Retour

Explorez tous les épisodes du podcast Behind the Theory

Plongez dans la liste complète des épisodes de Behind the Theory. Chaque épisode est catalogué accompagné de descriptions détaillées, ce qui facilite la recherche et l'exploration de sujets spécifiques. Suivez tous les épisodes de votre podcast préféré et ne manquez aucun contenu pertinent.

Rows per page:

1–5 of 5

TitreDateDurée
Episode 05 - Lara Derham, Principal Production Ninja26 Jun 202300:24:14

Dom catches up with Principal Production Ninja Lara Derham to learn about her impressive career in games, and find out what it has been like directing performance capture on our stage in Cambridge.

 

00:23 Intro

01:34 Lara's start working in games

07:55 What does a Producer do?

12:35 What advice would Lara give herself?

14:50 The key to Lara's success

16:39 Lara's hopes for Saga

18:01 Robocop?

20:00 What are you watching/playing?

 

Wish list Senua's Saga: Hellblade II.

Xbox: https://bit.ly/3N4Pm8Q

Steam: https://bit.ly/3P5hKdu

Episode 04 - Paul Fletcher, Bernard Wolfe Professor of Health Neuroscience 15 May 202300:48:35

In this episode of Behind the Theory we're joined by Paul Fletcher, Bernard Wolfe Professor of Health Neuroscience at Cambridge University, and key collaborator on the Hellblade games. Paul talks to Dom about his experience in psychiatry and working with Ninja Theory.


Mental health support: http://hellbladehelp.info/

Paul's TED Talk: https://www.youtube.com/watch?v=tV2RLLtOgL4

Episode 03 - Dan Attwell, Environment Art Director09 Mar 202300:49:20

In this episode we talk to Ninja Environment Art Director Dan Attwell, one of the original members of the Hellblade team. Dan talks us through his start in the industry, how it has changed over the years, and why visiting Iceland was so important in the development of Senua's Saga: Hellblade II.

0:22 Intro

0:48 The original Hellblade team.

3:54 Dan's start in games.

10:54 How has Environment Art changed over the years?

16:56 Why ground truth reference is so important.

21:00 Visiting Iceland.

30:17 The Famous Bird Poop Cannon.

35:22 The game Dan has always wanted to make.

39:57 Dan's advice on getting a start in Environment Art.

Episode 02 - Dan Crossland, Character Art Director08 Nov 202201:00:39

Why do we care so much about achieving realism? And how do we tell a story through a character? Dom is joined by Character Art Director Dan Crossland to find out.

0:24 Intro

0:57 How Dan got into the industry

12:31 What makes characters interesting?

18:18 Why do we care about achieving realism?

21:48 What's exciting about the future of character tech

23:17 Let's talk about deformation

34:55 How to tell a story through a character

50:55 Advice for an aspiring character artist

Episode 01 - David García, Audio Director30 Sep 202200:51:03

Dom sits down with Audio Director David García to chat about his start in music, creating the sound of Hellblade, and taking apart his mum's computer.


0:41 Intro

3:35 Creating the sound of Hellblade

22:32 David's musical beginnings

32:22 Transitioning to games

40:17 Advice on getting into games

© My Podcast Data · Projet indépendant · Données issues d'Apple & Spotify