Explorez tous les épisodes du podcast AI and Design
| Titre | Date | Durée | |
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| OpenAI's Intelligent UI, Facebook's Your Algorithm, AI Relationship Quality (ARQ) | 22 oct. 2026 | 00:30:32 | |
Fresh off their first live show, Nik and Dan look at three stories about who gets to shape what AI shows us. First up is OpenAI’s Intelligent UI, which lets GPT-6 build small interactive interfaces (charts, forms, buttons, maps) inline in ChatGPT instead of returning a wall of text. They compare it to Claude Artifacts, argue that speed is what makes it usable as a default, and ask what happens when companies like QuickBooks have to hand over a design system for their product to show up inside someone else’s chat window. Is ChatGPT becoming an operating system that generates apps on demand, across the silos our tasks currently live in? Next, Facebook’s “Your Algorithm” lets people steer their Feed and Reels in plain language. Dan draws on his time at Twitter and the promise of Bluesky’s algorithm marketplace; Nik wonders whether more control might raise engagement rather than lower it, and how this data could feed Meta’s Muse agents. Finally, UserTesting has rebranded as Auros and is pivoting toward AI training and evaluation with verified human experts. Its new AI Relationship Quality (ARQ) benchmark measures trust, affinity, and control alongside technical performance, which leads to a frank conversation about why benchmark gains don’t always produce models that are pleasant to work with, and whether ARQ could become the NPS of AI. LINKS OpenAI Wants ChatGPT to Stop Looking Like a Chatbot (Gizmodo) https://gizmodo.com/openai-wants-chatgpt-to-stop-looking-like-a-chatbot-2000823211 Facebook Is Giving Users More Control Over Their Algorithm (TechCrunch) https://techcrunch.com/2026/10/13/facebook-is-giving-users-more-control-over-their-algorithm/ UserTesting Rebrands as Auros, Aims to Bring Humans into AI Experience (Constellation Research) Auros Adds ‘Human Elements’ to AI Evaluation (Daily Research News) https://www.mrweb.com/drno/news40429.htm Dan’s debut AI novel The Restoration (2176, Book One) | |||
| Live at IxDA Pittsburgh - How to be a designer in 2027 | 13 oct. 2026 | 01:01:03 | |
This week, Dan and Nik recorded live at the IxDA Pittsburgh meetup. We discuss how we are thinking about being designers in the future, what we are teaching students, and what tools we are using. We take audience questions and hear about how these professional designers are working with AI today. | |||
| The Fastest Gun in the West, Multiplayer AI, Serious AI Products & Jeremy Belcher | 07 oct. 2026 | 00:52:41 | |
The Fastest Gun in the West: https://www.doc.cc/articles/fastest-gun We're building multiplayer AI. Here's what we've learned so far: https://newsletter.posthog.com/p/were-building-multiplayer-ai-heres | |||
| AI Sychophancy with Steve Rathje | 30 sept. 2026 | 00:58:19 | |
This week Dan and Nik sit down with Steve Rathje, a new HCII colleague who runs CMU's Psychology of Technology Lab, to talk about what sycophantic AI does to the people using it. Steve's team randomly assigned people to chat with bots that were flattering, disagreeable, or neutral. People liked the flatterers, shrugged at the neutral ones, and hated the bots that pushed back. For designers, the news is mixed. Validation drives enjoyment, but cherry-picked facts do the persuading, so pairing a little warmth with opposing evidence makes disagreement easier to take (at some cost to its persuasive punch). The bad news: across six studies from three research teams, teaching people about sycophancy through warnings, videos, or quizzes made the chatbot seem less trustworthy but no less persuasive. That puts the little "AI can make mistakes" disclaimer in an unflattering light. We also cover AI dark patterns, whether the right dose of sycophancy depends on the task, and Dan's random idea of a group chat of dueling AI personalities. Plus, Nik explains Jev and the new class of fast, cheap "System One" decision models, and we look at pieces from Microsoft and DoorDash design teams on why AI evals should measure what users experience as well as what models get right. LINKS Jev decision model touted as quicker, cheaper LLM alternative (TechTarget) Putting the user back into AI Evaluation (Microsoft Design) Building AI Evals: Who Gets to Decide What’s Good? (Doordash Design) Sycophantic AI increases attitude extremity and overconfidence (Rathje et al.) Observing sycophantic AI validate others reduces its appeal but not its persuasiveness (Ye, Kraut & Rathje) Sycophancy in GPT-4o: What happened and what we're doing about it (OpenAI) Silicon sycophants: the effects of computers that flatter (Fogg & Nass, 1997) Insincere Flattery Actually Works: A Dual Attitudes Perspective (Chan & Sengupta, 2010) On the conversational persuasiveness of GPT-4 (Salvi et al., Nature Human Behaviour) @Grok Is This True? LLM-Powered Fact-Checking on Social Media (Renault, Mosleh & Rand) Steve Rathje's website Steve Psychology on TikTok | |||
| Google CC, Controlling Image Generators, and Planning with Agents | 22 sept. 2026 | 00:31:11 | |
This week we talk about Google's new CC agent for managing family tasks, some techniques to control image generators when you want to constrain certain elements, and a deep article on planning with AI agents.
ShiftUX workshop: https://shiftux.rosenfeldmedia.com/workshops/designing-ai-for-humans ShiftUX talk: https://shiftux.rosenfeldmedia.com/program/day-2-turing-machines/ Dan's ShiftUX Discount Code: SAFFER-SHIFT26 | |||
| Apple's Siri AI and Audio Intelligence, Project Solaris, Miro Sale, AI Tool Building | 16 sept. 2026 | 00:49:54 | |
In this episode, Dan and Nik unpack Apple's big announcements from its latest event, starting with Siri AI: now a dedicated app with personal context indexing, on-screen awareness, and in-app actions, launching in beta with iOS 27 . They dig into the promise and limitations of Apple-only app integration, the EU regulatory lockout, and what daily usage caps signal about Apple's services ambitions. The conversation gets more charged around Audio Intelligence, Apple's new always-on listening features for the Apple Watch, including live audio rewind and Siri Recap summaries of real-world conversations. Dan and Nik wrestle with the surveillance implications, the absence of any on-device indicator, and whether this crosses a line — particularly in two-party consent states like Pennsylvania and California. The back half covers Runway's Project Solaris, a generative UI concept that uses its video model to render fully interactive, pixel-based interfaces with no underlying code. Dan sees echoes of Microsoft's Bob-era skeuomorphism and questions whether it misunderstands fifty years of HCI; Nik finds more to like in its challenge to the sameness of modern app design. They then turn to the surprise sale of Miro to Bending Spoons for $1.36 billion — a 90% haircut from its 2021 peak valuation — and what it means when a profitable, hundred-million-user company gets absorbed into a portfolio known for maintaining but not advancing its acquisitions. LINKS Introducing Solaris
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| Mobbin MCP, Perplexity and Nvidia Local AI Agent, Design Ledgers | 02 sept. 2026 | 00:34:48 | |
This week on AI and design, we highlight the release of Mobbin's MCP, Perplexity and NVIDIA's local AI agent, and the concept of design ledgers. Dan also has some new speaking engagements you can join coming up. Chapters
Show Notes
Dan's Speaking Engagements ShiftUX workshop: https://shiftux.rosenfeldmedia.com/workshops/designing-ai-for-humans | |||
| Figma Make Time Savings, LLM Bias Affects Designers, Target's AI/UX Bid, EasyCircuit | 25 août 2026 | 00:39:22 | |
Nik and Dan open the fall semester with a look at how their own courses have been rebuilt around AI this year. Nik's third run of AI Augmented Designer now leans hard into professional software development practice. Dan is teaching Designing for AI Products and Services, an Advanced Interaction Design Studio reworked around AI-ready design systems, and a new independent study with Brad Myers on "AI widgets" — what happens when scroll bars, cut-and-paste, and other decades-old microinteractions get smarter. This week’s news: Figma's randomized controlled trial on Figma Make found roughly 20% time savings, but Nik pushes on whether a 52-minute task dropping to 45 minutes actually feels different, or whether the real gain is more iteration cycles. Maud Benaddi's article on bias in LLMs prompts a discussion of how training-data skew shows up in generated personas, AI-assisted copy, and flattened qualitative research summaries; Nik connects it to Liz Gerber's exercise having students generate personas of themselves and watch the class recoil. Target's appointment of its first chief AI officer, Chandhu Nair, alongside Purvi Shah as SVP of UX, gets read as a welcome sign of AI and UX paired around real operational value rather than an AI strategy for its own sake. We close on EasyCircuit, a new app for vibe-coding hardware prototypes — fun, promising, and, as Nik found when a wiring render would have let the blue smoke out, a reminder that basic usability QA still matters. LINKS Measuring Time Savings From Figma Make https://www.figma.com/blog/measuring-time-savings-from-figma-make/
https://corporate.target.com/news-features/article/2026/08/chandhu-nair-purvi-shah
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| Deep Dive: Andy Budd on the Future of the Design Industry | 18 août 2026 | 00:49:49 | |
Andy Budd — reformed designer, coach to design leaders, and advisor at VC fund Seedcamp — joins Nik and Dan for a wide-ranging conversation about whether the design industry is about to boom or bust. Andy argues we hit "peak designer" around 2021–22, and that we're now in an era of Schrödinger's design and nobody has opened the box. The bull case is that AI hands designers the means of production. No more petitioning product managers for backlog space or begging engineering for a prototype — designers can spot the debt, fix it, and ship it. The bear case is that everyone else got there first. Product managers can now design, engineers can now do discovery, and design shrivels down to a five-person team babysitting the design system for a 300-person engineering org. We talk about taste of course, but Andy points out that everyone thinks they have taste. He also revisits his poker-versus-chess framing — designers study the board and hate mistakes while their peers just want to play every hand. We end on a genuinely unsettled note about the industry itself. How are your house painting skills? LINKS The Bull And Bear Case For Digital Design In The Age Of AI https://www.smashingmagazine.com/2026/07/bull-and-bear-case-digital-design-age-ai/ The Six Levels of Adaptive Software AI and the Mangrove Problem The Growth Equation book design + AI Summit — Brighton Dome, 24–25 September 2026 Andy Budd's blog Smilla’s Sense of Snow book Pattern Recognition book | |||
| Summer 2026 Hot Takes | 11 août 2026 | 00:39:10 | |
This week, Dan and Nik make some hot takes on news that has come out this summer. | |||
| Deep Dive: 2026 Figma AI Report with Figma's Andrew Hogan and Shane Johnston | 04 août 2026 | 00:46:39 | |
Andrew Hogan and Shane Johnston of Figma join Dan and Nik to unpack Figma's 2026 AI report. The headline is about AI shifting from individual productivity to team dynamics: 41% now say AI meaningfully changes how their teams work together, up from 7% two years ago. Shane and Andrew deliberately interrogate the "10x everybody" narrative: output is measurably up (lines of code, App Store submissions), but outcomes aren't following, because AI is exposing the communication and alignment seams that were always there. Handoffs can still be an issue. Prototypes are trivial to generate but very hard to dissect. And perhaps unsurprisingly, decision-making turns out to be the real bottleneck. The conversation also covers the blurring of roles (designers shipping fully functional AI-built prototypes jumped from ~10% to 61% in a year; developers doing design work is up sharply) and why developers are now among the loudest voices arguing design matters more. Andrew and Shane reframe role overlap as tax reduction rather than job-stealing — the designer who fixes the visual bug instead of filing the ticket — and make the case for the canvas as shared context, for design systems as the thing "orchestrating relationships" between functions, and for the four shapes of AI adoption (the nascent group has roughly halved to 18%). LINKS Figma's 2026 AI Report — blog post | |||
| Training Taste, AI Systems Thinking, LLM Counter Defaults, and special guest Dan Maccarone | 28 juil. 2026 | 00:55:59 | |
Everyone in design is yelling the same two words right now: taste and judgment. But how do you get them? David Hoang's "Training Design Senses" does, and this episode starts there: how to train the eye, design dexterity, fluency of aesthetics, and rhetoric, with a detour into what copying from masters means when the copying happens through an AI. Then Christine Zhu on systems thinking for agentic products, which asks PMs to stop shipping features and start gardening: decompose for agent experience, define contracts between the parts, build feedback loops that capture correction signals. Our last bit of news is LLM Counter-Defaults from Nadia Piet and AIxDESIGN, a slider-based tool that exposes the settings your LLM shipped with and writes the instructions to override them. Our guest is Dan Maccarone, founder and CEO of Charming Robot, who spent a year rebuilding his studio's entire design process around AI after a project went sideways. He walks us through the experience brief (a PRD with a friendlier name), the whiteboard/review/approved branch structure, and what he calls high-speed mediocrity. He also explains why the prototype's 300,000 lines of code are never shipping anywhere, why documentation matters more now rather than less, and why his team still starts with sketching so they're building from their imagination instead of Claude's.
"Training design senses" ”what systems thinking looks like for PM'ing AI products” LLM Counter-Defaults by Nadia Piet / AIxDESIGN Thinking in Systems book How Buildings Learn book "Never mind the prompts, here's the thinking" Charming Robot Story in a Bottle podcast The Barstool MBA (Audible) Fool's Gold, NYC MHCI Capstone sponsorship | |||
| Bye Bye Purple Gradients: OpenAI's Design Push. Plus special guests: fuguUX | 21 juil. 2026 | 00:48:54 | |
Dan and Nik dig into a trio of OpenAI stories: the launch of GPT 5.6 Sol and its jump to the top of the Design Arena leaderboard, notably by suppressing common AI design anti-patterns (goodbye, purple gradients) and combining known templates with customized outputs — followed by Figma Make's OpenAI integration and what it might signal about the shifting model landscape. They also geek out over Codex Micro, OpenAI's slick new macro keyboard designed by Work Louder, which uses RGB-lit keys to let developers monitor and control multiple coding agents without touching a mouse. The episode's guest segment features Jason Hong and Sauvik Das, CMU HCII faculty and co-founders of fuguUX, an AI-powered usability auditing tool. Jason and Sauvik explain how frontier language models can now scale subjective design judgment — evaluating concepts like information scent that were previously impossible to codify — and walk through their two offerings: synthetic user testing (with a diverse cast of twenty AI agents built from Census microdata) and automated heuristic audits. The conversation touches on why B2B software remains so dreadful, the testing pyramid, and the long-term vision of continuously self-improving websites. LINKS Design Arena GPT 5.6 Sol topping the design leaderboard Codex Micro Figma Make + OpenAI integration announcement
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| 2026 Thus Far: 7 Big Themes | 14 juil. 2026 | 00:49:49 | |
Dan and Nik pause at the halfway mark of 2026 to reflect on 25 episodes, 10 guests, and a wild six months in AI and design. Fresh off a week of building apps with Fable — Dan's ambient bird-listening app for AirPods, Nik's long-running multi-agent builds — they revisit the year's biggest themes: the collapse of fidelity and whether wireframes still matter, taste as the designer's (maybe) moat, cognitive surrender and the strange compulsion to keep feeding the machine, canvas versus code as Figma and Claude Design converge, designing for agents when your next user isn't human, the rise of markdown skills (and the ick of scraped design systems), the path for junior designers, and why user research may be the most undervalued discipline of the AI era. Aaron Draplin Takes On a Logo Design Challenge
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| Claude Design 2.0, Quality Bars, Layers of AI Experience, Perplexity Brain | 07 juil. 2026 | 00:37:27 | |
Nik and Dan catch up on the news out of Figma Config 2026 — where generative plugins stole the show for Nik (build them with tokens, run them for free) — before digging into Anthropic's big Claude Design 2.0 overhaul, with canvas editing, design-system imports, a two-way round-trip with Claude Code, and a fix for its token-burning problem. From there: MC Dean asks who actually owns the quality bar when anyone can ship, Emily Campbell reimagines the layers of UX for probabilistic AI systems (goblins included), and Perplexity's new Brain points toward self-improving memory for agents. Plus a detour into AI memory, forgetting, and one very confused Claude that thought the show got renamed. Stick around for news on Dan's forthcoming sci-fi novel. Show notes:
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| Hot Takes and Big Themes from Config 2026 | 01 juil. 2026 | 00:54:03 | |
Dan reports live from Figma's Config 2026 conference in San Francisco, talking with seven design leaders — Peter Merholz, Jesse James Garrett, Greg Petroff, Ryan Freitas, Kim Lenox, Alice Quan, and Emily Campbell — about the keynote, major announcements like Code Layers and Weave, and the vibe on the floor. The conversations circle a few big tensions: Figma's push into Adobe's territory (motion, brand, marketing) versus doubling down on AI-to-code workflows where competitors like Claude Design are gaining ground, the shrinking of design teams, and how designers can stay strategic by leaning into craft, taste, and curiosity. Off-stage, the mood was one of cautious adaptation — less panic than last year, more pragmatic grappling with what roles, tools, and identities look like now. | |||
| Siri AI, A New Interaction-Focused AI Lab, Four Design AI Jobs, Perplexity Computer Research | 16 juin 2026 | 00:30:22 | |
A year ago the consensus was that AI would hurt Apple. Last week at WWDC they showed up with a real Siri AI, the privacy story nobody else can match, and the $$$ hardware to run it. The "AI for the rest of us" play might just work. Dan and Nik dig into what Apple actually shipped, why App Intents matter for designers, and the gut-punch reality that your year-old iPhone won't run it. Also this episode: Airbnb CEO Brian Chesky is building a design-led AI lab, and nobody can quite figure out what it's selling. Sarah Gibbons maps the four design jobs AI has created so far. And Perplexity's research with Harvard Business School claims agents can cut task time by up to 92% — with enough caveats to fill a show. Perplexity/HBS Research | |||
| Copilot Redesign, Is AI ever Done, Amazon Proteus, Miro's Head of AI Design Mark Boyes-Smith | 10 juin 2026 | 01:03:01 | |
Dan and Nik dig into Microsoft's sweeping redesign of 365 Copilot , transforming the prompt box into a task-aware workspace, leaning into progressive disclosure, and positioning AI as an embedded layer across Word, Excel, and Outlook rather than a bolt-on feature. They also discuss Jeff Gothelf's argument that "done" means something fundamentally different for AI products, where probabilistic outputs require teams to write acceptance criteria as distributions and build failure triage into launch rather than after. Rounding out the news: Amazon's Proteus warehouse robots can now take natural-language direction from human workers, and a Salesforce designer shares how her team is mastering AI tools through peer-to-peer learning, a dynamic that gives Dan flashbacks to the early days of the web. Then Nik sits down with Mark Boyes-Smith, Head of AI Design at Miro, for a deep look at how one of the world's largest collaboration platforms is integrating AI at every layer. Mark walks through Miro's new Sidekicks and Flows features, including voice interaction and custom connectors, and talks candidly about how his distributed design team rapid-prototypes in code, branches and remixes ideas, and builds conviction before shipping. He also shares his thinking on designing for long-running agentic tasks, the coming challenge of multi-agent orchestration on an infinite canvas, and what resilience and "product taste" mean for designers navigating an era of relentless change. Amazon's new Proteus warehouse robot https://www.engadget.com/2187338/amazons-new-proteus-warehouse-robot-is-fully-autonomous/ Designing how designers master AI https://uxdesign.cc/designing-how-designers-master-ai-642d8751d945 New Miro Features at Canvas26 https://www.youtube.com/live/qM-KxCr4I5I?si=HGtSokg95B9kO5k9 | |||
| Figma and Stitch Updates, Design Memory, Fraude Design, Quilter CEO Sergiy Nesterenko | 03 juin 2026 | 01:05:36 | |
Updates to Figma and Google Stitch | |||
| Figma Design Agent, 2026 AI in Design Report, Synthetic Customers, Llewyn Paine on UXR | 26 mai 2026 | 00:58:57 | |
This week we talk about Figma's new design agent integrated right on the canvas, the 2026 State of AI in Design Report, and Bain's experiment with synthetic customers. Then Dan interview Llewyn Paine about the future of UXR and design and gives a preview of the Rosenfeld Designing with AI Conference 2026 https://rosenfeldmedia.com/designing-with-ai/ | |||
| AI Originality, Bolt-on AI, Special Guest: Fin's VP of Product Design Thom Rimmer | 19 mai 2026 | 00:58:26 | |
When you collaborate with AI on a piece of work, whose thinking is it, really? That question runs underneath what a lot of designers and creatives are arguing about right now, and this week on AI and Design, Nik and Dan dig in. We start with Giorgio Schirò's "The thinking was never just mine," which uses Andy Clark and David Chalmers' "extended mind" theory to argue that creativity has always been distributed: our taste comes from books, films, teachers, and a thousand inputs we don't normally count. AI doesn't invent this loop; it just makes it faster and leaves receipts. Then we turn to Revanth Krishna's "Don't Simply Bolt On AI, Rethink From the Ground Up," using Anthropic's new Claude for Small Business as a worked example of what AI-native enterprise software might actually look like — and what trust and brand mean when the AI inside your tool isn't built by the company whose name is on the box. Our guest is Thom Rimmer, VP of Product Design at Fin. Thom tells the story of how his company decided, over a single weekend in late 2022, to bet the entire business on AI and rebuild from the ground up. We get into what that did to the org: 95% of PRs now authored by Claude Code, designers shipping production code, the design system's source of truth moving from Figma to markdown files, and what's left of the design job when the artifacts get cheap. Don’t simply bolt on AI. Rethink from the ground up. https://uxdesign.cc/dont-simply-bolt-on-ai-rethink-from-the-ground-up-ae73a9093cd2 Introducing Claude for Small Business https://www.anthropic.com/news/claude-for-small-business Operator | |||
| Cognitive Surrender, Speed isn't The Bottleneck, and special guest PM Thomas Groendal | 12 mai 2026 | 00:57:24 | |
Wharton researchers fed people AI-generated answers, half of them deliberately wrong. The participants accepted them 73% of the time — and their confidence went up. They're calling it "cognitive surrender." Nik and Dan dig into what separates it from plain old cognitive offloading, and the design moves that might pull people back. Then: Ethan Ding's "Claude Code Is Not Making Your Product Better," and why taste, not coding speed, is the bottleneck for product quality. Finally, Tom Groendal, Senior Product Manager at CACI's DarkBlue Intelligence Group, on what AI actually looks like inside a working product team: melting role boundaries, a "product brain" repo that doubles as institutional memory, and the new role that keeps surfacing in conversation after conversation — the context manager. Thinking - Fast, Slow, and Artificial: How AI is Reshaping Human Reasoning and the Rise of Cognitive Surrender Cognitive Surrender Creative Tools: The Case for Keeping AI Unfinished claude code is not making your product better
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| Agent Users, New Design Team Structures, Team Dynamics, AI Chat Problems, Constraints Not Prompts | 05 mai 2026 | 00:42:11 | |
Dan and Nik talk about how to design for your next user being an agent, the impact of AI on team structure and dynamics, the challenge of memory and recall in conversation-based AI systems, and the shift towards AI experience design focused on constraints, not prompts. Chapters
LINKS The “Bug-Free” Workforce: How AI Efficiency Is Subtly Disrupting The Interactions That Build Strong Teams https://www.smashingmagazine.com/2026/04/bug-free-workforce-ai-disrupting-teams/ The forgotten conversation problem in AI chat https://uxdesign.cc/the-forgotten-conversation-problem-in-ai-chat-4d3d0c3ea525 The End of Prompting: Why the Future of AI Experience Design Is Constraint-First | |||
| Deep Dive: AI Skills (with Google's MC Dean) | 28 avr. 2026 | 00:47:38 | |
Google's MC Dean, the author of over 100 AI skills for designers on everything from accessibility to moods, joins Nik and Dan to talk about Skills: how to make them, how to use them, and what the future of them could be. | |||
| Claude Design, Innovative AI and Design Research from CHI 2026 | 21 avr. 2026 | 00:55:50 | |
Surprise surprise, Dan and Nik talk about Anthropic's launch of Claude Design. The Nik does a set of rapid-fire interviews from the 2026 CHI conference, featuring the latest HCI research in AI and Design. | |||
| Insights from Anthropic's Head of Design, Why AI UX Sucks, AI Aesthetics, Human-Centered Design 2.0 | 14 avr. 2026 | 00:30:06 | |
Dan checks out a Fast Company interview with Anthropic's Head of Design Joel Lewenstein and finds reasons for hope. Dmitry Kargaev points out the flaws of AI UX and has some reasons for why is happens. A catalog of AI brand archetypes, and Dan applauds Patrizia Bertini's call to rethink Human-Centered Design to be less about "users" and more about "citizens." Links: Fast Company Interview with Joel Lewenstein https://www.fastcompany.com/91519289/inside-anthropics-biggest-design-choices AI Products Have Terrible UX: Here's Why https://hackernoon.com/ai-products-have-terrible-ux-heres-why Aesthetics of AI https://www.acolorbright.com/en/insights/aesthetics-of-ai Human-Centred Design has grown up. It’s time we did too https://uxdesign.cc/human-centred-design-has-grown-up-it-is-time-we-did-too-766601c1fc7d We're All Doing The Same Job Now https://odannyboy.medium.com/were-all-doing-the-same-job-now-81924e0c80d6 The Existential Designer | |||
| Deep Dive: The Future of Design Practice and Process (with author Mike Kuniavsky) | 07 avr. 2026 | 00:54:01 | |
Dan, Nik, and special guest Mike Kuniavsky ("Observing the User Experience") do a deep dive into the impact of AI on the traditional design practice and process. They get into the disappearing/evolving role of design artifacts, the influence of AI on design literacy, and the reevaluation of the design process in the age of AI. AI has triggered the democratization of design tools, a shift in organizational power dynamics, and ofttimes the complete disregard for of unknown unknowns. They also explore the changing product risk surface, the redefinition of scale in design practice, and the role of synthetic users in user-centered design.
Mike's article "Design practice assumes a world that no longer exists: what’s next?" https://medium.com/@mikekuniavsky/design-practice-assumes-a-world-that-no-longer-exists-whats-next-ca3f588ad4d8 Other recent articles on Design Process: https://www.nngroup.com/articles/design-process-isnt-dead/ https://www.nngroup.com/articles/design-process-isnt-dead/ https://medium.com/design-bootcamp/the-new-design-process-2-6-2b5967507263 https://www.linkedin.com/pulse/design-process-isnt-dead-its-only-thing-save-us-rick-starbuck-7pbmc/
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| Claude Computer Use, Product Intuition, Author Chris Noessel ("Designing Assistant Technology") | 31 mars 2026 | 00:42:19 | |
Dan and Nik talk about Anthropic's latest announcement about computer use and its impact on how designers design screens. Then they discuss the article "AI didn't kill product intuition. It exposed who never had it." Author Chris Noessel stops by to talk about his new book Designing Assistant Technology and the challenges and considerations in designing AI to assist users. The conversation touches on the risks of descaling and over-reliance, and cthe importance of keeping cognitive engagement in AI design. https://amzn.to/414zOta | |||
| Google Stitch, 2026 Design in Tech Report, Downloadable Design Skills | 25 mars 2026 | 00:52:26 | |
Dan and Nik offer opinions on Google Stitch, a new design tool that just dropped from Google Labs. They also dig deep into John Maeda's 2026 Design in Tech report, debating his key insights for designers in the evolving landscape of AI and design. Lastly, a discussion on the codification, sharing and future of downloadable design skills. Google Stitch: https://stitch.withgoogle.com/ | |||
| AI Image Editors, Institutional v Individual AI, Author Louise MacFadyen ("Designing AI Interfaces") | 17 mars 2026 | 00:53:36 | |
Nik and Dan talk about new AI image editing tools from Canva and Adobe and the value of baking AI right into existing tools. The conversation switches to a provocative new essay by George Sivulka on the importance of Institutional AI and not just Individual AI, which can be chaotic if it's not coordinated. | |||
| Very Special Hot Takes Episode: Product Sense, AI Brain Fry, Real Time UI and much much more | 10 mars 2026 | 00:50:58 | |
There was just too many interesting stories this week, so Nik and Dan do a Very Special Hot Takes episode with a wide-ranging conversation that covers 14 topics, including the importance of product sense, open source tools, the cultivation of design judgment, the urgency of AI regulation, the future of AI images, the impact of AI on design jobs, real-time UI, writing specs for AI agents, and breaking the echo chamber in interfaces. Chapters
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| Jenny Wen's Three Types of AI Designers, Designers Should Be Crushing It, Managing AI Pressure | 03 mars 2026 | 00:40:21 | |
Dan and Nik delve into the evolving role of designers in the age of AI, emphasizing the need for adaptability, control of your own process, and how vision and judgement are design's superpowers. This episode explores the impact of AI on the design process, the importance of maintaining focus on the work, and the challenges of keeping up with the rapid pace of change in the industry. | |||
| Code and Canvas, Computer Use Agents, The Mythical Agent-Month, Will "Taste" Save Designers? | 24 févr. 2026 | 00:42:05 | |
Nik and Dan talk about another announcement from Figma and Anthropic and the impact on the future of design tools. They examine a new research paper from Apple and the HCII on how to best design computer use agents, and talk about Wes McKinney's article The Mythical Agent-Month. They end with discussing the role of taste in an AI world and if it is the skill designers should be focusing on. | |||
| State of The Designer 2026, User Control of AI, Waiting is the New Interruption, AI Intensifies Work | 18 févr. 2026 | 00:33:54 | |
Dan and Nik delve into the Figma's 2026 State of the Designer Report, people feeling like AI is being shoved at them, the challenges related to AI's impact on flow and attention, and the Harvard Business Report's implications of AI on job satisfaction and work intensification. | |||
| OpenAI's Frontier, The Return of The Intuitive Designer, Special Guest: Figma's Shane Johnson | 10 févr. 2026 | 00:47:45 | |
Dan and Nik chat about OpenAI's new Frontier platform and what it might mean for designers and even their career paths. We then discuss James Harrison's essay "The Return of The Intuitive Designer." Then Dan interviews Shane Johnson, Principal User Researcher at Figma, on the role that user research has in this AI world. | |||
| Figma MCP, UX vs MX, OpenClaw, Creativity Research, and User Research in 2026 | 03 févr. 2026 | 00:43:31 | |
Nik and Dan dive deep into Figma MCP and the need for a dual strategy for experience design, that considers both human and AI website visitors. Of course Clawdbot/Moltbot/OpenClaw came up. Some research on creativity, and finally the role of user researchers in the AI world. | |||
| Google AI Studio Design Mode, AI at Davos, Claude's Constitution, and Software Too Cheap to Meter | 27 janv. 2026 | 00:41:52 | |
Dan and Nik discuss the rumor of Google's AI Studio getting a design mode, Anthropic and DeepMind CEOs at Davos talking about the future of AI, Anthropic's Constitution for Claude, and the concept of software too cheap to meter. | |||
| Impeccable, AI as Entertainment, The Four Horsemen of the AIpocalypse | 20 janv. 2026 | 00:40:24 | |
Nik and Dan discuss Impeccable: a set of skills for AI agents to improve the "AI House Style" designs that AIs are churning out. Then, talking about a new research paper that suggests AI's greatest potential is as entertainment and cultural production. Lastly, we review Dan's article that categorizes four possible futures for AI, including AI disappearing into existing apps, specialized AI features, AI as an operating system, and AI as a universal intermediary. | |||
| Microsoft Copilot Checkout, Google A2UI, Razer Ava, 2026 Predictions | 13 janv. 2026 | 00:38:04 | |
On this week's episode, Nik and Dan discussed:
Plus: our AI and Design Predictions for 2026. | |||