Board Game Business Podcast – Détails, épisodes et analyse
Détails du podcast
Informations techniques et générales issues du flux RSS du podcast.

Board Game Business Podcast
Richard New, Brian Henk, Jeremy Commandeur
Fréquence : 1 épisode/24j. Total Éps: 100

Classements récents
Dernières positions dans les classements Apple Podcasts et Spotify.
Apple Podcasts
🇬🇧 Grande Bretagne - games
19/04/2026#72🇬🇧 Grande Bretagne - games
18/04/2026#40🇬🇧 Grande Bretagne - games
16/04/2026#81🇨🇦 Canada - games
16/02/2025#71🇨🇦 Canada - games
15/02/2025#36🇨🇦 Canada - games
12/12/2024#82🇨🇦 Canada - games
11/12/2024#38
Spotify
Aucun classement récent disponible
Liens partagés entre épisodes et podcasts
Liens présents dans les descriptions d'épisodes et autres podcasts les utilisant également.
See all- https://pixabay.com
1018 partages
- https://www.dropbox.com/
231 partages
- https://roll20.net/
186 partages
- https://www.facebook.com/business/ads
70 partages
- https://www.facebook.com/GameKrackers/
2 partages
- https://youtu.be/wy2_rHFReJY
2 partages
- http://youtu.be/8GEJZTY71fM
2 partages
- https://youtu.be/th7azVwzEcA
2 partages
Qualité et score du flux RSS
Évaluation technique de la qualité et de la structure du flux RSS.
See allScore global : 32%
Historique des publications
Répartition mensuelle des publications d'épisodes au fil des années.
Going Full Time as a Game Developer with John Brieger - Ep. 92
dimanche 13 juin 2021 • Durée 37:17
John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them.
References:
- Brieger Creative - https://www.briegercreative.com/
- John Brieger on Twitter - https://twitter.com/DasBrieger
Going Full Time as a Game Developer with John Brieger - Ep. 91
lundi 26 avril 2021 • Durée 34:56
Learn why your game needs development help with professional developer, John Brieger.
References:
- Brieger Creative - https://www.briegercreative.com/
- John Brieger on Twitter - https://twitter.com/DasBrieger
Top 5 Ways to Build a Crowd for Your Game - Ep. 82
vendredi 19 avril 2019 • Durée 28:40
When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some are better than others.
5. Create a Facebook page or group
4. Build/support your local gaming community
3. Use other's crowds by getting your game to reviewers and other influencers
2. Send infrequent newsletters
1. Create a landing page and funnel people to it through flyers, ads, social media, and everywhere
Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81
samedi 30 mars 2019 • Durée 29:17
Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business.
Resources:
- Multideck - https://itunes.apple.com/us/app/multideck/id1193399487?mt=12
- Compononent.Studio - https://component.studio/
- Paperize - https://beta.editor.paperize.io/#/
- Asana - https://app.asana.com/
- Trello - https://trello.com/en
- Jira - https://www.atlassian.com/software/jira
- Noun Project - https://thenounproject.com/
- Card Creatr - https://cardcreatr.sffc.xyz/
Edited by: Mark Edwards
Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80
dimanche 17 mars 2019 • Durée 22:16
Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you're a designer, you'll probably find something in here that you can use to improve your next pitch.
Signs It Is Time to Give up on a Design - Ep. 79
mardi 26 février 2019 • Durée 19:28
When you've been working on a design for a while and you're not sure if there's enough there to keep going with it, we have some signs that it might be time to give up on it. If you want a spoiler, the signs are:
5) No market opportunity
4) Design colleagues don't ask about the status or encourage you to keep working on it
3) Too long to play/too long to explain the rules
2) Not fun enough (playtesters don't ask to play again)
1) No hook or the hook is not good enough
Reasons to Theme Your Prototype - Ep. 78
lundi 11 février 2019 • Durée 18:52
We go over the top 5 reasons to theme your prototype and some discussion around them. If you want to have them spoiled, here are some of our notes on each one:
5) Theme makes it easier to learn your game. It drives cohesion, direction, and rules comprehension.
4) Some publishers really care about theme (like Brian) so you'll get more opportunities if your game has one. You'll get in the door. Theme sells better than math. Games are an experience, and theme tells your story.
3) A themed games is more interesting to players so you'll get more playtesters. It shows your playtesters that you respect their time and level of enjoyment.
2) Save the publisher time by showing them it is complete. A game with no theme isn't done yet and they would usually not do that work if they can avoid it. Once you're in the door, you're more likely to stay there.
1) Theme is part of the design. Why are we even talking about them as if they are independent parts?
Getting Your Prototype Played at Smaller Conventions - Ep. 77
lundi 21 janvier 2019 • Durée 19:48
Top 5 Tips for Getting Your Prototype Played at Small Conventions
5) Teach games and then ask if they want to try your own game afterwards. (know your audience and be respectful of time)
4) Setup in open gaming and grab drive bys and/or have good signage.
3) Setup an event with local designers there through meetup/facebook so you can all play each other games. (then anyone who is interested can go out to lunch/dinner afterwards)
2) Setup official events and offer prizes/bribes. (make sure you have a way for people to be notified when they can get it and/or get their name in the rulebook)
1) Find or create your own prototype room.
Going to Conventions Without Going to Conventions - Ep. 76
samedi 5 janvier 2019 • Durée 19:33
Today Brian interviews Erik Dahlman of Albino Dragon about the convention services he offers where his team will demo your game at his booth at various conventions throughout the year. You can get the exposure that conventions offer without the million headaches of actually doing it. To get more information from Erik about working with him, email CONVENTIONS@ALBINODRAGON.COM.
Funding Goal, Stretch Goals, and Updates - Ep. 75
samedi 15 décembre 2018 • Durée 29:27
In this one, we cover different methods for setting your Kickstarter funding goal, your stretch goals, how many updates to send during the campaign, and we talk about Richard's holy grail Star Trek cat game.









