Explorez tous les épisodes du podcast City of Heroes Podcast
| Titre | Date | Durée | |
|---|---|---|---|
| Episode 66 | 23 Oct 2024 | 00:32:11 | |
Time-Sensitive Announcements for CoH:HC and Our Podcast! PLUS Don’t miss the CoH Podcast gathering on Nov 2 for Super Heroes for Extra Life Charity Weekend! Plus Viv’s got a charity gaming weekend coming up and you’re invited to gather up in-game for some league Trick or Treating on Nov 2. Join up and level up! But the main activity will be finally reading through the Issue 27, Page 7 Page notes and discussing their impact and player experience. And hopefully you’ll join the discussion, too? Don’t forget to log in characters that are below level 50 if you want to retain their names, because the long awaited Name Release is coming on Nov 1!
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| Episode 65 – BIG HC/NCSoft Agreement and Issue 27, Page 6 Patch Notes | 10 Jan 2024 | 00:57:04 | |
In this episode we discuss the huge announcement from the Homecoming team: an official agreement from NCSoft to run CoH Servers and keep developing new content!! We also go over the latest big patch released: Issue 27, Page 6. Links to things we discuss this episode: You can find Chooch and Viv on Twitch, YouTube, and Discord: | |||
| Episode 56 – Client Mods | 26 Jan 2022 | 00:58:18 | |
This time Chooch and Viv talk about options to modify the game client including annotated maps, alternate sounds, alternate graphics, and the CoHModder tool that makes it all a breeze! Our next episode will be live streamed on Twitch on February 5th, starting at 6pm eastern. Find us on Twitch and Discord: | |||
| Episode 55 – Quick Travel Options | 10 Jan 2022 | 00:51:54 | |
We talk about all of the different options to quick travel in the game. From monorails to teleporters to cornucopia .. um .. wormholes? We kick off with the Homecoming patch notes from January 4th, and share that Mid’s Reborn will have a new version soon that brings back “level up” mode! Here are the lists of travel destinations based on travel method that we cover on the show: LFG Queue Ouroboros Destinations Tunnel System
“Public” Transit
Our next episode will be live streamed on Twitch on January 24th, starting at 6pm eastern. We will most likely be discussing City of Hero mods. Find us on Twitch and Discord: | |||
| Episode 54 – Recent Travel Power Changes | 26 Dec 2021 | 00:58:16 | |
We discuss the major travel power revamps that went live on Homecoming in April 2021. As well as discuss all of the travel power pools. We announce the Winter Holiday Dev’s Choice Contest Winner for great Architect Entertainment stories. These include:
We will be streaming the next episode on January 8, 2022 starting at 6pm eastern! The main topic will be an overview of all of the fast travel options now available in the game. From teleports to Tunnels, and mods like Vidiotmaps. Special thanks to everyone who joined us for the live show. Many of them also stream City of Heroes – check them out! asharara | |||
| Episode 53 – Sunset to SCoRE | 13 Dec 2021 | 00:57:19 | |
In this episode we discuss the changes that were made to the game from the time NCSoft shut down the servers (Sunset) to when the secret private servers were revealed to the masses (SCoRE) You can catch the video archive of this episode on YouTube! We also discuss:
Special announcement and call for players; On Dec 18 Viv will be co-hosting an “Introduction to Incarnate Trials” session, Part 1 w/ drumroll plz our good friend and fellow streamer Dythok! Viv will be reading the text to give context and the full story, and Dythok will lead the trials, share the strategy and show how to successfully complete them. There are 8 trials total, and Dythok has chosen three to start – Behavior Adjustment Facility, Lambda Sector, and Keyes Island Reactor Trial. You have to be level 50 to join, be ready to start at 7pm eastern SHARP on December 18th on Homecoming Server, Excelsior shard. For these 3 trials, there is no other requirement. You can join us on Chooch and Viv’s Game Night Discord for more info as plans develop and to sign up in advance. The goal of these runs is to remove some of the mystery involved and get more folks doing them. Cuz look, I know it’s intimidating. Ppl advertise spots for speedy trials, and there’s baaaaaarely any explanation. They speed on without you knowing WTF is going on and suddenly you’re standing there with (hopefully) a few new badges but no clue why you have them. And I’m not knocking the folks that do that, they should run it in a way that makes them feel sure they’ll be successful. But it can be massively disappointing to feel like end game content is out of your reach. The main topic for our next episode will be an overview of all of the fast travel options now available in the game. From recent travel power changes, to teleports, Tunnels, and mods like Vidiotmaps. Special thanks to everyone who joined us for the live show. Many of them also stream City of Heroes – check them out! GameTimeWithKyle | |||
| Episode 52 – Homecoming Patch Notes | 29 Nov 2021 | 00:49:54 | |
In this episode we discuss Homecoming’s release of Issue 27, Page 3. In Chooch and Viv news: all of our directory listings have been validated, so now in addition to subscribing directly from the website, or iTunes – all episodes are available on Spotify, Google Podcasts, Amazon Music, Stitcher, and iHeart Radio. Direct links have been added to our Subscribe page. Giving a subscribe, thumbs up, star, or review on whichever service you use will go a long way to helping people fund us, and discover the game! For feedback you can always email us at cohpodcast@gmail.com and now you can reach out on our Discord server! If you haven’t used Discord, it is a service for text and audio/video group chats which is great for discussions, sharing tips/tricks, and teaming up in the game. Patch topics covered include
Shout outs and mentions from the chat:
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| Episode 51 – We’re Back | 15 Nov 2021 | 01:00:23 | |
You asked, and we (finally) listened! Chooch and Viv have re-launched the podcast! And updated a bit for the times. We will now be streaming the show live on Twitch! We have expanded where you can hear/view the show with direct links on our Subscribe page for YouTube, Twitch, iTunes, Google Podcasts, Spotify, Amazon Music, iHeart Radio, and Stitcher. This episode we:
During the episode we mention these awesome City of Heroes streamers and communities:
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| Special Episode 13 – A Private Server! | 22 Apr 2019 | 00:45:29 | |
https://cohpodcast.com//files/2019/04/CoHSplash.jpgCity of Heroes Splash Screen
There is something absolutely crazy happening — for the last seven years, a small group of people have been playing City of Heroes as the server were before they shut down. Actually better than that – it included the unreleased Issue 24 content as well as a brand new zone, new archetype, and new powersets!One intrepid hero refused to keep the secret – and now we can all come back back up (with some big caveats)!Chooch and Viv discuss what’s happened in the last week, and give their impressions after playing on the new server. | |||
| P.G. Holyfield Trubutes | 07 Oct 2014 | ||
Information on the Tributes: Wednesday, 10/8 at 9pm – Online Vid Tribute from The Beyond the Wall crew: On Wednesday, October 8th, 2014 at 9pm Eastern, the Beyond the Wall crew will be recording a live podcast show in which we will bid farewell to our good friend, P.G. Holyfield. There is also an in-person gathering and a Memorial Service occurring on Oct 11th and 12th, respectively. If you would like to attend one or both of those events, please check the links on this post at SpecFicMedia.com. Of course, we understand that not everyone will be able to attend in person. For so many, these podcasts are how they knew him. So, the show on Wednesday the 8th will be a way for us, and for you, to express your feelings about this man, who brought so many people together. We on the crew will be sharing our feelings and memories, but, we would also like to hear from you. If you have words, audio or video that you would like to share, please email it to us at BTW@SpecFicMedia.com. Even if you have already sent something, please re-send it if you would like it to appear on this show. If you would like to send something that is just for family or any other private audience, please indicate this in your email. And of course, if you are reading this too late or are just unable to put your feelings together before we record, please send anyways. Also, please help us boost the signal, both for this announcement and the show event links that will follow, so that everyone that would like to can participate. P.G. Holyfield founded a great community at SpecFicMedia, but now his watch has ended. Our watch continues and so we will carry on our sacred duty, which is to talk about things we love – and people that we love – with all of you. Thank you, from your friends at SpecFicMedia.com.
Saturday: A Casual Gathering and A Celebration of Life in Honor of Patrick G. Holyfield October 11th from 6 pm – 10 pm – Come and go as you are available Flying Saucer in Charlotte, NC Chooch and I will be hosting an informal gathering in Charlotte on Saturday, October 11th, at The Flying Saucer. It’s a craft brew honoring restaurant, that we’ve enjoyed with P.G. in the past. The official time is from 6 – 8 pm, when we are guaranteed use of the private room. If our numbers dwindle, we may move to a large table or we may be allowed to stay in the private room. They have been wonderfully accommodating and will do their best for us. There will be self-pay dining and libation offerings in mid-price range A brief video of memories from Chooch and I including some favorite Con(vention) Family will be available for viewing at any time. Otherwise, come as you are able as you arrive from other destinations or to spend the time together. We hope to highlight P.G., our friendship, and shared world with him in the podcasting and convention realms. This will be a celebration of life, his life, and our con family experiences with him, but also a place for those that wish for grieving and remembrance, as well. If you have ideas for this celebration of his life, please make pledges of time or assistance, please send to BTW@SpecFicMedia.com. If you have pix or vid clips you love of PG, please send to BTW@SpecFicMedia.com, for possible inclusion in the video we are hoping to complete. (Time constraints.) Also, if you are local and available to assist, please let me know at the above email to coordinate with needs for this unexpected gathering/weekend.
Sunday: The Memorial Service in honor of Patrick G. Holyfield Sunday, at 12pm – Embassy Suites Banquet Room located at 4800 S. Tryon St (near Charlotte Douglas Airport–they will have shuttle service). Please forward any written sentiments, photos, audio or video you would like to make a part of my tribute to me (Kim AKA The Trustee) at kim@pghct.org. Thank you so much for your thoughts and contributions. I truly look forward to seeing or hearing from all of you, either next week or in the future. Kim | |||
| Special Episode 12 – Talk with Positron | 04 Apr 2010 | ||
We were lucky enough to make it out to the first PAX East and while we missed the City of Heroes Panel, we were able to go to the meet & greet and get the highlights from Matt “Positron” Miller. There isn’t a lot of detail, but here is an overview of what was presented at the CoH Panel:
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| The Boom Effect | 22 Feb 2010 | ||
Just a quick plug for a web event happening next week called The Boom Effect. The event will start on Saturday, February 27th at 10AM Eastern time via UStream. This charity drive is a live, online auction to raise money for the trust fund of Tee Morris’ daughter who lost her mother on January 5, 2010. There will be at least 5 hours of entertainment hosted by Podcasting’s Rich Sigfrit. We’ll be in the live audience cheering everybody on, and likely on camera on the main feed as well. It’s shaping up to be a really fun time. You’ll be able to bid from the chat room, through e-mail, proxy-bid on the website, and I think via video or audio on Skype or UStream. And with over 70 items up for auction (so far!!) there is something for everyone to get excited about and bid for! Everything from jewelry, to pictures, paintings by celebrities, custom music, book dedications, food, clothes, signed DVDs and books, knitwear, and even Mozart’s Balls!! Seriously, go check out everything up for auction! Hope to see you there! | |||
| Episode 64 – Issue 27, Page 5 w/Bopper | 24 Oct 2022 | 01:59:02 | |
Well, that was fast!! Two updates in a month!? We are honored to have one of the Homecoming developers – Bopper – join us to go over the patch notes for Page 5. Bopper specifically works on powers and in this Page focused on the Sentinel changes as well as stealth power stacking. Along with the patch notes we discuss Dacy’s Witch’s House (now open) and the Xzianthia/Dawl House Halloween Costume Contest! You can find the Witch’s House on Everlasting using the base code BOO-17189. You can find Chooch and Viv on Twitch, YouTube, and Discord: | |||
| Episode 50 – Ding! | 24 Jan 2010 | ||
It’s been a long road, but we’ve finally dinged 50! Episode 50, that is. In this episode we discuss:
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| Episode 49 – Transcendental 1 | 14 Dec 2009 | 01:15:16 | |
There will be two posts for this one. The first we bring here is our traditional podcastiness in audio form. As you will hear at the beginning of the episode, there is also a video version of this episode. Since video files are so big we didn’t want to clog up your podcast feed with one. Head over to the video post and you can download it in a range of formats or stream it straight from the post! Too long in the making, we are proud to bring you our Transcendence Trial tutorial. At the start of the episode Viv breaks down the basics of the Trans Trial and how we go about running it. Then we actually run through it “live” with a full team. Sorry, no news or fluff. Contest winner will be announced in a special audio drop this week. We’d like to thank the team members who helped us run the trial:
Items mentioned in the episode: | |||
| Zombie Connection | 31 Oct 2009 | ||
As an early Halloween treat, we’re pleased to bring you The Zombie Connection. Lyrics: Kim Fortuner and Patrick E. McLean The song was originally written and recorded at Dragon*Con 2009 in about 30 minutes. Tim and Kim agreed to record clean versions of their parts and let me wrap other instruments and sound effects around them. enjoy! | |||
| Special Episode 11 – CoH Panel at D*C | 13 Oct 2009 | ||
Here is our second to last piece of audio from Dragon*Con. This is the City of Heroes panel which proved to be a very lively discussion about the game, Paragon Studios, and various other topics. This episode includes:
Special thanks to:
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| Special Episode 10 – D*C Players | 26 Sep 2009 | ||
We grabbed a decent amount of audio from our time at DragonCon. Today’s special episode consists of some player interviews we did after the CoH Panel. We’ll be releasing the full panel audio soon, as well as a regular episode with news and patch note highlights from the launch of i16. No promos or news in this one, but that’s coming soon. Promise | |||
| Special Episode 9 – Tee Morris and Watchmen | 09 Aug 2009 | ||
We had an opportunity to sit down with Tee Morris the other night and talk about super hero movies, gaming, and a million other geeky topics. This discussion is more about super heroes in various media than City of Heroes, but we do manage to talk about many features and aspects of the game. Two warnings:
During our conversation we mention:
Tee Morris links: | |||
| Episode 48 – i15 Launch and i16 Details | 31 Jul 2009 | ||
Happy July (shhhh – its still technically July!) Lots of exciting things have been happening in CoHLand and we’re happy to bring you an episode chock full of newsy goodness! In this episode we discuss:
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| Episode 47 – Going Rogue and Beyond | 29 Jun 2009 | ||
This outing we discuss:
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| Listener Meet-Up #4 | 17 Jun 2009 | ||
Yeah, I know, another fake-out post without any big content… Since we weren’t able to get the next episode out like we planned to this week I wanted to at least get an announcement out to everybody. By the power of loophole – we are happy to bring you Listener Meetup IV: A New Hope! We were thinking that it would be cool to make this another “Pimp My Arc” event and run through some listener generated content! So, here are the deets: which is:
Plan to goof around, chat and catch up for 30-45 minutes, and then start running arcs. In the past the events have lasted about 2 hours, so that’s what we’ll shoot for — essentially, if you come late, don’t worry about it — just say hi when you get there and jump onto a team to run an arc! Hope to see you there!! | |||
| Quick Note | 08 Jun 2009 | ||
I wanted to make everyone aware of additional recordings of Balticon panels that Viv and I participated on. I didn’t feel right about dropping these directly into either of our podcast feeds since they contain no gaming, parenting, or blending content They are focused on podcasting/recording/audio techie stuff. You can check them out over at my new site Random Acts of Chooch. The three panels contain different combinations of me, Viv, Scott Sigler, PG Holyfield, MAinPA, Thomas “Command Line” Gideon, Dan the Fan, Nobilis Reed, Marc “Grailwolf” Bailey, Heather Welliver, and Tyler Waldeman. New CoH specific content is Coming Soon | |||
| Episode 63 – Issue 27, Page 4 | 14 Oct 2022 | ||
In this jumbo sized episode we read the Issue27, Page 4 patch notes for Homecoming. There is also a quick note about the Halloween Event which started October 4th and runs through November 1st. I report that CoH Modder is no more, and Dacy has announced her 2022 Haunted House Halloween Extravaganza!! Links for things discussed this episode:
You can find Chooch and Viv on Twitch, YouTube, and Discord: | |||
| Nonisode 2 – ITB Live from Balticon | 01 Jun 2009 | ||
Viv and I are proud to bring you our first live show ever. We recorded an episode of our Into The Blender podcast over Memorial Day weekend at Balticon. ITB is our podcast that is a family journal of sorts. In this episode we do talk about gaming (video and otherwise), so we thought it would be OK to cross post to CoH Podcast. There’s no CoH News or CoH specific content, so feel free to skip this one if you are a hater of teh fluff. A special thanks to everybody that came out and participated! You truly made this a special event for us! | |||
| Balticon43 Techno | 04 May 2009 | ||
I wrote this song to highlight Balticon 43 and our New Media Party as well as some great podcast and web comic creators. Enjoy! Oh and feel free to include it in your own show if you’re a podcaster | |||
| Balticon43 NMP Promo 1 | 22 Apr 2009 | ||
This is our first promo for the New Media Party at Balticon. We’ll be producing at least one more promo and will be linking them on our Balticon page over at our other site. Head over there for details on where we’ll be during the con as well as the unfolding details of the New Media Costume Party that we’ll be hosting! | |||
| Episode 46 – i14: Architect Release + News and Stuff | 18 Apr 2009 | ||
We are pleased to bring you the i14 patch notes, along with a few announcements and news items! Here’s the linkage: | |||
| Episode 45 – Too Tired For a Title | 06 Apr 2009 | ||
Well the show notes are a week late, but the audio is the important part, right? Right?? In this episode we discuss:
By the way, the pie was epic WIN! | |||
| Special 8 – Happy St. P and Special Announcement | 17 Mar 2009 | ||
We bring you a short snippet of audio to wish everyone a happy Saint Patrick’s Day, as well as deliver a special announcement. Nothing game related mind you – this one’s all fluff! The song used for this special episode is The Lark in the Morning by Dongas Tribe | |||
| Episode 44b – The Infamous Mulletcast | 09 Mar 2009 | ||
Here is the spectacle of the MulletCast – that’s right: business up front, party in the back!! This is primarily a feedback episode, but we did manage to get in new information about i14 and how Mission Architect will work as well as a few other news (ahem) nuggets. The episode ended up being so long that I’ve split it into two files, however releasing them at the same time. Hopefully you get them in the right order. Depending on your podcatcher and mp3 player, it may roll right through. For some (most?) people part A will end at around an hour and 30 minutes, then you’ll have to pick part B from the playlist and keep on rolling. In this episode we discuss:
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| Episode 44a – The Infamous Mulletcast | 09 Mar 2009 | ||
Here is the spectacle of the MulletCast – that’s right: business up front, party in the back!! This is primarily a feedback episode, but we did manage to get in new information about i14 and how Mission Architect will work as well as a few other news (ahem) nuggets. The episode ended up being so long that I’ve split it into two files, however releasing them at the same time. Hopefully you get them in the right order. Depending on your podcatcher and mp3 player, it may roll right through. For some (most?) people part A will end at around an hour and 30 minutes, then you’ll have to pick part B from the playlist and keep on rolling. In this episode we discuss:
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| Episode 43 – News, Notes, and IO Sets Part 4 | 31 Jan 2009 | ||
This episode we take a break from XPXPing to bring you some news, patch notes, and the (almost!) final installment of the IO Sets feature. Linkage:
Clicky to see the full text for Part 4 of Fantastic Foe’s IO Sets feature The following is the (more or less) final installment in the Fantastic Foe IO Set Featurettes, presenting specific character attributes and the IO sets that support them as bonuses. I’ll be presenting the following topics based on protections to damage type, with commonly associated damages merged: ie. smashing and lethal, fire and cold, energy and negative energy, etc. The percentage bonuses are rather small, and obviously aren’t meant to replace powersets. When discussing resistances and defenses, I’d like to make a few statements: 1) 1% defense is roughly equivalent to 2% of resistance. The reasoning behind this non-binding law of protective equivalence has been hashed out in the forums. It’s not an exact science, but for lightweight discussions, it works okay. 2) % bonuses seem small, but they are worthwhile. +5% defense is the same benefit granted a character using a shield in Dungeons and Dragons, or any other +1 bonus to armor class, and I rarely in my days of gaming saw anyone forgo the use of a shield when it was available to them to have one on the basis that the bonus was too small. SMASHING/LETHAL RESISTANCE/DEFENSE Sadly, your options are limited when it comes to IO set bonuses versus Smash/Lethal. Smashing/Lethal Resistance Knockback: Kinetic Crash +2.5% Smashing Resistance Sets providing Smash/Lethal Resistance bonuses with 4 IOs: Targeted AOE: Air Burst + 0.63 Smash/Lethal Resist Smashing Lethal Defense To Hit Buff: Rectified Reticle +0.95% Smash/Lethal [2 of 3 required] Sets providing Smash/Lethal Defense bonuses with 3 IOs: Taunt: Annoyance +0.63 Smash/Lethal Def [3 of 3 required] Sets providing Smash/Lethal Defense bonuses with 4 IOs: Sleep:Lethargic Repose +1.88% Smashing Defense Sets providing Smash/Lethal Defense bonuses with 6 IOs: Taunt: Perfect Zinger +1.58% Smash/Lethal Defense And that’s it. More defense options are available than resistance, which is fine if you want marginal gains in defense since the defensive pool powers, ( i.e. combat jumping, hover, etc. ) offer very small defensive bonuses, even when slotted to explicitly improve defense. (I think the base is 2.5%, triple slotting with defense hits around 4% total)
When I first began researching IO bonuses against Fire and Cold, I assumed that there would be many sets that only provided protections against cold, or only against fire. That way one could reinforce a particular concept for a character, like you might do in the Champions pen and paper RPG. Say a character might be particularly resistant or particularly vulnerable to fire, totally unrelated to how they react against other damage types, such as cold damage. But in almost all cases in City of Heroes, bonuses from IO sets for fire apply to bonuses for cold. Fire/Cold Damage Resistance PBAOE: Multi-Strike +0.95% Fire/Cold Resist Defense: Gift of the Ancients +2.5% FIRE Resist Immob: Debilitative Action +2.5% COLD Resist The following are from the rare unique level 50 sets (still 3 IOs): Melee: Hecatomb +2.52% Fire/Cold Resistance Fire/Cold Attack Defense Ranged: Maelstrom’s Fury +1.88% COLD Def [3 of 4 needed] And the exception to all other Fire/Cold bonus sets: Taunt: Mocking Beratement +1.58% Fire/Cold Defense Alright, there are more options for boosting fire/cold and the percentages are larger than the smash/lethal set, although that is tempered by the fact that many of the resistance sets are unique and therefore part of an expensive pool of IOs. Still, you might be able to with very little effort get 3-4% defense, or 7-8% resistance to fire/cold attacks. That’s not too bad on defense, since it’ll stack with hover/combat jumping, and of course with the benefits of a Force Field: Insulation shield. (I say of course, like I know… but for all I know they don’t… I leave that answer as an exercise for the listener…) ENERGY/NEGATIVE ENERGY RESISTANCE/DEFENSE Again, most Energy and Neg. Energy protection bonuses are found in the 3 IO range, which leaves nice options for franken-slotting,Also, about half of the IO sets only apply a bonus to positive energy or negative energy but not both. Energy/Negative Damage Resistance PBAOE: Scirocco’s Dervish +3.13% Negative Energy Resis. Set providing Energy Resistance bonus with 4 IOs: To Hit Debuff: Dampened Spirits +2.5% Neg. Energy Res. Energy/Negative Energy Defense Melee: Pulverizing Fisticuffs +0.65% NRG/Neg NRG Def [3/4] PBAOE: Cleaving Blow +1.25% Energy Defense [3/4] Sniper: Calibrated Accuracy +0.95% Energy/Neg Energy Def Resist Dam:Reactive Armor +1.25% Energy Defense There’s not a huge number of sets, particularly that only half or so apply both to positive and negative flavored energy damage, but the percentages aren’t too bad, and you could probably get a +5% defense (or possible an equivalent combo of defense and resistance.) This might help plug a hole or two, but doesn’t seem super exciting. Certainly, IO set bonuses can easily improve the 2.5% unenhanced defense Hover gives (4% triple SO enhanced.)
With one exception, all Toxic Resistance, Psionic Resistance, and Psionic Defense bonus set IOs require total commitment: 6 IOs. (There is no Toxic Defense, by the way, as Toxic-damaging attacks have an attack vector (usually, I think) of ranged/special. The arcana involving an attack’s damage type and attack vector type might be a worthwhile feature one day….) So, if you want to get any significant bonuses against Psionic or Toxic, prepare to pay. (Since any investment is probably going to be expensive, I don’t separate out the unique sets from the regular sets, since it’s all going to cost a ton.) Toxic/Psionic Resistance Melee: Crushing Impact +2.5% Psi Res PBAOE:Armageddon +5% Toxic Res Target AOE:Detonation +1.88% Toxic Res Sniper: Sting of the Manticore +3.13% Toxic Res Pet: Brilliant Leadership +1.26% Toxic/Psi Res Heal:Harmonized Healing +1.88% Toxic Res Resist Damage: Impervium Armor +3.13% Psi Res Defense: Serendipity +1.25% Toxic Res Confuse: Perplex +0.95% Toxic/Psi Res Sleep: Lethargic Repose +1.88% Toxic Res Immob: Debilitative Action +2.5% Toxic Res Hold: Ghost Widow’s Embrace +3.13% Psi Res Fear: Unspeakable Horror +2.5% Psi Res Stun: Absolute Amazement +5% Toxic Res Psionic Defense (There is no toxic defense!) Sets providing Psionic Defense bonuses with 2 IOs Sets providing Psionic Defense bonuses with 6 IOs Ranged: Devastation +3.75% Psi Defense Pet: Soulbound Allegiance +5% Psi Defense Now, that’s a pretty fair amount of protective bonus sets, although of course I’ve munged (fancy technical term for moooshing…) Toxic and Psionic, but usually a set that protects against one does so against the other. Usually. Anyway, if you have mad influence to burn to complete 6 IOs pieces, I mean a lot of influence, then it looks like you could rack up Resistance percentages easily from 5-15%. I mean, boatloads of influence, and the availability of the pieces in the market. Defense, eh, you could probably easily (given cash and availability) hit 10% defense. Sure, 10% doesn’t sound that much, but that’s a +2 in D and D terms! POSITIONAL (MELEE, RANGED, AOE) DEFENSE The previous defenses worked against attacks based on the type of damage that they did or roughly on the kind of elemental attack that it was. Positional defense is different in that it works regardless of the damage type of an attack; it defends against the vector or positional characteristic of the attack. Is it a melee attack like a punch? A ranged attack like a blast? Or an area of effect attack like an explosion? So Positional Defense is usually either a ranged defense, melee defense, or AOE defense Since positional defenses work equally well regardless of the damage (a flaming sword attack or a kick are both melee, so melee defense can apply to both equally) they are intrinsically more useful than “typed” defenses, where you might have defense against lethal, fire, cold, energy, negative energy, psionic, and then get hit by a 100% smashing baseball. Positional Defense bonuses from IO sets are also rather expensive, since most sets that offer any positional defenses usually require at least 5 IOs from a set. On the plus side, most percentages are at least +1.25%, so there’s no dinking around with 0.68% bonuses or similar nonsense. And now, the list: Defense Debuff: Exploited Vulnerability +1.25% MELEE Def Sets providing Positional Defense bonuses with 5 IOs Ranged:Ruin +1.88% AOE Def Pets:Commanding Presence +1.88% AOE Def Heal:Harmonized Healing +1.88% AOE Def Resist Damage:Reactive Armor +1.25% AOE Def Confuse:Cacophony +2.5% AOE Def Sleep:Lethargic Repose +1.88% AOE Def Sets providing Positional Defense bonuses with 6 IOs PBAOE:Multistrike +1.88% MELEE Def Sniper:Calibrated Accuracy +3.13% RANGED Def Pets:Blood Mandate +3.75% RANGED Def Resist Damage:Titanium Coating +2.5% MELEE Def Confuse:Malaise’s Illusions +3.13% RANGED Def Sleep:Induced Coma +2.5% MELEE Def Slow:Impeded Swiftness +2.5% MELEE Def Immob:Enfeebled Operation +3.13% MELEE Def Hold:Neuronic Shutdown +2.5% RANGED Def Stun:Razzle Dazzle +2.5% AOE Def Knockback:Force Feedback +3.13% AOE Def To Hit Buff:Gaussian’s Synchronized Fire Control +2.5% AOE, Melee, Ranged Def Now, there are a lot of Sets that contribute to one of the three aspects of positional defense, and there are enough variations in percentages that, should you possess a ginormous supply of influence and the ability to make people sell some valuable IOs in the market, you could rack up some healthy percentages. Totally as a thought experiment, lets say you could 5-stack three of the common percentages, 1.88, 2.5, and 3.13. That’s probably impossible, but lets just say you could. It is numerically impossible that you could do this for all three of the positional defense flavors, so mentally just pick your favorite, Melee, Ranged, or AOE. (1.88 + 2.5 + 3.13) * 5 = 37.55%! Since the average even con minion only has a 50% to hit you, if you could mythically slot such a bonus, a bad guy when attacking on the vector you’re protected against would only have a 12.45 % chance of hitting. (More or less. I’m way simplifying the complicated To Hit calculation for conceptual reasons…I would encourage listeners more versed in the To Hit mechanics to confirm or refute my simplified math.) Now, it’s doubtful you could slot 15 powers of the 24 (for non-Kheldians and not counting inherents) that we get during game to get such a godlike defense (against one of ranged, melee, *or* AOE) but it is reasonable that you could get a 10% bonus perhaps against one, two, or all three position vectors. Reasonable given availability of IOs and your cash reserves, of course. If I can offer some general opinions on positional defense: even if percentages are small, defense is nice to have and positional defense is nicer than typed defense. Traditional “hardened” types, Tanks, Scrappers, Brutes, and yes, even Peacebringers (even Human-Form PBs I consider hardened) probably don’t need the extra defense, but it always helps. Percentage bonuses of defense are always worth more to characters when adding to an existing base (this is true of resistance too, but I’m talking defense in this section, so move along with me.) Non-hardened archetypes can certainly supplement what defenses they might have, and based on their play-styles, a particular kind of defense might be better than others. I tend to suggest AOE defense to characters who don’t want to necessarily be in melee, but end up their anyway, either because they want to get the benefit of an AOE heal being cast on the team tank’s opponent, or they’re using their hurricane to pin enemies in a corner, or they are standing next to a bad guy who happens to be the anchor of a mighty debuff effect. Or they just like being near the tank. Being next to a tank doesn’t sound bad. Even if he’s not taunting, his gauntlet will be getting attention, and if you get in trouble the tank can start knocking down anyone bullying you, and the team defender (should they possess heals and have been keeping an eye on the tank) has you on their radar. But… then the boss villain drops a Nuke. Even if none of the enemies are paying attention to you standing in the tank’s shadow, the grenade from that Council Lieutenant, or the missiles from that Malta Titan just don’t care, they are going to blow up next to you anyway while bouncing off the tank. So AOE defense can go a long way. Second up would be Ranged defense, since characters not planning on melee’ing can usually maneuver out of melee range. But since it seems that every enemy has a ranged attack that waaay exceeds a player’s range, maneuvering beyond melee just gets you shot at. So, ratgned defense cuts down on the times your defeated by madly fleeing. Just stay out of range of the AOE flamethrowers. But, if you really want Melee defense I’m not going to argue. Melee attacks usually do more damage than ranged, and if you know you’re going to get punched at, stabbed at, clawed, thumped etc, by all means, try to get some melee defense and reduce how often that happens. Just be aware, positional defense bonuses usually don’t work with the traditional power pool defenses, like Combat Jumping or Hover. Those powers are usually good against all Damage Types, defense vs fire, cold, smashing, lethal, negative energy, etc. Typed Defense values and Positional Defense values don’t stack. I discovered this when Real Numbers became available, and I could monitor the defenses on my Super Reflexes scrapper, who now no longer turns on Combat Jumping. Again, please correct me if I am talking out of my nether region. You know what I mean.
Stun resistance is mostly in the 4 IO range, and Hold resistance is in the 5 IO range, but except for two sets, the bonuses for slotting against hold or against stun are from entirely different supersets of IOs. I’m not a huge fan of the bonuses available. To accumulate a serious effect, you would probably have to take either Acrobatics to reduce time Held, and use Aid Self proactively to reduce time Stunned, and add bonuses from IO sets on top of that. Other than that, I suspect you can easily get 10% reductions in time spent stunned or held. I would be interested if anyone could get in the 30% range in either (particular in Stun resistance.) Stun Resistance PBAOE:Multi-Strike +1.65% Stun Resistance Pet:Blood Mandate +1.65% Stun Resistance Resist Damage: Titanium Coating +2.2% Stun Resistance Confuse:Befuddling Aura +1.1% Stun Resistance Slow:Impeded Swiftness +2.2% Stun Resistance Set that offers Stun resistance for 5 IOs:
Hold Resistance Sets that offer Hold resistance for 5 IOs: Ranged Damage:Devastation +3.3% Hold Resistance Pet:Edict of the Master +2.2% Hold Resistance Heal:Numina’s Convalescence +3.3% Hold Resistance Resist Damage:Impervium Armor +2.75% Hold Resistance Defense: Gift of the Ancients +2.2% Hold Resistance Slow: Impeded Swiftness +2.2% Hold Resistance Immob: Trap of the Hunter +2.75% Hold Resistance I find it interesting that the inexpensive set for Hold Resistance is a Taunt set, since the classic Taunter, the Tank, usually has excellent Hold protections for PVE. PVP might be different… AND THAT IS THAT! I’M DONE! I’d like to thank ParagonWiki’s page on Invention Origin sets, which saved me from making a big matrix of what each set offers. I appreciated being able to look at bonus values without having to look at recipes or crafted IO enhancements in Wentworths. That being said, I take responsibility for any errors or irregularities in this report. In my defense, there were a lot of notes being taken and shuffled around, with bits of info being added to, amended, errors found, etc. I would have had my editor wife assist me or proofread, but I can’t afford her rates, the mercenary. I hope that this report provides some value. I know I’d been wanting to beef up my level 50s, but had not really been putting the time in to see what I could do. After cataloging the values from IO sets, it gave me certain goals to achieve for my characters, which helped me draft up some recipe shopping lists, which of course gave me an Influence goal and prompted me to start in on playing them again. Any reason to play my 50s is a good reason | |||
| Episode 42 – Light News Day | 31 Dec 2008 | ||
Its been awhile but, honestly, there hasn’t been much news to speak of! But what there is of it is here – along with the feedback that we never posted from Episode 40. We’ve got over 100 comments still waiting to be recorded, but they’re going to get their own episode In this episode we discuss:
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| Episode 62 – Mids Reborn Dev Interview | 11 Jun 2022 | 01:08:20 | |
This episode we are excited to be joined by Metalios, the lead developer of Mids Reborn to discuss IO enhancement sets, builds, and what’s coming in the next release of Mids Reborn! You can get more information and download Mids Reborn at the official website: https://midsreborn.com/ You can find Chooch and Viv on Twitch, YouTube, and Discord: | |||
| Episode 41 – i13 Launch | 03 Dec 2008 | ||
This episode is dedicated to i13 which launched today. We go through the patch notes for this release as well as the currently known bugs. As we finished recording and started editing the CoH servers went down, so there’s a possibility that a NEW new patch will be awaiting in the morning Yes, we have this sort of power! Click through for the full patch notes. Issue 13: Power & Responsibility Release NotesIssue 13: Power & Responsibility
Cimerora Story Arcs (for Level 40-50 Heroes and Level 35-50 Villains)
The Merit Rewards System
Day Jobs
New Powersets
Pain Domination Leveling Pact
Multiple Builds
Villain Patron Powers Unlocked
PVP Revamp
COMBINED NOTES
Ancillary/Patron Pools Expanded
General
Tailor
NPC Critter Changes
Bases
User Interface
Badges
Invention
Added new IO Sets and new IO Set Categories:
Chat
NPCs and City Zones
CITY of HEROES Powers Blasters
Controllers
Defenders
Peacebringers
Scrappers
Tankers
Warshades
Badges
Emotes
City Zones
CITY of VILLAINS Powers Arachnos Soldiers
Brutes
Corruptors
Dominators
Masterminds
Stalkers
Tasks
Badges
City Zones
Known Issues as of December 2, 2008 18.20081105.7T3
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| Episode 40 – IO Sets Part 3 | 24 Nov 2008 | ||
We are happy to bring you Episode 40. Well, half of it at least As has been the case lately, this went very long, and this 1.5 hour chunk is the first to see the light of day. The second chunk is another hour+ of fluffy feedbacky goodness and will be out as soon as we can prod the edit monkeys back into action. Lazy monkeys… In this episode we disuss:
Click through for the full IO Set Feature that covers Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection ACCURACY: Except for two of the following sets, to get any accuracy bonuses requires 4 pieces of an IO set in a power, which makes +accuracy more expensive than the attributes earlier discussed, since the more pieces you need for a set, the more likely you will run into set piece shortages or high prices for the recipe or salvage. Accuracy bonus sets requiring only 2 IOs: Accuracy bonus sets requiring only 3 IOs: Accuracy bonus sets requiring 4 IOs: The following require 4 IOs, and are the unique level 50 purple sets, therefore very expensive and can’t be used more than once per character. DAMAGE: Damage bonus sets requiring 2 IOs Damage bonus sets requiring 3 IOs Damage bonus sets requiring 4 IOs Purple level 50 sets requiring 4 IOs Damage bonus sets requiring 5 IOs: It doesn’t seem like you can rack up huge +damage %, but +10-15% damage seems pretty easy to reach. ENDURANCE Simply, the more Endurance you have not only increases the overall pool of endurance you can use, but also the rate at which it comes back. Two great tastes that taste great together. Or whatever. Enough talk. Action! (Which is hard to do without Endurance.) For comparison’s sake, the Atlas Medallion and Portal Jockey Accolades both offer +5% endurance. Yes, I know you won’t see % in the descriptions (at least I think you won’t.) To talk more about this would get into a long talk on changes in Endurance over the years, and I’m not sure I’m qualified to get all the facts correct here. Entertain me and accept for now that AM and PJ offer +5% endurance for comparison to bonuses below. If I’m wrong, that could be a great seed for a feature on Endurance in general. Endurance bonus sets requiring 2 IOs Endurance bonus sets requiring 3 IOs Endurance bonus sets requiring 4 IOs The percentages are not huge, there aren’t a lot of Endurance-contributing sets, and since many bonuses are the same value, you probably can’t wrack up too high a bonus. But, it looks like you could score higher than +5%, which is accolade level. HEALTH By way of comparison, the Freedom Phalanx accolade offers +10% Health, Portal Jockey and Task Force Commander each offer +5% to hits. Health bonus sets requiring 2 IOs: Health bonus sets requiring 3 IOs: Purple unique level 50 sets requiring 3 IOs: DEBT PROTECTION Still, here are the sets: Debt protection bonus sets that require 2 IOs: Debt protection bonus sets that require 4 IOs: Again, not a giant amount of sets or high percentages. It might be worth it in the long run if you’re insanely brave, unlucky, or playing a beloved concept build that just has some gaping weaknesses (I might have a few of those…) That’s it for this third installment. The next will be the final grouping of IOs by benefit. The next category will be all the damage resistance and defense bonuses status effects. | |||
| 1st Annual Pink and White Homecoming | 11 Nov 2008 | ||
We recorded this announcement for the show, but it seems that it won’t get released before the event actually happens.. Hope to see you there! 1st Annual Pink and White Homecoming hosted by Virtue’s Justice Girls! November 14th from 9-11p est. Location: Virtue Server – Galaxy City at the Freedom Corp Headquarters. | |||
| Episode 39 – Feedbackapaloosa | 14 Oct 2008 | ||
We present to you, our new record holder – 3 hours and 12 minutes… It had to be done.. As of the recording time, we were all caught up on feedback. Not so much any more, but close Though mostly feedback, in the ep we do present some news up front, and some fluffy surprises along the way!
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| Episode 38 – News and Contest Winners | 30 Sep 2008 | ||
This episode brings news and the announcement of our PPD Hardsuit Contest winners. This time we discuss:
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| Episode 37 – News and IO Sets Feature Pt 2 | 17 Sep 2008 | ||
Happy Monday and welcome to a new episode of the COH Podcast! In this episode we discuss:
Click through for the full IO Set Feature that covers Health Regenerations and Status Effects protection IO Sets by Fantastic Foe – Part 2 This part will focus on Health Regeneration, and Status Effect protection Regeneration Rate The following IO sets provide boosts to the rate in which your character naturally regenerates hit points. Most require only 2 set IOs in a power, a handful require more, and I list them in order of least required to highest. I must point out that many of the sets that offer regeneration as a bonus are not large sets, I mean the entire set is less than six IOs. Depending on the set, it might be more expensive or difficult getting two IOs out of a 3 IO set, then any two IOs from a 6 IO set. For comparison Sets requiring two IOs for +regen bonuses:PBAOE: Scirocco’s Dervish +10% regen The following IOs require 3 set pieces for +regen bonuses The following IOs require 4 set pieces IO requiring 5 set pieces: But that’s not all. There are two IO sets that offer +regen and that only require 2 pieces, but that are the ultra-rare purple variety that are only available as a level 50 recipe and have the Unique constraint. They are: Now, I haven’t tried to build a character with a focus on +regen via set IO bonuses, but it looks to me like you could get some hefty percentages. There are several sets offering bonuses between 8-12%, and with stacking , that adds up quick. I would not be surprised if someone could get around 100% boost, doubling their natural regen rate. But that is just my wild a$$ uninformed guess. “Status Effects” are the types of powers that do not do damage, but change the status of your character. Sleep, Stun, Hold, Confuse, Slow, are all status effects. For comparison I believe that the above numbers are fixed, regardless of your level. CONFUSEMost of the Confuse Resistance bonus sets require 3 set pieces and as we’ll see as a trend in mez protection, offer very small bonuses. The following IO set requires 2 pieces: The following IO sets require 3 pieces We’re harmed in some ways by the values of most of the bonuses, since the stacking limit will hit fast. I think when slotting out my Peacebringer, I casually got around 10% reduction in confuse duration. FEAR The following IO sets provide bonuses reducing the during of fear/terrorize effects on a character. The sets below require any 2 pieces from a set. This set requires 3 IO pieces: This is a small collection to work from. Empathy/Energy defenders might be able to rack up some benefits though. In my experience, Fear is rare, but I don’t PVP, so what do I know? I do remember being terrorized by an AV during a Peregrine Island safeguard. My invul tank was very angry at that. Smash! Smash puny AV! IMMOBILIZE Resistance None of the sets below require more than 2 pieces from any set, Immobilization resistance comes rather cheaply then. It seems interesting to me that the archetypes more likely to rack up large immobilization resistance bonuses, scrappers and tankers (due to the melee focus), are the ones who largely don’t need it due to immobilization protection powers in their sets. Just saying… SLEEP Resistance IO set Sleep bonuses, like Immobilization bonuses, are available from 2-slotting sets (with one exception that actually applies to all the anti-mez sets, I’ll get to that at the end…) There is enough variety among the values and enough different sets that offer easy slotting for +sleep resistance, that a healthy percentage can be produced. But it some ways, it doesn’t seem worth it. Usually, when a character gets slept, they get woken up by an attack before the sleep wears off. Mind Controllers, back me up on this… Now, all of the above mez resistance bonuses can be helped by two sets that offer general anti-mez resistance, at the cost of requiring 6 set pieces: Those are heavy duty benefits, and in theory stackable. Good luck affording them, since to get all 6, you need to buy the expensive The next part will focus on Accuracy bonuses, Damage bonuses, boosting Endurance, boosting Health, and as an odd addition, set IOs that offer Debt Protection | |||
| Episode 36 – Feedback | 11 Sep 2008 | ||
We are pleased to bring you the latest feedback including e-mails, comments, and iTunes reviews! | |||
| Episode 35 – News, i13, and IO Sets Feature | 09 Sep 2008 | ||
Today we have news, details on Issue 13, and Part One of Fantastic Foe’s feature on IO Sets! In This Episode:
Click through for the full IO Set Feature text IO Set feature, by Fantastic Foe [Awhile] ago, I suggested as a possible follow up to your IO For my first research attempt, I decided to target Movement and But I digress. Okay, my basic goal was to look into cheap set pieces that provide a IO Set Pieces for Movement (in particular, running speed): For comparison’s sake, unenhanced Sprint provides a 50% running speed The following IO sets provide bonuses to Running speed when 2 or more Ranged Damage: Maelstrom’s Fury +3 % Run Overall, there are enough large 4% and 5% bonuses that stacking can The availability of the sets vary, the latest is IO Set Pieces for Recovery For comparison’s sake, unenhanced Stamina boosts endurance recovery 25%. The following IO sets provide Recovery bonuses when 2 or more set Melee: Bruising Blow 1% The remaining +recovery set IOs are all in endurance mod sets, and Endurance Modification: Efficacy Adaptor (3 IOs required) + 1.5% Overall, there are many sets that do provide an endurance recovery These seem like small bonuses for the effort. I’d have to do an Beyond the sets above, there are very very expensive Purple IO sets, Melee: Hecatomb These individual sets are Unique, so you couldn’t stack 5 Hecatombs, A quick clarification on what I mean by Frankenslotting: Obviously, you can 5-slot from one set, and then fill the final That might be obvious, but from the way I was saying it in my emails, That’s all for now. Hope this is somewhat useful, let me know if you Thanks again for the great podcast. | |||
| Episode 34 – Accolade Spotlights and Feedback (fixed) | 01 Sep 2008 | ||
This is part 2 of our recording for Episode 33 and includes two accolade spotlights and listener feedback. This weekend we’ll be recording a newscast which will include the recently released Issue 13 details! Note: This is the second time this episode is being posted. The first version was missing the actual voicemails… Thanks for catching my mistake Nod!! | |||
| Episode 33 – News and.. more news! | 25 Aug 2008 | ||
Today we have another halfcast, with some announcements and news, news, news. Following in a few days will be two Accolade Spotlights and your feedback! Announcement: Congratulations to our Playing For Keeps novel contest winner: Brian Kotarski!! News Linkage:
Promo: Chris Lester’s Arise High School fund | |||
| Episode 61 – Enhancements | 18 Apr 2022 | 01:01:00 | |
Chooch and Viv are joined by “Trauma Train” Rich to discuss all of the types of enhancements available in the game, and when to use each kind. You can find Rich on his two Twitch channels: TraumaTrainRich – for video game streams, and Next episode streams April 30 at 6:pm eastern on Twitch. Topic TBD – have a suggestion? Find us on Twitch, YouTube, and Discord: | |||
| Episode 32 – Feedback | 12 Aug 2008 | ||
This episode is a feedback extravaganza to get us caught up and ready for the next news and feature cast. It includes:
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| Special Episode 6 – Mur Lafferty Interview | 09 Aug 2008 | ||
In this special episode we interview Mur Lafferty – author of the new novel from Swarm Press “Playing for Keeps” We discuss:
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| Episode 31 – News and Shadow Shard | 06 Aug 2008 | ||
This is another super sized episode that is getting split into two. So, this first chunk contains tons of news, and our special feature on the Shadow Shard. In a couple days will come show notes, linkage, and another episode dedicated to listener feedback. Promo: Playing For Keeps (Novel hitting Amazon on August 25th!) | |||
| Episode 30 – XPXP Hangover | 29 Jul 2008 | ||
Sorry for the delay.. XPXP Weekend got the best of us, and work unexpectedly had me hopping the whole week after so we never had time to record! This episode we discuss:
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