Building Better Games – Détails, épisodes et analyse

Détails du podcast

Informations techniques et générales issues du flux RSS du podcast.

Building Better Games

Building Better Games

Benjamin Carcich

Loisirs
Business & Entrepreneuriat

Fréquence : 1 épisode/13j. Total Éps: 147

Libsyn
Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.
Site
RSS

Classements récents

Dernières positions dans les classements Apple Podcasts et Spotify.

Apple Podcasts

    Aucun classement récent disponible

Spotify

    Aucun classement récent disponible



Qualité et score du flux RSS

Évaluation technique de la qualité et de la structure du flux RSS.

See all
Qualité du flux RSS
À améliorer

Score global : 43%


Historique des publications

Répartition mensuelle des publications d'épisodes au fil des années.

Episodes published by month in

Derniers épisodes publiés

Liste des épisodes récents, avec titres, durées et descriptions.

See all

E106: Why Jira Hurts Game Studios

mardi 4 novembre 2025Durée 33:10

If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

Are you inadvertently forcing your team to serve a tool, instead of letting your tools serve your team and game?

In a recent conversation with Clinton Keith, Ben asked how Clint would help all of game development. Clint's response? "Delete Jira" - and Ben laughed to keep from crying.

Jira is a powerful tool, but in the hands of uninformed game development leadership, it often becomes a weapon against the very teams it's meant to help. Ben, who has used Jira and other tools as a producer within large studios, dissects the common, catastrophic misuses of Jira.

While you might be better off deleting the tool, the real work is about fixing the broken cultural and organizational patterns that turn a simple work management system into the "boss" of your game studio. Learn the four cascading failure patterns that are draining your team's effectiveness and how to correct them, making collaboration and player outcomes your true north.

What You'll Learn In This Episode:

  • Why senior leaders keep breaking Jira without realizing it
  • How Jira causes centralization and decision bottlenecks
  • What Jira DOESN'T tell you, and why that makes it dangerous
  • How perverse incentives emerge from overreliance on Jira and other tools like it
  • The reason you end up feeling like a slave to the tool
  • How to avoid the traps Jira leads you into

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedevleadership #jiraantipatterns #gamedevelopment #agilefailure #buildingbettergames

 

E105: Your "2-Day" Task Takes 2 Months. Here's the Fix.

mardi 28 octobre 2025Durée 01:04:30

If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre?

In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it's easy is the only way to avoid the crushing complexity of doing it when it's hard.

What you'll learn in this episode:

● Why teams might refuse to change and improve the way they work

● The importance of finding problems now, rather than waiting till later

● Why "crunch time" is killing your output, not boosting it

● When to be throwing work away and when to be making things real

Bibliography:
https://www.industriallogic.com/blog/faster-and-more-predictable/

Paired Programming Illuminated by  Lori Williams and Robert Kessler:
The Goal by Eliyahu Goldratt

More about our guest:

Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better.

Accolades and Publications:

● Co-Author: Agile In A Flash (with Jeff Langr).

● Contributor: Clean Code.

● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection.

● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals.

Social Media and Websites:

● Website (Blog): https://agileotter.blogspot.com/

● Company Blog: https://www.industriallogic.com/blog/

● Twitter/X: @tottinge.

● LinkedIn: https://www.linkedin.com/in/agileotter/

● Email: tottinge@gmail.com

● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedev  #SoftwareEngineering #Agile #GameIndustry #Leadership

E96: Setting Goals: It's Not Just About Shipping A Game, with Melissa Phillips

mardi 26 août 2025Durée 59:12

Setting goals is harder than you think.

In this episode, Ben Carcich is joined by Melissa Phillips, founder of Games Leadership, to dive deep into a topic that leaders often approach with little understanding: goal setting. From a professional perspective, goal setting is about helping people find fulfillment in what they are doing. Melissa discusses how goals have evolved from a basic survival need to a more complicated, individualistic pursuit.

What you'll learn in this episode:

  • Why money is a terrible goal 
  • The problem with only having giant goals
  • The importance of celebrating small wins
  • A surprisingly effective way to find your true goals
  • Why communicating goals to others matters
  • The reality of your changing goals

A successful game begins with better processes. This conversation is a great example of the mindset we teach at Building Better Games.

Learn more about Melissa Phillips (Founder, Games Leadership)

🔗LinkedIn: https://www.linkedin.com/in/melphillips1/

🔗Website: https://www.gamesleadership.com/

🔗 Games Leadership Blueprint Course
(A 12-week program helping leaders craft a sustainable and personalized leadership model.)

Connect with us:

#GameDev #Leadership #ProjectManagement #CareerDevelopment #Goals

 

E6 Hiring Part 1: How to Hire the Right People for YOUR Org

Saison 2 · Épisode 6

jeudi 7 avril 2022Durée 01:13:01

Understanding how people join your team and who they should be is a sacred process. Companies live and die on their ability to hire effectively. Join us as we go through the key (and core) principles of how we approach hiring, what companies get wrong, and discuss practical tools that you can use to set your team and yourself up for success (and finding great people).

E5 How to Turn a Video Game into a Successful Show: Arcane with Alex Yee

Saison 2 · Épisode 5

mardi 29 mars 2022Durée 01:26:03

Arcane released in 2021 and quickly became the highest rated series on Netflix, recently winning 9 Annie awards. We've seen our share of video game flops in film and TV, so we wanted to get a better understanding of why Arcane succeeded. In this episode, we talk to Alex Yee, one of the show's original creators responsible for writing and producing Arcane. We talk about how the show came to be, leadership, and his creative work in video games and television.

E4 Managing Others Pt 2: How to be a Good Boss

Saison 2 · Épisode 4

mardi 15 mars 2022Durée 01:21:39

Part 2 of Managing Others! This time we're talking about accountability and advocacy. With accountability, we look at how you can set expectations within your org as a leader and someone responsible for growing others. With advocacy, we look at a crucial role a manager plays for their employee and the company. Take a listen, and let us know what you think!

E3 Managing Others Pt 1: How to be a Good Boss

Saison 2 · Épisode 3

mardi 1 mars 2022Durée 01:10:26

Nearly every adult has had a boss. Many people have been a boss. Yet so few people have thought about what it means to be a good boss beyond the superficial. What makes a good boss? What role do they play in the work lives (and lives!) of the people they manage? Ben and Aaron start off the podcast with a debate about what should make bosses tick, then explore two of their people management pillars: Growth and Integrity. If you're looking for some controversial statements, take a listen!

E2 How You Lead Creative Content Teams with David Klaus

Saison 2 · Épisode 2

mardi 15 février 2022Durée 01:16:19

Content pipelines! There's little info about them outside of the game industry, and even within it we tend to view them as some reductionist and step by step repeatable process, a machine you shove artists and writers and designers into to get 'game art stuff' out the other end. In this podcast we talk to @David Klaus, an Agile Coach and former producer who led one of the most profitable teams in the history of game development, to talk about how you lead, serve, and support developers as they make fantastic and useful art.

E1 People, Products, And Playtests: Staying Connected To Your Players

Saison 2 · Épisode 1

mardi 1 février 2022Durée 01:07:01

It's our first episode of Season 2! We've renamed ourselves Building Better Games, and we're going to start by talking about the importance of maintaining a connection between game devs, the game they're making, and the audience. Get ready to talk about playtests, product thinking, and player empathy. Enjoy!

S1 EP19 Real Life: Game Design From The Trenches with Ryan "Morello" Scott

Saison 1 · Épisode 20

mardi 11 janvier 2022Durée 01:28:17

In episode 19, @Ryan Scott joins Ben and Aaron to talk about Game Design. The conversation ranges from what makes a good game designer, to the relationship between product leadership and design, then over to modern trends and a shared skepticism of NFT-oriented games. Hope you enjoy it!

Podcasts Similaires Basées sur le Contenu

Découvrez des podcasts liées à Building Better Games. Explorez des podcasts avec des thèmes, sujets, et formats similaires. Ces similarités sont calculées grâce à des données tangibles, pas d'extrapolations !
UI Breakfast: UI/UX Design and Product Strategy
The Long View
Everyone Hates Marketers | No-BS Marketing & Brand Strategy Podcast
Acquired
Design Thinking 101
Optimal Finance Daily - Financial Independence and Money Advice
FP&A Today
The Brainy Business | Understanding the Psychology of Why People Buy | Behavioral Economics
The Strong Towns Podcast
Unprofessionalism
© My Podcast Data