A deeper look at the Roblox platform through the eyes of creators. Stay updated on the Roblox platform with our visual podcast on YouTube, Spotify and audio platforms.
Join the Discord: https://discord.lastlevel.co.uk
Beyond The Blox is produced by Seb Jensen for Last Level Studios. #BeyondTheBlox
Site
RSS
Apple
Données mises à jour le 04/07/2026
Classements récents
Dernières positions dans les classements Apple Podcasts et Spotify.
Liens partagés entre épisodes et podcasts
Liens présents dans les descriptions d'épisodes et autres podcasts les utilisant également.
Découvrez des podcasts liées à Beyond The Blox. Explorez des podcasts avec des thèmes, sujets, et formats similaires. Ces similarités sont calculées grâce à des données tangibles, pas d'extrapolations !
Future Roblox avatars will have… fingers and toes?
Épisode 23
mercredi 1 avril 2026 • Durée 42:49
Ragdoll physics, bone-based articulation, and AI-generated face migrations - Roblox is rewriting its avatar system from scratch. Adam and Anthony unpack the three-phase rollout, debate whether R6 is truly being preserved, and ask whether AI is the right tool to get Roblox to AAA quality.
Beyond The Blox is produced by Seb Jensen for Last Level Studios.
----------------------------
Chapters:
(00:00) Intro
(01:02) Avatar Joint Upgrade & Ragdoll Physics
(07:01) Bones, Fingers & New Articulation Points
(11:48) R6 vs R15: Retargeting & Backward Compatibility
(15:15) The Three Phases & Motor6D's Future
(18:44) R6 in Competitive Games & Avatar Settings
(22:17) Animation Editors & Weight Painting
(24:37) Dynamic Head Migration & AI Suspicions
(28:03) Why Roblox is Changing the Avatar Aesthetic
(34:54) AI, Sora's Shutdown & the Cost of Innovation
(41:37) Outro
We played 5 games that don't look like Roblox
Épisode 22
mercredi 25 mars 2026 • Durée 29:46
Adam and Anthony play through the five winning experiences of the 2026 Roblox Developer Challenge. From AI-powered sitcom acting to hexagon tycoons, see what talented developers can build in just 72 hours for a share of the $35,000 prize pool.
From catching "attempt to index nil" bugs before they go live, to building UI with JSX and React, Adam shares why TypeScript via Roblox-TS has become the default for every Last Level Studios project.
Beyond The Blox is produced by Seb Jensen for Last Level Studios.
----------------------------
Chapters:
(00:00) Intro
This Roblox bus simulator is beating its Steam competitors
Épisode 20
mercredi 11 mars 2026 • Durée 44:57
Anthony (sublivion) has been building on Roblox since he was 10, and now — while studying computer science at university — he's a core developer on Croydon: London Bus Simulator, a niche transport sim that's attracted over 46 million visits. We explore how Roblox's discovery algorithm turns hyper-specific concepts into mainstream hits that outperform competitors on Steam, and why the platform's low barrier to entry makes it the perfect home for simulation games.
With recent dissatisfaction around Roblox's chat and safety changes, Adam and Fedor explore if alternatives like Fortnite's UEFN or Polytoria could ever take its crown. They break down the "identity crisis" holding UEFN back and the chicken-and-egg problem facing smaller nostalgic platforms.
Roblox is changing how physics work with Server Authority. We built billiards and bowling demos to test if this new rollback netcode is ready to replace client-sided simulation for competitive games.
Adam dives into his first-ever game jam experience at Roblox's 2026 Developer Challenge. From prepping five game ideas to building a multiplayer bomb-battle maze in 72 hours, he breaks down the strategy, the tools, and the lessons every Roblox developer can take away.
This week we discuss the controversial removal of classic faces, the rollout of 4K textures, and speak to Toby Johnson (OverheadWires) about building high-fidelity experiences like Croydon: London Bus Simulator.
He turned a real police chase into a Roblox trailer
Épisode 15
mercredi 4 février 2026 • Durée 47:00
From creating game icons at 11 years old to producing content for Elton John's farewell concert, Nate Spell's journey building Barrier Four shows what's possible when you turn passion into business.
We got the chance to interview Roblox CEO, Dave Baszucki, to find out where the platform is heading.
Can Roblox simulate the real world? CEO Dave Baszucki reveals the "Impossible Spec" that the platform's leadership aim for: 10,000 photorealistic players in one world, and an AI "Magic Wand" that builds for you.
The platform may even come full circle, back to its "builder" roots, as creation is democratised and generative AI lowers the barrier to entry to anyone with an idea.