Explorez tous les épisodes du podcast Changeling the Podcast
| Titre | Date | Durée | |
|---|---|---|---|
| episode 94 — romance and changeling | 07 Oct 2024 | 00:51:41 | |
What is love? (Baby, don't hurt me!) In the context of tabletop RPGs, sex and relationships and all the matter around them can be tricky business to navigate for players and Storytellers alike. In the context of romance and Changeling, there are all sorts of specific considerations to think about. What are the norms of chivalrous courtship in this or that noble's jurisdiction? How do cantrips complicate physical pleasure and emotional fulfillment? Can a redcap truly feel love? Questions of this sort abound in the pages of the supplements, as it sometimes seems like every other characters has some kind of sexual or romantic thread to their story. This episode is not an exhaustive treatment of everything that might come up in the game... but we try to cover some important topics and give some pointers about handling at the table. As for links...! We alluded to the recent episode at our sibling-show, Mage: the Podcast, on this topic; check it out at https://magethepodcast.com/adding-romance-to-games-with-friday-stout-and-sebastian-yue/. We made reference as well to our Session Zero episode (https://changelingthepodcast.com/podcast/episode-38-session-zero/) on hashing out discussion around sensitive topics before you jump into a chronicle. And as usual, you can reach out to us strictly platonically at:
Josh Hillerup (any pronoun) theorizes that non-binary polycules are held together by them-ical bonds. Pooka G (any pronoun/they) prefers to get to know people in the deuterocanonical sense. Love, love is a verb; Love is a doing word Fearless on my breath— —Massive Attack, "Teardrop" | |||
| episode 93 — science fiction and changeling | 30 Sep 2024 | 00:52:44 | |
Changeling: the Dreaming's tagline is as a "game of modern fantasy", and it deals with folklore, epics, and magic... so when you talk to most people about it, they rarely bring up science fiction as a genre that the game ties into. We beg to differ. Dreams of technology, visions of futures utopian and dystopian alike, the consequences of humankind's hubris, and alien anxiety all fit very neatly into the setting. We're taking the opportunity to discuss how you might incorporate some of sci-fi's themes and ideas into your game, both generally and specifically. As with most such discussions, the topic is waaayyyy bigger than we could cover in a single episode, but we hope that this tip of the asteroid—along with the many media we name-drop throughout—will serve as inspiration for you to make your game as bombastically SCIENCE!-y as can be. One of those name-dropped texts is the noteworthy homebrew Countless Dreams, available on the Storytellers' Vault at https://www.storytellersvault.com/product/314491?affiliate_id=3063731. Do consider giving it a flip-through and seeing if it's your kinda thing! And while you're clicking around on the intertubes, you might as well scope out some of our online presence as well:
Josh Hillerup (any pronoun) keeps appointments in stardates to three decimal places. Pooka G (any pronoun/they) built an ansible but couldn't connect it to 5G, so the superluminal calls keep dropping. It is said that science fiction and fantasy are two different things. Science fiction is the improbable made possible, and fantasy is the impossible made probable. —Rod Serling | |||
| episode 88 — kithbook: boggans | 10 Jun 2024 | 01:09:25 | |
Yes, we already did an episode on those long-suffering boggans, but don't you think they deserve another? Having dealt with the fanmade "old" Kithbook: Boggans previously (check out https://changelingthepodcast.com/podcast/episode-77-old-kithbook-boggans/), we are now moving on to the new Kithbook: Boggans, released as a Kickstarter goal for C20. In the spirit of the older editions' kithbooks, the text deals with boggan history and society, some famous examples of their kith, and tidbits of lore for the discerning crafty-fae. This rounds out at last the full set of kithbooks from the original commoners (because the sidhe had plenty of their own books already), and also our slate of Lost in the Library episodes before our summer hiatus...! So we hope this will tide you over for book content, for the time being. You can purchase the book at: https://www.storytellersvault.com/product/242685?affiliate_id=3063731 Feel free to stop by our other spaces online, as long as you wipe your feet first:
Josh Hillerup (any pronoun) judged the Craftlympics this year and doesn't regret giving a "3" to that one wilder; they know who they are. Pooka G (any pronoun/they) wonders if the Wife of Bath would be on Tinder. It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to. —Bilbo Baggins in J.R.R. Tolkien, The Lord of the Rings | |||
| episode 9 – autumn people | 17 May 2022 | 00:57:28 | |
This episode we'll be talking about The Autumn People, which gave extensive information and options about Banal antagonists for Changeling as part of White Wolf's first annual event, 1995's "Year of the Hunter." It's a short book, but densely packed with information, as well as some curious layout choices. Overall, it did its job of pushing out the boundaries of the game world, even if some of the text was left out by accident (and errata'd later), and other parts are a bit difficult to parse. Our conversation centers on the various ways that the Autumn People, Dauntain, and other Banal things are presented, and how they might be useful in a game. categorizationsOne of the hallmarks of this book is how there are numerous ways to divide up the Banal antagonists (Bantagonists?): mortal vs. fae, aware vs. unaware of other fae, passive vs. active, etc. Here's a graphic that hopefully will illustrate at least some of the many options the book introduces, which may or may not be diegetic and/or in-character; it's hard to tell at points. If you're slightly baffled by this, don't worry! We were too. Suffice to say, whatever particular spin you want to put on the Autumn Person in your chronicle, chances are this book gives it at least one label. ... powers of the autumn peopleThere are a range of abilities that these antagonists possess. The Banal Chimera have Redes that can inflict Banality; Autumn Fae get Agendas; Dauntain get Stigmas, in addition to their (possible) retention of Arts and Realms. But then, Mundane (human) Autumn People also get little blindsiders like this: Any time a changeling comes into direct contact with an Autumn Person, the Storyteller may decide to check and see how the character is affected. This is done by rolling the Autumn Person's Banality against a difficulty of the character's Glamour. Each success causes the character to gain a point of temporary Banality. The Storyteller may choose to make this roll at any time in which the character has contact with the Autumn Person; additionally, this roll may be made multiple times if the character remains within the vicinity to the Autumn Person in question, though care should be taken that it is not overdone or the character will soon be lost to Banality. Given that Autumn People have Banalities of 8 or higher, and changelings tend to have Glamour in the 4 to 6 range, getting four or five successes on this roll is not unlikely. And that means four or five points of Banality just from bumping into (for example) an overprotective mother or restrictive librarian. No wonder changelings were seen as imploding at the slightest whiff of stasis in 1st edition. ... pooka's poetry cornerOn that subject, here's some shameless padding for the show notes in the form of a poem by Mark Strand that is, well, a little bit peculiar, but also has some nice pooka vs. librarian vibes: Eating Poetry by Mark Strand Ink runs from the corners of my mouth. There is no happiness like mine. I have been eating poetry. The librarian does not believe what she sees. Her eyes are sad and she walks with her hands in her dress. The poems are gone. The light is dim. The dogs are on the basement stairs and coming up. Their eyeballs roll, their blond legs burn like brush. The poor librarian begins to stamp her feet and weep. She does not understand. When I get on my knees and lick her hand, she screams. I am a new man. I snarl at her and bark. I romp with joy in the bookish dark. And just to end this post, here's an art piece from the book that shows an owl pooka becoming Undone, which apparently means his hair gets bleached out, his pupils and mouth go grey, and his brain gets filled up with math. Still, it's a cool picture; there's a lot of surprisingly good art in this book about the folks who would probably prefer to erase all creativity from existence. ... your hostsJosh Hillerup (he/him) is wanted for the theft of sixteen family-size jars of applesauce from the local commissary. Pooka G (any pronoun/they) can neither confirm nor deny their whereabouts during the hour when all of the reptile house cameras were switched off. ... "Life is intrinsically boring and dangerous at the same time. At any given moment the floor may open up. Of course, it almost never does; that's what makes it so boring." —Edward Gorey (psst! email us at podcast@changelingthepodcast.com if you want) (and join our Discord at https://discord.gg/SAryjXGm5j !) (support us on Patreon! it's now live at https://www.patreon.com/changelingthepodcast) | |||
| episode 8 – werewolf + changeling with josh heath | 09 May 2022 | 00:57:59 | |
Another special guest joins us this week! Josh Heath from Werewolf: the Podcast is here to talk about Werewolf: the Apocalypse and its synergies with Changeling: the Dreaming. What are some of the similar themes? Do the Garou and Kithain have shared history to call out? How should one set up a crossover between the two? We tackle these questions and more, and natter for a bit about the Auspice we'd all be (because WtA astrology is a thing). mirror imagesOne of the interesting bits of connective tissue between WtA and CtD to bear in mind is that characters in each can often do similar things, but from different perspectives (metaphysically, spiritually, grammatically, etc.) Various kiths have the ability to change shape, as the Garou and other Changing Breeds do, but they're rarely doing it to go into battle or even commune with their nature. Delirium hides the actions of the Garou as a remnant of primal human terror; the Mists hide the actions of the fae as a form of preservation (and maybe also a bit of human terror). Each group has an otherworld they can enter with relative ease—though stepping sideways is usually simpler—and with which they have a deep spiritual connection. But those realms are entirely different in terms of their atmospheres, level of danger, their denizens, and the lessons they teach. Maybe most importantly, both groups lean heavily into the importance of social (Title/motley and Rank/pack) and familial (Kinfolk and Kinain) ties, but have very different structures for dealing with both their fellow supernaturals and mortal Kin. There are also lots of points of similarity. There are redcaps as bloodthirsty as any Ahroun, raiding a Pentex facility is something many changelings will support just as much as a werewolf, and songs and epic tales are arguably essential to the survival of both. Aside from the mechanics that have to be organized for a crossover game, bearing thematic links like these is important to have the game feel right. Players can explore what it means to their characters to see their comrade doing the not-quite-same thing as they do, and consider whether it's an opportunity for one or both of them to grow a bit. ... assorted crossover notesAmong the X20 books, there's more about crossovers in C20 than W20 (Werewolf mystics "can apparently travel to Arcadia"?? but changelings who go with them fall into Malfeas??) (these are not recommended as story elements for your game), but more solid material can be found in the older books. Some assorted tidbits that might be helpful:
And on top of that, we do have an upcoming episode about Rage Across Appalachia, the specific Werewolf/Changeling crossover book! (Spoiler: it's mostly Werewolf.) ... where to find josh heathSome places online where you can find Josh and his work:
... your hostsJosh Hillerup (he/him) asks, "Werewolf?" Pooka G (any pronoun/they) responds, "There. There, wolf. There, castle," thinking Josh wanted to talk that way. ... "The dream is not like the world of flesh... Here the same hunt can have many endings." —Hopper in Robert Jordan's The Dragon Reborn (psst! email us at podcast@changelingthepodcast.com if you want) (and join our Discord at https://discord.gg/SAryjXGm5j !) | |||
| episode 7 – freeholds and hidden glens | 03 May 2022 | 01:02:15 | |
As we enter the Seelie half of the year, it's time to talk about Freeholds and Hidden Glens, which gave us seven thorough descriptions of the spaces where changelings get together for the doing of all manner of sundry things. Each of the freeholds is rather different, offering a range of ideas and story setting possibilities for a game. Each of us were rather partial to one or two of them, but we'll let you be the judge of which ones sound the most interesting... uncanny placesSomething that came up briefly in the discussion (but will not be expanded here to the voluminous amount it could be) is Stephen King as a point of reference for the trope of semi-conscious places, most of which turn out to be creepy. This is slightly different than what you'd usually get with Haunts in Wraith, where the spookiness of a haunted house or wherever gets mostly attributed to the presence of the ghosts. But when the place itself begins to take on an intelligence of its own, that's another matter entirely. Works by King like The Shining and perhaps Rose Red have this thread of a place becoming corrupted by the violence or evil deeds that took place there, which causes it to gather a malevolence of its own, which leads to more such deeds, making the place stronger. It all seems very darkly Glamourous. But this isn't unique to horror literature, and obviously folklore is thick with mythology and superstition about the relationship between past events and present influences in specific locations. You could easily set a scene in a place that causes people to become joyful, or lustful, or whatever. The Dreaming is brimming with emotion, so it's not unreasonable that places in close contact with it, freeholds or otherwise, would have an outsize influence on the feelings of those who enter them. If the building or glade or skate park or whatever is set up as antagonistic to a motley as well, it presents slightly more of a puzzle for players: how do you fight a landscape? How do you reason with geography? How do you prevent yourself from becoming sucked into its emotional vortex when you enter to rescue the childling/find the Treasure/defeat the nocnitsa? Ghost stories do not have a monopoly on these topics, and folding them into your chronicle can be a clever way to give changelings something a little more nebulous to deal with. But equally, it's fitting for the themes of the game; that uncertainty and sense of being out of place, what theorists since Freud have called the uncanny, reminds us that sometimes the horror in a faerie-story is from the sense that your surroundings are just somehow, indefinably wrong. Food for thought! ... just because...It's always nice to see White Wolf folks poking fun at each other with their writing, and sometimes the artwork... So, one of the freeholds, Gangster's Hideaway, is situated along a trod where all the abandoned objects in the world eventually end up (supposedly). Here we have some keys, a pen, matchbook advertising a phone sex line, a thumbtack... and a curious book buried underneath that old-school Vampire players may recognize. Because of course, if the Endless Trod is the place where all lost and abandoned junk ends up, VtM books will and should be there. (J/k, VtM players. <3) Maybe that sweatstained sock is what you're supposed to use to bookmark the page with the Vicissitude 10 power. ... Your HostsJosh Hillerup (he/him) can't find the microfilm, and he's meeting his contact at midnight. What to do? Pooka G (any pronoun/they) couldn't think of much to write for this week's show notes, because Beltaine was off the hook and life is tiring. Next time, Gadget. ... "The house shelters day-dreaming, the house protects the dreamer, the house allows one to dream in peace." —Gaston Bachelard (psst! email us at podcast@changelingthepodcast.com if you want) (and join our Discord at https://discord.gg/SAryjXGm5j !) | |||
| episode 6 – immortal eyes: the toybox | 25 Apr 2022 | 01:18:55 | |
This week, we're taking a look at the (debatable) "first chronicle book for the World of Darkness", Immortal Eyes: The Toybox (not to be confused with its tie-in novel, The Toybox) (things gets complicated sometimes). The first in a trilogy of game supplements that follows the oathmates of the Immortal Eyes storyline, this is primarily a Kithain's guide to San Francisco and the Bay Area, with a few stories baked in that STs can run for their group. Although a lot of the setting information has been superseded in the last 25 years—and much of it is freely available online—there is enough depth of detail and hooks to grab onto for current groups to find some use. We highlight some of the bits we find most useful in this episode, so... give a listen! ... tourismOne topic that came up early on in our discussion is tourism with relation to Glamour and Banality. Could a visitor to San Francisco seeing the Golden Gate Bridge for the first time generate Glamour, or does it simply add to Banality, flattening the rich tapestry of the city into icons to be checked off a list? Is it both, or neither? Does it depend entirely on the tourist, or possibly the landmark? There aren't any hard and fast answers in the books (that we can think of at the moment), but it's an interesting avenue of thought to wander down. As always, it raises the question of the relativity of Glamour and Banality, and might demonstrate that while Glamour is volatile, ephemeral, localized, and situational, Banality is more numbing, creeping, spreading, and generalized. We'll keep an eye out for other bits in the books that give more substance to this discussion, since it would be significant for groups running their game in a major city with lots of visitors. (Lookin' at you, NYC.) ... shameless self-promotionLate last year, Pooka published this homebrew Changeling book! It was simultaneously written to be an homage to this supplement, an update to some of the setting, a clunky pun, and an excuse for coming up with selkie business (since they make their first appearance in this book). It's available on Storyteller's Vault here: https://www.storytellersvault.com/product/375875/. Proceeds go to the medical fund for Nicky Rea, Changeling author emerita, so please consider having a browse and a purchase for a good cause. <3 ... moar boox!Josh is a fan of the October Daye series of novels by Seanan McGuire, as surely some of our listeners also are. (They are on Pooka's ever-lengthening to-read-someday list.) He muses that the author might have been directly inspired by CtD and/or this book, because they are set in a fae-inflected San Francisco with a changeling protagonist. There's a bunch of great inspirational reading material for the city as a whole, but this might be a particularly useful series to pair with The Toybox supplement, for a more contemporary urban fantasy feel for the place. If you like them, there are currently sixteen novels in the series—the most recent just came out!—and numerous stories, novellas, etc. McGuire has scored a few Hugo nominations for the series as well, which is a good sign. The official publisher's page is: https://www.penguinrandomhouse.com/series/BK8/october-daye. ... san fran travelogueThe recording of this episode took place less than 24 hours after Pooka had returned from San Francisco for their first proper voyage in years. While we might be past the era of your parents renting a slide projector to inflict photos from the family vacation on everyone using a sheet hung over the living room windows (#Banality), here are a few hastily-snapped moments for your perusal and edification: The Japanese Tea Garden—a freehold, according to the Toybox supplement!—is one of my favorite spots in the city. I like to sit and meditate there; it's astonishing how much passers-by shut up when they see someone sitting with their eyes closed in that space. There's something indescribably powerful and mournful about being in the AIDS Memorial Garden, and seeing all the names etched into the stone. On this visit, my attention was especially captured by this particular note about Douglas Watson and Larry Silva, "who met the day humans walked on the Moon," given that event's connections to Changeling's story. For the Easter season, this one house had some kind of ostrich made of forged metal scraps on which they had placed bunny ears and a basket. Typical décor for the area. And along Macondray Lane, there are these disembodied trousers hanging out with plants growing out of them, which feels like a chimerical representation of something, or possibly some really messed-up Inanimae. Haight Street was the epicentre of the hippie movement, they say, and is the first setting we get (in the first corebook sample adventure) for Changeling. It's presented in pretty loving detail, and yet the last few decades have seen the neighborhood gentrify like so many other spots in the city. There are still some old head shops and clothing stores and whatnot, but then you have—for example—banking conglomerates trying to capitalize on the cultural cachet of the area. It's pretty gross. Less gross—some truly astonishing views after you've climbed some of the holy-Christmas-what-even-is-that-hills. On the right, here's a view of Alcatraz from Russian Hill. No particular vantage point, just some random sidewalk, and you still get that vista. One of the things I included in my selkie book above are these little faerie doors that are scattered at hidden points throughout the city. I found one my first day down the street from where I was staying and felt, yes. I chose the right place. (In my conception, there's a secret network of trods through the Bay Area that is much less onerous to travel than the local BART system.) And then, I also talk about this Poet's Chair at City Lights Bookstore, where I've sat for many an hour browsing poetry, as a Treasure that cures writer's block. I think this is kind of how Changeling settings and adventures accrue: you remix the personal experiences and moments you've had with Glamour and situate them in these broader ideas of creativity, passion, activity, etc. Then you set them up against their contrasts, be they hard expressions of Banality or other forms of Glamour or just everyday life, dump the characters in, and you're off and running. ... Your HostsJosh Hillerup (he/him) is deeply committed to the advancement of the croissant as a fashion accessory. Pooka G (any pronoun/they) has all the tight-spot gumption and four-bit moxie of a ragamuffin turning handsprings down Baker Street. ... "It's an odd thing, but anyone who disappears is said to be seen in San Francisco." —Oscar Wilde, The Picture of Dorian Grey (psst! email us at podcast@changelingthepodcast.com if you want) (and join our Discord at https://discord.gg/SAryjXGm5j !) | |||
| episode 5 – book of storyteller secrets, player’s kit, cantrip cards | 19 Apr 2022 | 01:04:58 | |
Herein we talk about the first proper supplement for Changeling: the Dreaming, 1995's Book of Storyteller Secrets (not to be confused with the identically-named supplement for Vampire: Dark Ages the following year). Following hard on the heels of the corebook, Changeling's BSS clocks in at 64 pages, most of which are taken up by a jump-start adventure that's largely separate from both the overall metaplot of the world and the Immortal Eyes chronicle that shaped a lot of the early supplements. There are also a few pages of crossover rules which, as we discuss, are kind of... just there. The BSS also came with this swanky Storyteller's screen: Disclaimer: the story in the book is heavily centered around mental health, forced committal to an institution, and similar psychological issues, which may not be for everyone. (For listeners: we discuss these pretty directly starting around the 18 minute mark and 45 minute mark of the episode, if you want to kind of skip over a few minutes at those points.) But it's also worth saying that this is a theme deeply embedded into the game, especially its first edition, and a prime example of how Changeling handles "darkness" as a concept. It's a more subtle, personalized kind of horror than the gore or edgelordiness that people often point to when they talk about WoD games as a whole; arguably, that makes it more insidious, and many people are less practiced in examining it. Aside from this book, we also briefly discuss the Player's Kit, which is basically a pamphlet of kith-specific Bunks for each level of each Art (all six, at that point). The Kit also comes with a full-color pad of character sheets that are too pretty to use, really, and some additional templates for your cantrip cards. On that note...! Here are some of the cards Pooka managed to get their hands on, purely for the purposes of this episode. It's more of a historical curiosity than anything else, but we stand by our overall assessment of them as a concept: quirky and pretty as artifacts, clunky and unnecessary for the actual playing of the game. (There is an undeniable twinge of Glamour when riffling through them, though... connecting with the past, etc.) This is most likely the closest we'll ever get to an unboxing video on this podcast, but never say never, right? ... Your HostsJosh Hillerup (he/him) rides a friendly tardigrade to work each Thursday. Pooka G (any pronoun/they) can tune a piano, but can't tuna fish. ... "One can't build little white picket fences to keep nightmares out." —Anne Sexton (psst! email us at podcast@changelingthepodcast.com if you want) (and join our Discord at https://discord.gg/SAryjXGm5j !) | |||
| episode 4 – interview with ian lemke | 11 Apr 2022 | 00:47:40 | |
Our first interview episode! This time around, we are chatting with noted White Wolf figure Ian Lemke. After helping to develop the Mind's Eye Theatre LARP system, he was tapped as an author and the first developer of Changeling: the Dreaming, which he steered through its formative years—note that the cantrip cards were not his idea. In this conversation, Josh and Pooka talk with Ian about his early involvement with White Wolf, some of the inspirations and conversations around the creation of Changeling, and what it was like to be involved in those halcyon days... After parting ways with the company not long before Changeling was wound down prior to the rest of the World of Darkness, Ian worked in a few jobs before coming back to the TTRPG industry a few years ago, just in time to help out with Changeling's 20th Anniversary Edition. Some of his other recent/upcoming projects include developing the Expanse RPG for Green Ronin, the Talisman Adventures RPG*, and Nevermore, an "American Gothic Horror" RPG from his own Nepenthe Games. * side note from Pooka: if you never played the 80s Talisman game, also known as "no, the other game from Games Workshop," this is the glorious chonky box from the 2nd edition, which sat on the games shelf in my childhood home: It was one of those ultra-generic 80s fantasy games that you could just keep playing forever, for example if you and your siblings had nothing better to do before you had the internet and you'd run out of money for the game shop, so you just kept adding characters and circling the board, keeping each other from winning. It was like the Monopoly of fantasy board games. Weeks. Months, in one infamous case (well, in my house, anyway). Did we tire of the official game expansions to the point that we made our own? Yes, of course we did. ... science and banalityThis will almost certainly have to be an episode of its own at some point, especially since it's one of the most contentious topics among fans, but it came up in our conversation, so—you heard it here, from the developer himself. Science does not have to be Banal. Ian makes the good point that what's Banal is when people's dreams of science, and technology for that matter, are crushed by the reality of doing the various forms of structural tedium that have been created around it. Grant applications, spreadsheets, and just gruntwork will all very quickly drain the wonder out of creating technological marvels or uncovering mysterious phenomena. The same is true for many non-scientific pursuits as well, of course. And certainly there is Banal science, and science whose application has caused mostly problems for the world. But it seems like it gets a worse rap in early WoD than most of the other things for which we could raise this debate. Maybe it's because as a set of disciplines, it tends to be seen as more inscrutable or more separated from the everyday public; people don't always get to see the science itself or how it directly (and hopefully positively) impacts their lives, in the immediate, emotional way that the arts very intentionally try to showcase. Part of this is why things like science museums, public demonstrations, and The Magic School Bus are so important. Keep science alive, because science is great! It's the greed and paperwork that has to go. /soapbox ... where to find ianHerewith some links and things!
Otherwise, keep your eyes peeled on the trods for him... ... Your HostsJosh Hillerup (he/him) was once spied emerging from the sewers under Parliament with a hatbox mysteriously similar to that reported purloined by the then-Premier. Pooka G (any pronoun/they) walks the left-hand path of more pastries than any body should reasonably contain, and if it means damnation, then a sweet damnation it shall be. ... "Those who dream by day are cognizant of many things which escape those who dream only by night." —Edgar Allan Poe, "Eleonora" (psst! email us at podcast@changelingthepodcast.com if you want) | |||
| episode 3 – 1st edition corebook | 05 Apr 2022 | 01:45:27 | |
This is the first of our deep dives into the individual books for Changeling, so naturally, we're starting at the beginning, with the First Edition corebook. Released in July 1995, it was the last of the original lineup of five games for the World of Darkness. We go through each section of the book in detail, discuss it both in the context of its original release and the more recent editions, and talk about various themes and ideas that the text summons up. (Because the book is just short of 300 pages, this is also our longest episode by a wide margin... for now.) artBriefly, here are two examples of the full-page spreads that make up the book's prologue: Given how the World of Darkness books are kind of grim and gritty, printed in black and white, the use of these photographs as both diegetic texts (the pages contain information about the game setting, written by one of the metaplot characters to another) and an aesthetic choice (note the signed photograph of Dr. Julian Bashir, emphasizing the 90s-ness of these pages) creates a marked contrast to the other lines. That's Changeling—starting off with a bang. As for the other art in the book: some of the most iconic pieces are the diTerlizzi kith portraits used at the start of each chapter, which eventually became the covers for the kithbooks. But then there are things like a somewhat cartoonish satyr and sidhe (possibly) about to have a tryst. Sublime to puzzling and everything in between. ... star trekSpeaking of Dr. Bashir, some thoughts from Pooka that got cut from the episode... To me, there are some interesting parallels between the editions of Changeling and the Star Trek franchise. In the same way that the Original Series had its grognards from 20 or so years before the Next Generation came out, 1st edition Changeling is already set against a backdrop of a 20-year-old metaplot: the Resurgence and Accordance War. The characters, as a new generation of Kithain, are still positioned against that inherited history, which defines so much of the setting. Then you get 2nd edition, which complicates and develops the setting, moving away from the general-backdrop setting to a specific metaplot arc: the disappearance of High King David. Like Deep Space Nine (or Voyager, I suppose), following hard on the heels of TNG, there is a single continuous story arc that structures everything in the game for that era. And after a gap of several years without any active shows, C20 has come back to heavily re-invent the game—as Discovery, Picard, and Lower Decks have done, creating an entirely new audience (and potentially a new set of grognards, for those who are now 20+ years out from TNG, DS9, and Voyager). I don't know that the "edition wars" of Changeling get quite as vicious as the flame wars Trekkies sometimes engage in, but it's interesting to think about. This is going to stick in my brain like a piece of taffy on an August day. ... cantrip cardsBriefly, here's how the cantrip system worked in 1st edition:
Beyond this, there are additional rules about how oathmates can share and trade cantrip cards, successes being automatically determined by the Bunk card when they're used in a freehold/on an enchanted being or chimera, changelings invoking Banality to resist a cantrip... and remember, you should be out there, buying packs of cards to shore up your deck! If it's not already apparent why this system didn't make it past the corebook (and indeed, the corebook itself has an alternate dice system), we're not sure how much clearer we can make it. But vestiges of it continue to pop up throughout 1st edition books, so we have to deal with it. As game props, they can be fun. As a necessary part of the already-complicated system of cantrip casting, they are punitive, confusing, and frustrating, so... best left out altogether, probably. ... There's plenty to love about 1st edition, and the corebook does a nice job of setting up themes and moods, foregrounding storytelling over mechanics, and introducing a number of concepts that are helpful for getting into the spirit of the game (and in a few cases, never appear again). As introductory books go, it's a friendly and colorful one on the surface—but still with plenty of depth and complication underneath. ... Your HostsJosh Hillerup (he/him) believes in the saving power of disco. Pooka G (any pronoun/they) smells vaguely of fresh caramel and stale dreams. ... "What else is a story but a dream that has been shared with the world?" —Joanne M. Harris, Honeycomb (psst! email us at podcast@changelingthepodcast.com if you want) | |||
| episode 2 – the fae before changeling | 28 Mar 2022 | 00:52:37 | |
In this episode, we discuss some of the conceptions of the fae in the World of Darkness before Changeling came out (and indeed, before it was even certain that it would). Behold some snippets of faerie lore from eons past, by which we mean the early 90s: ... From the 1st Edition Vampire Storyteller Handbook (1992): Older Cainites remember a time when Faeries ran free on this planet, going where they liked, doing whatever they would. Now Faeries are as rare as honest politicians (well, maybe not that rare). Those same Cainites who remember those long ago times speak of a great cataclysm which split our realm from Arcadia, the birthplace of the fey races. Some Faeries live here permanently, making their homes in out-of-the-way places where humans are unlikely to bother them. Others manage to sneak their way into our realm for their own purposes. Some of these get trapped here and quickly wither away and die. Some come to steal children to take back to Arcadia with them and some have been discovered living for years as humans. No Kindred claims to understand why Faeries come to steal children. The most popular theories have to do with the nature of Arcadia as a place of magic wholly lacking in reality. Some believe the Faeries need the children to provide an anchor of true creativity for their actions, for otherwise they would be caught in eternal loops of their own actions, unable to break old patterns. The few Kindred that have ventured into Arcadia have never returned. Most believe them to be deceased, while others think they have joined with the Unseelie court of Arcadia, doing battle with the noble Seelie. Some also believe the Tremere actively support the Unseelie, but then everyone believes the worst of that Clan. Faerie powers vary widely. Illusions and insight, entropy and energy, levity and levitation all seem to exist side by side. Even the results of drinking Faerie blood are not constant. Sometimes the Kindred will be filled with great power and other times the drinker will become lost in a land of hallucinations. Sometimes it acts as poison and other times as water. Faerie Kidnapper from the Storyteller's Handbook: Quote: "Hee hee hee. You mean you really don't know how you got here? Hee hee hee." Concept: The Faerie Kidnapper has come to our reality in hopes of capturing the characters. Whether he needs them as warriors in a great battle, prizes in a scavenger hunt or attractions at a new zoo, he will hunt them and his other prey down and bring them back to Arcadia with him. An expert at illusion and deception, the Faerie Kidnapper will bring his targets back with him by hook or by crook. He will use promises, lies, mind control or brute force to accomplish his goals. He has specific requirements regarding anyone he will bring back to Arcadia (they must be bound, willing, laughing or whatever), but once they meet the requirement they will find themselves in a new realm. Roleplaying Hints: Your type of logic is quite foreign to anyone you are likely to meet on this plane, just as theirs is likely to be alien to you. Laugh at totally inappropriate events, burst into tears for no apparent reasons and completely befuddle your targets. Nature: Deviant Demeanor: Jester Physical: Strength 3, Dexterity 5, Stamina 4 Social: Charisma 2, Manipulation 5, Appearance 4 Mental: Perception 3, Intelligence 2, Wits 4 Talents: Acting 4, Alertness 3, Brawl 4, Dodge 5, Subterfuge 3 Skills: Melee 3, Music 5, Security 3, Stealth 5 Knowledges: Linguistics 2, Occult 4, Faerie Lore 4 Disciplines: Auspex 4, Celerity 2, Chimerstry 5, Obfuscate 3, Presence 2, Protean 5 Virtues: Conscience 0, Self-Control 0, Courage 2 Humanity: 0 Willpower: 9 ... ... A few useful bits for Kindred from the Vampire Player's Guide 2nd edition (early 1993): Faerie Affinity: (2 pt Merit) Your presence does not frighten faeries; indeed, it attracts them, and you are naturally attuned to their ways. You are able, unlike most Kindred, to enter Arcadia, the mystical kingdom of the faeries, provided you find an entrance. Faerie Lore You possess information pertaining to the Seelie and Unseelie faeries, and know something of their great kingdom: Arcadia. Because Kindred are unable to travel to this realm, most of your knowledge is hearsay, and thus difficult to verify. * Novice: Your knowledge is largely speculation and hearsay. * * Practiced: You know some relevant facts. * * * Competent: You possess a general knowledge of their ways. * * * * Expert: You possess expansive knowledge. * * * * * Master: You think you know the secrets of these creatures. Possessed by: Faeries, Lupines, Occultists, Vampires, Magi, Witch-Hunters Specialties: Enchanting Music, Faerie Food, Somniare, Atlantium, Antrum, Caelum, Barathrum, Tartarus Spirit Thaumaturgy * * Spirit Eyes ("The Sight"): This power is very similar to Aura Perception, but the character perceives spirits instead of auras. He sees them in the forms they take: i.e. fox spirits, faerie plant spirits, etc. This power enables the Thaumaturgist to see ghosts. System: The vampire must roll Perception + Occult (difficulty of the target's Willpower). The more successes he scores, the more information is revealed. The character may speak with the spirits once he sees them. ... The footnote given at the end of the book for this passage states, "Faerie Lore dictates that the Arcadians are "too good for Hell, not good enough for Heaven." This may be Caine's way of expressing this middle state. Kindred who discover the Fey may do well to listen to their Father's words in this matter. Of all the fragments of the Chronicle of Secrets, it was this fragment that I found to be the most elusive, perhaps because it carries a good measure of truth about the Sidhe." ... The original Clanbook: Malkavian (spring 1993) has the following power: Visit Faerieland (Level Seven Obfuscate Discipline) The Malkavian can utterly disappear from the area and appear in Faerieland. From Faerieland, she can go anywhere on Earth she wishes to go. But, first, she has to pass the Faerie Keepers, who dislike capricious use of their land. They question the Malkavian about her purpose, and if they don't like her story, they push her back into the world she left, near the time she left it. The keepers are willing to listen to bargains, especially if the Malkavian will Prank the entity of the Keepers' choice. (who knew it was so easy for them to get there?) ... ... ... There are more references scattered throughout the early books of these lines, but we discuss these at length in the episode. Let us know if you find some other choice, pre-summer 1995 bits! (Note: all material here is (c) by White Wolf, and is only reproduced for discussion under the terms of Fair Use. Also, all of it is astonishingly out of date and not really useful for your game at this point.) ... Your HostsJosh Hillerup recently petitioned the Canadian government to adopt the Tim Horton's maple-glazed boston cream doughnut as the official door snack for all state functions. Pooka G (any pronoun/they) can do a yoga headstand but doesn't really enjoy it. ... "The future belongs to those who believe in the beauty of their dreams." —Eleanor Roosevelt (psst! email us at podcast@changelingthepodcast.com if you want) | |||
| episode 1 – intro to changeling: the dreaming | 22 Mar 2022 | 00:28:21 | |
If you haven't played Changeling before, we welcome you to listen through our little primer here. We give an overview of the game's history, what we see as the moods and themes, a summary of changelings' in-game origins, and a glossary of useful terms. And just for shiggles, here are those same terms, alphabetized, for your eyeballs' pleasure:
(Host note: we totally didn't mention "freehold" in the episode, but it's an important one!) Your HostsJosh Hillerup believes that the secret to the universe is [REDACTED]. Pooka G (any pronoun/they) once snorted a blue Pixy Stik, just to see what it was like. (It was unpleasant.) ... "Stories of imagination tend to upset those without one." —Terry Pratchett (psst! email us at podcast@changelingthepodcast.com if you want) | |||
| episode 0 | 21 Mar 2022 | 00:24:17 | |
Greets and welcomes! So, if you're here, you were either looking for Changeling: the Podcast, or you weren't. If it's the former, success! If it's the latter, we hope you'll stick around and peruse for a bit, at least! This is our first podcast and first attempt at show notes (eek); let's see how this goes. But anyway, this is a podcast about Changeling: the Dreaming, a TTRPG (tabletop roleplaying game) first produced by White Wolf in the 1990s/early 2000s, then Onyx Path in the late 2010s, and currently dormant until its next incarnation. It's about faerie souls in human bodies trying to make it in a bleaker version of our modern world (a.k.a. the World of Darkness), trying to keep wonder, adventure, magic, dreams, and nightmares alive in spite of the slow erosion of belief. We'll be tracing the history of the game from its earliest days to its ever-tenuous present, with deep dives into the sourcebooks, discussions about Topics of Import, interviews with other fans/figures in the Changeling-verse, and whatever else we can come up with. Come for the Glamour, stay for the vibes. This episode is mostly us talking about ourselves, our love of the game (and other games), and various tidbits to whet your appetite for future episodes. It was as much a mic test as anything else; we'll forgive you if you skip it. But then you might never know mysterious factoids about our origins...! Your HostsJosh Hillerup is a long-time gamer, LARPer and Changeling aficionado based out of Canada… Pooka G (any pronoun/they) started with RPGs by sneaking a look at the D&D red box one afternoon and making a character before anyone could stop them. They discovered Changeling as a young teen, joined some Internet forums on the subject, and it was all downhill from there. When not writing homebrew supplements, turning up for a session now and then, or ranting about games on Discord, they devour anything and everything to do with language like some kind of lexical redcap, and skulk the dimly-lit corners of Northeastern U.S. bookstores and alleyways like some kind of typical sluagh. Shout-OutsThis podcast was pretty directly inspired by a few others, so credit where credit's due:
... “The world is full of painful stories. Sometimes it seems as though there aren't any other kind and yet I found myself thinking how beautiful that glint of water was through the trees.“ —Octavia Butler, Parable of the Sower (psst! email us at podcast@changelingthepodcast.com if you want) | |||
| episode 87 — book of freeholds | 03 Jun 2024 | 01:01:11 | |
The freehold is the center of changeling life, providing safety, community, and a connection to the Dreaming for wayward Kithain. But what makes each of them unique? We get some extensive systems and suggestions to answer this question in Book of Freeholds, a C20 supplement that greatly expands previous editions' take on building them. It's a short but dense book, and in this episode, we scour it for the double handful of drossy tidbits that players and STs alike will find useful. You can purchase the book at: https://www.storytellersvault.com/product/239407?affiliate_id=3063731 And follow the trod to find us at:
Josh Hillerup (any pronoun) is well known hither and yon for keeping a tidy, ship-shape thorpe. Pooka G (any pronoun/they) tried to start a freehold, but bought too many decorative soaps and accidentally made a B&B instead. My house— 't's out of the ordinary! That's right— Don't wanna hurt nobody...! —Talking Heads, "Burning Down the House"
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| episode 86 — gimme shelter with bram clark | 27 May 2024 | 01:26:17 | |
Alternate and/or historical settings for Changeling is always something that piques our interest. So we were keen to read the Gimme Shelter Player's Guide supplement (released April 2) that presents the fae of Swinging Sixties London. We're joined this week by the book's author, Bram Clark, who talks with us about his take on this slice of pre-Resurgence life. Clocking in at over 300 pages, the Guide is one of the longest homebrews on the entire Storytellers' Vault. Our conversation goes through the development, art, design... Bram's associated Player's Kit presaged something intriguing, but this was beyond what we expected. Hopefully this episode will give you some ideas about how to use it at your table! Many a link below!
And the links for our own stuff:
Josh Hillerup (any pronoun) asks that you not bend, spike, fold or mutilate. Pooka G (any pronoun/they) zhooshes their riah before a bona cackle with the omi-palones, and nanti scharda. If someone thinks that love and peace is a cliché that must have been left behind in the Sixties, that's his problem. Love and peace are eternal. —John Lennon | |||
| episode 85 — yours to keep and ready-made characters | 20 May 2024 | 01:05:07 | |
Now that we're through the corebook for C20, other supplements seem like small (but no less nourishing) potatoes. This time around is a double feature: we're flipping through Yours to Keep, the jumpstart and intro adventure for the edition, and Ready-Made Characters, a set of 13 write-ups (one for each core kith) and sample motleys to use in your game. Joining us is author of the first book, Christine Beard!, who talks about some of the process for reading, running, and writing jumpstart modules like this one. The two supplements feature some solid material to get you into the game beyond the corebook proper, so we encourage you to have a listen and hear what's what...! Links and things:
And our panoply of social media as per usual:
Josh Hillerup (any pronoun) runs games with ready-mades, but they are not Changeling characters; they are Duchamp sculptures. Pooka G (any pronoun/they) assumes that a horror RPG jump-start would be called a jump-scare, yes? End, begin, all the same. Big change. Sometimes good, sometimes bad. —Aughra in The Dark Crystal | |||
| episode 84 — changeling 20: the changes | 13 May 2024 | 01:22:56 | |
And so we come to the third part of this trilogy, wherein we talk about changes to this edition. There are hundreds of little tweaks and adjustments to be found in the Changeling 20th Anniversary corebook, but we're focusing on a dozen of the most significant that stand out to us. (Slight spoiler: there's another big one that we realized after the fact we didn't talk about it... but luckily, it will apply in an upcoming episode as well.) We're looking at retconned metaplot, restructured magic systems, alternative ways of thinking about different groups of fae, and more. It's not that these three episodes have been the most comprehensive look possible at this edition and what it represents—it's just the most comprehensive we could bring ourselves to get through. If you need the first two episodes in the series, or to purchase the corebook itself:
Some other bits that found passing or heavy mention in this episode include:
Lastly, the places you can bother us gently and politely:
Josh Hillerup (any pronoun) would have liked to see the Concordia map re-drawn with lines that made sense. Pooka G (any pronoun/they) could have gotten on board with the pages of each chapter having their own musky aroma. And so the days float through my eyes But still the days seem the same And these children that you spit on As they try to change their worlds Are immune to your consultations They're quite aware of what they're goin' through. —David Bowie, "Changes" | |||
| episode 83 — changeling 20: the new stuff | 06 May 2024 | 00:42:37 | |
Whew. Doing a walkthrough of the corebook was kind of a marathon, but treating it as a text in isolation is only part of the story. In this (thankfully shorter, because we recorded it the same day as the first) installment, we're drawing on our grump knowledge of the previous editions to talk about the new material in this one. There's a lot that we could have covered in that description, but we're sticking with some of the big items overall: the kith creation system, Revelry, new Thallain. Everything that builds on previous editions' systems will be covered in the third and final episode of this set, on the changes in the edition. For now, these are just some ruminations and opinions on the unexpected elements that stand out to us. Some links to bits that we mentioned in this go-through include:
And if you want to reach out to weigh in on what you think we should be doing next:
Josh Hillerup (any pronoun) wanted edible Treasure creation rules to roll up some nocker-crafted cheese puffs. Pooka G (any pronoun/they) demands mechanics for why so many changelings incarnate into human hosts with names nearly the same as their fae ones. Invention, it must be humbly admitted, does not consist in creating out of void, but out of chaos. —Mary Shelley, Frankenstein | |||
| episode 82 — changeling 20: walkthrough | 01 May 2024 | 02:00:00 | |
Well, here we are at last...! After dozens of episodes covering the earlier days of the line, we are beginning our read of Changeling: the Dreaming 20th Anniversary Edition, the corebook proper. This first in a trilogy of episodes will be a walkthrough of the book, giving some concise information and commentary about each chapter. It's primarily geared towards new players, but if you are a veteran at this point, we hope you'll still enjoy the refresher. Next up are an episode about the new features of this, and then some of the changes (and our feelings on them). We reference a whole bunch of past installments in this recording, including:
And if you want to reach out to weigh in on what you think we should be doing next:
Josh Hillerup (any pronoun) only needs eight more signatures for the petition to move the border of the Kingdom of Northern Ice. Pooka G (any pronoun/they) keeps accepting tokens of enchantment, and would you believe it, they're all caramel shortbread. The White Rabbit put on his spectacles. 'Where shall I begin, please your Majesty?' he asked. 'Begin at the beginning,' the King said gravely, 'and go on till you come to the end: then stop.' —Lewis Carroll, Alice in Wonderland | |||
| episode 81.5 — PAX unplugged roundtable | 29 Apr 2024 | 01:02:12 | |
Behold, the bonus episode! Back in December, Pooka had a chit-chat at PAX Unplugged with Terry of Mage: the Podcast and Mike of Darker Days Radio. This was released on Mage: the Podcast a couple weeks ago, but we're cross-posting it here as some random content to tide you over until everything is ready for the C20 corebook dive in a couple days. It's just a meandering conversation about TTRPGs at conventions, the state of the hobby, and our random thoughts while sitting at a table in a room that (partway through) we were informed we really weren't supposed to be in. We're rebels like that. Go check out:
And the usual get-in-touch-with-us biz:
Pooka G (any pronoun/they) tried the Dallas RPG, and it was astonishingly good, but then it turned out it was all a dream. Consider that everything is opinion, and opinion is in thy power. —Marcus Aurelius | |||
| episode 81 — anthology of dreams & cup of dreams | 22 Apr 2024 | 01:00:04 | |
We've spoken before about what novels and short stories bring to the World of Darkness. At best, they can provide a naturalistic feel for a lived-in world that players and Storytellers can explore; at worst, they confuse the reader and muddle the rules of the setting. There aren't nearly as many items in the data set as for other World of Darkness games (looking at you, Vampire, with your multiple clan novel series), but we received two for the 20th Anniversary Edition that bookended the line. C20 Anthology of Dreams is a collection of ten short stories that appeared before the corebook, and Immortal Eyes 4: Cup of Dreams is the fourth novel in the Immortal Eyes saga, as well as the final text released for the edition. It may be a little weird for us to combine (technically) the first and last books in the C20 run, but we decided that tackling the role of fiction like this all at once made the most sense. So we came, we read, we opined, and herein our thoughts on what these two books add to the line. Our previous episode on the Immortal Eyes trilogy is at https://changelingthepodcast.com/podcast/episode-33-the-immortal-eyes-novels/, if you'd like to do a comparative listen. You can also buy these two books at https://www.storytellersvault.com/product/209390?affiliate_id=3063731 and https://www.storytellersvault.com/product/292748?affiliate_id=3063731 for a pittance! We'd also like to highlight the Changeling Cookbook project mentioned in the intro to this episode. This is a project for our Changeling 30 initiative, to be launched next year: a dozen books released over the course of 2025, in collaboration with members of the CtP community. For this one in particular, we welcome tasty recipe submissions from our audience, which you can send in at https://forms.gle/PJspJTuMsuj4tjmr7. More information about the particulars can be found on that form; we hope you'll consider sending something in! The usual haunts for otherwise contacting us:
Josh Hillerup (any pronoun) drank from the Cup of Dreams and only got this lousy T-shirt. Pooka G (any pronoun/they) used the Anthology's pages to press flower chimera, and now they're pressing back. "Go and tell your master that we have been charged by God with a sacred quest. If he will give us food and shelter for the night, he can join us in our quest for the Holy Grail. "Well, I'll ask him, but I don't think he will be very keen. He's already got one, you see." —King Arthur and the French soldier in Monty Python and the Holy Grail | |||
| episode 80 — c20 writer/dev roundtable | 15 Apr 2024 | 01:15:00 | |
As much as we enjoy flipping through pages and making sweeping claims about Changeling, we have never (alas) been directly involved in the production of the official game line. So for this roundtable, we invited some guests with insider knowledge: four of the writers and developers involved with the 20th Anniversary Edition. We obviously couldn't pull the curtain back too far, but these Bears With Balloons told anecdotes, shared insights, and gave us an idea of what it's like to work on a game line like this. Much laughter ensued, and we hope you'll enjoy listening as much we enjoyed chit-chatting. We've got a whole smörgåsbord of links this time, to point you towards everyone's various web presences and projects:
And for our own, should you wish to get in touch with us...
Josh Hillerup (any pronoun) should have realized that attending a Round Table would be followed by a quest for the Cup of Dreams. Pooka G (any pronoun/they) would have preferred an Oblong Dolmen, but you work with what you've got. You get ideas from daydreaming. You get ideas from being bored. You get ideas all the time. The only difference between writers and other people is we notice when we're doing it. —Neil Gaiman | |||
| episode 92 — c20 player’s guide, part one | 23 Sep 2024 | 01:27:22 | |
It begins...! We couldn't bring ourselves to go through Changeling 20th Anniversary Edition Player's Guide (quite a mouthful, but we have to distinguish it from the original) in one go, both because it's an incredibly dense text and because it's the Last Book. So, we're splitting it up into a trilogy of episodes. This first one covers Chapters 1 and 2, with an overarching theme of "politics and society among the Kithain." One of our episode ideas was to talk about politicking in the context of Changeling, so this kind of gets at that. Yet there are also numerous setting pieces to cover here which are somewhat tangential to that topic: Banner Houses, "secret" societies, opinions about anarchy. We do our best to give everything a fair shake, even for the stuff that may not deserve one. The tome itself is available on the Storytellers' Vault at https://www.storytellersvault.com/product/274520?affiliate_id=3063731. And naturally, if you'd like to drop us a comment, you have a surfeit of options for doing so...!
Josh Hillerup (any pronoun) remembers when the Acadian sidhe had not a Resurgence, but a tintamarre. Pooka G (any pronoun/they) wonders whether there are any foodie Banner Houses who get to just lounge around eating Dreamer-made desserts (and if so, are they taking applications). POLITICS, n. A strife of interests masquerading as a contest of principles. —Ambrose Bierce, The Devil's Dictionary | |||
| episode 79 — exalted: the fair folk | 08 Apr 2024 | 01:51:46 | |
When we covered Dark Ages: Fae, we mentioned that it was the one canonical historical setting kind of for Changeling. That's not entirely true, because in the earliest days of the Exalted line, its world was lightly framed as the "prehistory" of the World of Darkness. While that aspect fell out of the setting pretty quickly, the first edition still echoes many of the modern World of Darkness games, recycling terms and ideas in novel ways. The counterpart to Changeling is Exalted: the Fair Folk, wherein we learn about the mysterious patterns of chaos pretending to be people that live in the Wyld outside the borders of Creation. That's close enough for our liking—join us as we read through this chomker of a tome and see what we can extract to inform a Changeling: the Dreaming game experience. Maybe what we find will be unexpected...! Or, you know, it might not. We can neither claim nor dismiss any kind of surprise. If you've a hankering for old-school Exalted fatsplat corebooks, you can snag this one at https://www.storytellersvault.com/product/1602?affiliate_id=3063731 for your collection. Otherwise, our own Middlemarch Demesnes are as follows:
Josh Hillerup (any pronoun) practices Unexpected Magical Protagonist Style, the martial art that recounts a mass market paperback fantasy main character arc. Pooka G (any pronoun/they) searches for a Charm that reshapes those pesky human dreams and emotions into tasty baklava. HISTORY, n. An account mostly false, of events mostly unimportant, which are brought about by rulers, mostly knaves, and soldiers, mostly fools. —Ambrose Bierce, The Cynic's Word Book | |||
| episode 78 — changeling: the lost discussion | 01 Apr 2024 | 01:05:59 | |
Don't worry, we're not totally casting off our roots quite yet. While Changeling: the Dreaming was in deep freeze, the mantle of "modern personal horror fae game" was taken up by Changeling: the Lost, a rather different entry in the (new) World/Chronicles of Darkness. At a glance, Lost shares a lot of terms and concepts with Dreaming, but digging into it, the game diverges significantly from its predecessor. This doesn't mean it's a bad game! We're giving it a fair shake this week and talking generally about some of its setting, the unique position it carves out among the lines, and how we feel it relates to Dreaming—especially since this was maybe the primary replacement we had to work with until C20. Navigate the Hedge to leave us some goblin fruit at:
Josh Hillerup (any pronoun) has a Contract that runs maple syrup in the veins of enemies. Pooka G (any pronoun/they) prefers goblin viennoiseries. And in his brain, Which is as dry as the remainder biscuit After a voyage, he hath strange places cramm'd With observation, the which he vents In mangled forms. —William Shakespeare, As You Like It, II.7 | |||
| episode 77 — old kithbook: boggans | 25 Mar 2024 | 00:59:31 | |
As we alluded to in our minisode about the unreleased Book of Glamour and Keys to the Kingdom, there was one more title done dirty by the unceremonious end of Changeling's 2nd edition. The long-lamented Kithbook: Boggans was on the putative release schedule (and available for pre-order) until long after the line's conclusion. When it became clear that the book would not be materializing, [cue dramatic music] an intrepid band of netizens and boggan devotees, led by Thad Papke, took it upon themselves to assemble their own Kithbook. And this kithbook would be a beacon unto the community! For it would shine a light on the kith in all their misunderstood glory, completing the cycle and inspiring players and STs alike to rise up and say, our game! our kithbook! our Concordia! (OK, maybe the last part didn't quite happen like that.) Nevertheless, it's a solid piece of text from an era when the culture of homebrew was a lot more scattered (a historical context we discuss in this episode). Eventually, the boggans did get their own official kithbook—to be covered in a future episode—but for over a decade, this was what was on offer, setting an impressive bar for future fan efforts. Have a listen to our discussion at: You can also craft us a message via:
Josh Hillerup (any pronoun) proudly owns the boggan Treasure shoebox that untangles all the random wires and cables you store within it. Pooka G (any pronoun/they) absconded with the boggan Treasure toaster oven that perfectly reheats any kind of leftovers. Yet such is oft the course of deeds that move the wheels of the world: small hands do them because they must, while the eyes of the great are elsewhere. —Elrond, of Frodo, in J.R.R. Tolkien's Fellowship of the Ring | |||
| episode 76 — neurodiversity and ableism | 18 Mar 2024 | 00:49:42 | |
We're tackling a slightly heavy subject today, talking about neurodiversity and ableism in the context of Changeling: the Dreaming. There are numerous ways in which these arise allegorically and literally in the pages of the game. We cover a few broad topics, but really we're just scratching the surface here, framing our interpretations of the themes with our particular perspectives and experiences. Regardless of what your own may be, we hope this episode encourages you to pause and think, and maybe do some exploring outside the realm of the game itself. (And if it's not your cup of tea, we won't be offended if you skip—but we look forward to seeing you next time!) To get in touch with us:
Josh Hillerup (any pronoun) reserves Unleashings for dealing swiftly with the prejudiced and ignorant. Pooka G (any pronoun/they) swoons into phonological pleasure from the double dactylic rhythm of the word "neurodiversity". Difference is that raw and powerful connection from which our personal power is forged. —Audre Lorde | |||
| episode 75.5 — darkening sky | 14 Mar 2024 | 00:10:54 | |
We're informed in Dark Ages: Fae that "the Oath-Truce falls with the darkening sky"... but it took another decade for the creators of the line to fulfill that promise. In this solo minisode, Pooka talks a bit about the eponymous supplement, Darkening Sky, released at last in 2014. This coda to the Revised line provides five stories centered around the eclipse of 1230 AD, whereby we get the only canon material for the Fae outside of the corebook. It's a quaint little adventure that draws on a few disparate threads, but also attempts to tie the Dark Ages setting more directly to Changeling: the Dreaming, with... a measure of success? Anyway, it's not very much content, and we're not in the business of spoiling adventures people might want to run—especially since this is the meatier of two total that the line received—so this is just a minisode for your midweek listening pleasure. For your purchasing pleasure, here's the link to the book on the Storytellers' Vault: https://www.storytellersvault.com/product/125594?affiliate_id=3063731 And from there, do darken (or better yet, brighten!) our own skies with your presence at:
Pooka G (any pronoun/they) would like to encourage Tam Lin to keep his fiddle in its case for once, when a young mortal Janet wanders by. The reappearance of the light is the same as the survival of the soul. —Victor Hugo | |||
| episode 75 — dark ages: fae | 12 Mar 2024 | 01:44:32 | |
And now for something completely different...! We're diving into one of the last books for the old World of Darkness this week—and we do mean OLD, for the book in question is Dark Ages: Fae. Technically a spin-off of Dark Ages: Vampire, and one of the standalone corebooks in the Dark Ages line, this is both the only full Revised book and historical setting that we got for Changeling: the Dreaming. Whether it's actually the latter is debatable, and we will indeed be keeping its suitability in mind as we flip through the pages. But there are also some hints of bridging the gap between the original run of the game and what came after, notably Changeling: the Lost and C20. We'll be talking Weavings and Echoes, Oaths and Origins, Firstborn and Fading Realms... whether it works well or not, there's plenty of material here to consider. There's a whole passel of links for things mentioned in the show this week:
And then our usual social media whatnots:
Josh Hillerup (any pronoun) prefers the term "Slightly Overcast Ages". Pooka G (any pronoun/they) can't say the word "Hohenzollern" without breaking into giggles. Sumer is icumen in Lhude sing cuccu! Groweþ sed and bloweþ med and springþ þe wde nu— Sing cuccu! —Traditional round | |||
| episode 74.5 — lost texts: book of glamour and keys to the kingdom | 07 Mar 2024 | 00:17:22 | |
Behold the minisode! Today we're diving into the Library of What Could Have Been, as we talk about two books that we never actually got for Changeling: Book of Glamour and Keys to the Kingdom. Long-promised, partly written, and much desired, the complete guide to fae magic and the globetrotting metaplot adventures lingered in the dreams of 2e players even after the old World of Darkness had been detonated. Presumably some of the material made it into the 20th anniversary edition; the signs remain unclear. Nevertheless, we managed to scrape together some tidbits and information to talk about, so for those of you who didn't live through the slowly suffocated hopes of these books, we're here to give you the story. (And yes, Kithbook: Boggans was the third of the cancelled triad, but at least we got an unofficial, and much later an official, version of it. To be addressed in future episodes!) As always, share your own thoughts via:
Josh Hillerup (any pronoun) dreams bittersweetly about the lost Art of Érablesse, the maple-themed magic of Canadian changelings. Pooka G (any pronoun/they) found a piece of the Triumph Casque's Key in a Dumpster behind the local Denny's. "It’s the hope that’s important. Big part of belief, hope. Give people jam today and they’ll just sit and eat it. Jam tomorrow, now—that’ll keep them going forever." —Terry Pratchett, Hogfather | |||
| episode 74 — fae and morality | 04 Mar 2024 | 01:00:51 | |
Another week, another theme episode...! This time around, we're considering the role of morality in Changeling: the Dreaming, and the World of Darkness at large. Folklorically, the fae have always tended to dance to their own tune (and often drag hapless mortals along with them) when it comes to questions of right and wrong, good and evil, awesome and dastardly. And yet the changelings are half-human, caught between the memories of their inner nature and the modern values with which they were raised. We talk about this tension and how it is explored—or not explored—within the setting and mechanics, as well as some options for Storytellers and players to do so. It's just kind of a wide-ranging discussion this episode, which easily spawns all kinds of follow-ups that we didn't have recording time to fully pursue. So if you have Thoughts and Feelings about this aspect of the game, reach out and tell us about it, whydontcha:
Josh Hillerup (any pronoun) received a Title for wiping the floor with the competition during the Spelling Bee of Honor. Pooka G (any pronoun/they) went into hiding for nine counts of disorderly knowledge at the Geography Bee of Sleaze. "Everything's got a moral if only you can find it." —The Duchess in Lewis Carroll's Alice in Wonderland | |||
| episode 73 — hunter, mummy, demon | 26 Feb 2024 | 01:12:54 | |
We're baaaack...! It's the start of Season Three here at the Podcast, and we're excited to once again be bringing you some weekly-ish discourse on Changeling: the Dreaming. As we proceed chronologically through the game's history, we're now in that wilderness between the end of 2nd edition and the launch of the 20th Anniversary edition. But that doesn't mean there's nothing to say about Changeling and it's place in the World of Darkness. We're talking today about Hunter: the Reckoning, Mummy: the Resurrection, and Demon: the Fallen, three WoD games that were concurrent with the sunset and slumber of the Dreaming. There's limited information with which to suss out how these three splats view and interact with the fae, but we never said we didn't like a challenge. If you're interested in purchasing any of the corebooks for those lines:
In the realm of shameless promotion, there's also the Bog Bodies book for Mummy "20th" that Pooka created here: https://www.storytellersvault.com/product/395251?affiliate_id=3063731, and if you'd like to hear Mage: the Podcast's dive into the 1st and 2nd edition Mummy books, check out https://magethepodcast.com/tomes-of-magick-a-world-of-darkness-mummy/ and https://magethepodcast.com/tomes-of-magick-mummy-second-edition/ respectively and respectfully. And of course, you can contact us through the following channels for all of your questions and musings on dank monstrosities and those who pursue them:
Josh Hillerup (any pronoun) suggests that sysops are prime candidates for Imbuing. Pooka G (any pronoun/they) swoons for the linguistically superb Hekau of Nomenclature. "If the apocalypse comes— beep me." —Buffy Summers | |||
| episode 72.5 — state of the podcast, winterregnum 23-24 | 21 Dec 2023 | 00:13:22 | |
...and that's a wrap! For this year, at least; we intend to be back in a couple of months, after taking our usual winter constitutional. A happy solstice be upon you, and thanks again to everyone for sticking with us through the second half of the Season. We hope you'll help us make Season 3 one to remember as well. As reminded in the episode, we are putting together a passel of homebrew books over the course of 2024, for release on a monthly basis in 2025, in celebration of Changeling's 30th Anniversary. To that end, we are still open to knowledgeable people joining the crew for this project! Please see our public Patreon post at https://www.patreon.com/posts/changeling-30th-92652480 for more information. You're welcome to toss your name into the hat to help with any of the books listed, or to send us a pitch for another of your own. If you've been curious about getting involved in independently-created content for Changeling (or other TTRPGs), maybe this is the time? For more news and updates, click your way to any of our usual haunts, where we'd be happy to welcome you in:
Josh Hillerup (any pronoun) is waiting out the Winterregnum in a fort made of marshmallows. Pooka G (any pronoun/they) will sacrifice whatever to whomever for a proper snow day this year. "Never say goodbye, because goodbye means going away, and going away means forgetting." —J.M. Barrie, Peter Pan | |||
| episode 91 — ten video game inspirations | 16 Sep 2024 | 01:10:54 | |
It's been a while since we've done a dive into media, so—here goes! Friend of the show Charles Siegel joins for Pooka for a discussion of how video games and tabletop games inform and resemble each other. We go through a shortlist of ten titles for inspiration to round out this series of episodes (for now) (the other big one is music, and no way are we getting the rights to do that one). In our opinion, each of these games features a variety of elements that tie into those of Changeling: the Dreaming. Obviously, there are a lot more out there, but a shortlist seems sufficient for our purposes. We're of the opinion that video and tabletop games inform each other If you'd like to acquaint yourself with the titles in question, behold some videos:
Meanwhile, Charles can be found around the following parts of the interwebsphere:
As for ourselves, drop us a line at any of the following:
Pooka G (any pronoun/they) used to tear it up at Dance Dance Revolution and is still proud of that A+ on "So Deep". You have no chance to survive make your time. HA HA HA HA. —Cats, Zero Wing | |||
| episode 72 — time of judgment | 18 Dec 2023 | 01:05:56 | |
It's strange to go back to the end of an era, but that's the feel of things this week as we pick up Time of Judgment, finale to the old World of Darkness. After the "Big Three" each got their own book of the end times, the remaining (lower-selling) games got one chapter each in this catchall supplement. And those were the last pages of Changeling for over a decade—so it's seems fitting to cover this as our last full episode of the season. There's some Storytelling guidance and five scenarios (about which we have thoughts), and a note of bittersweetness about it all. How else could it have (for then) ended? The book is available to add to your collection at https://www.storytellersvault.com/product/699?affiliate_id=3063731, and you'll get the chapters on Demon, Hunter, Kindred of the East, and Mummy to boot! We pointed to Harbingers of Winter as well, for incorporating the Tithed Ones but also other big baddies of Changeling. That one is at https://www.storytellersvault.com/product/388455?affiliate_id=3063731, and you can listen to our interview with Charlie here: https://changelingthepodcast.com/podcast/episode-12-harbingers-of-winter-with-charlie-cantrell/. Finally, if you're into Mage and want to hear about that game's finale book Ascension, Mage: the Podcast has an informative episode on just that very topic: https://magethepodcast.com/tomes-of-magick-ascension/. Ask ye and the digisphere shall provide. As for ourselves...!
Josh Hillerup (any pronoun) favors the apocalypse scenario where the nockers just try turning the Dreaming off and then on again. Pooka G (any pronoun/they) immanentized the eschaton and all they got was this lousy T-shirt. That's how it goes, you think you're on top of the world, and suddenly they spring Armageddon on you. —Neil Gaiman and Terry Pratchett, Good Omens | |||
| episode 71.5 — trolle, träumer, tiefe wälder | 14 Dec 2023 | 00:29:43 | |
Another trip across the ocean...! Pooka put their linguistic skills to use in order to skim/translate (read: stumble through with a dictionary in one hand and a fervent prayer to the word-gods in the other) the long-lost book Trolle, Träumer, Tiefe Wälder. This German-only supplement was released near the end of 2nd Edition, and describes Germany from a Kithain perspective. (It's also the original source for the Wichtel and Wolpertinger kiths from C20, although they are rather different here...) The book is basically impossible to find for fewer than several hundred dollars at this point, so this minisode is an attempt to summarize the text and provide some information for the curious. Consider this a bonus listen before we get to—deep breath—the end of the original line... If you've got some feedback, in German or otherwise, drop us a line:
Pooka G (any pronoun/they) insists that there are very few problems of the body or soul that can't be solved with a bowl of Kürbissuppe. Denn das Schöne ist nichts als des Schrecklichen Anfang, den wir noch grade ertragen, und wir bewundern es so, weil es gelassen verschmäht, uns zu zerstören. [For beauty is nothing but the beginning of terror, which we still are just able to endure, and we are so awed because it serenely disdains to annihilate us.] —Rainer Maria Rilke, first Duino Elegy (tr. Stephen Mitchell) | |||
| episode 71 — changeling: the celtic cycle | 11 Dec 2023 | 00:55:22 | |
And now for something rather different... we're stepping out of the Changeling canon and into the wonderful world of late 90s/early 00s homebrew with Changeling: the Celtic Cycle. Written by three World of Darkness authors, CtCC radically re-imagines the world of Changeling: no Glamour and Banality, no Dreamers to cultivate, no Dreaming separate from the Umbra. Instead, the fae in this version of the game are directly inspired by Celtic mythology and epic. The supplement was released in three installments as part of a zine, in all its early-days-of-desktop-publishing glory, and is as much an interesting historical artifact for that context as for its contents. But the authors also went on to be involved in Book of Lost of Houses, Dark Ages: Fae, and Changeling: the Lost, with all of which we see a few subtle connections... The text is findable online, but we'll also have it available in our Discord (link below!). Some other links include:
As always, our own passel of social media links:
Josh Hillerup (any pronoun) went looking for Changeling: the Danish Cycle, but only found a kith that could shapechange into flaky pastries. Pooka G (any pronoun/they) favors the Branch of Rhiannon, for which one sympathy is to wear a full-on Stevie Nicks ensemble. High on the mountain stands a boat But are they gods or real folk? We can't see the fire but we smell the smoke Who'll take the plough? Who'll be the yoke? –Horslips, "Trouble with a Capital T" | |||
| episode 70 — kithbook: eshu | 04 Dec 2023 | 01:12:06 | |
Wanderers and storytellers, tricksters and rapscallions... we're diving this week into Kithbook: Eshu and all that it has to teach about this most wonderfully wayward of Kithain. This was the last full-length Changeling: the Dreaming supplement for something like fifteen years, and as presumed final entries go, it was an intriguing one. (The last page of the original print edition, though, with the ad for a book that would never materialize... that was kind of heartbreaking.) We discuss levels of appropriateness for incorporating Yorùbá religion as this book does, get into the weeds about Birthrights, and ask important questions, such as "Talecraft: why?" It's a bittersweet sunset to 2nd Edition, all things told. And what could be more Changeling than that? Wend your way over to https://www.storytellersvault.com/product/174?affiliate_id=3063731 if you'd like to purchase the PDF. And why stop there? Let your path continue to any of the following places to find out more about the show and connect with us:
Josh Hillerup (any pronoun) travels by a compass that points in nonexistent directions, like "south–north-up" and "otherwards". Pooka G (any pronoun/they) will put a girdle round about the Earth in forty minutes. 千里之行始於足下。 Qiān lǐ zhī xíng shǐ yú zú xià. [A journey of a thousand miles starts with a single step.] —Laozi, loosely translated | |||
| episode 69.5 — dispatches from PAX unplugged | 03 Dec 2023 | 00:32:51 | |
It's the weekend of PAX Unplugged, a three-day convention for all forms of non-digital gaming in Philadelphia, and Pooka got themself a media badge. So, in an effort to justify that, they went around doing on-the-spot quick interviews with a number of RPG creators whose work is Changeling-adjacent (mostly fairytale and mythology themed). Please forgive the sound quality; the interviews were conducted using a tiny microphone in a crowded and busy expo hall, and voices don't always travel well through N95 masks. Nevertheless, here's hoping these broaden your horizons, and if you're at PAX today, here are four booths you might want to check out... The interviews are presented in the order in which they were conducted, as are the information about the creators below:
And as usual, for CtP's own points of contact:
Pooka G (any pronoun/they) never met a fae-themed TTRPG they didn't like. Except for THAT one! | |||
| episode 69 — shining host player’s guide with pete woodworth | 27 Nov 2023 | 01:57:07 | |
We're returning to the world of Live-Action RolePlaying this week, as we flip through the second and final of the Mind's Eye Theatre books produced for Changeling. Author and developer Peter Woodworth returns to talk about the creation of the Shining Host Player's Guide. Even if you prefer throwing dice around the table to dressing up and cantripping through the woods, there's plenty in this volume that enriches the setting. Mannikins with stories, Shadow Court slice of life, secret society emblems, elaborate court politics... as we draw ever closer to the end of the 2nd edition line, it's nice to be reminded that there was quality content even in the jaws of Judgment. (It's also nice to be reminded of the community's passion for keeping the game alive.) The book is available for purchase at https://www.storytellersvault.com/product/1490?affiliate_id=3063731, and you can find/contact Pete at his website, Positively Woodworthian: https://peterwoodworth.com/! For our part, behold a mishmash of social media:
Josh Hillerup (any pronoun) leads a secret society of Canadian nockers whose emblem is a maple leaf soaked in engine grease. Pooka G (any pronoun/they) hasn't tried to wear prosthetic ears since the Spirit Gum Incident of 2008. The thing about performance, even if it’s only an illusion, is that it is a celebration of the fact that we do contain within ourselves infinite possibilities. —Daniel Day-Lewis | |||
| episode 68 — book of lost houses | 21 Nov 2023 | 01:43:22 | |
Sometimes a House isn't so much lost as misplaced, but sometimes you misplace four and a half of them. This was how the sidhe did back at the turn of the millennium, but good news! Those waywards are coming back through the gates in Book of Lost Houses: The Second Coming, the tome that gave us Houses Aesin, Beaumayn, Daireann, Arcadian Scathach, and Varich to round out the complement of noble branches to thirteen. (Because if there's one thing Changeling needed, it was more nobles.) Even though they all differ slightly from their updated versions in the 20th Anniversary edition, the history and background in BoLH is helpful for any player who wants to run a character from one of these five. This is the first and basically last place they appeared, so listen in as we read through for the choicest tidbits. If you'd like to snag the book for yourself, pick it up at https://www.storytellersvault.com/product/44?affiliate_id=3063731. And as mentioned in the episode, we snagged the errata, which you can get from us on the Discord! How do you reach the Discord, you ask, and perhaps other social media platforms you hadn't intended to find? WELL—
Josh Hillerup (any pronoun) supports the expansion of Aesin industriousness into other occupations, like "numismatist" and "confiseur". Pooka G (any pronoun/they) prefers the Daireann meritocracy, where you get ahead by way of bear hugs and punches in equal measure. Все счастливые семьи похожи друг на друга, каждая несчастливая семья несчастлива по-своему. Vse schastlivyye sem'i pokhozhi drug na druga, kazhdaya neschastlivaya sem'ya neschastliva po-svoyemu. [Happy families are all alike; every unhappy family is unhappy in its own way.] —Leo Tolstoy, Anna Karenina | |||
| episode 67 — kith-building workshop | 13 Nov 2023 | ||
It's a time-honored tradition among Changeling groups to construct their own kiths, but the process has always been idiosyncratic. Doing justice to folklore and balanced game mechanics don't always go hand in hand. Luckily, the 20th Anniversary Edition has provided a basic template for creating them, so we're taking the opportunity to do a short kith-building workshop, wherein the nymphs finally get their due. (Yes, yes, Inanimae: the Secret Way tried to definitively re-cast them as Sessile Ones, but we defy that idea.) Join us as we scrape together the bits of precedent for the kith, and talk through the questions-and-answers process in C20 as applied to them. Perhaps it will give you some grist for the mill to create your own...! We mentioned two homebrew products by members of our community that informed the approach here. Check out Aaron Siddall and Andrew Goodman's Roots of Legend on the Storytellers' Vault here: https://www.storytellersvault.com/product/354523?affiliate_id=3063731, and Charlie Cantrell's 5th edition hack for Changeling here: https://drive.google.com/file/d/1XCSfDfJUNFm6d9f0omHzQ-rt7U0kkR7b/view. As for our own presence in various places online, you might have some luck with the following platforms. It's worth mentioning that subscribers to our Patreon are getting a peek at some bonus content related to this episode today...
Josh Hillerup (any pronoun) once slung syrup with the nymph grump keeper of a much-storied, well-loved sugar shack. Pooka G (any pronoun/they) hunts for faults in the game mechanics that will produce the MISSINGNO. kith. To invent, you need a good imagination and a pile of junk. —Thomas Edison (like he would know...) | |||
| episode 66 — war in concordia | 05 Nov 2023 | 01:14:09 | |
Just in time for Guy Fawkes Night (and a bit on the early side of our usual release day), we're looking at the breakdown of social order in fae realms... kiiiind of? Despite its title, we've uncovered in our reading that War in Concordia: The Shattered Dream is more about widespread political tensions, the occasional skirmish or violent incident, and a whole bunch of metaplot updates that, er, have all been retconned in the 20th Anniversary Edition. But! There is still plenty here to examine and appreciate, from the multifaceted accounts of then-current events to a gaggle of new and interesting NPCs. And then, there's plenty for which we wish they had done more, from the Kingdom of Apples overview (at last!) to Chapter 4's mass combat mathematical headaches. As we close in on the end of the game's original run, the chill of Autumn is in the air, but we hope the fires of revolution will warm you... The PDF of the book can be found at: https://www.storytellersvault.com/product/333?affiliate_id=3063731. Our own spaces for commoner liberation are scattered around the interwebs at places like:
Josh Hillerup (any pronoun) keeps a cabinet full of crackers for all the elements, from water to bug to sleaze to rubidium. Pooka G (any pronoun/they) wonders how many signal-lights to hang in the church if the attackers come by BALLOON. You tell me of degrees of perfection to which human nature is capable of arriving, and I believe it, but at the same time lament that our admiration should arise from the scarcity of the instances. —Abigail Adams, in a letter to her husband | |||
| episode 65 — kithbook: redcaps | 30 Oct 2023 | 01:01:23 | |
They eat what they want—when they want—who they want. And what more do you need to know? Quite a bit, actually, if our readthrough of Kithbook: Redcaps is any indication. This is maybe the first book where we had serious differences of opinion about its utility: Josh says it's the best kithbook, Pooka thinks it's not worth much more than the nutritional value of the paper it's printed on. (OK, maybe that's too harsh.) But nevertheless, there are some tasty morsels in here for all kinds of would-be redcap player: connections to the primal history of mankind, details about eating habits, the usual battery of Treasures, and the wonderful bogginess of the River Hags. Join us as we make our way through this antepenultimate kithbook; whether the text nourishes you or not, we hope at least that our discussion will. For your culinary pleasure, the book is available at: https://www.storytellersvault.com/product/176?affiliate_id=3063731. And herewith the menu of social media courses filled with only the cuisine of good conversation:
Josh Hillerup (any pronoun) knows firsthand the bitter winds of the frozen North, and how they'd drive anyone to all-consuming hangriness. Pooka G (any pronoun/they) can't believe they ate the whole thing. Dis-moi ce que tu manges, je te dirai ce que tu es. [Tell me what you eat, and I will tell you what you are.] —Jean Anthelme Brillat-Savarin | |||
| episode 90 — in the realm of gods and dreams | 09 Sep 2024 | 01:59:50 | |
For many years, the Changeling community has longed for a better take on the hsien of East Asia. In our previous episode on their introductory 2e supplement, Land of Eight Million Dreams, we discussed at length how these fae were portrayed in... not the greatest fashion, and it's a characterization that the 20th Anniversary didn't really fix. But! The latest release from Hsienfan on the Storytellers' Vault, In the Realm of Gods and Dreams, breathes new life into what was a sometimes confusing, often cringey group of changelings, and manages to re-write many of the assumptions about the game along the way, both systems and setting. We had the opportunity to sit down with the author and walk through the book in its entirety. The open dev process used for its creation means that you may have seen glimmers and drafts along the way; now we have a 300+ page chomker in all its glory to digest. lf you've been eagerly looking for some thorough information about its contents, well, here goes... (Hsienfan's appearance on our show is also dedicated to his wife, Coco Vanille, without whose publishing prep and prowess this book would not exist. Forgetting to mention this in the outro is purely on Pooka, who is terrible at reading everything in emails, and missed this request. Many thanks from us as well to Coco for helping make this tome a reality!) You can pick up the book at the Storytellers' Vault by visiting https://www.storytellersvault.com/product/492660?affiliate_id=3063731, and here are some other internet places to check out on the side:
And as usual, you can bother us via:
Josh Hillerup (any pronoun) has waiting been waiting too many years already for the film Moderate Trouble in Sensible Canada. Pooka G (any pronoun/they) journeyed into the West and all they got was this lousy T-shirt. Half of the poetry of life would be gone, if we did not feel that life was either a dream, or a voyage with transient travelers. —Lin Yutang, The Importance of Living | |||
| episode 64 – time, memory, cyclicality | 23 Oct 2023 | 01:05:05 | |
Pardon us while we get a bit esoteric, but it's time to talk about time (and memory, and cyclicality). The way the fae experience it is rather different from your garden-variety fleshly linear human types—and yet at the same time, not so different at all. We're talking about the chaotic progression of time in the Dreaming and the magic that changelings use to harness it, but also their life stages and cycles of reincarnation, and how those inform the calendar they live by. As is usual for our theme episodes, we ramble our way through these and associated topics. As is unusual, we had So Many Issues with recording, which seemed appropriate. Nevertheless, we have persevered to bring you a few of our takes, so we hope you'll enjoy. This isn't a library dive, but we mention The Enchanted as a solid sourcebook for handling seemings and transitions, so if you'd care to pick it up, stop by https://www.storytellersvault.com/product/288?affiliate_id=3063731 for the PDF. And then, because Pooka is a shameless self-promoter, if you'd like to check out some of their homebrew Changeling work that deals with time and a kith largely defined by it, respectively, Book of Days (https://www.storytellersvault.com/product/412055?affiliate_id=3063731) and Kithbook: Ghille Dhu (https://www.storytellersvault.com/product/381967?affiliate_id=3063731) are both available on the STV as well! And in news from the temporal realm of Deadlines, we are still accepting submissions for our Build-a-Sluagh contest! As a reminder: email us at podcast@changelingthepodcast.com with a sluagh character sheet and backstory, following the C20 character creation rules. (You have the option to spend up to 100 XP to make an advanced character.) Please include everything in the body of the email, else attach a DOC or PDF. We're hoping to pick a winner by the end of this week—get your skulkers in while the shadows are still squirming. your hostsJosh Hillerup (any pronoun) never felt that the song "Turn! Turn! Turn!" needed that many exclamation points in its title. Pooka G (any pronoun/they) enjoys nonstandard temporal adverbs like "betweenhand" and "hitherforth". And they all pretend they're orphans, and their memory's like a train— You can see it getting smaller as it pulls away And the things you can't remember tell the things you can't forget That history puts a saint in every dream... —Tom Waits, "Time" | |||
| episode 63.5 — le monde des ténèbres : france | 19 Oct 2023 | 00:20:51 | |
Salut, gentlefae! It's time for a solo minisode to fill in the Banal void of the working week. In this installment, Pooka discusses Le Monde des Ténèbres : France, one of the few 90s World of Darkness books not developed by White Wolf. Published by Ludis International at the start of 1997, the book only exists in French, and was the start of a series of books (which would have eventually been translated into English) that... never materialized. Each of the five major WoD lines gets a chapter, with Changeling receiving a solid 40 pages or so of material, deeply informed by French folklore, politics, and probably the home games of its authors. Pooka puts their French degree to good use in order to summarize of what's therein (including the first appearance of the morganed and korred!), so that you don't have to seek it out and translate it yourselves. Ordinarily there would be a link here to purchase the book, but such a thing does not exist for this text. It's not too difficult to knock the PDF off the back of a truck, so to speak, if you want to find your own copy. Meanwhile, for the show's own social media, it's even less difficult to find us, because we provide the links like so:
Pooka G (any pronoun/they) is, if we are what we eat, an actual sentient viennoiserie. La bonne grâce est le vrai don des fées ; sans elles on ne peut rien, avec elles on peut tout. (Gracefulness is the true gift of the fae; without them we can do nothing, with them we can do everything.) —Charles Perrault, Cendrillon | |||
| episode 63 — denizens of the dreaming | 16 Oct 2023 | 01:13:08 | |
In they crawled through the long-shuttered gates, slowly they slithered into the world—the Dark-kin have arrived at last! And as we go on our flipthrough of Denizens of the Dreaming, we realized... well, not all of them are all that Dark. And they don't much act like kin. And are they even really all "of the Dreaming" any more than the Kithain? (OK, mechanically, maybe so.) We deal with these questions, and many more than we thought we'd have before we opened the thing, in this mid-Spooptober installment. The last major tranche of kiths introduced to the game, the adhene are a hodgepodge of ideas drawn from myths worldwide and tied heavily into the original game's sunset metaplot. Sworn to the Fomorians, they are the vanguard of Winter, and therefore Bad News... Check out the book at: https://www.storytellersvault.com/product/111?affiliate_id=3063731. We also mention material from Charlie Cantrell's excellent supplement, Harbingers of Winter, which expands on the Dark-kin and gives a write-up (finally!) for the aslynthi: https://www.storytellersvault.com/product/388455?affiliate_id=3063731. And the usual mishmash of social things from our side:
Josh Hillerup (any pronoun) keeps a jar of ground Tarrarom in the cupboard for chicken, fish, and egg dishes. Pooka G (any pronoun/they) greatly admires the films of Kureksarra. The darkness drops again; but now I know That twenty centuries of stony sleep Were vexed to nightmare by a rocking cradle, And what rough beast, its hour come round at last, Slouches towards Bethlehem to be born? —W.B. Yeats, "The Second Coming" | |||
| episode 62 — changeling metaphysics 101 | 09 Oct 2023 | 01:40:06 | |
Settle down, class! If you didn't mean to attend this first lecture for the Faelosophy major, then we suggest you exit gracefully now... but if you'd just like to stay and audit, that's fine too. We're talking about Changeling metaphysics today, hashing out some of the Deeper Questions about the nature of being, the relationship between dream and reality, and what really happens when a troll walks through a doorway. Joining us again is special guest and resident metaphysicist Terry Robinson of Mage: the Podcast, to help triangulate some opinions and lay down some knowledge. Do take notes, for there will be a pop quiz down the line. A few good places to find Terry around the interwebs include:
And our usual arrangement of links:
Josh Hillerup (any pronoun) believes that whatever the dream of perfection might be, nockers are proof against its attainability, except when it comes to fashion. Pooka G (any pronoun/they) only exists as a concept in relation to pastries and coffees already/yet to be consumed. The subconscious is ceaselessly murmuring, and it is by listening to these murmurs that one hears the truth. —Gaston Bachelard, The Poetics of Reverie | |||
| episode 61 — midnight circus | 02 Oct 2023 | 01:28:30 | |
Egads! a crossover! We're joining forces with Josh Heath of the inestimable Werewolf: the Podcast and Terry Robinson of the redoubtable Mage: the Podcast to talk about Midnight Circus, an all-line World of Darkness book from the glory days of the mid-90s. This is back in time for all of us, relative to our respective readthroughs of each game's books, but the concept of "diabolical circus" never really goes out of fashion. So, we're doing a round robin discussion that touches on the various bits of lore, magic, mystery, and story that permeate the pages—and quite a bit there is of all of the above. You may recall that in our television episode, we mentioned Carnivàle as an inspiration for Changeling; this book taps into that same source of ideas. Now for the links!
And the usual mishmash of social things from our side:
Josh Hillerup (any pronoun) lurks behind the Tilt-a-Whirl and messes with the gravity. Pooka G (any pronoun/they) lives in the rigging where everything and everyone is a potential trapeze. The procession moves on, the shouting is over, The fabulous freaks are leaving town. They are driven by a strange desire Unseen by the human eye... —Dead Can Dance, "The Carnival is Over" | |||