Explorez tous les épisodes du podcast Backwards Compatible
| Titre | Date | Durée | |
|---|---|---|---|
| Backwards Compatible #38 - ECW Hardcore Revolution (PS1, N64, Dreamcast) | 14 Feb 2025 | 01:08:10 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! After a brief hiatus thanks to flu season running wild, Lou and I are back—and this time, we’re getting EXTREME for episode 38! This week, we’re talking ECW Hardcore Revolution on PS1, N64, and Dreamcast, which dropped 25 years ago this month (feeling old yet?). At its core, this game is basically a reskinned version of WWF Attitude, but the raw, chaotic energy of ECW gives it a unique charm that makes it more than just a clone. Lou, a huge ECW fan, shares his early memories of playing this game and how hyped he was to finally get a wrestling game based on his favorite promotion. From the over-the-top violence to the brutal difficulty, we break down what worked, what didn’t, and whether this game still holds up today. Grab a steel chair and join us for this trip down extreme memory lane! We've got merch! | |||
| Backwards Compatible #37 - Nintendo "What If..." | 24 Jan 2025 | 01:11:04 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In this week’s episode of Backwards Compatible, Lou and I start by chatting about the looming release of the Nintendo Switch 2 and what it could mean for gaming in 2025. Then, we dive headfirst into some fun and speculative “What If” questions about Nintendo’s history and potential future. We explore topics like:
It’s a laid-back, thought-provoking discussion filled with creative ideas and plenty of laughs. Join us for this deep dive into Nintendo’s endless “What Ifs,” and let us know how you’d answer these questions! We've got merch! | |||
| Backwards Compatible #28 - Gears of War 2 [Xbox 360] | 23 Oct 2024 | 01:03:25 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 28 of "Backwards Compatible," Lou and I revisit "Gears of War 2" on the Xbox 360, a game that not only defined our college gaming sessions but also helped cement lifelong friendships over 15 years ago. Before we tackle the gritty depths of Sera, Lou kicks off the episode with tales from this year's New York City Comic Con. He shares highlights from the event, covering everything from standout panels to the incredible cosplay, providing a colorful prelude to our main discussion. As we delve into "Gears of War 2," we focus heavily on one of our favorite features: Horde Mode. This game mode was a game-changer for us, offering endless hours of strategic play and cooperative teamwork that deepened our appreciation for the game and strengthened our bonds as friends. We discuss how the innovative design and escalating challenges of Horde Mode set a new standard for multiplayer experiences in shooter games. We also reflect on the game’s immersive narrative, robust gameplay mechanics, and significant improvements over its predecessor. As the episode wraps up, Lou and I rate "Gears of War 2" out of 100, evaluating it across several categories, including gameplay, graphics, story, and its lasting impact on us. Join us for this nostalgic episode as we explore why "Gears of War 2" is more than just a game in our library—it’s a key piece of our shared gaming history, and a title that we absolutely loved, especially for its groundbreaking Horde Mode. We've got merch! | |||
| Snow Days in the 90s | 14 Dec 2022 | 01:09:11 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! So, one of the biggest reasons I decided to move down south was to get AWAY from as much snow as I possibly could. But back when I was a kid, I couldn't get enough of it (well, at least until I was old enough to be told to shovel my driveway). And if it snowed hard enough and long enough, and the planets were all aligned for it to be a weekday, there was good chance we were blessed with the almighty SNOW DAY. We've got merch! | |||
| Magic Unique Treasures | 07 Dec 2022 | 01:16:47 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! If you have someone in your life who's literally IMPOSSIBLE to shop for, we may have your answer on this episode of the podcast! I had the opportunity to interview Deniz, the owner and curator of Magic Unique Treasures, the "One Stop Nostalgic Collector's Shop", catered to kids who grew up in the 90s and 2000s. There's a TON of boxes, of all shapes and sizes, that you can customize to your heart's desire. We've got merch! | |||
| Superhero Cartoons in the 90s | 30 Nov 2022 | 01:06:45 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! Are we entering an era of Superhero fatigue? Maybe, maybe not. But you want to know a stone cold fact? NONE of this would even be discussed if it weren't for a few animated series that were on the air close to THIRTY years ago (yes, I checked, the 90s was indeed that far back). We've got merch! | |||
| Thanksgiving in the 90s | 23 Nov 2022 | 01:47:10 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! So here in the United states, every year around late November, we like to look back on so many of the good things that have come into our lives, and give thanks. And I promise you this will get mentioned multiple times during the episode, but I am honestly, truly, 100% genuinely thankful for YOU! Thank YOU for giving this podcast a listen, and if you've stuck around through the 18+ episodes that have already come out, an EXTRA BIG THANK YOU! I truly appreciate you taking the time out of your day to put me in your ears (so to speak). With so many options out there, the fact that you've given this show a chance means the absolute world to me. So thank you so much, Happy Thanksgiving, and enjoy listening to me and my buddy Lou, as we talk all about what our Thanksgivings were like, growing up in the 90s and early 2000s. We've got merch! | |||
| Harry Potter | 16 Nov 2022 | 01:04:18 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! Let's be honest, if you grew up in the 90s and early 2000s, you read the Harry Potter books, or, at the very LEAST, saw a few of the movies. It was unavoidable, EVERYONE was talking about them. So today, we're going to do just that, and talk all about a series of books, films and a highly successful theme park that has played a HUGE part in shaping our generation. We've got merch! | |||
| Battle of the Boy Bands | 09 Nov 2022 | 00:47:39 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! Did you prefer *NSYNC over Backstreet Boys? How about LFO, or O-Town? Or maybe you preferred something with a bit more R&B flavor, like Boyz II Men, or 98°. Any way you shake it, Boy Bands were a HUGE part of not only music, but pop culture as a whole back in the late 90s and early 2000s. So in this episode, my friend Lara and I do a deeper dive into the phenomenon that defined pop music for almost a decade (and still does, if you're a BTS fan). We've got merch! | |||
| Halloween in the 90s | 31 Oct 2022 | 02:05:09 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In this BONUS episode of Generation 'S', join me, Lou and the other Dan, as we reminisce about one of our favorite times of the year, Halloween! We're talking all about the scares, the laughs, the costumes, the traditions, and wrapping it up with not ONE, but TWO Guest Lists, all about Tricks and Treats. Enjoy! We've got merch! | |||
| Guest List: Top 10 One-Hit-Wonders | 26 Oct 2022 | 01:13:44 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! Ryan is back with me this week to follow up on our FANTASTIC episode last week about how music played such an influential parts during our childhood in the 90s and early 2000s. This week, he brings a carefully curated 'Guest List' of some of the best One-Hit-Wonders of the 90s (really feels like there were a lot of them, doesn't it?)! We've got merch! | |||
| 90s Music | 19 Oct 2022 | 00:57:25 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! It's the universal language. Something that transcends generations, and connects us across all borders, both literally and figuratively. And you know what? No matter when you grew up, you probably think that your generation's was the best. And there's nothing wrong with that at all. So today's episode is all about MUSIC. So kick back and give a listen to me and my buddy Ryan wax nostalgia about how music affected us at the most influential times in our lives, the 90s and early 2000s. We've got merch! | |||
| Guest List - Top 10 Goosebumps Twists | 12 Oct 2022 | 00:44:38 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! So if you ever read Goosebumps books (and if you're reading this, you probably did, let's face it), you may recall that a LOT of the stories had a bit of a twist ending; something not quite right, or maybe a little off about it. Well on this week's Guest List episode, Dan Vorbeck and I go through his CAREFULLY curated list of the Top 10 Goosebumps Story Plot Twists. So, give it a listen, as we continue our journey through what is truly the spooky season. We've got merch! | |||
| Backwards Compatible #27 - Desert Island Games (NES and Xbox 360) | 09 Oct 2024 | 00:44:51 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In this special episode of "Backwards Compatible," Lou and I are taking you with us on a virtual getaway after a brief break, courtesy of my unfortunate throat infection. We've escaped to a remote, desert island, and in true gamer fashion, we're not just soaking up the sun; we're debating the essentials—our 'Desert Island Games.' This week, each of us has picked five must-have games that we'd bring along to a desert island, with Lou focusing on the Xbox 360 and me diving into the nostalgia of the NES. We delve into each game, sharing why these titles would be our companions in isolation. From blockbuster hits to personal favorites that have a special place in our hearts, each game has a story and a reason for its selection. Amidst the sound of waves and the occasional input from José, our pilot, this episode is all about kicking back and enjoying the simpler pleasures of gaming. It’s a lighthearted and fun pause from our usual format, filled with reminiscences and laughs about what makes each game so indispensable. So grab your favorite beach beverage, settle into your hammock, and join us as we explore each other’s top picks for gaming on a deserted island. We'll be back next week with our regularly scheduled programming, but until then, enjoy this relaxed and fun episode of "Backwards Compatible." We've got merch! | |||
| Goosebumps | 05 Oct 2022 | 01:02:32 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! The spooky season is upon us, so it's time to revisit a book series and franchise that made us all crap our pants as kids, Goosebumps! I've got a brand new guest with me this week (miss you already, Lou!), Dan Vorbeck, who was a HUGE fan of these books growing up (as was I, for that matter). So, kick back, enjoy your drive to work, and remember these literary works of art with us this week. Reader beware, you're in for a scare! We've got merch! | |||
| Guest List - Top 10 Power Ranger Villains | 28 Sep 2022 | 01:07:25 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! Sure, there were a TON of Power Rangers back in the day, but what about the love for the villains? Well on this week's Guest List Episode, Lou shares his (expertly curated) Top 10 Power Ranger Villains. Enjoy! We've got merch! | |||
| Power Rangers | 21 Sep 2022 | 01:14:44 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! Martial Arts. Spandex. Giant Robots. Dinosaurs. These seemingly random words, when combined in the right order, trigger some of the happiest times of your childhood, if you grew up in the 90s and early 2000s. The Power Rangers were (and still are) such an iconic part of pop culture, and going strong for 30 years! This week, Lou and I talk about our experiences growing up with the show, the toys, the games, the movies, you name it. We've got merch! | |||
| Cowabunga Collection - Ranking the Games | 14 Sep 2022 | 01:01:04 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! So if you're a Turtles fan, or a Classic Video Games fan, or in my case, BOTH, then you probably saw that the Cowabunga Collection was released on all major gaming consoles a couple of weeks back. And you know what? It's AWESOME! 13 classic TMNT video games, and this week on the Guest List, Lou is gonna rank the top 10 (with three dishonorable mentions thrown in). We've got merch! | |||
| Teenage Mutant Ninja Turtles | 07 Sep 2022 | 01:11:56 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! Hey dudes and dudettes! Today we're talking about one of the most gnarly franchises of all time, the Teenage Mutant Ninja Turtles! Before these guys came around, not even in their wildest dreams would kids want to practice ninjutsu in a sewer while double fisting two slices of pepperoni pizza. So sit back, tune out the burdens of the real world, and give a listen, as Dan and Lou dive a little deeper into the impact your favorite shell-backed superstars had on your childhood, if you grew up in the 90s. We've got merch! | |||
| Top 10 Ghostbusters Cartoon Episodes | 31 Aug 2022 | 00:34:45 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! It's another Generation 'S' Guest List mini-sode, and this week, Lou breaks down his top 10 Real Ghostbusters episodes! Now full disclosure, I hadn't really watched this show before we started talking about it for the podcast, but I have to tell you, this list made me into a believer. We've got merch! | |||
| Ghostbusters | 24 Aug 2022 | 00:59:03 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! If there's something strange...yeah, you know the rest. In this episode, we're talking about our favorite Metropolitan Paranormal Investigative Professionals, the Ghostbusters! Remember how after the original movies came out, there was a cartoon, along with some video games, and pretty groovy toys? Yeah, we're gonna talk about all that. So who ya gonna call? We've got merch! | |||
| Top 10 Childhood Video Games | 19 Aug 2022 | 00:38:53 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! A brand new concept for the Generation S Podcast, we've got Top 10 Lists, ladies and gentlemen! I've decided that between full episodes, which will still come out bi-weekly, we're going to release a bonus episode, called the 'Generation S Guest List'. In these "mini-sodes", my guest from the previous episode will cultivate a Top 10 list directly related to the previous episode topic. We've got merch! | |||
| 90’s Video Games | 10 Aug 2022 | 01:05:03 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! If you grew up during the 90s and early 2000s, you probably played video games. Or maybe you didn't, but you probably knew someone that did. We're pretty much the first generation to have video games from a very young age, and I'd be lying if I didn't say how influential they were on so many of our lives, as we've progressed into our 30's. We've got merch! | |||
| Pro-Wrestling in the 90s | 27 Jul 2022 | 01:09:05 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! The premiere episode of Generation 'S'! This podcast will be a journey through shared experiences of growing up in the 90s and early 2000s. Our journey begins with a topic near and dear to our heart, professional wrestling (more specifically, the boom period that happened in the late 90s in pro-wrestling). WWF or WCW? D-Generation X or the nWo? If you're a fan of pro-wrestling now, and grew up during this time period, chances are it's questions like these that you faced on a daily basis at school, on the playground at recess, or hanging out at a friend's house while you tried to decide between playing WWF Attitude or WCW Revenge on your Nintendo 64. We've got merch! | |||
| Backwards Compatible #26 - Goldeneye 007 [Nintendo 64] | 25 Sep 2024 | 01:18:17 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 26 of "Backwards Compatible," Lou and I delve into the iconic "GoldenEye 007" for the Nintendo 64. We kick off the episode with a brief tangent on "Mortal Kombat," discussing our perspectives on violence in video games and how our tastes have matured over the years. Focusing on "GoldenEye 007," we highlight its pivotal role in popularizing the first-person shooter (FPS) genre on home consoles. The game captured the essence of the James Bond films with its intricate missions and stealth gameplay, offering an immersive experience that was revolutionary at the time. A significant part of our discussion centers on the multiplayer mode of "GoldenEye," which, despite being added by Rare as a last-minute feature, became one of the most beloved aspects of the game. This mode brought players together for competitive and fun gameplay sessions that many remember fondly as a defining part of their gaming history. At the episode’s conclusion, Lou and I score "GoldenEye 007" in various categories, culminating in a final score out of 100. This score helps us quantify the game's impact on the industry, its gameplay quality, and its enduring legacy in the world of gaming. Join us as we explore why "GoldenEye 007" remains a landmark title in the FPS genre. We've got merch! | |||
| Introduction | 27 Jul 2022 | 00:01:33 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! A brief introduction to sharing our experiences of growing up in the 90's and early 2000's. Welcome...to Generation 'S'. We've got merch! | |||
| Backwards Compatible #25 - Batman Arkham Asylum (Xbox 360, PS3, PC) | 18 Sep 2024 | 01:34:59 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 25 of "Backwards Compatible," Lou and I dive deep into "Batman: Arkham Asylum," a game we rank as one of our all-time favorites. We explore its significant impact on the genre of superhero video games, highlighting how it refined the elements of stealth, combat, and atmospheric storytelling within the context of a complex Batman narrative. "Batman: Arkham Asylum" is renowned for its engaging gameplay that fully immerses players in the role of the Dark Knight. We discuss the game's groundbreaking combat system, the strategic use of gadgets and the environment, and the psychological depth added to characters, especially the villains who are as twisted as they are intriguing. In this episode, we also introduce our new scoring system (still workshopping an official name for it), rating the game across five categories: gameplay, graphics, music/sound, story, and replayability. Each category is carefully evaluated to give listeners a thorough understanding of why "Arkham Asylum" is so highly regarded. We sum up the scores to give it a final rating out of 100 possible points. Listen to the end of the episode to discover how "Batman: Arkham Asylum" scores and why it remains a benchmark for superhero games. We've got merch! | |||
| Backwards Compatible #24 - The Simpsons Arcade Game | 11 Sep 2024 | 00:57:02 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 24 of "Backwards Compatible," Lou and I jump into the vibrant and uproarious world of "The Simpsons Arcade Game." This game not only stands as a cherished classic from the arcade heydays but also ranks as one of the best Simpsons-themed games ever, with only "The Simpsons: Hit & Run" giving it a run for its money. Released in the early '90s, this game hit arcades just as "The Simpsons" TV show was exploding in popularity, becoming a cultural phenomenon that would define comedy and satire for decades. While "The Simpsons Arcade Game" might be considered basic in terms of beat 'em up mechanics, its execution is anything but. We discuss how its straightforward gameplay, infused with the show's trademark humor and iconic characters, offered fans a uniquely Simpsons-esque experience. The game allowed players to dive into the animated world, fighting as Homer, Marge, Bart, and Lisa, each armed with their own quirky weapons and moves, perfectly capturing the show's spirit during a time when "The Simpsons" were becoming a staple of American entertainment. Join us as we explore the impact and legacy of "The Simpsons Arcade Game" in the context of the show's rising influence throughout the '90s and early 2000s. From its humor to its engaging cooperative play, this game not only entertained but also brought the distinct flavor of Springfield to the interactive world, making it a pivotal piece in the history of video games and television crossover successes. Whether you're revisiting this game for a dose of nostalgia or discovering its charms for the first time, this episode offers a deep dive into how a simple arcade game could capture the essence of one of the most influential TV shows ever. We've got merch! | |||
| Backwards Compatible #23 - NFL Blitz 2000 (Sega Dreamcast) | 04 Sep 2024 | 00:53:17 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 23 of "Backwards Compatible," Lou and I dive into the high-energy, hard-hitting world of "NFL Blitz 2000" on the Sega Dreamcast. This title, developed by Midway—the same studio famous for the bone-crunching action of "Mortal Kombat"—brings a similar intensity to the arcade-style sports gaming arena. It's no wonder the tackles feel like fatalities, and the gameplay is as over-the-top as Johnny Cage uppercutting off his opponent's head. We explore how "NFL Blitz 2000" epitomizes Sega's knack for delivering exceptional sports games, with its advanced graphics and smooth gameplay that decisively outperformed its counterparts on the PlayStation 1 and Nintendo 64. The Dreamcast's capabilities allowed Midway to fully unleash their creative flair, resulting in a game that was not just about football but about creating an exhilarating spectacle that mirrored the drama and brutality often found in a fighting arena. Join us as we discuss why "NFL Blitz 2000" remains a standout title and how the Sega Dreamcast became a critical platform for sports titles, thanks to games like this that pushed the envelope in game presentation and mechanics. We'll delve into Midway’s legacy of high-impact gaming that transcends genres, proving that whether it's the digital gridiron or the combat arena, they knew how to keep players on the edge of their seats. Whether you were executing a perfect pass or landing a crushing tackle, "NFL Blitz 2000" was a game that captured the fierce competition of football with the same flair for dramatics that Midway brought to the arcade world. We've got merch! | |||
| Backwards Compatible #22 - Mario Kart 64 [Nintendo 64] | 28 Aug 2024 | 01:12:26 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 22 of "Backwards Compatible," Lou and I take a nostalgic drive down memory lane with "Mario Kart 64," a game that’s more than just a classic—it’s practically a summertime ritual. We reminisce about those carefree days mixing pool fun with intense kart racing sessions, where friendships were tested on the treacherous turns of DK's Jungle Parkway. As we rank each of the courses and discuss our favorite drivers, we delve into why "Mario Kart 64" still holds the crown as the gold standard for kart racing games. Its innovative use of the Nintendo 64’s capabilities brought us a 3D racing experience that was revolutionary at the time, with a competitive edge sharpened by the game’s beloved Nintendo characters and inventive tracks. And let's not forget, in today’s gaming landscape, it seems like every major IP wants to throw its hat—or should we say helmet—into the kart racing ring. But whether it’s sonic speeding through loops or bandicoots throwing TNT, they all owe a nod to "Mario Kart 64." This game didn’t just set the bar; it built the track. Join us as we explore how "Mario Kart 64" not only defined a genre but also inspired a whole lineage of kart racing spinoffs that still try to capture that perfect blend of chaos and fun. We've got merch! | |||
| Backwards Compatible #21 - Mortal Kombat [Sega, SNES, Arcade] | 21 Aug 2024 | 01:01:08 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 21 of "Backwards Compatible," Lou and I dive into the brutal world of "Mortal Kombat," focusing on the Sega Genesis version, which many fans consider superior to its counterparts. This game not only sparked controversy with its hyper-violent content but also set a new standard for realism in fighting games with its digitized graphics that captured lifelike movements. We compare the Sega Genesis version of "Mortal Kombat" with the SNES and arcade versions, noting how the Genesis version retained the infamous blood and fatalities that were significantly toned down on the SNES. This distinction was pivotal, as it influenced the game's reception and legacy, cementing the Genesis version as the definitive home console experience for many gamers seeking the full, unadulterated "Mortal Kombat" experience. Beyond just reviewing the game, we discuss the broader impact of the "Mortal Kombat" franchise on the fighting game genre. From introducing the ESRB rating system due to its graphic content to pioneering high-fidelity character animation, "Mortal Kombat" has left an indelible mark on the landscape of video games. It challenged developers and the industry at large to push boundaries—both in terms of technology and content regulation. Join Lou and me as we explore the origins, controversies, and legacy of "Mortal Kombat," understanding how this groundbreaking title not only changed the way fighting games are played but also how they are perceived in popular culture. We've got merch! | |||
| Backwards Compatible #20 - Wii Sports [Nintendo Wii] | 14 Aug 2024 | 01:03:18 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 20 of "Backwards Compatible," Lou and I take a swing at "Wii Sports," the game that came bundled with the Nintendo Wii and became a cultural phenomenon. Released in November 2006, "Wii Sports" was not just a game but a pivotal moment for Nintendo, potentially even rescuing the company from the brink after the less successful GameCube era. This title introduced motion-controlled gaming to the masses, making video games accessible and appealing to an unprecedented broad audience, from young children to seniors.We dive into how "Wii Sports" and the Wii console set a new standard for interactive gaming, emphasizing physical movement and family-friendly fun. This approach not only defined the Wii's legacy but also influenced Nintendo’s future direction, focusing on innovation in gameplay over raw hardware power. The Wii's success demonstrated Nintendo's ability to think outside traditional gaming paradigms and reinvigorate its brand in a highly competitive market. Beyond our discussion of "Wii Sports" itself, we explore the broader impact of the Wii console, discussing how its emphasis on inclusivity and accessibility changed the gaming landscape forever. And as always, we wrap up with a look at other pop culture milestones from November 2006, giving context to the era when Nintendo was redefining what it meant to be a gamer. Join Lou and me as we reminisce about bowling strikes, scoring goals, and swinging for the fences in the living room with "Wii Sports." We've got merch! | |||
| Backwards Compatible #19 - X-Men vs Street Fighter (Arcade, Sega Saturn) | 07 Aug 2024 | 01:09:07 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! Note: In this episode, we do a bit of a spoiler-filled review of Deadpool 3. To AVOID spoilers, please go to 24:10 in the episode. We explore how "X-Men vs. Street Fighter" laid the groundwork for future titles, contrasting the high points of the Marvel vs. Capcom series—particularly "MvC 1 and 2"—with the less celebrated entries like "MvC 3" and "MvC Infinite." Our discussion pinpoints what makes some iterations in this crossover saga resonate more with fans than others, emphasizing gameplay mechanics, character rosters, and the overall balance of action. Additionally, we veer into a spirited sidetrack conversation about the appeal of simulation sports games versus more arcade-like sports games such as "NFL Blitz." This divergence offers a fun exploration of what draws players to different types of gaming experiences within the same genre. And as a special treat, we also provide our thoughts on the newly released "Deadpool and Wolverine" movie, diving into how these beloved characters are portrayed and how the film fits into the larger Marvel cinematic universe. As always, we wrap up with a look at the pop culture milestones from September 1996, giving context to the era when "X-Men vs. Street Fighter" first hit the arcades. Join us for this packed episode where we celebrate the legacy of a groundbreaking game and the ongoing evolution of crossover battles in the gaming world. We've got merch! | |||
| Backwards Compatible #36 - 1999: An Interview With Author Ross Benes | 17 Jan 2025 | 00:58:09 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! This week on Backwards Compatible, we’re switching things up and stepping outside the pure gaming realm to dive deep into late 90s pop culture with a truly fascinating guest—award-winning author and cultural commentator Ross Benes. Ross is an expert at uncovering the hidden threads that connect our cultural obsessions to the bigger picture. You might recognize his name from his books The Sex Effect and Rural Rebellion: How Nebraska Became a Republican Stronghold, or his thought-provoking articles in Esquire, Rolling Stone, and Entertainment Weekly. He’s also been a go-to expert on platforms like Marketplace, Bloomberg TV, and the LA Times for his sharp takes on entertainment and society. This week, Ross joins us to talk about his latest book, which explores the pop culture of 1999—a year that didn’t just close out the millennium but also shaped the trajectory of entertainment and culture for decades to come. From the kayfabe brilliance of WWE to the Beanie Baby craze that foreshadowed modern obsessions like NFTs, Ross sheds light on why 1999 was more than just a year—it was a cultural pivot point. We dig into how violent video games like Doom stirred public debate, how fads captured our collective imagination, and how the pop culture of 1999 mirrors the complex cultural and political landscapes we navigate today. Ross argues that these moments are as telling about the human condition as Shakespeare or Beethoven—just with a few more body slams and Tamagotchis. So, grab your favorite retro snack and join us for a lively and thought-provoking discussion about the nostalgia, symbolism, and relevance of the final year of the 20th century. Welcome to the show, Ross Benes! We've got merch! | |||
| Backwards Compatible #18 - Tekken 3 (Arcade, PlayStation) | 31 Jul 2024 | 01:02:24 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 18 of "Backwards Compatible" (I say 19 in the recording, because I was planning on putting this one out next week), scheduling twists continue as we pivot once again from our planned discussion on "X-Men vs. Street Fighter" due to some last-minute conflicts. Instead, an old friend, Wil, joins me to revisit a cornerstone of my gaming history—Tekken 3. Released for the PlayStation 1 and in arcades, Tekken 3 wasn't just another entry in the fighting game genre; it was my first real introduction to the Tekken franchise, and what an introduction it was! Wil and I dive deep into what made Tekken 3 such a pivotal game. Renowned for its fluid animations, improved graphics, and expanded roster, Tekken 3 brought a new level of depth and strategy to the 3D fighting scene. We discuss our favorite characters, memorable combos, and how the game's dynamic music and detailed backgrounds contributed to its immersive experience. Tekken 3 wasn't just about brawling; it was about the evolution of fighting games into a form of high-speed chess, where every move and countermove could be a game-changer. We appreciate your patience and understanding as we juggle our recording schedule, and we're excited to share this nostalgic journey into one of the most beloved fighting games of all time. Stay tuned for next week when we aim to finally bring you the long-awaited discussion on "X-Men vs. Street Fighter." Thanks for sticking with us, and we hope you enjoy this deep dive into the world of Tekken 3 with Wil and me. We've got merch! | |||
| Backwards Compatible #17 - My Top 10 NES Games on the Nintendo Switch | 24 Jul 2024 | 00:20:52 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In this week’s episode of "Backwards Compatible," we’ve encountered a bit of an unexpected hiccup. Lou and I were all set to dive into the arcade classic "X-Men vs. Street Fighter," covering its iterations on Arcade, Sega Saturn, and PS1. Unfortunately, we ran into a major technical snag—the audio files from our recording session were corrupted. We didn't have the opportunity to re-record this week, so we've decided to push this discussion to next week’s episode. Hopefully, with a bit more time, we might even unearth some new insights or remember details we missed the first time around! In place of the planned episode, I'm sharing an old recording from our Generation 'S' YouTube channel. Join me as I count down my Top 10 NES games, but with a twist: every game on the list is available in the Nintendo Switch NES Online Library. This curated list is not just a walk down memory lane; it's a guide for both new and veteran gamers looking to explore some of the NES's legendary titles through their Switch. We apologize for the change in schedule and thank you for your understanding. Stay tuned for next week when we return to our regular programming with "X-Men vs. Street Fighter," freshly recorded and hopefully even better than before! We've got merch! | |||
| Backwards Compatible #16 - Power Rangers: The Movie: The Game (Sega Genesis/Megadrive) | 17 Jul 2024 | 00:58:33 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 16 of "Backwards Compatible," Lou and I tackle "Mighty Morphin Power Rangers: The Movie - The Game" for the Sega Genesis. This Genesis version stands out as the superior iteration compared to its Game Gear and SNES counterparts, largely because of its enhanced co-op battles, more content directly tied to the movie, and a tighter storyline that aligns closely with the MMPR TV show. We dive deep into why this Genesis version excels, from its gameplay mechanics to the stellar soundtrack, which is a phenomenal Genesis rendition of the original score by Ron Wassermann—known for his iconic work on the "X-Men" animated series theme. The music perfectly captures the energy and excitement of the Power Rangers universe, adding an extra layer of nostalgia and adrenaline to every battle. Additionally, we revisit the 1995 "Mighty Morphin Power Rangers" movie, discussing the standout characters like Ivan Ooze and expressing our bewilderment over why these characters haven't been more prominently featured in subsequent series and merchandise. We also recommend a few modern beat 'em ups and Power Rangers games that successfully recapture the spirit of classic Power Rangers action for those looking to relive the excitement or introduce it to a new generation. As always, we round out the episode with a look at pop culture milestones from August 1995, setting the scene for when the Power Rangers were at the height of their popularity. Join Lou and me as we morph back to a time when spandex and giant robots ruled the afternoon TV slots and the Sega Genesis was the console of choice for Power Rangers fans. We've got merch! | |||
| Backwards Compatible #15 - Donkey Kong Country (Super Nintendo) | 10 Jul 2024 | 01:12:58 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 15 of "Backwards Compatible", Lou is back in the studio with me, as we swing into the jungles of "Donkey Kong Country" on the SNES, released in November of 1994. I first encountered this game as a rental at a friend’s house—the same friend whose "Super Mario World" save file I unfortunately erased (sorry, Dane!). Revisiting it now, the game stands out for its exceptional level design, arguably among the best for side-scrolling platformers. Its gameplay mechanics, inspired by Mario’s run button and Sonic’s rhythmic precision, showcase the unique platforming challenges that set "Donkey Kong Country" apart. Developed by the acclaimed studio Rare and published by Nintendo, "Donkey Kong Country" was one of the first major titles to utilize pre-rendered 3D graphics, created on Silicon Graphics workstations. This innovative approach resulted in some of the most detailed and realistic visuals on the SNES. The game also boasted a memorable soundtrack by David Wise, Eveline Fischer, and Robin Beanland, with tracks like "Aquatic Ambience" and "Gang-Plank Galleon" that are still celebrated today. Despite my burning hatred for the minecart levels, the game’s commercial success and critical acclaim are undeniable. It revitalized the Donkey Kong franchise and established Rare as a powerhouse that would go on to create other hits like "Banjo Kazooie" and "Killer Instinct." As we explore "Donkey Kong Country's" development, graphical breakthroughs, and gameplay, we also reflect on the pop culture milestones of 1994, setting the scene for when this groundbreaking game first captivated players around the world. Join Lou and me as we delve into the legacy of a game that not only defined an era but also continues to influence the platforming genre across gaming generations. We've got merch! | |||
| Backwards Compatible #14 - Metal Gear Solid (PlayStation) | 03 Jul 2024 | 01:04:49 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 14 of "Backwards Compatible: A Generation 'S' Podcast," my good friend Derek Taylor joins me as Lou takes the night off. Together, we delve into the stealthy world of "Metal Gear Solid," released in September 1998. A groundbreaking title on the PlayStation, "Metal Gear Solid" wasn't just a game; it was a cinematic journey, marking my first experience with a two-disc game. I remember my initial approach was all wrong—I tried to beat up all the enemies, only to realize hand-to-hand combat wasn't going to cut it. This challenge was what sparked my love for stealth games. We discuss the emotional and cinematic impact of the game, reminiscing about the innovative fourth wall breaks, like having to switch controller ports to defeat Psycho Mantis and his eerie ability to "read" your memory card. Set in the desolate backdrop of Alaska, the game's atmosphere was thick with tension, complemented by humorous touches like Snake’s almost pointless cigarette smoking. We also talk about the voice acting, particularly Cam Clarke's memorable performance as Liquid Snake, as well as the different endings, influenced by player choices during Ocelot's torture scene, added depth and replayability, affecting whether Meryl lived or died—and consequently, whether you received infinite ammo or stealth camouflage for your next playthrough. And as always, we wrap up with a few pop culture facts from September 1998, providing a glimpse into the world when "Metal Gear Solid" stealthily revolutionized the gaming landscape. Join Derek and me as we revisit this iconic game that blends stealth, action, and story in ways that still influence gaming today. We've got merch! | |||
| Backwards Compatible #13 - Luigi's Mansion (Gamecube) | 26 Jun 2024 | 01:01:48 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 13 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I dive into the ghostly charm of "Luigi's Mansion" on the GameCube. We open with a look at the GameCube itself, discussing its distinctive tiny discs and unconventional choice to launch with Luigi as the star rather than Mario—a bold move by Nintendo. We delve into how the GameCube, often seen as an underappreciated console during its time, brought us unique and memorable gaming experiences, and express hope that Nintendo will continue to explore and revitalize these classic games for new audiences. Additionally, we share our excitement about the upcoming re-release of "Luigi's Mansion 2" on the Nintendo Switch, anticipating how this beloved sequel will adapt to the modern console. As always, we wrap up with some pop culture reflections from September 1991, setting the cultural backdrop to the era when Nintendo was preparing to launch what would become one of its most iconic systems. Join us as we celebrate "Luigi's Mansion" and the quirky, innovative GameCube that introduced so many players to the quieter, more reluctant hero of the Mushroom Kingdom. We've got merch! | |||
| Backwards Compatible #12 - Mike Tyson's Punch Out!! | 19 Jun 2024 | 01:08:22 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 12 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I step into the ring with one of the NES classics, "Mike Tyson's Punch-Out!!" and its 1990 re-release featuring Mr. Dream. As one of my all-time favorite games, you may notice that I'm a LITTLE overzealous and excited this time around, and our discussion kinda pivots to in-depth strategies for tackling some of the game’s most notorious opponents, sharing tips and tactics that have helped us dodge, weave, and uppercut our way to victory over the years. We also reminisce about our earliest memories of playing "Punch-Out!!" back in the early '90s, reliving the thrill of climbing the ranks in the boxing world of the game. This week's 'Scratch the Itch' segment features "Thunder Ray," a modern game that revitalizes the classic "Punch-Out!!" gameplay with a fresh twist, perfect for fans looking to recapture that same boxing challenge. As always, we wrap up the episode with a nod to the pop culture landscape of October 1987, the era when players first faced off against Mike Tyson in the virtual ring, setting the stage for the enduring legacy of this knockout classic. Join Lou and me as we celebrate the game that has been a contender in the hearts of gamers for decades. We've got merch! | |||
| Backwards Compatible #11 - Twisted Metal 2 (Sony PlayStation) | 12 Jun 2024 | 01:06:03 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 11 of "Backwards Compatible," Lou and I dive into the chaotic world of "Twisted Metal 2," originally released on October 31, 1996. Kicking off the episode, we share our excitement about the latest trailers for the upcoming Power Rangers beat 'em up game and the new "Gears of War" prequel, setting the stage for our discussion on high-energy gaming. As we shift gears to "Twisted Metal 2," we explore the game's memorable cast of characters and its creatively destructive environments, which have helped it stand as a definitive title in vehicular combat gaming. Lou, a longtime fan of the series, offers his pro-tips on how to master the game, from choosing the right vehicle to exploiting level-specific tactics. We also discuss modern games that capture a similar thrill to "Twisted Metal 2," in our "Scratch the Itch" segment, for those looking to recreate the mayhem in today’s gaming landscape. As is tradition, we wrap up the episode with a nod to the pop culture highlights from March 1994, providing a backdrop to the era when vehicular combat games were beginning to rev their engines in the gaming world. Join us for a high-octane trip down memory lane with one of the most explosively entertaining games of the '90s. We've got merch! | |||
| Backwards Compatible #10 - NBA Jam (Sega, SNES) | 05 Jun 2024 | 01:05:52 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! We hit Episode 10! In this episode of "Backwards Compatible: A Generation 'S' Podcast," Lou and I heat up the arcade sports scene with "NBA Jam" and its successor, "NBA Jam - Tournament Edition," primarily focusing on the Sega Genesis versions while touching on differences across other consoles. We dive into the pivotal updates and key differences introduced in the Tournament Edition, such as additional players and enhanced gameplay features, which solidified its status as an arcade legend. "NBA Jam" broke ground by bridging the gap between casual sports fans who were hardcore gamers and casual gamers who were hardcore sports fans, particularly during an era when NBA popularity was soaring with the Chicago Bulls' dominance. Despite its massive success, the absence of prominent players like Michael Jordan and Shaq due to licensing restrictions remains a notable aspect of its history. We share listener memories that highlight the game’s impact, discuss other Midway sports titles with a similar vibe, and suggest modern games that recapture the "NBA Jam" spirit. As always, we wrap up with a nod to the pop culture landscape of March 1994, setting the stage for when "NBA Jam" was setting arcades and consoles on fire. Join us as we celebrate the 10th episode with one of the most exhilarating sports games of all time. We've got merch! | |||
| Backwards Compatible #9 - Super Street Fighter 2: The New Challengers (SNES) | 29 May 2024 | 01:10:32 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 9 of "Backwards Compatible: A Generation 'S' Podcast," Lou makes his triumphant return as we jump into the world of "Street Fighter II," focusing on "Super Street Fighter II: The New Challengers" for the SNES—the definitive way to experience this iconic fighter on home consoles. We explore the various iterations of the game, discussing how each version contributed to its legacy, but we give special attention to "Super Street Fighter II" for its refined mechanics and expanded roster of fighters. As we dissect what made "Street Fighter II" a cornerstone of the 2D fighting genre in the early '90s, we share our favorite characters, stages, and notably, the unforgettable stage music that remains unmatched in its energy and ability to set the tone for battle. We also delve into why subsequent entries like "Street Fighter III" and the "Alpha" series didn't capture the same widespread allure, despite their technical advancements and deeper mechanics. As always, we sprinkle in some pop culture notes from July 1993 to paint a full picture of the era when "Street Fighter II" was king of the arcade and home console scene. Join Lou and me as we celebrate the game that truly defined a genre and continues to influence the world of fighting games today. We've got merch! | |||
| Backwards Compatible #35 - Looking back on Gaming Highs and Lows in 2024 | 10 Jan 2025 | 00:50:58 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 35 of Backwards Compatible, Lou and I take a step back for a laid-back recap of our gaming highs and lows from 2024, covering both retro and modern titles. It’s a more relaxed conversation where we reflect on the year that was—everything from the thrill of discovering hidden gems to the heartbreak of major disappointments. We dive into some of the retro purchases that made our collections shine brighter and a few that left us scratching our heads. On the modern side, we share our thoughts on games that exceeded expectations and others that fell flat. It’s a mix of nostalgia, candid reviews, and even a little buyer’s remorse. Join us as we wrap up 2024 in style and look ahead to another year of gaming adventures. Whether you're here for the retro love, the modern hits, or just the banter, this episode has something for everyone! We've got merch! | |||
| Backwards Compatible #8 - Sonic the Hedgehog (Sega Genesis/Megadrive) | 22 May 2024 | 00:56:06 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 8 of "Backwards Compatible: A Generation 'S' Podcast," my good buddy Derek steps in last minute as Lou is unfortunately out sick again. Together, we race through the pixelated landscapes of the original "Sonic the Hedgehog" for the Sega Genesis, originally released in June 1991. This game, while groundbreaking in its day, presents a mixed bag for us as it hasn't aged as gracefully compared to its successors like "Sonic 2," "Sonic 3," "Sonic & Knuckles," and the more recent "Sonic Mania." We discuss how "Sonic 1" laid the foundational speed and gameplay that allowed the later titles to truly soar. We also introduce a brand-new segment called 'Scratching the Itch,' where we pick a more modern game that captures the spirit of the classic we're discussing. The game we've chosen for this episode promises to rekindle that fast-paced Sonic thrill, but you'll have to tune in to find out what it is! As always, we wrap up with a nod to the pop culture scene from June 1991, giving context to the era when Sonic first zoomed into the gaming world. Join Derek and me for a nostalgic look back at where the speed obsession with gaming's favorite hedgehog began. We've got merch! | |||
| Backwards Compatible #7 - Super Mario World (SNES) | 15 May 2024 | 01:04:41 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 7 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I jump into the colorful world of "Super Mario World," released as a launch title for the Super Nintendo Entertainment System in August 1991. We explore the innovative design and gameplay mechanics that set this game apart as a masterpiece of its time, including Yoshi's debut and the game's expansive, dynamic world maps. During the episode, we spice things up with a round of the world-famous trivia game, 'ATFQ' (Answer the Question), where Lou tackles five tricky trivia questions about "Super Mario World"—and let's just say, it doesn't go too well for him. As usual, we wrap up with a look at some key pop culture moments from August 1991, giving a glimpse into the world when Mario and Yoshi first teamed up to save Princess Toadstool. Tune in for this fun and nostalgic journey through one of the most iconic games in the Mario franchise. We've got merch! | |||
| Backwards Compatible #6 - Teenage Mutant Ninja Turtles II: The Arcade Game (NES) | 08 May 2024 | 01:08:28 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 6 of "Backwards Compatible: A Generation 'S' Podcast," Lou is back and feeling better as we finally deliver on our promise to cover "Teenage Mutant Ninja Turtles II: The Arcade Game" for the NES, which was released in North America in December 1990. We take a deep dive into this classic beat 'em up, exploring its roots in the original arcade game and the unique features that set the NES version apart, like extra levels and memorable Pizza Hut product placements.We also briefly touch on the original arcade game, highlighting the key differences between the two versions that made the NES adaptation special. As always, we wrap up the episode with a few notable pop culture highlights from December 1990, providing context for the era when our favorite heroes in a half shell were battling their way into our hearts. Join us for this nostalgic journey as we celebrate the enduring appeal of TMNT and the legacy of this beloved game. We've got merch! | |||
| Backwards Compatible #5 - The Logical Journey of the Zoombinis (PC) | 01 May 2024 | 00:50:09 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In Episode 5 of "Backwards Compatible: A Generation 'S' Podcast," my wife Beth kindly steps in for Lou to explore one of her favorite PC games, "The Logical Journey of the Zoombinis," released in December 1996. We dive into the game’s unique blend of logic puzzles and adorable characters, celebrating its role in the pantheon of educational PC games that entertained and challenged young minds. Beth and I discuss the clever design and educational impact of Zoombinis, as well as its enduring charm that continues to captivate players.We also take a broader look at other educational PC games from the era, discussing their contributions to both gaming and learning, and Beth shares her affection for "The Sims," a game that allows players to simulate life in a richly detailed and interactive environment. As always, we wrap up the episode with a nod to a few key pop culture moments from December 1996, providing a snapshot of the world when Zoombinis first puzzled its way onto our computer screens. A big thanks to Beth for filling in last minute and bringing her passion and insights to this episode! Join us for a nostalgic journey back to the innovative days of educational gaming. We've got merch! | |||
| Backwards Compatible #4 - X-Men (Sega Genesis/Megadrive) | 24 Apr 2024 | 01:06:35 | |
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! In episode 4 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I dive into the mutant frenzy with "X-Men" for the Sega Genesis, released in March 1993. We explore how this game captured the essence of the beloved comic book characters, featuring a robust selection of mutants and challenging gameplay that made it a standout title of its era. We discuss how the game’s design and mechanics were ahead of their time, allowing players to switch between characters like Cyclops, Wolverine, Nightcrawler, and Gambit, each with unique abilities that influenced gameplay. We've got merch! | |||