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Steel Confessors: How One Fan Solved a 20-Year Warhammer Mystery05 Nov 202501:14:26

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For nearly 20 years, the Steel Confessors have been one of Warhammer 40K's biggest mysteries. After being the centerpiece of the massive Games Day 2005 event, this unique Space Marine chapter and its lore seemingly vanished, leaving only fan speculation and a "Needs Citation" mark on wiki pages. That all changed in October 2025, when a fan miraculously produced the original, intact Index Astartes leaflet from that very event. Join us as we explore the real-world history of the lost chapter, the 20-year hunt for answers, and finally dive deep into the official, newly-discovered lore—from their "heretical" Mechanicus origins to the final fate of the "crippled chapter".

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War of the Beast: The Civil Waagh | Warhammer 40k Lore29 Oct 202502:30:06

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This is it: the final, catastrophic conclusion to the War of the Beast.
The Imperium is on its last legs, but Lord Commander Koorland has one final, desperate plan: to weaponize captured Ork Psykers. The goal is to create a "Reverse-Waaagh!" effect so powerful it can break the Ork horde by exploding their heads in a massive chain reaction.
The second assault on Ullanor is launched, with Koorland and a small strike team teleporting directly into the Beast's throne room. But it's a trap. Koorland comes face-to-face with the Beast, only to learn the horrifying truth: there was never just one Beast. There are six Prime-Orks. Koorland is killed by the true Beast of Beasts, who mockingly takes his title: "I am Slaughter".
With hope all but extinguished, Maximus Thane of the Fists Exemplar steps up. He reunites the successor chapters to rebuild the Imperial Fists and plans a final, all-or-nothing assault with the help of Grand Master Vangorich and Fabricator General Kubik. To secure the necessary resources, Vangorich blackmails the remaining High Lords with hidden assassins, forcing them to commit everything to the war effort.
This final battle is a gamble on an impossible scale, and a desperate race to detonate the last Ork Psyker bomb in the heart of the Beast's temple.

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ENEMIES OF DEMOCRACY | Helldivers Lore03 Sep 202501:00:55

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The Second Galactic War, sometimes referred to as the Second Intragalactic War, the Galactic War on Tyranny, or simply the Galactic War, is a galaxy-wide armed conflict between the  Federation of Super Earth, the Automaton Legion, the Terminid Horde, and the Illuminate Cult. 

The  Automatons, sometimes referred to as the Automaton Legion and self-denominated as both The Collective of Cyberstan and The Automaton Collective, are descendants of the Cyborgs, created to continue fighting against  Super Earth and one day liberate the Cyborgs from their enslavement on Cyberstan following the end of the First Galactic War in 2084.

The  Illuminate, formerly the Illuminate Empire, sometimes referred to as the Illuminate Cult and self-denominated as the Squ'ith, are an advanced race of squid-like alien humanoids serving as the de facto archenemy of the Federation of Super Earth. According to a voiceline by the Democracy Officer, these aliens predate humanity's existence by millennia. They are a technologically advanced, mystical, and highly intelligent species, having gone down the path of electricity in the same way that humans went from rocks to bullets.

The Terminids, sometimes referred to as the Terminid Horde or Terminid Swarm, and commonly called Bugs, are one of the enemy factions in the Second Galactic War. Having escaped the farms where they were harvested for Element-710, the Terminids engage in the violent attacks against the citizenry of Super Earth and with their un-Democratic power structure.

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YNNARI: IT'S SIMPLE, WE KILL SLAANESH | Warhammer 40k Lore22 May 202401:02:46

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The Ynnari, also known as "the Reborn," are a kindred or religious sect of the Aeldari species comprised of members drawn from all of its other major kindreds, including the Asuryani, Aeldari Corsairs, Exodites, the Drukhari and the Harlequins.

Under the leadership of the prophet Yvraine, the "Daughter of Shades," the Ynnari seek to fully awaken the Aeldari god of the dead Ynnead, who they believe can defeat Slaanesh and restore the Aeldari species' unity and its lost glory.

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TYPHUS: THE HERALD OF NURGLE | Warhammer 40k Lore15 May 202401:02:41

Typhus, also known as "Typhus the Traveller" and the "Herald of Nurgle," originally the Space Marine named Calas Typhon of the world of Barbarus, is the Death Guard Lord of the Death Guard Traitor Legion's 1st Plague Company, and the host of the terrible plague known as the Destroyer Hive. He is a Champion of Nurgle, a Death Guard Sorcerer and the former first captain of the Death Guard Legion. Typhus is also the most feared of all Chaos Lords to command one of the legendary Plague Fleets.

That Typhus has been truly blessed by Nurgle is indisputable. When the Death Guard were adrift in the Warp during the Horus Heresy, dying from the Destroyer Plague, Calas Typhon, First Captain of the XIV Legion, absorbed the full power of the disease, becoming a vessel for this ultimate corruption. Swelling in size, his skin and armour bonded. Great pestilential funnels grew from his body, spewing forth a miasma of destruction. Calas Typhon has been transformed into Typhus, Host of the Destroyer Hive. 

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DA BIG DAKKA | Warhammer 40k Book Club11 May 202400:50:33

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Out of options, Ufthak leads his Waaagh! through the mysterious webway, to a place where kunnin’, sneakin’, and thinkin’ are the name of the game. A place with little truck for muscle and brawn – Commorragh, the Dark City.

Here, where kabals and haemonculus covens pump psychic viscera into the warp, Ufthak is thrown into gladiatorial combat and soon finds himself up against an archon who will stop at nothing to prove she deserves to rule the Dark City – even if it means bringing Commorragh down around her.

But the Drukhari are about to discover that while orks may be simple, very little about them is ever straightforward.

Written by Mike Brooks. Narrated by Harry Myers.

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PRIMARCH TIER LIST | Warhammer 40k Lore08 May 202402:10:50

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The Primarchs were the twenty genetically-engineered "sons" of the Emperor of Mankind, and the genetic "fathers" of the Space Marine Legions. The Emperor used his own DNA in their creation, and they were designed to be far superior to the average human: immensely larger, stronger, hardier, faster, and more intelligent. They were also incredibly charismatic, as their main role was to be generals and leaders of the Imperial military. Each had their own purpose and specialty, allowing them to serve in specific functions that the Emperor's forces would need in reconquering the galaxy.

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ARMAGEDDON STEEL LEGION: RAISE HIGH THE BANNERS OF VENGEANCE | Warhammer 40k Lore01 May 202401:11:47

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The Armageddon Steel Legion are the Imperial Guard Regiments native to the Hive World of Armageddon. True to its name, Armageddon has been the site of three massive battles in the history of the Imperium, most recently a pair of invasions by the Ork Warboss Ghazghkull Thraka. As a result, the armies of Armageddon are very skilled in fighting Orks.

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THE LOST COLONY OF ROANOKE | Detective Ridiculous28 Apr 202400:54:30

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The establishment of the Roanoke Colony (/ˈroʊənoʊk/ ROH-ə-nohk) was an attempt by Sir Walter Raleigh to found the first permanent English settlement in America. The colony was founded in 1585, but it was visited by a ship in 1590 and the crew found that the colonists had disappeared under unknown circumstances. It has come to be known as the Lost Colony, and the fate of the 112 to 121 colonists remains unknown to this day.

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THE THOUSAND SONS: ALL IS DUST | Warhammer 40k Lore24 Apr 202401:15:27

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The Thousand Sons were the XV Legion of the original twenty Space Marine Legions. Their Primarch is Magnus, oft called Magnus the Red. The Legion turned traitor during the Horus Heresy, after which it relocated to Sortiarius, the Planet of Sorcerers, in the Eye of Terror, and dedicated itself to the Chaos God of change, sorcery and magic, Tzeentch. For a time it appeared that Tzeentch protected the Thousand Sons from the corruption and fragmentation that most of the other Traitor Legions underwent, but eventually the Legion went through a crisis of mutation and de-evolution, seemingly at the wish of their patron-God. Aghast at this development, their chief sorcerer, Ahriman, cast a powerful spell designed to render the Thousand Sons immune to the warping effects of Chaos. While the spell succeeded in this goal, it had an unforseen consequence of transforming the mutated Thousand Sons into little more than mystically animated suits of armour barely capable of being termed as anything more sentient than automata.

With the only surviving cognisant members being those incredibly strong in heretical psychic powers, the Thousand Sons are now a legion of ghosts led by the damned.

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MAGNUS: THE CRIMSON KING | Warhammer 40k Lore17 Apr 202401:23:04

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Magnus the Red (also known as the Crimson King, the Sorcerer-King, Cyclopean Magnus or the Red Cyclops) is the Primarch of the Thousand Sons Chaos Space Marine legion. A giant in both physical and mental terms whilst a mortal inhabitant of the materium, Magnus long tried to understand and control the warp, becoming a sorcerer of formidable power. Magnus would eventually fall from favour with his father, the Emperor, and with the majority of his brother-primarchs due to his zealous advocacy and use of such power. Indeed it would prove to be his mortal undoing, as, forewarned of Horus' fall to Chaos, his attempt to use his own warp-touched abilities to alert the Emperor to the situation brought about his own damnation and servitude to the Chaos God Tzeentch. Magnus led his own troops to the banner of Horus and fought on his side during the Great Betrayal, surviving the events and being elevated to the position of Daemon Prince. He has spent the majority of the millennia since ensconced atop his tower upon the Planet of the Sorcerers, planning the destruction of the Imperium.

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THE EMPEROR IS DEAD, I CALL DIBS ON HIS STUFF | Warhammer 40k Lore10 Apr 202400:54:45

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Discussion about Emperor's Armor and Equipment. 

The One True Armour is a suit of Power Armour commonly seen worn by the Emperor during the Great Crusade and Horus Heresy.

Always depicted as golden, after his wounding by Horus during the Siege of Terra it is said that the Emperor's armour was removed and melted down at his own order in order to create badges to honour the Imperial Fists Terminators that had fought beside him.

The Emperor's Sword is a giant flame-covered blade that the Emperor created by using both his mastery of science and Warpcraft.

Due to the nature of its creation, the Sword is anathema to the forces of Chaos and only the most powerful of Daemons can resist being destroyed by its mere touch. 

The Emperor's Lightning Claw is an as of yet unnamed Lightning Claw that was usually seen on the Emperor's left hand during the Great Crusade and Horus Heresy.

The Emperor's Bolter was a as-of-yet unnamed Boltgun which was a personal weapon of the Emperor. One of the very first Boltguns, it was a progenitor all for its kind.

The Emperor's Shield was once the personal shield of the Emperor, but it is now being wielded by the reborn Primarch Lion El'Jonson in M42.

The Apollonian Spear was crafted alongside its sister the Dionysian Spear by the Emperor's own hand, deep inside his first underground fortress on Terra during the Age of Strife.

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FABIUS BILE: GODS ARE FOR THE WEAK. I AM NOT WEAK. | Warhammer 40k Lore03 Apr 202401:10:27

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Fabius Bile, originally just Fabius and also known as the Spider and the Primogenitor is a Chaos Space Marine. Prior to the defeat of the Horus Heresy, he was a Lieutenant-Commander and Chief Apothecary of the Emperor's Children. He is now an infamous mad scientist, specializing in genetic manipulation and the creation of Enhanced Warriors. Unlike most of the Emperor's Children, Bile does not follow Slaanesh, instead he devotes himself to science, and research into the creation of Space Marines.

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LUTHOR HARKON & THE VAMPIRE COAST | Warhammer Fantasy Lore30 Aug 202501:23:15

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The Vampire Coast is the Undead realm of the mad Vampire Pirate King Luthor Harkon located on the north-eastern coastline of the continent of Lustria. Luthor Harkon is the self-styled "Arch-Grand Commodore," "Pirate King of the Vampire Coast" and "Emperor of Lustria," the Vampire Fleet Admiral of the Zombie Pirates.

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Plane Flies Upside-down While Pilots Fistfight The Hijacker | Detective Ridiculous 31 Mar 202400:54:16

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On April 7, 1994, Federal Express Flight 705, a McDonnell Douglas DC-10-30 cargo jet carrying electronics equipment across the United States from Memphis, Tennessee, to San Jose, California, was the subject of a hijack attempt by Auburn R. Calloway, a Federal Express employee facing possible dismissal at a hearing scheduled for the following day for having lied about his flight hours. He boarded the scheduled flight as a deadhead passenger carrying a guitar case concealing several hammers and a speargun. He tried to switch off the aircraft's cockpit voice recorder (CVR) before takeoff. Once airborne, he attempted to kill the crew with hammers so their injuries would appear consistent with an accident rather than a hijacking. The CVR, however, was switched back on by the flight engineer, believing that he had neglected to turn it on.

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DAEMON WORLDS: PLANET SIZED NIGHTMARE | Warhammer 40k Lore27 Mar 202401:10:03

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ft  Kirioth  

A daemon world is a planet twisted and corrupted by the power of Chaos and the warp from being trapped in a prolonged warp rift. Entwining the impossibilities of the warp and the reality of the physical realm, Daemon Worlds are not bound by the laws of physics, but by the whim of daemonic rulers and the emotions of mortals. The power of Daemons and Daemon Princes is greater in the Eye of Terror and other places like the Eye of Terror than it would be anywhere else in the galaxy.

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ELDAR OF THE LIVING DEAD: WRAITHBONE & SOULSTONES | Warhammer 40k Lore20 Mar 202401:00:54

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Spirit Stones are made out of psycho-receptive crystals called waystones, which are grown from something similar to Wraithbone. At the moment of the Eldar's death, the stone acts like a 'psychic trap', absorbing their psychic self and preventing it from entering the warp and being consumed by the nemesis of the Eldar race: Slaanesh.

Wraithbone is a psycho-plastic substance used by the Eldar for many different tasks, including the construction of buildings, ships and weapons.

Wraithbone is essentially solidified warp energy that is manipulated by a Bonesinger into any shape that is required. It is stronger than any known plasteel and harder to damage than adamantium, and will naturally repair itself, though the process can be sped up by a Bonesinger. Being created from the warp, Wraithbone has innate psychic abilities allowing it to be used as a communications pathway as well as structural support. It carries psychic energy much as a cable carrying current does, as well as containing psychic shields to protect the occupants from the warp.

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AI IN WARHAMMER: WE SHALL NOT SUFFER A MACHINE TO THINK! | WARHAMMER 40K LORE13 Mar 202401:12:27

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Abominable Intelligence (A.I. for short) is a term used by the Adeptus Mechanicus for a sentient machine.

During the Dark Age of Technology, these intelligences rebelled against their human masters, leading to bloody wars. Since that time, and by a personal decree of the Emperor himself, it has been forbidden to fabricate or service those machines that are able to think and act independently.

A.I. is not to be mistaken for the machine spirit that has parallels but basal differences - namely, no ability to enhance itself.

During the Dark Age of Technology, the Men of Iron were created by the Men of Stone to aid them in colonizing the Galaxy.

Until shortly before the Age of Strife, the Men of Iron were loyal only to Mankind, and served as their army. In M23, they turned on their Human masters, believing themselves superior to the Humans who relied on the Men of Iron to do virtually everything for them. What followed next was an apocalyptic conflict known as the Cybernetic Revolt, a war so destructive it made the Horus Heresy seem small in scale. The Men of Iron employed world-consuming constructs, devices that could destroy suns, weapons that could throw entire continents into the heavens, and swarms of nano-machines that covered entire planets. However in the end, the Men of Iron were destroyed by an alliance of galactic powers and even the Men of Iron who retained their loyalties to their masters did not survive the destruction brought on by the war.

The Men of Iron seemed to practice a faith similar to the Mechanicum, as one of its surviving constructs UR-025 states it has met the real Omnissiah (considering the Emperor false).

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WARBOSS | Warhammer 40k Book Club10 Mar 202400:41:58

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COMMORRAGH: THE DARK CITY NEVER SLEEPS | Warhammer 40k Lore 06 Mar 202401:01:20

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WARHAMMERISH MOVIES BOOKS & GAMES (Who ripped who off?) | Warhammer 40k Lore28 Feb 202401:20:41

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The boys come together to talk about Dune, Starship Troopers, Dredd, Event Horizon, REBEL MOON, Deathwatch, Helldivers and other things that inspired and affected Warhammer or was inspired by Warhammer in its story & visuals.

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LINDBERGH KIDNAPPING: CRIME OF THE CENTURY | Detective Ridiculous24 Feb 202401:29:38

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On March 1, 1932, Charles Augustus Lindbergh Jr. (born June 22, 1930), the 20-month-old son of colonel Charles Lindbergh and his wife Anne Morrow Lindbergh, was abducted from his crib in the upper floor of the Lindberghs' home, Highfields, in East Amwell, New Jersey, United States.

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PSYKERS: DO YOU HEAR THE VOICES TOO?!! | Warhammer 40k Lore21 Feb 202401:13:13

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A psyker is a being who exhibits the ability to use psychic powers. Many races have these individuals, whereas other races are innately non-psychic and never produce psykers, like the C'tan and Necrons, which despise psykers so far as to engineer warriors that actively seek out and destroy them. Some races, like the Eldar, are inherently psychic.

Psychic powers are most commonly drawn from the Warp, but Orks draw power from their collective Waaagh!.

Psychic powers can take many forms, from predicting enemy movements to projecting bolts of devastating psychic energy. Some can even aid troops towards more devastating attacks.

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VASHTORR RETURNS IN CAWL vs. NECRONS DOOMSDAY WEAPON EXTRAVAGANZA | Warhammer 40k Lore14 Feb 202400:58:17

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Battle Group Kallides was the first sent to investigate the worrying Silent Zone, only to be immediately set upon by its Necron custodians. Unable to evacuate through the doldrums of the Nexus-stilled warp, the Imperial Fists instead sought a way to request aid from the wider Imperium. Their gambit has paid off, and reinforcements are inbound – including Battlegroup Hephaestus, composed primarily of a large Adeptus Mechanicus fleet led by the Archmagos Belisarius Cawl. Perhaps predictably, rescue plans have taken a low priority in Cawl’s stack of tasks. His cogitators are instead dominated by schemes for acquiring and processing vast quantities of noctilith – better known as blackstone – to manufacture his new liminal abraisers. These devices, he believes, will allow his fleets to precisely modulate the energies of the warp – grinding away at the strange xenos-crafted field dominating the Pariah Nexus.

Unbeknownst to the self-proclaimed greatest mind of Mars, the Necrons have become embroiled in a civil war. Dynasties loyal to the Silent King are locked in combat with those who have aligned themselves with Imotekh the Stormlord – who has denounced the authority of the mute monarch.

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KHÂRN - Nailed It: Angron Parenting Method | Warhammer 40k Lore27 Aug 202501:31:47

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Khârn, also known as Khârn the Betrayer, is a Chaos Space Marine of the World Eaters Legion. Khârn is the greatest of all the Champions of Khorne, second only to the Daemon Prince Angron in power. He is the avatar of Khorne, embodying that god's indiscriminate rage and bloodlust.

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MONTHS OF SHAME: DON'T MESS WITH WOLVES | Warhammer 40k Lore07 Feb 202400:59:11

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The Months of Shame is a term to refer to the immediate aftermath of the First War for Armageddon. Beginning as a purge by the Ordo Malleus against survivors of the conflict for fear of the lingering taint of Chaos, it escalated into skirmishes and eventual full battle with the Space Wolves. The term itself is not an official one, and indeed few in the Imperium are aware of the incident's existence. Rather, the name was coined by some within the Grey Knights, who saw the deaths of their Grand Master and Battle Brothers as a mark of shame and regret.

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CADIA NEVER FELL, ACTUALLY | Warhammer 40k Lore feat Kirioth 31 Jan 202401:09:59

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The 13th Black Crusade began as the in-game background to the 2003 worldwide Warhammer 40,000 Eye of Terror Campaign. At the time, it resulted in a minor victory for the Forces of Chaos. Its temporary conclusion provided the Warmaster of Chaos Undivided, Abaddon the Despoiler of the Black Legion, and his Chaotic allies the territorial foothold they had long sought within the Cadian Gate, though the servants of the Dark Gods suffered grievous losses to their naval warfleet.

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SPACE WOLVES: THE BEASTS THAT STALK THE STARS | Warhammer 40k24 Jan 202401:11:30

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The Space Wolves, known in their own dialect of Juvjk as the Vlka Fenryka or "Wolves of Fenris," are one of the original 20 First Founding Space Marine Chapters, and were once led by their famed primarch, Leman Russ. Originally the VIth Legion of Astartes raised by the Emperor at the dawn of the Great Crusade, the Space Wolves are renowned for their anti-authoritarian ways and their embrace of their homeworld Fenris' savage barbarian culture as well as their extreme deviation from the Codex Astartes in the Chapter's organisation.

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THE LION: SON OF THE FOREST | Warhammer 40k Book Club21 Jan 202400:41:35

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After ten thousand years of dreaming, locked in stasis at the heart of his shattered home world, Lion El'Jonson wakes to the nightmare of Imperium Nihilus.

In this midnight age, the dying embers of humanity are threatened on all sides by the hungry darkness. Alone, even the Lion has no hope of prevailing against such evil – but there are those who would aid him in his quest. Hunted to the edge of endurance, many among his Fallen knights have long-awaited the day their liege would return to redeem them. The Lord of Shadowed Paths must gather these lost loyalists to his side once more, and stride forth to vanquish a traitorous son and the twisted Chaos warband that calls him master.

Faced with these strange times, the Lion can be certain of nothing and no-one, except for himself. But in a galaxy without the Emperor, without the Imperium, without his Legion, and without Caliban… who is he?

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LEMAN RUSS: THE WOLF-KING | Warhammer 40k Lore17 Jan 202401:18:51

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THE BONE WARS: Paleontology Ruined Lives | Detective Ridiculous14 Jan 202401:02:11

 https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous The Bone Wars, also known as the Great Dinosaur Rush, was a period of intense and ruthlessly competitive fossil hunting and discovery during the Gilded Age of American history, marked by a heated rivalry between Edward Drinker Cope (of the Academy of Natural Sciences of Philadelphia) and Othniel Charles Marsh (of the Peabody Museum of Natural History at Yale). Each of the two paleontologists used underhanded methods to try to outdo the other in the field, resorting to bribery, theft, and the destruction of bones. Each scientist also sought to ruin his rival's reputation and cut off his funding, using attacks in scientific publications. 

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NECRONTYR FACE REVEAL? 10ED NECRON CODEX BOMBSHELL | Warhammer 40k Lore10 Jan 202400:58:37

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The Necrons are a race of mechanical warriors, created from the Necrontyr. They have lain dormant in their stasis-tombs for sixty million years. They are ancient beyond reckoning, pre-dating even the Eldar. At long last, however, they are beginning to awaken, seeking to reestablish the supremacy of the Necron Dynasties over the Galaxy once more.[4a] The domain of the Necrons is known to themselves as the Infinite Empire.

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SERVITORS: I HAVE NO VOX AND I MUST SCREAM | Warhammer 40k Lore03 Jan 202400:52:37

Thanks to Factor75 for sponsoring today's video. Go to https://strms.net/factor75_adeptusridiculous9692 and get 50% OFF your first Factor75 box + Free Wellness Shots for Life! Two free wellness shots per order with an active subscription.

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Servitors are mindless drones of flesh and metal used to carry out simple, manual tasks. They are one of the few tolerated forms of robotics in the Imperium as they are simply surgically enhanced cyborgs, not true artificial intelligence. While many are vat-grown, often a criminal, particularly one who has offended the Cult Mechanicus, will be sentenced to "Servitude Imperpituis" and will be handed over to the Tech-priests to be mind-wiped, reprogrammed, and cybernetically-enhanced to serve some specific, rudimentary function.

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VOSTROYAN FIRSTBORN - A FAMILY TRADITION | Warhammer 40k Lore27 Dec 202300:45:42

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The Vostroyan Firstborn are Imperial Guard Regiments. Vostroya is a world in the Halo Zone beyond the Eye of Terror, which swore allegiance to Mars during the Age of Strife. It is now ruled by a committee of Techtriarchs, a mix of Mechanicus Magi and more traditional Imperial planetary government. During the Horus Heresy, Vostroya refused to provide regiments to the Emperor, preferring instead to reserve the population in the manufactoria blanketing the world. After the Heresy, the Vostroyans, out of guilt, agreed to supply every family's firstborn son to service with the Imperial Guard

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Q&A: THREE YEAR ANNIVERSARY OF THE PODCAST | Warhammer 40k Lore20 Dec 202300:56:31

Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.

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FLESH AND STEEL | Warhammer 40k Book Club23 Aug 202500:52:52

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Born into riches, Probator Symeon Noctis attempts to atone for his past sins by championing the powerless of Nearsteel district. But the sprawling city of Varangantua is uncaring of its masses, and when a bisected corpse is discovered in the neutral zone between Nearsteel and the Adeptus Mechanicus enclave of Steelmound, Noctis finds himself cast into his most dangerous case yet.

Partnering with the tech-priest Rho-1 Lux of the Collegiate Extremis, Noctis is drawn into a murky world of tech-heresy, illegal servitors and exploitation that could end his career, or his life.

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IMPERIAL NOBLES: SCREW THE RULES I HAVE MONEY | WARHAMMER 40K LORE13 Dec 202300:55:33

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Noble Born, are the elite of Imperial worlds, the nobles, princes, and lords of cities, star systems, and planets ruling over boundless populations alongside other equally-privileged noble scions.

To be born into such a setting is to have been given the best that the planet has to offer, raised apart from the struggling ranks of Mankind and destined to take on positions of great import and power. This might be the finest pelts and Grox meat of a Feudal World, or the most potent of narcotics and off-world delights on a mainstay Hive World. It is also to enter into a world of deadly politics and ancient feuds, where children grow up with terrible enemies and sleep knowing there are those that would cut their throats for a taste of their hereditary position.

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TAU VEHICLES: ALL GRACE AND MEASURED FURY | Warhammer 40k Lore feat Kirioth 06 Dec 202301:31:31

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featuring  Kirioth  

The T'au (or Tau) are a young race of technologically-oriented beings from the Eastern Fringe and the dominant species of the Tau Empire.  The Tau prefer to carefully plan their assaults and tend to fight only after carefully coordinating all available troops. The Tau are very much a ranged-combat oriented army. A common tactic is to engage the enemy at the maximum range of their weapons, which typically have a longer range and greater firepower than the equivalent weapons of other armies. Tau usually try to take out the strongest weapons of the enemy as well as keeping enemy troops from reaching the Tau lines, as most Tau units are weak in close combat. A more prevalent tactic amongst Tau veterans is the "Mecha-Tau" approach, which utilizes the inherent mobility and speed of Tau vehicles and battlesuits to confuse and overwhelm the enemy by engaging them at all levels of the battlefield. The basic weapons of the Fire Caste propel particles that break down into plasma pulses as they are fired. This is commonly used in the long-range pulse rifle and more portable Pulse Carbine, the latter of which sports an underslung Auxiliary grenade launcher. A rapid-fire variation of the pulse carbine, known as the burst cannon, is also used on vehicles and battlesuits.

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Ned Kelly: Outlaw Legend | Detective Ridiculous03 Dec 202301:50:29

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Edward Kelly a was an Australian bushranger, outlaw, gang leader and convicted police-murderer. One of the last bushrangers, he is known for wearing a suit of bulletproof armour during his final shootout with the police.

In the century after his death, Kelly became a cultural icon, inspiring numerous works in the arts and popular culture, and is the subject of more biographies than any other Australian. Kelly continues to cause division in his homeland: some celebrate him as Australia's equivalent of Robin Hood, while others regard him as a murderous villain undeserving of his folk hero status. Journalist Martin Flanagan wrote: "What makes Ned a legend is not that everyone sees him the same—it's that everyone sees him. Like a bushfire on the horizon casting its red glow into the night."

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BADAB WAR FINALE: THE ONLY REWARD FOR LOYALTY IS BETRAYAL | Warhammer 40k Lore29 Nov 202301:05:51

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The Badab War is the name given to one of the most serious rebellions in recent Imperial history. While the conflict is named for a planet (or system of the same name), the war actually took place throughout the several sectors of Imperial space known as the Maelstrom Zone. The war saw four entire Space Marine Chapters secede and rebel against the Imperium.

The Badab War is notable for several reasons; the leader of the rebellious forces, Lufgt Huron, would survive the end of the war and return to trouble Imperial space once more as the Chaos-alligned warlord known as Huron Blackheart, while the conflict itself involved a significant number of warring Space Marine Chapters as the primary participants.

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BADAB WAR: BECOME UNGOVERNABLE | Warhammer 40k Lore22 Nov 202301:01:48

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The Badab War is the name given to one of the most serious rebellions in recent Imperial history. While the conflict is named for a planet (or system of the same name), the war actually took place throughout the several sectors of Imperial space known as the Maelstrom Zone. The war saw four entire Space Marine Chapters secede and rebel against the Imperium.

The Badab War is notable for several reasons; the leader of the rebellious forces, Lufgt Huron, would survive the end of the war and return to trouble Imperial space once more as the Chaos-alligned warlord known as Huron Blackheart, while the conflict itself involved a significant number of warring Space Marine Chapters as the primary participants.

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Eisenhorn: Xenos Review & Discussion | Warhammer 40k Book Club19 Nov 202300:40:12

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The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch. 

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BADAB WAR PRELUDE: DEATH AND TAXES | Warhammer 40k Lore15 Nov 202301:06:04
RACES OF TAU EMPIRE: THERE IS NO VICTORY WITHOUT UNITY | Warhammer 40k Lore08 Nov 202301:02:30

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ROGUE TRADERS: THE UNIVERSE IS YOURS | Warhammer 40k Lore01 Nov 202300:58:54

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Jersey Devil: An American Monster | Detective Ridiculous 29 Oct 202300:55:33

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SPACE MARINE CHAPLAINS | Warhammer 40k Lore20 Aug 202501:34:22

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Warrior-priests, they fight alongside their battle-brothers, chanting the Chapter's sacred battle creeds, and inspiring their brethren to greater feats of bravery. To enemies they appear as terrifying and sinister figures in black power armour and skull-visaged helmets.

Each Chapter has its own unique cult, which is often thousands of years old. As these cults often predate the rise of the Ecclesiarchy, the Chapter cults are not simply facets of the common Imperial Cult. While the Ecclesiarchy and its lay followers worship the Emperor of Mankind as a deity, several Chapter cults regard him as merely a brilliant and inspirational man, though with scarcely less reverence. As in all things, this view of the Emperor's divinity, or lack thereof, varies from Chapter to Chapter. The chapter's own Primarch is also a major part of the Chapter's specific cult, revered as much as the Emperor.

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DAEMON ENGINES: MACHINE GOD IS DEAD | Warhammer 40k Lore25 Oct 202301:31:18

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A Daemon Engine is a nightmarish artificial construct used by the forces of Chaos that is a fusion of a realspace vehicle or combat walker with a possessing Daemonic spirit of the Warp. Daemon Engines are gigantic war machines that prowl on mighty piston-driven limbs.

Jutting from their armoured torsos are gargoyle-muzzled cannons and heavy weapon-arms that end in murderous tools of war. To compare a Daemon Engine to an ordinary vehicle is folly, for each of these beasts possesses its own malevolent sentience rather than a crew.

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RAVEN GUARD: VICTORUS AUT MORTIS | Warhammer 40k Lore18 Oct 202301:00:21

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The Raven Guard were the XIX Legion of the original Space Marine Legions. Their Primarch is Corvus Corax . Their homeworld is Deliverance (originally named Lycaeus), a moon which orbits the Hive World Kiavahr. The Legion was devastated at the outbreak of the Horus Heresy and survived only by the most desperate of measures.

The Raven Guard specialize in guerrilla warfare, moving behind enemy lines with unrivaled stealth and striking with precise application of force.

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CORVUS CORAX: NEVERMORE | Warhammer 40k Lore11 Oct 202301:06:41

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Corvus Corax is the Primarch of the Raven Guard Space Marine Legion. Growing up to become a revolutionary for the workers of Lycaeus, Corax became a master of guerrilla warfare and hit-and-run tactics. He remained true to the Emperor during the Horus Heresy, and as such his Legion took some of the heaviest losses of the war during the Drop Site Massacre.

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