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Explorez tous les épisodes du podcast Creative Collaboration Podcast

Plongez dans la liste complète des épisodes de Creative Collaboration Podcast. Chaque épisode est catalogué accompagné de descriptions détaillées, ce qui facilite la recherche et l'exploration de sujets spécifiques. Suivez tous les épisodes de votre podcast préféré et ne manquez aucun contenu pertinent.

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1–9 of 9

TitreDateDurée
Epo09: Ilari Kuittinen03 Jul 202600:48:14

How do award-winning games come together when hundreds of people are involved?

In this episode, Martin sits down with Ilari Kuittinen, Co-Founder and Studio Head of Housemarque, to explore the realities of creative collaboration in modern game development.

Drawing on more than three decades of experience, Ilari shares insights into building creative teams, scaling from indie projects to AAA productions, maintaining a unified vision, and fostering collaboration between designers, artists, engineers, producers, and marketers.

Topics include:

  • The evolution of Housemarque

  • Lessons from developing Returnal

  • Creative leadership and vision

  • Collaboration across disciplines

  • Communication in large teams

  • Remote vs. in-person work

  • Facilitating better creative processes

  • Advice for aspiring game developers

Whether you're building games, products, companies, or creative teams, this conversation offers practical lessons on turning ambitious ideas into reality.

🎧 Listen now and discover why great collaboration remains one of the most important—and challenging—skills in creative work.

Ep08: Michael Schade26 Feb 202601:41:46

In this episode, Michael Schade (CEO, Rockfish Games) shares the raw story behind Everspace — from bankruptcy and publisher betrayal to Steam Platinum success and 800,000 Game Pass players.

We cover:

• Surviving insolvency

• Killing features mid-development

• Building trust through radical transparency

• Why alignment beats ego leadership

• Founder-led marketing strategy

• Community as a growth engine

Ep 07: Martin Annander04 Feb 202600:58:34

In this episode, veteran game designer Martin Annander reflects on nearly 20 years in the industry and breaks down what creative collaboration really looks like in game development.

We discuss:

  • Why constraints can make games better

  • How collaboration breaks down in silos

  • Task forces, decision-making, and leadership

  • Healthy conflict and killing your darlings

  • Remote work, trust, and creative ownership

  • Why systemic design invites players into the process

  • The future of smaller teams and freelance collaboration

A candid, experience-driven conversation about making better games—and working better together.


Ep06: Adam Boyes16 Jan 202601:00:45

In this episode, Adam Boyes shares lessons from decades in the games industry—from QA at EA to leadership roles at Capcom, PlayStation, and Iron Galaxy. We explore why defining “what a game is not” matter, and how trust-driven collaboration leads to stronger teams and better games.

Topics include:

- Building clear creative vision

- Empowering teams vs. director-led development

- Handling conflict and ego

- Involving marketing early

- Remote vs. in-person collaboration

- Leadership frameworks that scale


Chapters:

00:00 Intro – Gamescom, Creativity & Collaboration in Game Development  

01:20 Adam Boyes’ Journey into the Games Industry  

03:45 Breaking In Through QA at Electronic Arts  

07:10 From QA to Production & Startup Studio Life  

09:50 Blitz: The League – Creative Vision Under Constraints  

13:30 Defining a Game: What It Is vs What It Isn’t  

16:05 Rumbleverse Origins – From Bar Talk to Real Pitch  

19:40 Team Alignment, Values & Creative Boundaries  

22:55 Publisher Cancellation & Rebuilding the Vision  

26:15 Director-Driven vs Collective Game Development  

29:40 Trust vs Speed – The Fall Damage Design Lesson  

32:50 What Creative Collaboration Really Means  

35:30 When to Involve Marketing & Commercial Voices  

38:00 Managing Conflict, Ego & Team Disagreements  

41:20 Killing Your Darlings – The Pitch Cemetery  

44:15 Leadership Rituals: Dailies & the 1-3-1 Framework  

47:10 Remote Work vs In-Person Collaboration  

50:00 Conflict Resolution & Emotional Intelligence  

53:30 Cultural Differences in Global Game Teams  

56:20 Advice for New Game Developers & Collaborators  

59:00 Final Thoughts, Community & Where to Find Adam


#GameDevelopment #Leadership #CreativeLeadership #CreativeTeams #Collaboration

Episode 05: Jules Proux19 Dec 202500:27:50

In this episode, I speak with game-industry veteran Jules Proux about a number of things, including creating environments where artists, engineers, designers, and producers can communicate through a shared creative vocabulary, extracting “tribal knowledge” when joining established projects and balancing creative and commercial voices early in development.

#GameDevelopment #Leadership #CreativeLeadership #CreativeTeams #Collaboration

Episode 04: Björn Jankes14 Nov 202501:00:12

Star Stable’s Art Director Björn Jankes shares what it takes to lead creative teams — with empathy, not ego.

Discover how diverse perspectives, trust, and tough calls (“kill your darlings”) shape great games.

💡 Insights on creative teamwork, leadership, and growing your craft.

#GameDevelopment #Leadership #CreativeTeams


Episode 3: Matt Zoern05 Nov 202500:54:29

In episode 3, I talk to Matt Zoern about building games with strong core experiences, fostering creative collaboration, and making tough production decisions. Learn how cohesive teams, passion, and listening to your gut lead to better games—and why asking questions and continuous learning are key for newcomers.With 20+ years in the games industry, previously at studios like EA, Funcom, Nvizzio, and Room 8, and now at Borflab and Wildfire, Matt has built and grown multiple studios worldwide, working across diverse genres, platforms, and cultures.

Episode 2: Theodor Diea05 Nov 202500:51:17

In this episode, my guest is Theodor Diea, Founder & CEO of Goose Byte, a development studio based in Montreal. A former AAA developer, having contributed to games such as Ghost Recon Future Solider, Just Dance 4 and 2014, Mother Russia Bleeds, Brave Frontier, and Rainbow Six Siege, Theo now leads the team behind the upcoming survival game The Signal: Stranded on Sirenis.

Episode 1: Jerome Ortmann05 Nov 202501:13:30

In this debut episode, I’m joined by Jerome Ortmann, Senior Marketing & Brand Director at Saber Interactive, a brand marketing and publishing expert with previous roles at Ubisoft, Avalanche Studios and Fatshark.In this episode, we dive deep into the creative and commercial aspects of game development. Our guest shares firsthand experience working with developers, studios, and creative teams, offering practical insights on balancing creative vision with commercial realities, collaborating across teams, and supporting game creators to bring their projects to life.

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