS — https://www.cnvsdesigns.com • Creative Power Map — https://www.creativepowermap.com • Global Service Jam — https://globaljams.org • Sezin School: Open Roof Space — https://sezin.k12.tr/en/sezindeyasam • The Sezin Post — https://ifdesign.com/en/winner-ranking/project/the-sezin-post/347676 People and organizations • Alan Cooper — https://x.com/MrAlanCooper • BEworks — https://beworks.com • Deloitte Digital — https://www.deloittedigital.com • Dubai Future Foundation — https://www.dubaifuture.ae • IDEO — https://www.ideo.com • kyu Collective — https://kyu.com • Livework — https://liveworkstudio.com • Liz Sanders / MakeTools — https://maketools.com • SYPartners — https://www.sypartners.com • VeriPark — https://www.veripark.com ——— https://atolye.io | https://instagram.com/bir This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Jake Rudin | 11 Dec 2023 | 00:59:30 | |
Jake is currently Senior Manager of Digital Technologies at Adidas, where he’s leading teams in Computational Design, Digital Technologies, and Pattern Engineering. He’s also the co-founder of Out of Architecture: a career consulting firm that helps architects and designers find work that fulfills them. Chapters 00:00 Intro 01:52 The power of the breakup 06:10 Non-design jobs for designers 09:53 Jake's first book: writing and publishing 18:30 Leading innovation at Adidas 25:11 Getting hired: how to grab the manager's attention 31:23 How to collab with Adidas 39:00 Excelling at multi-disciplinary work 47:00 Advice from Jake: greatest hits 52:50 Book recommendations 53:54 Design object recommendations 55:13 Jake's design secrets 56:30 What's next & how to find Jake From the conversation: Books • Architects After Architecture edited by Harriet Harriss, Rory Hyde, and Roberta Marcaccio — https://architectsafterarchitecture.com • Out of Architecture by Jake Rudin and Erin Pellegrino — https://link.amazon/B0dEboVEK • The Golden Spruce by John Vaillant — https://link.amazon/B0efvVkvy Podcasts • Redlines — https://redlines.transistor.fm • Tangents by Out of Architecture — https://tangentsbyooa.transistor.fm Designers and studios • Dror Benshetrit — https://www.drorbenshetrit.com/home • Erin Pellegrino / Matter — https://www.studio-matter.com • Marc Newson — https://marc-newson.com • Supernature Labs — https://supernaturelabs.com • Tom Ford — https://www.tomford.com • Virgil Abloh — https://virgilabloh.com Tools • Grasshopper — https://www.grasshopper3d.com • Rhino — https://www.rhino3d.com Products • Adidas Samba — Jake’s sneakers — https://link.amazon/B09usqsCj • Adidas Ultraboost — Baytaş’s sneakers — https://link.amazon/B08YaJWYR ——— https://outofarchitecture.com | https://instagram.com/outofarchitecture This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Fabian Arbor | 16 Oct 2023 | 00:59:40 | |
Fabian is a young designer from Malmö in Sweden, who specializes across logo design, brand identity, and creative direction. He is known for his design work and sense of humor that he shares actively on social media. Chapters 00:00 Intro 03:18 Fabian's design discipline 04:30 How social media supports design practice 10:29 What makes a good logo? 15:02 Fabian's early design memories 18:08 Who does Fabian look up to? 20:25 Going to school in Sweden for graphic design 24:15 Design classics vs. current trends 25:23 Fabian's future vision: specialize or explore 26:48 Anatomy of a logo design project 30:26 Time as the raw material of design 33:45 Piecewise vs. holistic brand identity work 38:00 Fabian's posters 39:17 High-leverage actions 41:57 Social media strategy vs. self-expression 49:50 Designing for larger companies 50:44 Resources recommendations 52:08 What is next for Fabian Arbor? 58:45 Closing From the conversation: Books and courses • Logo Design: From Concept to Presentation by Sagi Haviv — https://www.domestika.org/en/courses/1049-logo-design-from-concept-to-presentation • The Elements of Typographic Style by Robert Bringhurst — https://link.amazon/B08geTyjS Designers and institutions • Chermayeff & Geismar & Haviv — https://cghnyc.com • Moderna Museet, Stockholm — https://www.modernamuseet.se/en/stockholm • Sagi Haviv — https://cghnyc.com/about/sagi Tools and platforms • Adobe Illustrator — https://www.adobe.com/products/illustrator.html • Adobe Photoshop — https://www.adobe.com/products/photoshop.html • Contra — https://contra.com • Cosmos — https://www.cosmos.so • Stripe — https://stripe.com ——— https://fabianarbor.com | https://x.com/fabianarbor This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Remote work and travel tips for designers | 15 Jun 2023 | 00:20:51 | |
If you're starting out as a creative, it's critical that you understand: The kind of work you want to do, and the level of quality you want to pursue, may not exist in the place where you were born. But it's easy for creatives to overcome this constraint. The ability to work remotely, freeing our employment from geographical constraints, is a superpower of creatives in the 21st century. Design is one of the most compatible jobs with remote working. Prepare yourself for a productive time working remotely – not only getting work done, but making the most of your nomadic experience – with insights from Design Disciplin founder Mehmet Aydın Baytaş, who happens to be an experienced traveler with 100+ stamps on his passport. Chapters 00:00 Intro 00:57 Why you should care about remote work 06:41 Tip 1 10:10 Tip 2 13:27 Tip 3 16:41 Tip 4 19:39 Closing Resources: Books that inspired the episode • Org Design for Design Orgs by Peter Merholz and Kristin Skinner — https://link.amazon/B0eiUOm9j • Principles for Dealing with the Changing World Order by Ray Dalio — https://link.amazon/B04ROfj0M • Rework by Jason Fried and David Heinemeier Hansson — https://link.amazon/B0eZ2bFgk • The 4-Hour Workweek by Tim Ferriss — https://link.amazon/B09fZ0Yo4 • The Creative Act: A Way of Being by Rick Rubin — https://link.amazon/B0cj9xZIF Tools, courses, and communities • Calendly — https://calendly.com • Design Discipline community — https://designdisciplin.com/community • Meetup — https://www.meetup.com • Visualize Value trainings — https://shop.visualizevalue.com Designers • Marc Newson — https://marc-newson.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Ron Wakkary | 16 Dec 2022 | 01:37:49 | |
Ron Wakkary is a professor of design at Simon Fraser University’s School of Interactive Arts and Technology in Canada. He is also a professor, holding the Chair of Design for More Than Human-Centered Worlds, in the industrial design department at Eindhoven University of Technology in the Netherlands. Ron is the founder of the design research studio Everyday Design Studio (EDS). At EDS, he works with Will Odom and an evolving cast of students to produce multi-disciplinary design research that is highly engaged with the practice and craft of design. For UX designers and industrial designers looking for ideas and inspiration from social sciences, humanities, and philosophy executed in design artifacts, the work from EDS is a fantastic resource. Ron recently published the book Things We Could Design: For More Than Human-Centered Worlds via MIT Press. The book packages his research focused on “post-humanist design” rather than human-centered design, bringing non-human stakeholders like nature, climate, and biological diversity into the focus of design methodology. Chapters 00:00:00 Intro 00:01:26 Ron's Story 00:13:35 Research through Design 00:18:54 Ron's Practice 00:22:26 The Core Message in Ron's Book 00:27:30 How To Put the Book in Practice 00:34:45 "Designer as Biography / Force / Speaking Subject / Intensities and Origins" 00:51:57 The Scope of Design vs. Other Disciplines 00:58:50 "Nomadic Practice" 01:21:55 Book Recommendations 01:27:00 What's Next for Ron 01:33:00 Closing From the conversation: Books • Design Research through Practice by Ilpo Koskinen et al. — https://link.amazon/B02hdAQb6 • Discipline and Punish by Michel Foucault — https://link.amazon/B0asOrupJ • In Praise of Shadows by Junichiro Tanizaki — https://link.amazon/B09yXSjxh • Reinventing Organizations by Frederic Laloux — https://link.amazon/B0cdRGQTB • Staying with the Trouble by Donna Haraway — https://link.amazon/B0iIv3QUl • The Age of Surveillance Capitalism by Shoshana Zuboff — https://link.amazon/B0206hvgO • The Overstory by Richard Powers — https://link.amazon/B04BRVpHg • The Spell of the Sensuous by David Abram — https://link.amazon/B0cpnOAai • Things We Could Design by Ron Wakkary — https://link.amazon/B0ezV4soQ • Vibrant Matter by Jane Bennett — https://link.amazon/B045970iT • What Things Do by Peter-Paul Verbeek — https://link.amazon/B08F8uiRe Articles and episodes • Design-oriented human-computer interaction by Daniel Fällman — https://dl.acm.org/doi/10.1145/642611.642652 • Research through design as a method for interaction design research in HCI by John Zimmerman et al. — https://dl.acm.org/doi/10.1145/1240624.1240704 • Research through Design explained — https://designdisciplin.com/p/rtd-origin Films • Helvetica by Gary Hustwit — https://www.hustwit.com/helvetica • Objectified by Gary Hustwit — https://www.hustwit.com/objectified • Rams by Gary Hustwit — https://www.hustwit.com/rams Artists, designers, and researchers • Bjarke Ingels Group — https://big.dk • Char Davies — https://www.immersence.com • Dieter Rams — https://www.vitsoe.com/rams • Eduardo Kac — https://www.ekac.org • Gerhard Richter — https://gerhard-richter.com • Roy Ascott — https://www.plymouth.ac.uk/staff/roy-ascott • Thecla Schiphorst — https://www.sfu.ca/~tschipho/html • Virgil Abloh — https://virgilabloh.com • Will Odom — https://www.willodom.com Institutions and tools • Arduino — https://www.arduino.cc • ArkDes — https://arkdes.se/en • Moderna Museet — https://www.modernamuseet.se • Planetary Collegium — https://www.plymouth.ac.uk/research/planetary-collegium ——— https://x.com/ronwakkary | https://eds.siat.sfu.ca This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Irmak Nur Sunal Lutkin | 05 Sep 2022 | 00:50:50 | |
Born in Turkey and educated in the UK, Irmak Nur Sunal Lutkin is currently based in London, serving as Director of Digital Design at Reuters. She looks after a design team that contributes across Reuters News products and services. Previously she has worked with Atlantic Records, Sony Music, Puma, Adidas, CNN International, The Wall Street Journal, and XOXO Magazine. She cultivated more than 10 years of experience and insights in the design industry across the worlds of branded content, editorial publishing, news, and high-end digital, UX, UI, and print design. We talked about her journey – from struggling to find internships to being a design director at one of the largest media companies in the world. We spoke about how her work has evolved at a hands-on level, as she progressed from junior to director level, with the methodologies and know-how that she’s been deploying. For the benefit of our student audience, we talked about how to get hired as a designer, as well as her approach to hiring and team-building. This has been a rare and insightful look inside the head of a senior design leader, bringing value to all of us navigating design careers. Chapters 00:00 Intro 04:10 Irmak's story: from struggling intern to director of design 13:32 What does a design director do? 19:16 Irmak's design approach, working with developers 22:22 Should designers code HTML? 24:49 Irmak's approach to hiring 28:10 Irmak's advice to herself in the past: "Find mentors" 30:51 Freelancing vs. employment 32:47 What do UX designers and researchers contribute? 34:42 How to procure UX insights: research vs. best practices 36:36 Individuals' responsibilities and divisions of labor in design teams 39:53 The power of being nice and finding the right culture 44:52 Self-promotion and finding role models as a woman 47:45 Closing From the conversation: Books and related episodes • Sprint by Jake Knapp, John Zeratsky, and Braden Kowitz — https://link.amazon/B0fnFdWRi • Strategy and Tactics in Design — https://designdisciplin.com/p/strategy-and-tactics-in-design • The Story of Design Thinking — https://designdisciplin.com/p/the-story-of-design-thinking Tools and methods • Adobe Photoshop — https://www.adobe.com/products/photoshop.html • CodePen — https://codepen.io • Figma — https://figma.com • Parallax scrolling — https://en.wikipedia.org/wiki/Parallax_scrolling Education and mentoring • ADPList — https://adplist.org • Loughborough University School of Design and Creative Arts — https://www.lboro.ac.uk/schools/design-creative-arts Media and publishers • Atlantic Records — https://www.atlanticrecords.com • CNN International — https://edition.cnn.com • Reuters — https://reuters.com • Sony Music — https://www.sonymusic.com • The Wall Street Journal — https://www.wsj.com ——— https://medium.com/@irmaksunallutkin This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| What is Research through Design? | 07 Jul 2022 | 00:24:38 | |
Research through Design is an exciting field where designers produce scientific research by practicing their craft. With research through design, we record hands-on design knowledge in scientific publications. Until now, you had to go through complex academic literature to make sense of Research through Design. We explain what you must understand, to use and to do Research through Design without spending days reading academic books and papers. This video will save you months, if not years. Chapters 00:00 Intro 02:00 Who is this for and what to expect 05:18 Origin: What is RtD and why does it exist? 12:13 Purpose: What is RtD good for? 15:15 Example: Xerox (1980s) 17:52 Example: Slow Game (2018) 20:29 Example: Drone Chi (2020) 22:27 Recap and Closing Resources: Books • Change by Design by Tim Brown — https://link.amazon/B0fGq86tw • Design Research through Practice by Ilpo Koskinen et al. — https://link.amazon/B02hdAQb6 • Sprint by Jake Knapp, John Zeratsky, and Braden Kowitz — https://link.amazon/B0fnFdWRi • The Lean Startup by Eric Ries — https://link.amazon/B0bEf5DHL Research papers and essays • An analysis and critique of Research through Design by Zimmerman et al. (2010) — https://doi.org/10.1145/1858171.1858228 • An Annotated Portfolio on Doing Postphenomenology through Research Products by Hauser et al. (2018) — https://doi.org/10.1145/3196709.3196745 • Attending to slowness and temporality with olly and slow game by Odom et al. (2018) — https://doi.org/10.1145/3173574.3173651 • Conversation with Virgil Abloh — https://vestoj.com/does-your-jacket-have-three-armholes • Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction by La Delfa et al. (2020) — https://doi.org/10.1145/3357236.3395589 • Designing Products with Added Emotional Value by Desmet et al. (2001) — https://doi.org/10.2752/146069201789378496 • Discovering and Extracting Knowledge in the Design Project by DiSalvo et al. (2004) — https://dl.designresearchsociety.org/cgi/viewcontent.cgi?article=2169&context=drs-conference-papers • Drone Chi: Somaesthetic Human-Drone Interaction by La Delfa et al. (2020) — https://doi.org/10.1145/3313831.3376786 • From Research Prototype to Research Product by Odom et al. (2016) — https://doi.org/10.1145/2858036.2858447 • Industrial Design at Carnegie Institute of Technology, 1934–1967 by Lesko (1997) — https://academic.oup.com/jdh/article-abstract/10/3/269/337126 • Research in Art and Design by Christopher Frayling — https://researchonline.rca.ac.uk/384 • Research through Design — https://ixdf.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/research-through-design • Research through Design as a Method for Interaction Design Research in HCI by Zimmerman et al. (2007) — https://doi.org/10.1145/1240624.1240704 • The Logic of Annotated Portfolios by Bowers (2012) — https://doi.org/10.1145/2317956.2317968 • Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game by Odom et al. (2019) — https://doi.org/10.1145/3325480.3326567 • What should we expect from research through design? by Gaver (2012) — https://doi.org/10.1145/2207676.2208538 Projects, tools, and researchers • Drone Chi — https://www.baytas.net/research/dronechi • Joseph La Delfa — https://cafeciaojoe.com • Qualisys Drone SDK — https://github.com/qualisys/qualisys_drone_sdk • Slow Game — https://willodom.com/portfolio/portfolio/slow-game • The Double Diamond — https://www.designcouncil.org.uk/resources/the-double-diamond • Will Odom — https://www.willodom.com Journals and conferences • Design Issues — https://direct.mit.edu/desi • Design Studies — https://www.journals.elsevier.com/design-studies • Research through Design Conference — https://www.researchthroughdesign.org Related episodes • The Profession of Human-Computer Interaction — https://designdisciplin.com/p/hci-profession • The Story of Design Thinking — https://designdisciplin.com/p/the-story-of-design-thinking • The Three Faces of Design Research — https://designdisciplin.com/p/the-three-faces-of-design-research This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Timmy Ghiurau and Carlos Calva | 23 Mar 2022 | 01:07:48 | |
Timmy Ghiurau is an innovation leader at Volvo Cars, and Carlos Calva is an AI and augmented reality entrepreneur. Both of them are experts in virtual reality, augmented reality, game engines, and other 3D interactive technologies, with experiences spanning design, engineering, and business. Timmy originates from the worlds of music, fashion, and culture; while Carlos has been building projects for clients that include NASA and multiple branches of the US military. We had this conversation in front of a small live audience at Timmy’s workspace, the Open Innovation Arena at Volvo Cars – a multi-disciplinary platform within the company that makes preparations for a diverse range of futures and great uncertainties. The themes of our conversation, recorded at the end of 2021, were the hot topics of the year: the metaverse, AI, and NFTs. These trends dominate conversations in tech today. The metaverse is expanding new graphics and interaction technologies to a massive role in our lives. NFTs embody value, identity, and symbolism that is digital-native (and metaverse-ready). AI promises immense convenience and creative possibilities in the digital world. But how far have we come towards realizing these promises today, and what is on the horizon? How do these technologies serve the needs and desires of human societies – like safety, prosperity, diversity? How are established companies, like Volvo, integrating these trends into their business? In a wide-ranging conversation, we tried to answer these questions with our stories and insights. Special thanks to David Peterson, who kindly stepped in last minute to help us record the video for this episode. From the conversation: Books, articles, and conversations • “ARCAR: On-Road Driving in Mixed Reality by Volvo Cars” by Florin-Timotei Ghiurãu, Mehmet Aydın Baytaş, and Casper Wickman — https://www.baytas.net/research/pub/2020_UIST_ARCAR.pdf • The Embedded Entrepreneur by Arvid Kahl — https://link.amazon/B01rxlsTJ • Timmy Ghiurãu — Innovating in Virtual Reality — https://youtu.be/jMaEjm7L_wU • Tony Parisi’s blog — https://tonyparisi.medium.com Tools and platforms • Apple AR creation tools — https://developer.apple.com/augmented-reality/tools • Bored Ape Yacht Club — https://boredapeyachtclub.com • Decentraland — https://decentraland.org • Figma — https://figma.com • Gravity Sketch — https://www.gravitysketch.com • Microsoft HoloLens — https://www.microsoft.com/en-us/hololens • Mixed Reality Toolkit (MRTK) — https://github.com/Microsoft/MixedRealityToolkit-Unity • Teslasuit — https://teslasuit.io • The Sandbox — https://www.sandbox.game • Tvori — https://tvori.co • Unity — https://unity.com • Unreal Engine — https://www.unrealengine.com • Varjo XR-1 announcement — https://varjo.com/press-release/varjos-xr-1-developer-edition-now-available-and-shipping Concepts • Big Five personality traits — https://en.wikipedia.org/wiki/Big_Five_personality_traits • Generative adversarial networks — https://en.wikipedia.org/wiki/Generative_adversarial_network • Initial coin offerings — https://en.wikipedia.org/wiki/Initial_coin_offering • Lidar — https://en.wikipedia.org/wiki/Lidar • Natural language processing — https://en.wikipedia.org/wiki/Natural_language_processing • Redirected walking — https://en.wikipedia.org/wiki/Redirected_walking Events • AWE — https://www.awexr.com • Slush — https://slush.org • VRDays — https://vrdays.co ——— https://x.com/carlosaddsub | https://x.com/itzik009 Chapters 00:00 Intro 04:16 How did Carlos and Timmy meet? 08:09 What is the metaverse? 13:54 Metaverse projects that stand out 17:48 NFTs, business, identity, community 33:17 NFTs and the metaverse: culture, development tools, and design 42:05 AI: rendering, human senses, assisted driving, and NPCs 59:58 Safety, prosperity, and diversity 1:06:08 Closing This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Office of Possibilities | 27 Nov 2021 | 01:28:09 | |
OP.™ – short for Office of Possibilities – is a multi-disciplinary design studio that creates objects and spaces based on well-informed strategic ideas. Their competences span architecture, art direction, exhibition design, industrial design, brand strategy, graphic design and innovation strategy. I've been following them since they moved into their Gothenburg studio, in the same building where I was living at the time. Since then, they have built a formidable portfolio of projects involving brand identity, product design, architecture, exhibition design, and more; with clients such as Volvo, Ikea, H&M, Voi Scooters, and Elektron Music Machines. For this conversation, I went back to my old neighborhood and sat down with co-founders Petter Hillinge and Caspar Andrén. We talked about their personal journeys that led to owning a design studio together; how they grew their company 100% during a pandemic (partly due to their experience in functioning as a remote, distributed team); how they communicate, sell, and execute truly multi-disciplinary work; the great designers that they have learned from; the tensions between business and creativity; and other topics that shed light on their practice of design. From the conversation: Books and talks • Grid Systems in Graphic Design by Josef Müller-Brockmann — https://link.amazon/B09QDfCqB • Ogilvy on Advertising by David Ogilvy — https://link.amazon/B0bPhui0f • Sprint by Jake Knapp, John Zeratsky, and Braden Kowitz — https://link.amazon/B0fnFdWRi • “You’ve Got to Find What You Love” by Steve Jobs — https://news.stanford.edu/stories/2005/06/youve-got-find-love-jobs-says Designers and studios • Alvar Aalto — https://www.alvaraalto.fi/en/home • BIG (Bjarke Ingels Group) — https://big.dk • Charles and Ray Eames — https://www.eamesoffice.com/about/biography • Forsman & Bodenfors — https://forsman.co • Gunnar Asplund — https://en.wikipedia.org/wiki/Gunnar_Asplund • Josef Müller-Brockmann — https://en.wikipedia.org/wiki/Josef_M%C3%BCller-Brockmann • Kilo — https://kilodesign.dk • Pål Svensson — http://www.palsvensson.se • Sigurd Lewerentz — https://en.wikipedia.org/wiki/Sigurd_Lewerentz • Skewed — https://skewed.com Tools • Adobe Illustrator — https://www.adobe.com/products/illustrator.html • Adobe Photoshop — https://www.adobe.com/products/photoshop.html • Figma — https://figma.com • Microsoft Teams — https://www.microsoft.com/en-us/microsoft-teams • Miro — https://miro.com • Rhino — https://www.rhino3d.com • Slack — https://slack.com • SolidWorks — https://www.solidworks.com Places and resources • Deglabbet — https://www.deglabbet.se • Louisiana Museum of Modern Art — https://louisiana.dk/en • The Futur — https://thefutur.com ——— https://o-p.se | https://instagram.com/o_p_se Chapters 00:00:00 Intro 00:02:32 What does OP.™ do? 00:06:50 Co-founders' stories 00:15:10 Investments that led to success 00:19:27 Remote work experiences, tools of the trade, and getting hands-on 00:24:40 Research trips 00:27:53 Job titles at a small design studio 00:30:56 Scoping and managing projects of different sizes 00:40:55 The good design brief 00:43:59 Achieving creative satisfaction 00:49:00 Saying "no" 00:51:39 Reputation, making a mark, and attention to detail 00:55:34 OP.™'s design philosophy and style 01:02:12 Influences 01:05:19 Books and resources 01:06:56 Failures that lead to success 01:09:10 Iteration, evolution, and imitation in design 01:12:07 How to do research 01:15:50 Advice for students and aspiring creatives 01:21:56 What is next for OP.™? 01:23:41 Parting advice and food for thought 01:26:25 Closing This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| April Dunford | 01 Oct 2021 | 00:44:38 | |
April Dunford spent 25 years running marketing, product, and sales teams as a startup executive. Creating a systematic way of positioning tech products and companies became her life's work, informing her consulting practice where she has advised 100+ companies. Her best-selling book Obviously Awesome offers a methodology that any leader or entrepreneur can follow. I found great value in April's positioning methodology as I figure out directions for my own projects, including Design Disciplin. Even though her experience comes from leading business-to-business marketing, she offers lessons that we can adapt to a whole range of situations – including but not limited to how our design projects speak to their audience, and how to position ourselves towards potential employers and clients. From the conversation: Books • Obviously Awesome by April Dunford — https://link.amazon/B03cTGVPi • The Challenger Sale by Matthew Dixon and Brent Adamson — https://link.amazon/B0abji1TL • The Four Steps to the Epiphany by Steve Blank — https://link.amazon/B0gE0fMYg • The Lean Startup by Eric Ries — https://link.amazon/B0bEf5DHL ——— https://aprildunford.com | https://x.com/aprildunford Chapters 00:00 What is "positioning"? 02:02 April's story 06:19 "Marketing" vs. "design" vs. "product" 09:21 Design methods, lean vs. service-driven, "positioning baggage" 15:54 What the product is vs. who the product is for 22:55 Positioning for consumer products, professional services, and individual careers 33:15 Skills and advice for younger professionals 35:53 Execution: a question no-one asks 39:00 Books 40:46 What is next for April Dunford? 41:44 Extracurriculars 43:16 Closing This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| The Profession of Human-Computer Interaction | 01 Jul 2021 | 00:18:50 | |
Human-computer interaction (HCI) is the branch of computer science that builds on social sciences and humanities. What does it mean, and what does it take, to have HCI as your profession? We explain what you must understand, in order to be one of the 1% of applicants who get into HCI schools, and the even smaller group of people who go on to make a living from it. Chapters 00:00 Intro 05:05 HCI is academic research 09:48 HCI is computer science 12:22 HCI builds on social sciences and humanities 16:29 Closing Resources: Books • HCI Theory: Classical, Modern, and Contemporary by Yvonne Rogers — https://www.morganclaypool.com/doi/abs/10.2200/S00418ED1V01Y201205HCI014 • The Psychology of Human-Computer Interaction by Stuart Card, Thomas Moran, and Allen Newell — https://link.amazon/B0fuPmdon Papers and essays • Conceptions of the Discipline of HCI: Craft, Applied Science, and Engineering by John Long and John Dowell — https://discovery.ucl.ac.uk/id/eprint/15292/1/15292.pdf • Essence and Existence in Thomistic Philosophy — https://aquinasonline.com/essence-and-existence • HCI Research as Problem-Solving by Antti Oulasvirta and Kasper Hornbæk — https://doi.org/10.1145/2858036.2858283 • Human Computer Interaction - Brief Intro by John M. Carroll — https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/human-computer-interaction-brief-intro • Human–computer interaction: A stable discipline, a nascent science, and the growth of the long tail by Alan Dix — https://www.sciencedirect.com/science/article/pii/S0953543809000952 • Interaction Criticism: A Proposal and Framework for a New Discipline of HCI by Jeffrey Bardzell and Shaowen Bardzell — https://doi.org/10.1145/1358628.1358703 • Making epistemological trouble: Third-paradigm HCI as successor science by Steve Harrison, Phoebe Sengers, and Deborah Tatar — https://ieeexplore.ieee.org/document/8149660 • Post-cognitivist HCI: Second-Wave Theories by Victor Kaptelinin et al. — https://doi.org/10.1145/765891.765933 • Revisiting the Three HCI Waves: A Preliminary Discussion on Philosophy of Science and Research Paradigms by Emanuel Felipe Duarte and M. Cecília C. Baranauskas — https://doi.org/10.1145/3033701.3033740 • The Three Paradigms of HCI by Steve Harrison, Deborah Tatar, and Phoebe Sengers — https://people.cs.vt.edu/srh/Downloads/HCIJournalTheThreeParadigmsofHCI.pdf • The Three Waves of HCI: A Perspective from Social Sciences by Mayra Sousa Resende, Willian Perpétuo Busch, and Roberto Pereira — http://capaihc.dainf.ct.utfpr.edu.br/artigos/CAPA17_paper_5.pdf • Third-Wave HCI, 10 Years Later – Participation and Sharing by Susanne Bødker — https://interactions.acm.org/archive/view/september-october-2015/third-wave-hci-10-years-later-participation-and-sharing • When Second Wave HCI Meets Third Wave Challenges by Susanne Bødker — https://doi.org/10.1145/1182475.1182476 Research organizations and conferences • ACM — https://www.acm.org • IEEE — https://www.ieee.org • Microsoft Research: Human-Computer Interaction — https://www.microsoft.com/en-us/research/group/human-computer-interaction • Spotify Research: Human-Computer Interaction — https://research.atspotify.com/human-computer-interaction • UIST — https://uist.acm.org Related conversations • Erik Stolterman — https://www.designdisciplin.com/p/erik-stolterman • Jofish Kaye — https://www.designdisciplin.com/p/jofish-kaye This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Martin Stellar | 15 Jun 2021 | 00:46:54 | |
Martin Stellar is a coach and consultant for ethical sales and business growth, as well as a former monk, tailor, and copywriter. Martin has lived an incredibly rich life, with many creative and introspective adventures. He draws on his experiences and years of study in psychology and business, to provide guidance for professionals and entrepreneurs. I met Martin earlier this year as I took up his offer on a coaching call, curious to see how his experience and framework would apply to this project, Design Disciplin. He gave me food for thought on the ethics and psychology of entrepreneurship that was far more useful and wider-ranging than I expected. In this conversation, we revisit some of those ideas, find some new ones, and dig into Martin's extraordinary story. We discuss mental models that have value reaching far beyond sales and business – we arrive at frameworks we can use to align our professional and personal lives. Chapters 00:00 Designing personal presence and conversational experience 03:36 Ethical sales 08:05 Having conversations and being interested, at scale 14:56 The rewards and troubles of curious living and reinventing oneself 20:46 The path and philosophy of a monk 25:51 Becoming a tailor and entrepreneur 29:40 What design is the right design? 34:48 Aligning business goals and self-goals 41:35 Books 43:28 Places and tools for work 44:10 What's next for Martin Stellar 45:11 Closing From the conversation: Books • Getting Everything You Can Out of All You've Got by Jay Abraham — https://link.amazon/B0iAUAQgR • How to Win Friends and Influence People by Dale Carnegie — https://link.amazon/B0f6OoIso • Mindfulness, Bliss, and Beyond by Ajahn Brahm — https://link.amazon/B02rsADYI • Never Split the Difference by Chris Voss and Tahl Raz — https://link.amazon/B0aoK2qqR • Pitch Anything by Oren Klaff — https://link.amazon/B03QYGMEh • Spent by Geoffrey Miller — https://link.amazon/B0aRMSfbk • The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY • Zen Mind, Beginner's Mind by Shunryu Suzuki — https://link.amazon/B0ch0Sl4Z People and resources • Chris Do — https://x.com/theChrisDo • Clients from Hell — https://clientsfromhell.net • Peter Shallard — https://x.com/petershallard • The Futur — https://thefutur.com Tools • Opera — https://www.opera.com • Slack — https://slack.com • Telegram — https://telegram.org • Thunderbird — https://www.thunderbird.net ——— https://martinstellar.com | https://x.com/martinstellar This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Jofish Kaye | 01 Jun 2021 | 01:11:06 | |
Jofish Kaye is a computer scientist who aligns design, data, and qualitative exploration for human-centered product innovation. His superb track record as a scholar includes more than 100 publications and affiliations with MIT, Cornell, and Microsoft Research. Surprisingly, his career has been in corporations: following stints at Nokia, Yahoo, and Mozilla, he is now a director of AI and UX at Anthem. I have been a fan of his work for many years – he is a brilliant research writer whose takes are as entertaining as they are rigorous and instructive. In the longest episode of Design Disciplin to date, we had a massively wide-ranging conversation on pretty much all of our mutual interests: research, philosophy, social sciences, leadership, and more. Chapters 00:00 What does Jofish mean? 02:00 Being a scientist in design 06:05 Methods for understanding users 10:17 Ethnomethodology 13:04 Epistemology 16:00 On books and papers 18:53 On videos, documents, and slide decks 25:52 Tactical design 28:13 New job as director of UX and AI 33:49 Studying at MIT and Cornell 38:00 Academia vs. corporations, and the HCI research community 43:32 Being a scientist at a corporation 46:49 Productivity, priorities, and balance 58:30 Publishing research at corporations 1:06:27 The meaning of design 1:07:27 Places and tools for work 1:08:33 Life outside work 1:09:44 Closing From the conversation: Books • The Structure of Scientific Revolutions by Thomas S. Kuhn — https://link.amazon/B0gXceBdA Papers • Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web by Julia Cambre et al. — https://doi.org/10.1145/3411764.3445409 • The Mundanity of Excellence: An Ethnographic Report on Stratification and Olympic Swimmers by Daniel F. Chambliss — https://academics.hamilton.edu/documents/themundanityofexcellence.pdf • Undisciplined disciples: everything you always wanted to know about ethnomethodology but were afraid to ask Yoda by Alan F. Blackwell, Mark Blythe, and Jofish Kaye — https://doi.org/10.1007/s00779-017-0999-z Courses and conversations • Casey Fiesler on TikTok — https://www.tiktok.com/@professorcasey • Human-Centered Design: An Introduction by Scott Klemmer — https://www.coursera.org/learn/human-computer-interaction • Jofish Kaye on Changing Academic Life — https://changingacademiclife.com/blog/2019/2/2/jofish-kaye People and concepts • Epistemology — https://en.wikipedia.org/wiki/Epistemology • Ethnomethodology — https://en.wikipedia.org/wiki/Ethnomethodology • Grounded theory — https://en.wikipedia.org/wiki/Grounded_theory • Harold Garfinkel — https://en.wikipedia.org/wiki/Harold_Garfinkel Research communities • CHI 2021 — https://chi2021.acm.org • Cornell Information Science — https://infosci.cornell.edu • MIT Media Lab — https://www.media.mit.edu Tools • Adobe InDesign — https://www.adobe.com/products/indesign.html • Evernote — https://evernote.com • Figma — https://figma.com • Google Slides — https://workspace.google.com/products/slides • Microsoft PowerPoint — https://www.microsoft.com/en-us/microsoft-365/powerpoint • Notion — https://www.notion.so • Sketch — https://www.sketch.com • Slack — https://slack.com ——— https://jofish.com | https://x.com/jofish This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| The Story of Design Thinking | 15 May 2021 | 00:16:35 | |
This is the story of how a business genius turned an academic idea into a religion with a worldwide following. Books • Change by Design by Tim Brown — https://link.amazon/B0fGq86tw • Creative Confidence by Tom Kelley and David Kelley — https://link.amazon/B0aLEflhR • Creative Engineering by John E. Arnold — https://link.amazon/B0gsJaE8R • Good to Great by Jim Collins — https://link.amazon/B00rlLUDb • Homo Deus: A Brief History of Tomorrow by Yuval Noah Harari — https://link.amazon/B07d6CIZT • Religion for Atheists by Alain de Botton — https://link.amazon/B06Ue3XlF • Sapiens: A Brief History of Humankind by Yuval Noah Harari — https://link.amazon/B00WwRCsY • The Art of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B0d9pzcYK • The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY Articles and interviews • David Kelley: From Design to Design Thinking by Maria Camacho — https://www.sciencedirect.com/science/article/pii/S2405872616300065 • Designerly Ways of Knowing by Nigel Cross — https://oro.open.ac.uk/39253/8/Designerly%20Ways%20of%20Knowing%20DS.pdf • IDEO’s David Kelley on “Design Thinking” — https://www.fastcompany.com/1139331/ideos-david-kelley-design-thinking • Interview with David Kelley by Alex Pang — https://web.stanford.edu/dept/SUL/sites/mac/primary/interviews/kelley/trans.html Courses and methods • Build Once, Sell Twice: The Productization Playbook by Jack Butcher — https://visualizevalue.com/products/build-once-sell-twice-the-productization-playbook • Design Kit — https://www.designkit.org • Design Thinking at IDEO — https://designthinking.ideo.com • Google Design Sprints — https://www.gv.com/sprint • IBM Enterprise Design Thinking — https://www.ibm.com/design/thinking • IDEO U — https://www.ideou.com • The Flywheel Effect by Jim Collins — https://www.jimcollins.com/concepts/the-flywheel.html People and studios • IDEO — https://www.ideo.com • John E. Arnold — https://en.wikipedia.org/wiki/John_E._Arnold • Naval Ravikant on productizing yourself — https://x.com/naval/status/1003356436091400192 • Tim Brown — https://www.ideo.com/people/tim-brown Related episodes and videos • Erik Stolterman — Design Discipline — https://www.designdisciplin.com/p/erik-stolterman • IDEO on ABC’s Nightline — https://youtu.be/izjhx17NuSE Chapters 00:00 Intro 01:06 The philosophy of Design Thinking 03:50 The process of Design Thinking 07:00 The product: Design Thinking 10:55 Productization 14:27 The religion of Design Thinking This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Erik Stolterman | 01 May 2021 | 00:44:18 | |
Erik Stolterman is Professor of Informatics at Indiana University Bloomington, as well as a professor at the Institute of Design at Umeå University, Sweden, where he originates. A prolific scholar of design theory and philosophy, he has co-authored 5 books and more than 150 academic publications with a focus on the design of digital and interactive systems. His work has been immensely useful to mine. In his writings, I find the words I need to articulate my ideas. He writes, among other things, on the relationships between people and products, on the value and ideals of various design research approaches, and on the synergy of design research and design practice. I spoke with him about the basics: How does he know what he knows? And what can designers learn from philosophy? Books • Back to the Rough Ground by Joseph Dunne — https://link.amazon/B0e6lnkAP • The Design Way by Harold G. Nelson and Erik Stolterman — https://link.amazon/B0gDTu6Wf • The Examined Life by Robert Nozick — https://link.amazon/B0eaEwBxI • The Idea of History by R. G. Collingwood — https://link.amazon/B03V45Adx • The Nature and Aesthetics of Design by David Pye — https://link.amazon/B04MG8mRZ • The Systems Approach by C. West Churchman — https://link.amazon/B0diMz7we • Things That Keep Us Busy: The Elements of Interaction by Lars-Erik Janlert and Erik Stolterman — https://link.amazon/B0coaT1Zc • Thoughtful Interaction Design by Jonas Löwgren and Erik Stolterman — https://link.amazon/B0i2pVg1d Design thinkers • Donald Schön — https://news.mit.edu/1997/schon • Harold G. Nelson — https://www.haroldgnelson.com/about • Klaus Krippendorff — https://www.asc.upenn.edu/research/centers/collections/history-field/oral-history-klaus-krippendorff-1932-2022 • Nigel Cross — https://profiles.open.ac.uk/Nigel-Cross Chapters 00:00 Who is Erik Stolterman? 01:43 Design philosophy as a career 06:46 Research methods 09:54 Design competences 14:49 Theory’s value proposition for professionals 21:50 Transferring knowledge from scholarship to practice 24:51 Standing out in academia 30:04 Books 36:04 A warning on Design Thinking 39:33 Next steps 41:17 What else does Erik Stolterman do? ——— https://stoltermanbergqvist.com | https://transground.blogspot.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| What does "design research" mean? | 15 Apr 2021 | 00:24:20 | |
“Design research” means different things to different people. We illuminate the three faces of design research: research for, into, and through design. We explain what you must know, in order to understand and conduct design research for both academic and product design purposes. Books • Creative Confidence by Tom Kelley and David Kelley — https://link.amazon/B0aLEflhR • Design Research Through Practice by Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redström, and Stephan Wensveen — https://link.amazon/B02hdAQb6 • Designing Brand Identity by Alina Wheeler — https://link.amazon/B05VtjyFu • Detail in Typography by Jost Hochuli — https://link.amazon/B0c8fMC8N • Grid Systems in Graphic Design by Josef Müller-Brockmann — https://link.amazon/B09QDfCqB • How To by Michael Bierut — https://link.amazon/B09ekRezB • How to Fly a Horse by Kevin Ashton — https://link.amazon/B0e7hMVkZ • Making and Breaking the Grid by Timothy Samara — https://link.amazon/B02VlF9na • The Art of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B0d9pzcYK • The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY • Thinking with Type by Ellen Lupton — https://link.amazon/B0b8vLWbt Articles and talks • Andréa Mallard — High Resolution — https://highresolution.design/3-andrea-mallard • Christopher Frayling — Research Through Design 2015 — https://vimeo.com/129775325 • Research in Art and Design by Christopher Frayling — https://researchonline.rca.ac.uk/384/3/frayling_research_in_art_and_design_1993.pdf Tools and platforms • Adobe — https://www.adobe.com • Adobe Photoshop — https://www.adobe.com/products/photoshop.html • Behance — https://www.behance.net • Canva — https://www.canva.com • Figma — https://www.figma.com • Gumroad — https://gumroad.com • Microsoft Word — https://www.microsoft.com/en-us/microsoft-365/word • Notion — https://www.notion.so • Squarespace — https://www.squarespace.com • Webflow — https://webflow.com Related episodes and articles • Strategy and Tactics in Design — https://www.designdisciplin.com/p/strategy-and-tactics-in-design • The Divide — https://www.designdisciplin.com/the-divide Chapters 00:00 Intro 04:32 Research in Art and Design by Christopher Frayling 06:30 Research for design 12:53 Research into design 15:31 Research through design 20:20 Closing remarks This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Håkan Lidbo | 31 Mar 2021 | 01:23:56 | |
Håkan Lidbo is a musician, artist, designer, and founder of the Rumtiden Idea Lab, an unconventional creative workspace in Stockholm. Books • Antifragile by Nassim Nicholas Taleb — https://link.amazon/B0auVtKzN • Change by Design by Tim Brown — https://link.amazon/B0fGq86tw • Creative Confidence by Tom Kelley and David Kelley — https://link.amazon/B0aLEflhR • Creative Selection by Ken Kocienda — https://link.amazon/B05FcD3La • Homo Deus by Yuval Noah Harari — https://link.amazon/B07d6CIZT • How To by Michael Bierut — https://link.amazon/B09ekRezB • How to Fly a Horse by Kevin Ashton — https://link.amazon/B0e7hMVkZ • Sapiens by Yuval Noah Harari — https://link.amazon/B00WwRCsY • The Almanack of Naval Ravikant by Eric Jorgenson — https://link.amazon/B0atrIdk7 • The Art of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B0d9pzcYK • The Bed of Procrustes by Nassim Nicholas Taleb — https://link.amazon/B02AwYvV1 • The Ten Faces of Innovation by Tom Kelley and Jonathan Littman — https://link.amazon/B05BTtRPY Tools and instruments • Ableton Live — https://www.ableton.com/en/live/what-is-live • Adobe Photoshop — https://www.adobe.com/products/photoshop.html • Elektron — https://www.elektron.se • Final Cut Pro — https://www.apple.com/final-cut-pro • LEGO — https://www.lego.com • Logic Pro — https://www.apple.com/logic-pro • Minecraft — https://www.minecraft.net • Reason Studios — https://www.reasonstudios.com • Teenage Engineering — https://teenage.engineering • Zoom H1n — Håkan’s voice recorder — https://link.amazon/B0azpqczF Projects and talks • Imagination — the world’s most poorly exploited natural resource — https://youtu.be/DtnbJzRu6iM • Music for Alien Civilizations — https://www.hakanlidbo.com/aliencivilizations • Power to the People (Ström åt folket) — https://www.hakanlidbo.com/svt • Singing Tunnels — https://www.hakanlidbo.com/singingtunnels People • Simone Giertz — https://www.simonegiertz.com Chapters 00:00:00 What does Håkan Lidbo do? 00:04:29 The structure of Rumtiden 00:12:26 Håkan’s story 00:28:08 From art to platform 00:35:05 Learning imagination 00:41:40 “Design” 00:55:14 Books 00:56:24 Places and tools 00:57:47 LEGO 01:02:21 Swedish synthesizers 01:06:14 Collaboration and Singing Tunnels 01:12:54 Failure and art 01:16:34 Inspirations 01:22:02 Closing ——— https://hakanlidbo.com | https://rumtiden.com | https://twitter.com/hakanlidbo | https://instagram.com/hakan_lidbo This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| What is "strategy" and "tactics" in design? | 15 Mar 2021 | 00:16:33 | |
Design, in all its shapes and flavors, involves two kinds of activities: picking problems and solving them; making decisions and executing them; reasoning and crafting. The concepts “strategy” and “tactics” capture these two sides of design. This is a useful mental model and language for how to think and talk about design, and what it means to be a designer. Books • Creative Strategy and the Business of Design by Douglas Davis — https://link.amazon/B0bRbGVZ1 • Designing Brand Identity by Alina Wheeler — https://link.amazon/B05VtjyFu • How To by Michael Bierut — https://link.amazon/B0gCh1inS • The Art of War by Sun Tzu — https://link.amazon/B06woNfWo • The Win Without Pitching Manifesto by Blair Enns — https://link.amazon/B0iodds7Z People • Hans Hofmann — https://www.hanshofmann.org/about • Jack Butcher — https://twitter.com/jackbutcher • Joseph La Delfa — https://cafeciaojoe.com • Michael Bierut — https://www.pentagram.com/about/michael-bierut • Thomas J. Watson Jr. — https://www.ibm.com/history/thomas-watson-jr Studios and resources • IDEO — Design Thinking — https://designthinking.ideo.com#designers-mindset • Lundgren+Lindqvist — https://lundgrenlindqvist.se/profile • Visualize Value — https://visualizevalue.com Episodes, articles and courses • Carl-Johan Lindqvist — Design Discipline — https://www.designdisciplin.com/p/carl-johan-lindqvist • Diane von Furstenberg — Building a Fashion Brand — https://www.masterclass.com/classes/diane-von-furstenberg-teaches-building-a-fashion-brand • Drone Chi — visual essay — https://mbaytas.github.io/research/pub/2020%20DIS%20Drone%20Chi.pdf • High Resolution — https://highresolution.design • Phil Gilbert — High Resolution — https://highresolution.design/6-phil-gilbert-ibm Chapters 00:00 Intro 01:09 Inspirations 02:05 What does “design” mean? 04:53 What do “strategy” and “tactics” mean? 06:15 Why is this useful? 11:47 What does it look like? 15:34 Closing This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||
| Carl-Johan Lindqvist | 01 Mar 2021 | 00:53:33 | |
Carl-Johan Lindqvist is co-founder of the Swedish design studio Lundgren+Lindqvist, specialists in brand identity design, art direction, graphic design, and web development. Books • Detail in Typography by Jost Hochuli — https://link.amazon/B0c8fMC8N • Getting Real by Jason Fried, David Heinemeier Hansson and Matthew Linderman — https://link.amazon/B06S0m95r • Grid Systems in Graphic Design by Josef Müller-Brockmann — https://link.amazon/B09QDfCqB Tools and resources • Adobe Photoshop — https://www.adobe.com/products/photoshop.html • Basecamp — https://basecamp.com • GIMP — https://www.gimp.org • Material Design — https://m2.material.io • Slides — https://slides.com People • Hakim El Hattab — https://hakim.se Special thanks to Mattias Nilsson, our director of photography for this episode. Chapters 00:00 Intro 02:02 The space 03:14 Inspirations 06:21 Books 11:40 Value creation 18:13 Style, constraints, responsive design 22:32 Blessings and curses of mobile technology 30:43 Brand identity checklist 35:24 Advice for young designers 41:08 Favorite failures 47:40 Parting advice ——— https://lundgrenlindqvist.se | https://facebook.com/lundgrenlindqvist | https://twitter.com/lndgrnlndqvst | https://behance.net/lundgrenlindqvist | https://github.com/lundgrenlindqvist | https://instagram.com/lundgrenlindqvist | https://pinterest.com/lndgrnlndqvst This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe | |||